| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You spend a great deal of time on the fringes of Charted Space. |
| 1 | Gain a contact in an alien race. |
| 2 | Continued as Courier at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 4 | Voluntarily left Courier |
| 4 | Became a Corporate at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Corporate at age 34 |
| 5 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Enforcer at age 42 |
| 7 | Moved to a new world. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Enforcer at age 46 |
| 8 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Find an Alien Artifact. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |