Able Spacehand Milo Black permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 2 (-2) 5 (-1) 11 (1) 5 (-1)
Credible
 
Skills
Art 0
Athletics 0
Broker 2
Deception 1
Drive 0
Engineer (Power) 1
Flyer 0
Gun Combat (Slug) 1
Investigate 0
Mechanic 1
Melee (Natural) 1
Melee (Unarmed) 1
Navigation 1
Profession 0
Recon 1
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Navy Line/Crew Able Spacehand 1 4
Rogue Thief 2 4
Retired 0 3
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Line/Crew at age 22
2Is now a Crewman
2Nearly killed. Fully recovered. Owe 10,000 for medical bills.
3Became a Thief at age 26
3You spend months in the dangerous criminal underworld.
4Continued as Thief at age 30
4Gained a contact.
4Promoted to rank 1
5Continued as Thief at age 34
5You spend months in the dangerous criminal underworld.
5Promoted to rank 2
6Continued as Thief at age 38
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Returned to Line/Crew at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
8Continued as Line/Crew at age 46
8Advanced training in a specialist field
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10Voluntarily left Line/Crew
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 40,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 30,000 for medical bills.