| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Scavenger at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Nearly killed. Owe 20,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Continued as Scavenger at age 26 |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Switched to Wanderer at age 34 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Survived a risky adventure but gained nothing. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Find valuable salvage. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Became a Scientist at age 50 |
| 9 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 9 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Gain an Enemy |
| 10 | Continued as Scientist at age 54 |
| 10 | Make a breakthrough in your field. |
| 11 | Continued as Scientist at age 58 |
| 11 | Assigned to work on a secret project for a patron or organisation. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Scientist at age 62 |
| 12 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Voluntarily left Scientist |
| 13 | Retired at age 66 |
| 13 | Victim of a crime |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |