| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You survey an alien world. |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Continued as Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Voluntarily left Courier |
| 5 | Became a Infantry at age 34 |
| 5 | Is now a Private |
| 5 | Severely injured. Owe 6,250 for medical bills. |
| 6 | Became a Barbarian at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Nearly killed. Owe 17,500 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Barbarian at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Became a Colonist at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
| 9 | Became a Line/Crew at age 50 |
| 9 | Is now a Crewman |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 10 | Commissioned in Navy/Line/Crew |
| 10 | Is now a Ensign |
| 10 | Promoted to Line/Crew officer rank 2 |
| 10 | Is now a Sublieutenant |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Voluntarily left Line/Crew |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |