| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 2 | Continued as Enforcer at age 22 |
| 2 | Arrested |
| 3 | Became a Thug at age 26 |
| 3 | Hire a new lawyer. |
| 3 | Promoted to rank 1 |
| 3 | Paroled from prison. |
| 4 | Became a Wanderer at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Attacked by enemies that you easily defeat. |
| 5 | Gain Enemy if you don't already have one. |
| 6 | Continued as Wanderer at age 38 |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Spend time with an alien race. Gain a contact. |
| 7 | Forced to muster out. |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 9 | Switched to Thief at age 50 |
| 9 | Involved in a feud with a rival criminal organization. |
| 9 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Continued as Thief at age 54 |
| 10 | Involved in a gambling ring. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |