| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Enforcer at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Entered Army Academy at age 26 |
| 3 | Graduated with honors at age 26. |
| 4 | Became a Army Support at age 26 |
| 4 | Is now a Private |
| 4 | Commissioned in Army/Army Support |
| 4 | Is now a Lieutenant |
| 4 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 4 | Promoted to Army Support officer rank 2 |
| 4 | Is now a Captain |
| 5 | Voluntarily left Army Support |
| 5 | Returned to Engineer/Gunner at age 30 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Attempt at commissioned failed. |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Voluntarily left Engineer/Gunner |
| 7 | Switched to Flight at age 38 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Switched to Thief at age 42 |
| 8 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |