| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 2 | Became a Surveyor at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 3 | Continued as Surveyor at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Surveyor at age 30 |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Became a Colonist at age 34 |
| 5 | Spent time maintaining and using heavy vehicles. |
| 6 | Continued as Colonist at age 38 |
| 6 | Severely injured. Owe 12,500 for medical bills. |
| 7 | Became a Intelligence at age 42 |
| 7 | Spend time with an alien race. Gain a contact. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | Given specialist training in vehicles. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | You go above and beyond the call of duty. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Intelligence at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Promoted to rank 4 |
| 10 | Is now a Special Agent |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Intelligence at age 58 |
| 11 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |