Senior Crewman Jerry Dunn permalink

Age Sex Str Dex End Int Edu Soc
52 M 7 (0) 9 (1) 1 (-2) 6 (0) 9 (1) 4 (-1)
Hopeless, Undesirable, Garrulous
 
Skills
Astrogation 1
Athletics 0
Broker 1
Diplomat 0
Drive 0
Electronics 0
Gun Combat 0
Gunner (Capital) 1
Language 0
Mechanic 1
Persuade 0
Pilot (Capital Ships) 1
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 2
Citizen Corporate 1 2
Scout Explorer 0 1
Navy Engineer/Gunner Crewman 0 1
Agent Law Enforcement Rookie 0 1
Retired 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Given advanced training in a specialist field
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
3Voluntarily left Merchant Marine
3Became a Corporate at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 1
4Continued as Corporate at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Forced to muster out.
5Became a Explorer at age 34
5Psychologically damaged by your time in the scouts.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Severely injured. Fully recovered.
7Became a Law Enforcement at age 42
7Is now a Rookie
7Hard times caused by a lack of interstellar trade costs you your job.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8Gained a contact.