| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Colonist at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Spent time maintaining and using heavy vehicles. |
| 6 | Continued as Colonist at age 38 |
| 6 | Spent time maintaining and using heavy vehicles. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 2 |
| 6 | Is now a Settler |
| 7 | Continued as Colonist at age 42 |
| 7 | Scarred. Owe 2,500 for medical bills. |
| 8 | Became a Free Trader at age 46 |
| 8 | Gained a contact. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Free Trader at age 50 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 10 | Continued as Free Trader at age 54 |
| 10 | Befriend a useful ally in one sphere. Gain an Ally. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Free Trader at age 58 |
| 11 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |