Explorer William Phillips permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 8 (0)
Aloof, Sarcastic
 
Skills
Animals 0
Art (Holography) 1
Carouse 1
Deception 0
Diplomat 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Gunner (Ortillery) 2
Heavy Weapons (Artillery) 1
Investigate 0
Jack-of-all-Trades 2
Mechanic 1
Melee (Blade) 1
Navigation 1
Recon 0
Seafarer 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Navy Flight Crewman 0 1
Drifter Wanderer 0 1
Citizen Colonist Explorer 4 6
Drifter Scavenger 0 1
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Flight at age 22
2Is now a Crewman
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Became a Wanderer at age 26
3Nearly killed. Fully recovered. Owe 25,000 for medical bills.
4Became a Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
4Promoted to rank 1
5Continued as Colonist at age 34
5Advanced training in a specialist field.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6You befriend a superior in the corporation or the colony.
7Continued as Colonist at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 3
8Continued as Colonist at age 46
8You gain experience in a technical field as a computer operator or surveyor.
8Promoted to rank 4
8Is now a Explorer
9Continued as Colonist at age 50
9Hard times caused by a lack of interstellar trade costs you your job.
10Switched to Scavenger at age 54
10You do not know what happened to you. There is a gap in your memory.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Severely injured. Fully recovered. Owe 30,000 for medical bills.
12Aging Crisis. Owe 40,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.