Agent Selma Taylor permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 6 (0)
Whimsical, Impolite, Accomplished
 
Skills
Admin 0
Advocate 0
Art 0
Broker 0
Carouse 0
Deception 1
Diplomat 0
Electronics (Remote Ops) 1
Flyer 0
Gun Combat 0
Leadership 0
Mechanic 2
Science (History) 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Drifter Scavenger 0 3
Agent Intelligence Agent 1 2
Agent Law Enforcement Rookie 0 1
Retired 0 6
 
TermHistory
1Became a Corporate at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Scavenger at age 22
2Contact with Government.
3Continued as Scavenger at age 26
3Spend time with an alien race. Gain a contact.
4Continued as Scavenger at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Intelligence at age 34
5Moved to a new world.
5Promoted to rank 1
5Is now a Agent
6Continued as Intelligence at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Switched to Law Enforcement at age 42
7Is now a Rookie
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Aging Crisis. Owe 10,000 for medical bills.
8Retired at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 60,000 for medical bills.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 10,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.