| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Performer at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Performer at age 26 |
| 3 | Invited to take part in a controversial event or exhibition that improves your social standing. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Performer at age 30 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Became a Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 8 | Returned to Merchant Marine at age 46 |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Find Ancient Technology. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |