| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Commissioned in Navy/Flight |
| 1 | Is now a Ensign |
| 2 | Continued as Flight at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Switched to Engineer/Gunner at age 26 |
| 3 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 4 | Became a Colonist at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Colonist |
| 5 | Switched to Line/Crew at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Line/Crew officer rank 2 |
| 5 | Is now a Sublieutenant |
| 6 | Continued as Line/Crew at age 38 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Line/Crew officer rank 3 |
| 6 | Is now a Lieutenant |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Gain a contact. |
| 7 | Forced to muster out. |
| 8 | Became a Law Enforcement at age 46 |
| 8 | Is now a Rookie |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Corporal |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Sergeant |
| 10 | Continued as Law Enforcement at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Promoted to rank 3 |
| 10 | Is now a Detective |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Voluntarily left Law Enforcement |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |