Scout Washington Vabsley permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 4 (-1)
Exclusive, Uncaring, Stupid
 
Skills
Admin 0
Animals 0
Astrogation 3
Athletics 0
Diplomat 1
Drive (Wheel) 1
Electronics (Comms) 1
Flyer (Rotor) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Jack-of-all-Trades 1
Mechanic 1
Recon 0
Science (Biology) 1
Seafarer 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Entertainer Journalist Freelancer 1 2
Rogue Pirate Lackey 0 1
Scout Surveyor Scout 1 2
Navy Line/Crew Able Spacehand 1 2
Scout Courier Scout 2 5
 
TermHistory
1Became a Colonist at age 18
1Moved to a new world.
1Promoted to rank 1
2Continued as Colonist at age 22
2Scarred. Fully recovered.
3Became a Journalist at age 26
3Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
3Promoted to rank 1
3Is now a Freelancer
4Continued as Journalist at age 30
4Nearly killed. Owe 10,000 for medical bills.
5Became a Pirate at age 34
5Is now a Lackey
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Surveyor at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6Psychologically damaged by your time in the scouts.
6Promoted to rank 1
6Is now a Scout
7Continued as Surveyor at age 42
7Nearly killed. Owe 7,500 for medical bills.
8Became a Line/Crew at age 46
8Is now a Crewman
8Lost eye or limb. Fully recovered.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
10Switched to Courier at age 54
10When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
10Nearly killed. Owe 7,500 for medical bills.
10Promoted to rank 1
10Is now a Scout
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Courier at age 58
11Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
11Psychologically damaged by your time in the scouts.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Courier at age 62
12Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
12Lost eye or limb. Owe 5,000 for medical bills.
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Courier at age 66
13You survey an alien world.
13Promoted to rank 2
14Aging Crisis. Owe 20,000 for medical bills.
14Continued as Courier at age 70
14Psychologically damaged by your time in the scouts.
15Aging Crisis. Owe 60,000 for medical bills.