| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
3 (-1) |
9 (1) |
4 (-1) |
4 (-1) |
8 (0) |
5 (-1) |
| Neurotic |
| Skills |
| Admin 0 |
| Advocate 0 |
| Athletics (Dexterity) 1 |
| Broker 0 |
| Deception 0 |
| Diplomat 0 |
| Electronics 0 |
| Leadership 0 |
| Pilot 0 |
| Profession (Civil Engineering) 1 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
2 |
| Scout |
Explorer |
|
0 |
1 |
| Entertainer |
Journalist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Forced to muster out. |
| 2 | Became a Wanderer at age 22 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Became a Explorer at age 26 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Became a Journalist at age 30 |
| 4 | Public opinion turns on you. |
| 5 | Returned to Wanderer at age 34 |
| 5 | Find Ancient Technology. |