Crewman Arnold Miller
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
10 (1) |
6 (0) |
5 (-1) |
4 (-1) |
5 (-1) |
6 (0) |
| Pleasant |
| Skills |
| Admin 1 |
| Broker 1 |
| Deception 1 |
| Diplomat 1 |
| Drive (Mole) 1 |
| Electronics 0 |
| Engineer 0 |
| Gun Combat 1 |
| Persuade 0 |
| Steward 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Broker |
|
1 |
2 |
| Citizen |
Worker |
|
0 |
2 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Broker at age 22 |
| 2 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 3 | Became a Worker at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Continued as Worker at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Attempt at commissioned failed. |