| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Enforcer at age 22 |
| 2 | Involved in a feud with a rival criminal organization. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Arrested |
| 4 | Became a Fixer at age 30 |
| 4 | Disgraced. Word of your criminal past reaches your homeworld. |
| 5 | Switched to Thug at age 34 |
| 5 | Accused of assaulting a prison guard. |
| 6 | Returned to Fixer at age 38 |
| 6 | A guard takes a dislike to you. |
| 7 | Returned to Thug at age 42 |
| 7 | You are moved to a lower security prison. |
| 7 | Promoted to rank 1 |
| 7 | Paroled from prison. |
| 8 | Became a Courier at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 1 Contacts. Gain 3 Enemies. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |