Sublieutenant Willie Cheyne
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
4 (-1) |
12 (2) |
7 (0) |
4 (-1) |
5 (-1) |
5 (-1) |
| Superstitious, Mischievous |
| Skills |
| Astrogation 1 |
| Athletics 0 |
| Electronics 0 |
| Gun Combat 0 |
| Leadership 1 |
| Mechanic 0 |
| Medic 0 |
| Melee (Blade) 1 |
| Pilot 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Agent |
Intelligence |
|
0 |
1 |
| Navy |
Flight |
Sublieutenant |
2 / 0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Good fortune |
| 2 | Continued as Explorer at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 1 Contacts. Gain 2 Enemies. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Became a Intelligence at age 34 |
| 5 | Accepted a deal with criminal or other figure under investigation. |
| 6 | Became a Flight at age 38 |
| 6 | Display heroism in battle, saving the whole ship. |
| 6 | Commissioned in Navy/Flight |
| 6 | Is now a Ensign |
| 6 | Promoted to Flight officer rank 2 |
| 6 | Is now a Sublieutenant |