Term | History |
1 | Became a Flight at age 18 |
1 | Is now a Crewman |
1 | Advanced training in a specialist field |
1 | Promoted to Flight rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Flight at age 22 |
2 | Abuse your position for profit |
2 | Promoted to Flight rank 2 |
2 | Is now a Petty Officer, 3rd class |
3 | Continued as Flight at age 26 |
3 | Commanding officer takes an interest in your career. |
3 | Promoted to Flight rank 3 |
3 | Is now a Petty Officer, 2nd class |
4 | Continued as Flight at age 30 |
4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 | Became a Thief at age 34 |
5 | You spend months in the dangerous criminal underworld. |
5 | Promoted to rank 1 |
6 | Continued as Thief at age 38 |
6 | Backstab a fellow rogue for personal gain. |
6 | Promoted to rank 2 |
7 | Continued as Thief at age 42 |
7 | Birth or Death involving a family member or close friend. |
7 | Promoted to rank 3 |
8 | Continued as Thief at age 46 |
8 | Involved in a gambling ring. |
8 | Promoted to rank 4 |
9 | Continued as Thief at age 50 |
9 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
10 | Became a Scavenger at age 54 |
10 | Find valuable salvage. |
11 | Continued as Scavenger at age 58 |
11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 | Voluntarily left Scavenger |
12 | Switched to Engineer/Gunner at age 62 |
12 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
12 | Promoted to Engineer/Gunner rank 4 |
12 | Is now a Petty Officer, 1st class |
13 | Aging Crisis. Owe 60,000 for medical bills. |