| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Become leader in social movement. |
| 1 | Gain an Ally and an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Worker at age 18 |
| 2 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 22 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Worker at age 26 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Worker at age 30 |
| 5 | You gain experience in a technical field as a computer operator or surveyor. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Technician |
| 6 | Voluntarily left Worker |
| 6 | Became a Scavenger at age 34 |
| 6 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 7 | Became a Field Researcher at age 38 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Continued as Field Researcher at age 42 |
| 8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Field Researcher at age 46 |
| 9 | Refuse to join a cheat in some fashion. |
| 10 | Continued as Field Researcher at age 50 |
| 10 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Field Researcher at age 54 |
| 11 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |