Scout Basil Burke permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 2 (-2) 2 (-2)
Paces, Irreverent
 
Skills
Athletics (Dexterity) 1
Carouse 0
Deception 0
Electronics 0
Gambler 1
Gun Combat 1
Jack-of-All-Trades 1
Mechanic 0
Pilot (Spacecraft) 2
Recon 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 4
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Agent Intelligence 0 1
Scout Explorer Scout 1 1
Rogue Thief 1 2
Scout Courier 0 1
Drifter Wanderer 1 2
Scout Surveyor 0 1
Drifter Barbarian 0 1
Retired 0 5
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Nearly killed. Fully recovered. Owe 11,250 for medical bills.
2Became a Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Explorer at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Nearly killed. Fully recovered. Owe 45,000 for medical bills.
3Promoted to rank 1
3Is now a Scout
4Voluntarily left Explorer
4Became a Thief at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 1
5Continued as Thief at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Switched to Courier at age 38
6Psychologically damaged by your time in the scouts.
7Became a Wanderer at age 42
7Drafted into Scout
7Promoted to rank 1
8Switched to Surveyor at age 46
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
9Returned to Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Switched to Barbarian at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Accused of a crime
12Aging Crisis. Owe 50,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Amnesia.
14Aging Crisis. Owe 50,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 60,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 30,000 for medical bills.