Crewman Arnold Miller permalink

Age Sex Str Dex End Int Edu Soc
40 M 10 (1) 6 (0) 5 (-1) 4 (-1) 5 (-1) 6 (0)
Pleasant
 
Skills
Admin 1
Broker 1
Deception 1
Diplomat 1
Drive (Mole) 1
Electronics 0
Engineer 0
Gun Combat 1
Persuade 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 1 2
Citizen Worker 0 2
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Broker at age 18
1Gained a contact.
1Promoted to rank 1
2Continued as Broker at age 22
2Severely injured. Fully recovered. Owe 1,250 for medical bills.
3Became a Worker at age 26
3Your business expands, your corporation grows, or the colony thrives.
4Continued as Worker at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Line/Crew at age 34
5Is now a Crewman
5Vessel participates in a diplomatic mission.
5Attempt at commissioned failed.