Crewman Porter Garcia
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
7 (0) |
6 (0) |
2 (-2) |
5 (-1) |
12 (2) |
7 (0) |
| Selfless |
| Skills |
| Astrogation 0 |
| Athletics 0 |
| Broker 0 |
| Carouse 0 |
| Electronics (Sensors) 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Science 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Forced to muster out. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Intelligence at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |