King Jack permalink

Age Sex Str Dex End Int Edu Soc
67 M 4 (-1) 1 (-2) 1 (-2) 5 (-1) 8 (0) 9 (1)
Engaging
 
Skills
Athletics (Strength) 1
Deception 1
Diplomat 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Language 0
Mechanic 0
Medic 1
Recon 1
Science (Economics) 1
Science (Philosophy) 1
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Drifter Wanderer 0 3
Entertainer Performer 0 1
Scholar Field Researcher 2 2
Retired 0 4
 
TermHistory
1Became a Corporate Agent at age 18
1Advanced training in a specialist field.
2Continued as Corporate Agent at age 22
2Established a network of contacts. Gain 3 contacts.
3Voluntarily left Corporate Agent
3Became a Wanderer at age 26
3Find an Alien Artifact.
4Continued as Wanderer at age 30
5Continued as Wanderer at age 34
5Injured. Fully recovered. Owe 5,000 for medical bills.
6Became a Performer at age 38
6Expose or are involved in a scandal of some sort.
7Became a Field Researcher at age 42
7A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
7Scarred. Fully recovered. Owe 2,500 for medical bills.
7Promoted to rank 1
8Continued as Field Researcher at age 46
8Assigned to work on a secret project for a patron or organisation.
8Promoted to rank 2
9Aging Crisis. Owe 10,000 for medical bills.
9Voluntarily left Field Researcher
9Retired at age 50
9Find an Alien Artifact.
10Aging Crisis. Owe 20,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.