| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Worker at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 3 | Continued as Worker at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 5 | Became a Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Courier at age 38 |
| 6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 2 Contacts. Gain 2 Enemies. |
| 7 | Continued as Courier at age 42 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Continued as Courier at age 46 |
| 8 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 8 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Forced to muster out. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Accused of a crime |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Victim of a crime |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |