| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Win a prestigious prize. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Freelancer |
| 2 | Continued as Journalist at age 22 |
| 2 | Refused to criticise a questionable political leader on your homeworld. |
| 2 | Forced to muster out. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | A good deal ensures you are living the high life for a few years. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Voluntarily left Merchant Marine |
| 4 | Became a Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Continued as Courier at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 6 | Continued as Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 7 | Continued as Courier at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Continued as Courier at age 46 |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Switched to Performer at age 50 |
| 9 | Works is especially well received and popular, making you a minor celebrity |
| 9 | Promoted to rank 1 |
| 10 | Continued as Performer at age 54 |
| 10 | Good fortune |
| 11 | Continued as Performer at age 58 |
| 11 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Performer at age 62 |
| 12 | Gain a patron in the arts. Gain an Ally |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |