Crewman Melville Jack
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
4 (-1) |
4 (-1) |
1 (-2) |
5 (-1) |
5 (-1) |
8 (0) |
| Strange |
| Skills |
| Art (Visual Media) 1 |
| Broker 0 |
| Carouse 2 |
| Drive (Mole) 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Gunner (Capital) 1 |
| Language (Zdetl (Zhodani)) 1 |
| Persuade 1 |
| Profession (Construction) 1 |
| Recon 1 |
| Steward 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Entertainer |
Artist |
|
1 |
4 |
| Merchant |
Free Trader |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Severely injured. Owe 6,250 for medical bills. |
| 2 | Became a Wanderer at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Artist at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 4 | Continued as Artist at age 30 |
| 4 | Gained a contact. |
| 5 | Continued as Artist at age 34 |
| 5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Artist at age 38 |
| 6 | Public opinion turns on you. |
| 7 | Switched to Free Trader at age 42 |
| 7 | A good deal ensures you are living the high life for a few years. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 8 | Continued as Free Trader at age 46 |
| 8 | Given advanced training in a specialist field |
| 8 | Promoted to rank 2 |