Crewman Joe McKinnon permalink

Age Sex Str Dex End Int Edu Soc
45 M 8 (0) 1 (-2) 2 (-2) 7 (0) 5 (-1) 3 (-1)
Cold Hearted, Splendid, Mild
 
Skills
Athletics 0
Drive (Track) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Investigate 0
Mechanic 1
Medic 1
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 0
Recon 0
Science (Archaeology) 1
Science (Cosmology) 1
Seafarer 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Navy Line/Crew Crewman 0 1
Army Cavalry Private 0 1
Scholar Scientist 1 2
Entertainer Artist 0 1
 
EducationGraduated
Army Academy Graduated
 
TermHistory
1Became a Intelligence at age 18
1Scarred. Fully recovered.
2Became a Line/Crew at age 22
2Is now a Crewman
2Nearly killed. Fully recovered.
3Entered Army Academy at age 26
3Made lifelong friends. Gain 2 Allies.
3Graduated at age 26.
4Became a Cavalry at age 26
4Is now a Private
4Forced out after co-operating with military investigation in commanding officer's illegal activity.
5Became a Scientist at age 30
5Win a prestigious prize for your work.
5Promoted to rank 1
6Continued as Scientist at age 34
6A disaster or war strikes.
6Severely injured. Owe 10,000 for medical bills.
6The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
7Voluntarily left Scientist
7Became a Artist at age 38
7You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy