Scout Irma Heard permalink

Age Sex Str Dex End Int Edu Soc Psi
80 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 6 (0) 1 (-2) 1 (-2)
Strange, Fabulous, Bashful
 
Skills
Animals 0
Art (Instrument) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Clairvoyance 0
Diplomat 1
Drive (Walker) 1
Drive (Wheel) 2
Gun Combat (Archaic) 1
Jack-of-all-Trades 1
Medic 0
Melee (Natural) 2
Pilot (Small craft) 1
Pilot (Small Craft) 1
Science (Psychology) 1
Stealth 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Scout Surveyor Scout 1 2
Citizen Colonist 1 2
Drifter Scavenger 0 2
Entertainer Performer 1 3
Retired 0 5
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Given a special assignment or duty in your unit.
1Attempt at commissioned failed.
1Forced to muster out.
2Became a Surveyor at age 22
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Became a Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Colonist at age 30
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Became a Scavenger at age 34
5Suffer from a life-threatening illness.
6Returned to Surveyor at age 38
6When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6Promoted to rank 1
6Is now a Scout
7Voluntarily left Surveyor
7Became a Performer at age 42
7Encounter a Psionic institute.
7Tested for psionic powers
8Continued as Performer at age 46
8Spend time with an alien race. Gain a contact.
8Promoted to rank 1
9Continued as Performer at age 50
9Expose or are involved in a scandal of some sort.
10Returned to Scavenger at age 54
10Forced to muster out.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 50,000 for medical bills.
14Nearly killed. Fully recovered. Owe 35,000 for medical bills.
15Aging Crisis. Owe 50,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.