Field Agent Willis Fleming permalink

Age Sex Str Dex End Int Edu Soc
68 M 3 (-1) 1 (-2) 1 (-2) 11 (1) 4 (-1) 6 (0)
Guilty, Rebellious, Daring
 
Skills
Astrogation 0
Athletics (Endurance) 1
Deception 2
Drive 0
Electronics (Comms) 1
Engineer (Power) 1
Gun Combat 0
Gunner (Screen) 1
Investigate 2
Mechanic 1
Medic 0
Pilot 0
Profession 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Agent Corporate Agent Field Agent 2 4
Drifter Wanderer 0 1
Retired 0 4
 
TermHistory
1Became a Scavenger at age 18
1Injured. Fully recovered. Owe 2,500 for medical bills.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Abuse your position for profit
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Corporate Agent at age 30
4You go above and beyond the call of duty.
4Promoted to rank 1
4Is now a Agent
5Continued as Corporate Agent at age 34
5Given specialist training in vehicles.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Corporate Agent at age 38
6A new romantic starts. Gain an Ally.
7Continued as Corporate Agent at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Switched to Wanderer at age 46
8Nearly killed. Owe 35,000 for medical bills.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 20,000 for medical bills.
12Nearly killed. Fully recovered. Owe 45,000 for medical bills.
13Aging Crisis. Owe 60,000 for medical bills.