Crewman Sarah Archer permalink

Age Sex Str Dex End Int Edu Soc
52 M 5 (-1) 1 (-2) 5 (-1) 7 (0) 11 (1) 4 (-1)
Rugged, Content
 
Skills
Admin 0
Carouse 1
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Investigate 0
Medic 0
Pilot (Spacecraft) 1
Profession 0
Science 0
Seafarer 0
Stealth 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 3
Entertainer Journalist 0 2
Drifter Scavenger 0 1
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Scientist at age 18
1Win a prestigious prize for your work.
2Continued as Scientist at age 22
2Gained a contact.
3Continued as Scientist at age 26
3Win a prestigious prize for your work.
3Forced to muster out.
4Became a Journalist at age 30
4One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
5Continued as Journalist at age 34
5Public opinion turns on you.
6Became a Scavenger at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Given advanced training in a specialist field
8Continued as Merchant Marine at age 46
8A good deal ensures you are living the high life for a few years.
9Aging Crisis. Owe 20,000 for medical bills.