Henchman Rogers Cumming permalink

Age Sex Str Dex End Int Edu Soc
53 M 2 (-2) 1 (-2) 1 (-2) 11 (1) 7 (0) 6 (0)
Slovenly, Undisciplined
 
Skills
Art (Holography) 1
Athletics 0
Deception 0
Drive 0
Engineer (Life Support) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Turret) 1
Mechanic 2
Persuade 1
Profession (Belter) 1
Recon 0
Science 0
Stealth 1
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 1
Merchant Merchant Marine Senior Crewman 1 1
Agent Law Enforcement Rookie 0 2
Drifter Scavenger 0 2
Entertainer Artist 1 2
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Refuse to backstab a fellow rogue for personal gain. Gain an Ally
1Promoted to rank 1
1Is now a Henchman
2Voluntarily left Pirate
2Became a Merchant Marine at age 22
2Is now a Crewman
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 1
2Is now a Senior Crewman
3Voluntarily left Merchant Marine
3Became a Law Enforcement at age 26
3Is now a Rookie
3Go undercover to investigate an enemy.
3Involved in a gambling ring.
4Continued as Law Enforcement at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Scavenger at age 34
5Find valuable salvage.
6Continued as Scavenger at age 38
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Became a Artist at age 42
7Amnesia.
8Continued as Artist at age 46
8Gained a contact.
8Promoted to rank 1
9Aging Crisis. Owe 60,000 for medical bills.