| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Surveyor at age 22 |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Became a Field Researcher at age 26 |
| 3 | Severely injured. Owe 3,750 for medical bills. |
| 4 | Switched to Corporate Agent at age 30 |
| 4 | Established a network of contacts. Gain 3 contacts. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Voluntarily left Corporate Agent |
| 6 | Became a Wanderer at age 38 |
| 6 | Offered job by a patron. Now owe him a favor. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Find valuable salvage. |
| 8 | Continued as Wanderer at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Switched to Barbarian at age 50 |
| 9 | Promoted to rank 1 |
| 10 | Continued as Barbarian at age 54 |
| 10 | Find an Alien Artifact. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Warrior |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Barbarian at age 58 |
| 11 | Suffer from a life-threatening illness. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |