Crewman Irene Wilson permalink

Age Sex Str Dex End Int Edu Soc
53 F 4 (-1) 4 (-1) 1 (-2) 3 (-1) 7 (0) 3 (-1)
Disorderly, Prim, Unappreciative
 
Skills
Admin 0
Art 0
Astrogation 0
Athletics (Dexterity) 1
Deception 1
Flyer (Rotor) 1
Gun Combat 0
Jack-of-all-Trades 1
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Pilot (Capital Ships) 1
Profession 0
Recon 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Citizen Colonist 1 2
Merchant Broker 0 2
Drifter Wanderer 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Explorer at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Became a Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Continued as Colonist at age 26
3Lost eye or limb. Owe 2,500 for medical bills.
4Became a Broker at age 30
4Embroiled in legal trouble.
5Continued as Broker at age 34
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Became a Wanderer at age 38
6Suffer from a life-threatening illness.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Switched to Scavenger at age 46
8Nearly killed. Owe 20,000 for medical bills.
9Aging Crisis. Owe 20,000 for medical bills.