| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Artist at age 22 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 26 |
| 3 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Artist at age 30 |
| 4 | Public opinion turns on you. |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | Involved in the planning of an impressive heist. |
| 6 | Continued as Pirate at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Henchman |
| 7 | Continued as Pirate at age 42 |
| 7 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | Commanding officer takes an interest in your career. |
| 9 | Voluntarily left Line/Crew |
| 9 | Became a Law Enforcement at age 50 |
| 9 | Is now a Rookie |
| 9 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 10 | Returned to Pirate at age 54 |
| 10 | You spend months in the dangerous criminal underworld. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Corporal |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Pirate at age 58 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Became a Fixer at age 62 |
| 12 | Beaten by a prison gang. |
| 12 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |