Crewman Evert Graham
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
10 (1) |
6 (0) |
9 (1) |
8 (0) |
6 (0) |
4 (-1) |
| Disturbed, Versatile |
| Skills |
| Athletics (Endurance) 1 |
| Deception 1 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Language 0 |
| Pilot (Capital Ships) 1 |
| Profession 0 |
| Vacc Suit 4 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
4 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You join a gambling circle on board. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Gained a contact. |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Gained a contact. |
| 4 | Forced to muster out. |
| 5 | Became a Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |