Agent Monroe Russell permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 4 (-1) 5 (-1)
Sore
 
Skills
Deception 1
Diplomat 1
Drive (Wheel) 1
Electronics 0
Gun Combat (Archaic) 1
Investigate 1
Navigation 1
Profession (Hydroponics) 1
Recon 1
Science (Physics) 1
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Agent Intelligence Agent 1 3
Scholar Field Researcher 1 2
Scout Surveyor 0 1
Retired 0 5
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Made lifelong friends. Gain 1 Allies.
1Dropped out of university.
2Became a Wanderer at age 22
2You do not know what happened to you. There is a gap in your memory.
3Became a Intelligence at age 26
3You go above and beyond the call of duty.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Given specialist training in vehicles.
5Continued as Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Field Researcher at age 38
6Entangled in a bureaucratic or legal morass that distracts you from your work.
6Promoted to rank 1
7Continued as Field Researcher at age 42
7A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
7Lightly injured, no permanent damage. Fully recovered.
8Became a Surveyor at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 6 Contacts. Gain 1 Enemies.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 10,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.