| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Severely injured. Owe 5,000 for medical bills. |
| 2 | Switched to Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Given advanced training in a specialist field |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Your business or ship thrives. |
| 3 | Promoted to rank 2 |
| 3 | Is now a 4th Officer |
| 4 | Voluntarily left Merchant Marine |
| 4 | Became a Surveyor at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Surveyor at age 34 |
| 5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 6 | Continued as Surveyor at age 38 |
| 6 | You spend a great deal of time on the fringes of Charted Space. |
| 6 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Forced to muster out. |
| 7 | Returned to Free Trader at age 42 |
| 7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 8 | Switched to Courier at age 46 |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Became a Worker at age 50 |
| 9 | Your business expands, your corporation grows, or the colony thrives. |
| 10 | Continued as Worker at age 54 |
| 10 | You are rewarded for your diligence or cunning. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Worker at age 58 |
| 11 | Moved to a new world. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |