| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Switched to Scavenger at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 5 | Became a Infantry at age 34 |
| 5 | Is now a Private |
| 5 | Assigned to an urbanised planet torn by war. |
| 6 | Continued as Infantry at age 38 |
| 6 | Advanced training in a specialist field |
| 7 | Continued as Infantry at age 42 |
| 7 | Thrown into a brutal ground war |
| 7 | Nearly killed. Owe 45,000 for medical bills. |
| 8 | Continued as Infantry at age 46 |
| 8 | Assigned to an urbanised planet torn by war. |
| 8 | Promoted to Infantry rank 1 |
| 8 | Is now a Lance Corporal |
| 9 | Continued as Infantry at age 50 |
| 9 | Lost eye or limb. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |