Craftsman Wilfred Murphy permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1)
Brotherly, Persevering, Immature
 
Skills
Deception 1
Drive (Walker) 1
Electronics 0
Engineer (J-drive) 2
Gun Combat 3
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee (Natural) 2
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Profession (Belter) 1
Profession (Civil Engineering) 1
Profession (Polymers) 1
Recon 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Navy Flight 0 1
Citizen Worker Craftsman 4 6
Agent Law Enforcement Rookie 0 1
Retired 0 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Switched to Flight at age 22
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Became a Worker at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 1
4Continued as Worker at age 30
4Advanced training in a specialist field.
4Forced to continue current assignment
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 3
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 4
6Is now a Craftsman
7Continued as Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
8Continued as Worker at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Became a Law Enforcement at age 50
9Is now a Rookie
9Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 40,000 for medical bills.
12Scarred. Fully recovered. Owe 10,000 for medical bills.
13Aging Crisis. Owe 50,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 20,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.