| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Colonist |
| 2 | Became a Wanderer at age 22 |
| 2 | Victim of a crime |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Wanderer |
| 3 | Became a Courier at age 26 |
| 3 | Contact with Government. |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 5 | Continued as Courier at age 34 |
| 5 | You survey an alien world. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Continued as Courier at age 42 |
| 7 | You discover a world, item or information of worth to the Imperium. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Courier at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 8 | Promoted to rank 3 |
| 8 | Is now a Senior Scout |
| 9 | Continued as Courier at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 10 | Continued as Courier at age 54 |
| 10 | Psychologically damaged by your time in the scouts. |
| 11 | Switched to Surveyor at age 58 |
| 11 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Scout |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Surveyor at age 62 |
| 12 | You spend a great deal of time on the fringes of Charted Space. |
| 12 | Psychologically damaged by your time in the scouts. |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |