| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
F |
6 (0) |
8 (0) |
5 (-1) |
10 (1) |
11 (1) |
9 (1) |
| Kenderish, Harsh, Fearful |
| Skills |
| Advocate 2 |
| Drive 0 |
| Electronics 0 |
| Engineer (Power) 1 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Investigate 0 |
| Mechanic 0 |
| Persuade 1 |
| Recon 0 |
| Science (Economics) 1 |
| Science (Xenology) 1 |
| Seafarer 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Rogue |
Enforcer |
|
1 |
3 |
| Scholar |
Scientist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Enforcer at age 22 |
| 2 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Continued as Enforcer at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Scientist at age 34 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Promoted to rank 1 |