Crewman Fred Beley permalink

Age Sex Str Dex End Int Edu Soc Psi
53 M 4 (-1) 1 (-2) 1 (-2) 8 (0) 7 (0) 6 (0) 2 (-2)
Macho, Flippant, Devilish
 
Skills
Admin 1
Advocate 1
Animals 0
Diplomat 1
Drive 0
Electronics 0
Engineer 0
Gunner (Screen) 1
Mechanic 0
Medic 0
Profession 0
Recon 0
Science (Biology) 2
Science (Chemistry) 1
Science (Planetology) 1
Seafarer 0
Stealth 1
Telepathy 0
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Scholar Scientist 1 4
Drifter Barbarian 0 1
Drifter Wanderer 0 1
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Worker at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Scientist at age 22
2Win a prestigious prize for your work.
2Promoted to rank 1
3Continued as Scientist at age 26
3Entangled in a bureaucratic or legal morass that distracts you from your work.
4Continued as Scientist at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
5Continued as Scientist at age 34
5Assigned to work on a secret project for a patron or organisation.
5Forced to muster out.
6Became a Barbarian at age 38
6Suffer from a life-threatening illness.
7Switched to Wanderer at age 42
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8Became a Line/Crew at age 46
8Is now a Crewman
8Encounter a Psionic institute.
8Tested for psionic powers
8Attempt at commissioned failed.
9Aging Crisis. Owe 10,000 for medical bills.