| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Severely injured. Owe 10,000 for medical bills. |
| 2 | Continued as Surveyor at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Surveyor at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 3 | Promoted to rank 2 |
| 4 | Voluntarily left Surveyor |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Given advanced training in a specialist field |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Given advanced training in a specialist field |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Promoted to rank 2 |
| 6 | Is now a 4th Officer |
| 7 | Voluntarily left Merchant Marine |
| 7 | Became a Flight at age 42 |
| 7 | Is now a Crewman |
| 7 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 8 | Became a Enforcer at age 46 |
| 8 | Involved in a gambling ring. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Enforcer at age 50 |
| 9 | Arrested |
| 10 | Became a Inmate at age 54 |
| 10 | Severely injured. Owe 20,000 for medical bills. |
| 11 | Switched to Thug at age 58 |
| 11 | A guard takes a dislike to you. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Switched to Fixer at age 62 |
| 12 | Disgraced. Word of your criminal past reaches your homeworld. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Fixer at age 66 |
| 13 | Lightly injured, no permanent damage. Fully recovered. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Fixer at age 70 |
| 14 | Persecuted by a prison gang. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |