3rd Officer Tanya Nguyen permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 5 (-1)
Realistic, Boisterous, Seductive
 
Skills
Astrogation 3
Athletics (Strength) 1
Broker 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat (Archaic) 1
Gunner (Screen) 1
Mechanic 2
Persuade 1
Pilot (Capital Ships) 1
Recon 0
Seafarer 0
Steward 0
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 3rd Officer 3 6
Drifter Wanderer 0 1
Merchant Free Trader 2 3
Merchant Broker 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Retired 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Given advanced training in a specialist field
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 2
2Is now a 4th Officer
3Continued as Merchant Marine at age 26
3A good deal ensures you are living the high life for a few years.
4Continued as Merchant Marine at age 30
4A good deal ensures you are living the high life for a few years.
4Promoted to rank 3
4Is now a 3rd Officer
5Continued as Merchant Marine at age 34
5Bankrupted by a rival. Gain the other trader as a Rival.
6Became a Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
7Returned to Merchant Marine at age 42
7Imperial trade restrictions force you out of business.
8Switched to Free Trader at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
8Promoted to rank 1
9Continued as Free Trader at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.
9Promoted to rank 2
10Continued as Free Trader at age 54
10Refuse to smuggle illegal items onto a planet. Gain an Enemy.
11Voluntarily left Free Trader
11Switched to Broker at age 58
11A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
11Gain rebels as Enemy
12Became a Engineer/Gunner at age 62
12Is now a Crewman
12You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12Promoted to Engineer/Gunner rank 1
12Is now a Able Spacehand
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Engineer/Gunner at age 66
13Vessel participates in a diplomatic mission.
13Gain a contact.
13Promoted to Engineer/Gunner rank 2
13Is now a Petty Officer, 3rd class
14Aging Crisis. Owe 60,000 for medical bills.
14Continued as Engineer/Gunner at age 70
14Lost eye or limb. Owe 1,250 for medical bills.
15Aging Crisis. Owe 40,000 for medical bills.
15Retired at age 74
15Gained a contact.
16Aging Crisis. Owe 20,000 for medical bills.