| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Became a Scavenger at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Switched to Wanderer at age 30 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Scientist at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Scientist at age 38 |
| 6 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 7 | Continued as Scientist at age 42 |
| 7 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 8 | Became a Thief at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Thief at age 50 |
| 9 | You commit a legendary crime. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Thief at age 54 |
| 10 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 10 | Promoted to rank 3 |
| 11 | Continued as Thief at age 58 |
| 11 | Crime pays off. Gain victim as Enemy. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Birth or Death involving a family member or close friend. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |