| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Scarred. Fully recovered. |
| 2 | Switched to Engineer/Gunner at age 22 |
| 2 | Abuse your position for profit |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Voluntarily left Engineer/Gunner |
| 3 | Became a Scavenger at age 26 |
| 3 | Find valuable salvage. |
| 4 | Continued as Scavenger at age 30 |
| 4 | Find valuable salvage. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Scavenger |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Rewarded for a successful mission. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Given specialist training in vehicles. |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Contact with Government. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Gained a contact. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |