| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | A job goes wrong, forcing you to flee off-planet. |
| 2 | Switched to Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Wanderer at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Offered job by a patron. Now owe him a favor. |
| 4 | Promoted to rank 2 |
| 5 | Became a Courier at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 6 | Continued as Courier at age 38 |
| 6 | You survey an alien world. |
| 6 | Forced to muster out. |
| 7 | Switched to Surveyor at age 42 |
| 7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 8 | Continued as Surveyor at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Continued as Surveyor at age 50 |
| 9 | Serve as the courier for an important message from the Imperium. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Voluntarily left Surveyor |
| 10 | Became a Intelligence at age 54 |
| 10 | Hard times caused by a lack of interstellar trade costs you your job. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Accused of a crime |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |