Petty Officer, 3rd class Mable Hunt
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
F |
5 (-1) |
7 (0) |
8 (0) |
7 (0) |
8 (0) |
9 (1) |
| Competent, Modern |
| Skills |
| Admin 0 |
| Athletics 0 |
| Deception 0 |
| Electronics 0 |
| Gambler 1 |
| Gun Combat 0 |
| Mechanic 2 |
| Medic 0 |
| Navigation 1 |
| Persuade 1 |
| Recon 0 |
| Stealth 1 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
1 |
1 |
| Navy |
Line/Crew |
Petty Officer, 3rd class |
2 |
3 |
| Agent |
Corporate Agent |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Backstab a fellow rogue for personal gain. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Enforcer |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Abuse your position for profit |
| 2 | Attempt at commissioned failed. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Line/Crew rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Line/Crew at age 30 |
| 4 | You join a gambling circle on board. |
| 4 | Attempt at commissioned failed. |
| 4 | Forced to muster out. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |