Marine Beaulah Atkins permalink

Age Sex Str Dex End Int Edu Soc Psi
80 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 7 (0) 7 (0) 4 (-1)
Adaptable
 
Skills
Athletics (Strength) 1
Carouse 0
Clairvoyance 0
Deception 0
Drive (Mole) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Heavy Weapons (Artillery) 1
Mechanic 0
Melee (Blade) 1
Persuade 0
Pilot (Capital Ships) 1
Stealth 2
Survival 1
Tactics (Military) 2
Telekinesis 0
Telepathy 0
Teleportation 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Entertainer Artist 0 1
Rogue Pirate Lackey 0 1
Army Army Support Private 0 1
Navy Flight Crewman 0 1
Drifter Barbarian 0 2
Retired 0 8
 
EducationGraduated
Marine Academy Graduated
 
TermHistory
1Entered Marine Academy at age 18
1Contacted by an underground psionic group
1Graduated at age 18.
2Became a Ground Assault at age 18
2Is now a Marine
2A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
2Tested for psionic powers
3Became a Artist at age 22
3Expose or are involved in a scandal of some sort.
4Became a Pirate at age 26
4Is now a Lackey
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Army Support at age 30
5Is now a Private
5Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
5Gain rebels as Enemy
6Became a Flight at age 34
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Barbarian at age 38
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.
8Continued as Barbarian at age 42
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 46
9Moved to a new world.
10Aging Crisis. Owe 30,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 10,000 for medical bills.
16Betrayal. Convert an Ally into a Rival or Enemy.
17Aging Crisis. Owe 10,000 for medical bills.