| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Befriended by a senior agent. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Special Agent |
| 5 | Voluntarily left Corporate Agent |
| 5 | Became a Explorer at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Became a Wanderer at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Wanderer |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Abuse your position for profit |
| 9 | Forced to muster out. |
| 10 | Switched to Barbarian at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Switched to Engineer/Gunner at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Display heroism in battle, saving the whole ship. |
| 12 | Commissioned in Navy/Engineer/Gunner |
| 12 | Is now a Ensign |
| 12 | Promoted to Engineer/Gunner officer rank 2 |
| 12 | Is now a Sublieutenant |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |