| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 2 | Continued as Scientist at age 22 |
| 2 | Make a breakthrough in your field. |
| 3 | Continued as Scientist at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Win a prestigious prize for your work. |
| 6 | Continued as Scientist at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Scientist at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Forced to muster out. |
| 8 | Became a Performer at age 46 |
| 8 | Join homeworld’s celebrity circles |
| 9 | Continued as Performer at age 50 |
| 9 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 10 | Voluntarily left Performer |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | Vessel participates in a notable military engagement. |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Vessel participates in a notable military engagement. |
| 11 | Promoted to Engineer/Gunner rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |