Crewman Altha Desmond permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 10 (1) 1 (-2)
Clumsy, Homeless
 
Skills
Admin 1
Athletics 0
Broker 1
Drive 0
Electronics 0
Engineer (M-drive) 1
Mechanic 0
Persuade 0
Pilot (Small Craft) 1
Profession (Polymers) 1
Recon 0
Science 0
Steward 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 5
Entertainer Artist 0 1
Drifter Wanderer 0 1
Citizen Colonist 0 1
Retired 0 6
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A good deal ensures you are living the high life for a few years.
2Continued as Merchant Marine at age 22
2A good deal ensures you are living the high life for a few years.
3Continued as Merchant Marine at age 26
4Continued as Merchant Marine at age 30
4Embroiled in legal trouble.
5Continued as Merchant Marine at age 34
5Forced to muster out.
6Became a Artist at age 38
6An investigation, tour, project or expedition goes wrong, stranding you far from home.
7Became a Wanderer at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Became a Colonist at age 46
8Severely injured. Owe 5,000 for medical bills.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Good fortune
11Aging Crisis. Owe 30,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13Birth or Death involving a family member or close friend.
14Aging Crisis. Owe 50,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 40,000 for medical bills.