| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 3 | Continued as Thief at age 26 |
| 3 | Involved in a feud with a rival criminal organization. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Thief at age 30 |
| 4 | Arrested and charged. |
| 4 | Hired a lawyer to beat the charges. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Thief at age 34 |
| 5 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 5 | Promoted to rank 4 |
| 6 | Voluntarily left Thief |
| 6 | Became a Physician at age 38 |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Became a Worker at age 42 |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Voluntarily left Worker |
| 8 | Switched to Field Researcher at age 46 |
| 8 | Work leads to a considerable breakthrough. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Field Researcher |
| 9 | Switched to Enforcer at age 50 |
| 9 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 10 | Became a Performer at age 54 |
| 10 | Gain a patron in the arts. Gain an Ally |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Performer at age 58 |
| 11 | Gain a patron in the arts. Gain an Ally |
| 11 | Promoted to rank 2 |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Performer at age 62 |
| 12 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |