| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Nearly killed. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Forced to muster out. |
| 6 | Became a Artist at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Artist at age 42 |
| 7 | Expose or are involved in a scandal of some sort. |
| 8 | Became a Field Researcher at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 10 | Switched to Physician at age 54 |
| 10 | Win a prestigious prize for your work. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Physician at age 58 |
| 11 | Assigned to work on a secret project for a patron or organisation. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Physician at age 62 |
| 12 | Assigned to work on a secret project for a patron or organisation. |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Physician at age 66 |
| 13 | Advanced training in a specialist field. |
| 13 | Forced to muster out. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |