Petty Officer, 1st class Claud Nevil permalink

Age Sex Str Dex End Int Edu Soc Psi
79 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 9 (1) 2 (-2) None
Prudent, Self-Confident
 
Skills
Admin 1
Advocate 0
Athletics (Strength) 1
Broker 0
Deception 2
Diplomat 0
Drive 0
Electronics (Computers) 2
Engineer (Power) 1
Gun Combat 2
Leadership 0
Mechanic 3
Stealth 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Navy Engineer/Gunner Petty Officer, 1st class 4 5
Rogue Thief 1 3
Retired 0 6
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 3
4Is now a Petty Officer, 2nd class
5Continued as Engineer/Gunner at age 34
5You join a gambling circle on board.
5Promoted to Engineer/Gunner rank 4
5Is now a Petty Officer, 1st class
6Continued as Engineer/Gunner at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Forced to muster out.
7Became a Thief at age 42
7Involved in the planning of an impressive heist.
8Continued as Thief at age 46
8Involved in a feud with a rival criminal organization.
8Lost eye or limb. Owe 2,500 for medical bills.
8Promoted to rank 1
9Continued as Thief at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Encounter a Psionic institute.
10Tested for psionic powers
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 10,000 for medical bills.