Crewman Lance Wareham
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
4 (-1) |
5 (-1) |
6 (0) |
6 (0) |
5 (-1) |
6 (0) |
| Changeable, Pacifistic, Impolite |
| Skills |
| Art (Instrument) 1 |
| Art (Perform) 1 |
| Carouse 1 |
| Deception 1 |
| Diplomat 0 |
| Drive (Track) 1 |
| Electronics 0 |
| Gunner (Turret) 1 |
| Investigate 1 |
| Jack-of-all-Trades 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Mechanic 0 |
| Medic 0 |
| Persuade 1 |
| Pilot (Capital Ships) 1 |
| Recon 1 |
| Science (Archaeology) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
0 |
1 |
| Drifter |
Scavenger |
|
1 |
1 |
| Entertainer |
Artist |
|
2 |
4 |
| Citizen |
Corporate |
|
1 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Voluntarily left Scientist |
| 2 | Became a Scavenger at age 22 |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Scavenger |
| 3 | Became a Artist at age 26 |
| 3 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 4 | Continued as Artist at age 30 |
| 4 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 4 | Promoted to rank 1 |
| 5 | Continued as Artist at age 34 |
| 5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Artist at age 38 |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 7 | Became a Corporate at age 42 |
| 7 | You are rewarded for your diligence or cunning. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Corporate |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Accused of a crime |