Able Spacehand Ernest Finnerty
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 68 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
5 (-1) |
6 (0) |
5 (-1) |
| Cold, Artistic, Neurotic |
| Skills |
| Admin 0 |
| Astrogation 0 |
| Athletics (Dexterity) 2 |
| Gun Combat 0 |
| Gunner (Capital) 1 |
| Mechanic 2 |
| Pilot 0 |
| Recon 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Drifter |
Wanderer |
|
1 |
3 |
| Rogue |
Enforcer |
|
0 |
1 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
3 |
| Navy |
Flight |
|
1 |
1 |
| Retired |
|
|
0 |
3 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 2 | Became a Wanderer at age 22 |
| 2 | Find valuable salvage. |
| 3 | Continued as Wanderer at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Became a Enforcer at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Gain a contact. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Nearly killed. Owe 3,750 for medical bills. |
| 8 | Returned to Wanderer at age 46 |
| 8 | Drafted into Navy |
| 8 | Promoted to rank 1 |
| 9 | Switched to Flight at age 50 |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |