Warrior Leila Fletcher permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 8 (0)
Lackadaisical, Boisterous, Glum
 
Skills
Admin 0
Animals (Handling) 1
Animals (Training) 1
Athletics (Endurance) 3
Deception 0
Drive 0
Gun Combat (Archaic) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Gunner (Turret) 1
Heavy Weapons 0
Language (Oynprith (Droyne)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Medic 0
Melee (Blade) 2
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Rogue Enforcer 1 2
Army Infantry Private 0 1
Drifter Wanderer 0 2
Drifter Barbarian Warrior 2 3
Citizen Colonist 1 3
Retired 0 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Entered Army Academy at age 22
2Join a social movement.
2Dropped out of military academy.
3Continued as Engineer/Gunner at age 22
3Lost eye or limb. Fully recovered.
4Became a Enforcer at age 26
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 1
5Continued as Enforcer at age 30
5A job goes wrong, forcing you to flee off-planet.
6Became a Infantry at age 34
6Is now a Private
6Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
6Gain rebels as Enemy
7Became a Wanderer at age 38
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.
8Continued as Wanderer at age 42
8Severely injured. Fully recovered. Owe 6,250 for medical bills.
9Switched to Barbarian at age 46
9Offered job by a patron. Now owe him a favor.
9Forced to continue current assignment
9Promoted to rank 1
10Continued as Barbarian at age 50
10Betrayal. Convert an Ally into a Rival or Enemy.
10Promoted to rank 2
10Is now a Warrior
11Continued as Barbarian at age 54
11Suffer from a life-threatening illness.
12Became a Colonist at age 58
12You rise to a position of power in your colony or corporation.
12Promoted to rank 1
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Colonist at age 62
13Your business expands, your corporation grows, or the colony thrives.
14Aging Crisis. Owe 60,000 for medical bills.
14Continued as Colonist at age 66
14Scarred. Owe 2,500 for medical bills.
15Aging Crisis. Owe 60,000 for medical bills.
15Retired at age 70
15Gained a contact.
16Aging Crisis. Owe 30,000 for medical bills.