| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Corporate at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Scientist at age 26 |
| 3 | Refuse to join a cheat in some fashion. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Refused to perform research that goes against your conscience. |
| 4 | Forced to muster out. |
| 5 | Became a Infantry at age 34 |
| 5 | Is now a Private |
| 5 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 6 | Became a Enforcer at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 8 | Switched to Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | Backstab a fellow rogue for personal gain. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Pirate at age 50 |
| 9 | You spend months in the dangerous criminal underworld. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Pirate at age 54 |
| 10 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |