| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Special assignment or duty on board ship. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Advanced training in a specialist field |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Advanced training in a specialist field |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Special assignment or duty on board ship. |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Forced to muster out. |
| 6 | Became a Physician at age 38 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Voluntarily left Physician |
| 7 | Switched to Line/Crew at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Voluntarily left Line/Crew |
| 8 | Returned to Engineer/Gunner at age 46 |
| 8 | Encounter a Psionic institute. |
| 8 | Tested for psionic powers |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Commanding officer takes an interest in your career. |
| 9 | Promoted to Engineer/Gunner rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Forced to muster out. |
| 11 | Switched to Flight at age 58 |
| 11 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 12 | Returned to Engineer/Gunner at age 62 |
| 12 | Victim of a crime |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |