| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Gained a contact. |
| 2 | Continued as Scientist at age 22 |
| 2 | Make a breakthrough in your field. |
| 3 | Continued as Scientist at age 26 |
| 3 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 3 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 3 | Lost eye or limb. Owe 5,000 for medical bills. |
| 3 | Gain an Enemy |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Scientist at age 38 |
| 6 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 6 | Gain an Enemy |
| 6 | Promoted to rank 4 |
| 7 | Continued as Scientist at age 42 |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Forced to muster out. |
| 8 | Became a Barbarian at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Became a Colonist at age 50 |
| 9 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 10 | Returned to Scientist at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Forced to muster out. |
| 11 | Became a Corporate Agent at age 58 |
| 11 | Gained a contact. |
| 12 | Continued as Corporate Agent at age 62 |
| 12 | Befriended by a senior agent. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |