| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Refuse to abuse your position for profit |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Abuse your position for profit |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Moved to a new world. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Became a Enforcer at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 5 | Continued as Enforcer at age 34 |
| 5 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 5 | Promoted to rank 1 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Arrested and charged. |
| 6 | Hired a lawyer to beat the charges. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Enforcer at age 42 |
| 7 | You commit a legendary crime. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Enforcer at age 46 |
| 8 | Good fortune |
| 8 | Promoted to rank 4 |
| 9 | Continued as Enforcer at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Promoted to rank 5 |
| 10 | Continued as Enforcer at age 54 |
| 10 | Arrested and charged. |
| 10 | Failed to defend self. Gain an Enemy and go to prison. |
| 10 | Forced to muster out. |
| 11 | Became a Fixer at age 58 |
| 11 | Persecuted by a prison gang. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Switched to Thug at age 62 |
| 12 | A guard takes a dislike to you. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |