Manager Phil Meighan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
9 (1) |
5 (-1) |
2 (-2) |
11 (1) |
11 (1) |
4 (-1) |
| Low Confidence |
| Skills |
| Admin 1 |
| Advocate 1 |
| Athletics 0 |
| Broker 1 |
| Deception 0 |
| Diplomat 1 |
| Electronics 0 |
| Flyer (Grav) 2 |
| Gambler 1 |
| Leadership 0 |
| Medic 0 |
| Persuade 1 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
Manager |
2 |
4 |
| Drifter |
Wanderer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Gain a criminal contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Manager |
| 3 | Continued as Corporate at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Returned to Corporate at age 34 |
| 5 | Scarred. Fully recovered. Owe 5,000 for medical bills. |