| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Become leader in social movement. |
| 1 | Gain an Ally and an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Field Researcher at age 18 |
| 2 | Make a breakthrough in your field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 22 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Continued as Field Researcher at age 26 |
| 4 | Refuse to join a cheat in some fashion. |
| 5 | Continued as Field Researcher at age 30 |
| 5 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 6 | Voluntarily left Field Researcher |
| 6 | Became a Engineer/Gunner at age 34 |
| 6 | Is now a Crewman |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Commissioned in Navy/Engineer/Gunner |
| 6 | Is now a Ensign |
| 6 | Promoted to Engineer/Gunner officer rank 2 |
| 6 | Is now a Sublieutenant |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | Special assignment or duty on board ship. |
| 7 | Promoted to Engineer/Gunner officer rank 3 |
| 7 | Is now a Lieutenant |
| 8 | Continued as Engineer/Gunner at age 42 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Engineer/Gunner officer rank 4 |
| 8 | Is now a Commander |
| 9 | Voluntarily left Engineer/Gunner |
| 9 | Became a Enforcer at age 46 |
| 9 | A job goes wrong, forcing you to flee off-planet. |
| 10 | Became a Corporate Agent at age 50 |
| 10 | Given specialist training in vehicles. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Continued as Corporate Agent at age 54 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Field Agent |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Corporate Agent at age 58 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Corporate Agent at age 62 |
| 13 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Retired at age 66 |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Birth or Death involving a family member or close friend. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |