Corporal Wade Edward permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 3 (-1)
Aggressive
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 2
Diplomat 1
Drive (Mole) 1
Electronics (Comms) 1
Explosives 1
Gun Combat (Energy) 1
Gun Combat 1
Heavy Weapons (Man Portable) 1
Language 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 2
Profession 0
Recon 3
Science 0
Stealth 1
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Army Army Support Corporal 2 3
Drifter Wanderer 1 3
Citizen Worker 0 1
Merchant Merchant Marine Crewman 0 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
2Voluntarily left Engineer/Gunner
2Became a Army Support at age 22
2Is now a Private
2Given a special assignment or duty in your unit.
2Promoted to Army Support rank 1
2Is now a Lance Corporal
3Continued as Army Support at age 26
3Given a special assignment or duty in your unit.
3Promoted to Army Support rank 2
3Is now a Corporal
4Continued as Army Support at age 30
4Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
5Became a Wanderer at age 34
5Attacked by enemies that you easily defeat.
5Gain Enemy if you don't already have one.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Contact with Government.
7Continued as Wanderer at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Became a Worker at age 46
8You befriend a superior in the corporation or the colony.
9Voluntarily left Worker
9Became a Merchant Marine at age 50
9Is now a Crewman
9Make an unexpected connection outside your normal circles. Gain a Contact.
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Merchant Marine at age 54
10Make an unexpected connection outside your normal circles. Gain a Contact.
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Merchant Marine at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Merchant Marine at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Forced to muster out.
13Aging Crisis. Owe 20,000 for medical bills.