| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Marine Support at age 22 |
| 2 | Is now a Marine |
| 2 | Advanced training in a specialist field |
| 3 | Continued as Marine Support at age 26 |
| 3 | You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy. |
| 4 | Became a Barbarian at age 30 |
| 4 | Find valuable salvage. |
| 5 | Continued as Barbarian at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Infantry at age 38 |
| 6 | Is now a Private |
| 6 | Thrown into a brutal ground war |
| 6 | Promoted to Infantry rank 1 |
| 6 | Is now a Lance Corporal |
| 7 | Continued as Infantry at age 42 |
| 7 | Thrown into a brutal ground war |
| 7 | Nearly killed. Owe 30,000 for medical bills. |
| 7 | Promoted to Infantry rank 2 |
| 7 | Is now a Corporal |
| 8 | Voluntarily left Infantry |
| 8 | Became a Courier at age 46 |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Nearly killed. Owe 12,500 for medical bills. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |