| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 69 |
F |
1 (-2) |
2 (-2) |
1 (-2) |
7 (0) |
4 (-1) |
8 (0) |
| Relieved, Reckless |
| Skills |
| Art (Instrument) 1 |
| Carouse 1 |
| Deception 0 |
| Drive 0 |
| Electronics 0 |
| Melee (Unarmed) 1 |
| Persuade 0 |
| Recon 1 |
| Science (Genetics) 1 |
| Seafarer 0 |
| Stealth 2 |
| Steward 0 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Performer |
|
1 |
3 |
| Citizen |
Colonist |
|
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
2 |
| Drifter |
Wanderer |
|
2 |
4 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Refused to criticise a questionable political leader on your homeworld. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Performer at age 22 |
| 2 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 3 | Continued as Performer at age 26 |
| 3 | Spend time with an alien race. Gain a contact. |
| 4 | Voluntarily left Performer |
| 4 | Became a Colonist at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Became a Wanderer at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Find valuable salvage. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Promoted to rank 2 |
| 10 | Continued as Wanderer at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |