| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Continued as Worker at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Moved to a new world. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 3 |
| 5 | Voluntarily left Worker |
| 5 | Became a Cavalry at age 34 |
| 5 | Is now a Private |
| 5 | Birth or Death involving a family member or close friend. |
| 6 | Voluntarily left Cavalry |
| 6 | Returned to Worker at age 38 |
| 6 | Spent time maintaining and using heavy vehicles. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Craftsman |
| 7 | Continued as Worker at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 5 |
| 8 | Continued as Worker at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Forced to muster out. |
| 9 | Became a Wanderer at age 50 |
| 9 | Offered job by a patron. Now owe him a favor. |
| 9 | Promoted to rank 1 |
| 10 | Became a Pirate at age 54 |
| 10 | Is now a Lackey |
| 10 | You commit a legendary crime. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Henchman |
| 11 | Continued as Pirate at age 58 |
| 11 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |