| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 3 | Became a Performer at age 26 |
| 3 | Refused to criticise a questionable political leader on your homeworld. |
| 4 | Continued as Performer at age 30 |
| 4 | Win a prestigious prize. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Performer at age 34 |
| 5 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 2 |
| 6 | Continued as Performer at age 38 |
| 6 | Gain a patron in the arts. Gain an Ally |
| 6 | Promoted to rank 3 |
| 7 | Continued as Performer at age 42 |
| 7 | Public opinion turns on you. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | You spend months in the dangerous criminal underworld. |
| 9 | Continued as Pirate at age 50 |
| 9 | You commit a legendary crime. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Henchman |
| 10 | Continued as Pirate at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Switched to Thief at age 58 |
| 11 | Involved in the planning of an impressive heist. |
| 12 | Voluntarily left Thief |
| 12 | Returned to Engineer/Gunner at age 62 |
| 12 | Injured. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |