| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Journalist at age 26 |
| 3 | Public opinion turns on you. |
| 4 | Became a Scavenger at age 30 |
| 4 | Drafted into Law Enforcement |
| 4 | Promoted to rank 1 |
| 5 | Switched to Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Corporal |
| 6 | Voluntarily left Law Enforcement |
| 6 | Became a Courier at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 7 | Continued as Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Courier at age 46 |
| 8 | Gained a contact. |
| 9 | Continued as Courier at age 50 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 3 Contacts. Gain 3 Enemies. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Find an Alien Artifact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |