| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Became a Thief at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 3 | Continued as Thief at age 26 |
| 3 | Arrested |
| 4 | Became a Fixer at age 30 |
| 4 | The warden takes an interest in your case. |
| 4 | Promoted to rank 1 |
| 4 | Paroled from prison. |
| 5 | Became a Surveyor at age 34 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 2 Contacts. Gain 2 Enemies. |
| 6 | Became a Wanderer at age 38 |
| 6 | Attacked by enemies and injured. |
| 6 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Find valuable salvage. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Attacked by enemies that you easily defeat. |
| 8 | Gain Enemy if you don't already have one. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Attacked by enemies that you easily defeat. |
| 9 | Gain Enemy if you don't already have one. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |