| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Moved to a new world. |
| 2 | Continued as Scavenger at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Embroiled in legal trouble. |
| 4 | Voluntarily left Merchant Marine |
| 4 | Switched to Wanderer at age 30 |
| 4 | Find Ancient Technology. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Field Researcher at age 38 |
| 6 | Win a prestigious prize for your work. |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Make a breakthrough in your field. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Field Researcher at age 46 |
| 8 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 9 | Continued as Field Researcher at age 50 |
| 9 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 10 | Continued as Field Researcher at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Field Researcher at age 58 |
| 11 | Make a breakthrough in your field. |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Field Researcher at age 62 |
| 12 | A disaster or war strikes. |
| 12 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 12 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Field Researcher at age 66 |
| 13 | Refused to perform research that goes against your conscience. |
| 13 | Promoted to rank 4 |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |