Able Spacehand Ernest Finnerty permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 5 (-1)
Cold, Artistic, Neurotic
 
Skills
Admin 0
Astrogation 0
Athletics (Dexterity) 2
Gun Combat 0
Gunner (Capital) 1
Mechanic 2
Pilot 0
Recon 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Drifter Wanderer 1 3
Rogue Enforcer 0 1
Navy Line/Crew Able Spacehand 1 3
Navy Flight 1 1
Retired 0 3
 
TermHistory
1Became a Explorer at age 18
1Nearly killed. Fully recovered. Owe 17,500 for medical bills.
2Became a Wanderer at age 22
2Find valuable salvage.
3Continued as Wanderer at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Enforcer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Line/Crew at age 34
5Is now a Crewman
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Promoted to Line/Crew rank 1
5Is now a Able Spacehand
6Continued as Line/Crew at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Continued as Line/Crew at age 42
7Nearly killed. Owe 3,750 for medical bills.
8Returned to Wanderer at age 46
8Drafted into Navy
8Promoted to rank 1
9Switched to Flight at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Moved to a new world.
12Aging Crisis. Owe 50,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 10,000 for medical bills.