Petty Officer, 2nd class Cindy Burton permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 1 (-2) 3 (-1)
Painstaking
 
Skills
Art (Perform) 1
Art (Visual Media) 1
Carouse 1
Deception 0
Drive 0
Engineer (Power) 1
Gambler 1
Gun Combat 1
Mechanic 2
Medic 0
Melee (Blade) 1
Melee (Bludgeon) 2
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession 0
Stealth 1
Steward 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Artist 1 2
Rogue Pirate Lackey 0 1
Navy Line/Crew Petty Officer, 2nd class 3 6
Merchant Free Trader 0 2
Retired 0 4
 
TermHistory
1Became a Artist at age 18
1One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
1Promoted to rank 1
2Continued as Artist at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Pirate at age 26
3Is now a Lackey
3You spend months in the dangerous criminal underworld.
4Voluntarily left Pirate
4Became a Line/Crew at age 30
4Is now a Crewman
4Vessel participates in a notable military engagement.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5Advanced training in a specialist field
5Promoted to Line/Crew rank 2
5Is now a Petty Officer, 3rd class
6Continued as Line/Crew at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Continued as Line/Crew at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Continued as Line/Crew at age 46
8You join a gambling circle on board.
8Promoted to Line/Crew rank 3
8Is now a Petty Officer, 2nd class
9Continued as Line/Crew at age 50
9A new romantic starts. Gain an Ally.
9Forced to muster out.
10Became a Free Trader at age 54
10Embroiled in legal trouble.
11Continued as Free Trader at age 58
11Imperial trade restrictions force you out of business.
12Aging Crisis. Owe 40,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.
14Birth or Death involving a family member or close friend.
15Aging Crisis. Owe 30,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.