| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 2 | Continued as Thief at age 22 |
| 2 | A job goes wrong, forcing you to flee off-planet. |
| 3 | Became a Field Researcher at age 26 |
| 3 | Refused to perform research that goes against your conscience. |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 5 | Became a Scavenger at age 34 |
| 5 | Attacked by enemies and injured. |
| 5 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 5 | Gain Enemy if you don't already have one. |
| 6 | Continued as Scavenger at age 38 |
| 6 | Find Ancient Technology. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Scavenger at age 46 |
| 8 | Find valuable salvage. |
| 8 | Forced to muster out. |
| 9 | Switched to Barbarian at age 50 |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Barbarian at age 54 |
| 10 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |