Crewman Irwin Bishop
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
10 (1) |
6 (0) |
9 (1) |
5 (-1) |
3 (-1) |
4 (-1) |
| Relents |
| Skills |
| Art 0 |
| Astrogation 0 |
| Athletics (Strength) 1 |
| Broker 0 |
| Drive 0 |
| Electronics 0 |
| Gun Combat 0 |
| Mechanic 1 |
| Pilot 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
1 |
| Entertainer |
Performer |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Voluntarily left Courier |
| 2 | Became a Performer at age 22 |
| 2 | Public opinion turns on you. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 5 | Voluntarily left Merchant Marine |
| 5 | Became a Line/Crew at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |