Sublieutenant Edith Wheeler permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 9 (1)
Positive, Deep, Vengeful
 
Skills
Astrogation 0
Athletics (Endurance) 2
Carouse 1
Diplomat 0
Drive 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Investigate 0
Leadership 1
Mechanic 1
Medic 1
Melee (Blade) 1
Melee (Unarmed) 1
Navigation 1
Pilot (Spacecraft) 1
Recon 0
Science (Psychology) 1
Science (Sophontology) 1
Science (Xenology) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 1 1
Army Army Support Private 0 1
Navy Line/Crew Sublieutenant 2 / 1 4
Scout Explorer 0 2
Scout Courier 0 3
Retired 0 3
 
EducationGraduated
Army Academy Graduated
 
TermHistory
1Became a Scientist at age 18
1Make a breakthrough in your field.
1Promoted to rank 1
2Voluntarily left Scientist
2Entered Army Academy at age 22
2Spent the college years partying.
2Graduated at age 22.
3Became a Army Support at age 22
3Is now a Private
3Lightly injured, no permanent damage. Fully recovered.
4Became a Line/Crew at age 26
4Is now a Crewman
4Contact with Government.
5Continued as Line/Crew at age 30
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Promoted to Line/Crew rank 1
5Is now a Able Spacehand
6Continued as Line/Crew at age 34
6Advanced training in a specialist field
6Commissioned in Navy/Line/Crew
6Is now a Ensign
6Promoted to Line/Crew officer rank 2
6Is now a Sublieutenant
7Continued as Line/Crew at age 38
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Explorer at age 42
8You survey an alien world.
9Continued as Explorer at age 46
9Severely injured. Fully recovered. Owe 30,000 for medical bills.
10Switched to Courier at age 50
10You spend a great deal of time on the fringes of Charted Space.
10Nearly killed. Owe 30,000 for medical bills.
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Courier at age 54
11Spend several years jumping from world to world in your scout ship.
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Courier at age 58
12Severely injured. Fully recovered. Owe 2,500 for medical bills.
13Aging Crisis. Owe 30,000 for medical bills.
13Retired at age 62
13Spend time with an alien race. Gain a contact.
14Aging Crisis. Owe 60,000 for medical bills.
14Victim of a crime
15Aging Crisis. Owe 10,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 10,000 for medical bills.