| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Spend time with an alien race. Gain a contact. |
| 2 | Continued as Barbarian at age 22 |
| 3 | Continued as Barbarian at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 4 | Voluntarily left Barbarian |
| 4 | Became a Field Researcher at age 30 |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Aging Crisis. Owe 60,000 for medical bills. |
| 6 | Retired at age 38 |
| 6 | Spend time with an alien race. Gain a contact. |
| 7 | Aging Crisis. Owe 20,000 for medical bills. |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Gained a contact. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Amnesia. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |