Sublieutenant Willie Cheyne permalink

Age Sex Str Dex End Int Edu Soc
43 F 4 (-1) 12 (2) 7 (0) 4 (-1) 5 (-1) 5 (-1)
Superstitious, Mischievous
 
Skills
Astrogation 1
Athletics 0
Electronics 0
Gun Combat 0
Leadership 1
Mechanic 0
Medic 0
Melee (Blade) 1
Pilot 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer 0 2
Merchant Merchant Marine Crewman 0 2
Agent Intelligence 0 1
Navy Flight Sublieutenant 2 / 0 1
 
TermHistory
1Became a Explorer at age 18
1Good fortune
2Continued as Explorer at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 1 Contacts. Gain 2 Enemies.
3Became a Merchant Marine at age 26
3Is now a Crewman
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Merchant Marine at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Became a Intelligence at age 34
5Accepted a deal with criminal or other figure under investigation.
6Became a Flight at age 38
6Display heroism in battle, saving the whole ship.
6Commissioned in Navy/Flight
6Is now a Ensign
6Promoted to Flight officer rank 2
6Is now a Sublieutenant