| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
4 (-1) |
10 (1) |
10 (1) |
5 (-1) |
9 (1) |
5 (-1) |
| Flustered, Afraid |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics (Dexterity) 1 |
| Drive (Walker) 1 |
| Drive (Wheel) 1 |
| Electronics (Comms) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 1 |
| Heavy Weapons (Artillery) 1 |
| Pilot (Capital Ships) 1 |
| Profession 0 |
| Recon 2 |
| Science 0 |
| Stealth 0 |
| Streetwise 2 |
| Tactics 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Cavalry |
Private |
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
| Entertainer |
Artist |
|
0 |
2 |
| Education | Graduated |
| Marine Academy |
Failed |
|
| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Forced out after co-operating with military investigation in commanding officer's illegal activity. |
| 2 | Entered Marine Academy at age 22 |
| 2 | War breaks out, triggering a mandatory draft. |
| 2 | Fled from the draft. |
| 2 | Dropped out of military academy. |
| 3 | Became a Wanderer at age 22 |
| 3 | Attacked by enemies that you easily defeat. |
| 3 | Gain Enemy if you don't already have one. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 26 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Artist at age 30 |
| 5 | Good fortune |
| 6 | Continued as Artist at age 34 |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |