Melton Williams permalink

Age Sex Str Dex End Int Edu Soc
51 M 10 (1) 4 (-1) 4 (-1) 4 (-1) 9 (1) 5 (-1)
Scruffy, Fierce, Suave
 
Skills
Art 0
Astrogation 0
Drive (Wheel) 1
Electronics 0
Gun Combat 0
Investigate 0
Mechanic 0
Medic 1
Persuade 1
Pilot 0
Profession (Civil Engineering) 1
Science (Philosophy) 1
Science (Psychology) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Citizen Colonist 0 2
Entertainer Journalist 0 1
Drifter Scavenger 0 1
Scholar Field Researcher 1 2
Scholar Physician 1 1
 
TermHistory
1Became a Explorer at age 18
1A new romantic starts. Gain an Ally.
2Voluntarily left Explorer
2Became a Colonist at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Continued as Colonist at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Journalist at age 30
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Became a Scavenger at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Field Researcher at age 38
6Good fortune
6Promoted to rank 1
7Continued as Field Researcher at age 42
7Make a breakthrough in your field.
8Voluntarily left Field Researcher
8Switched to Physician at age 46
8Win a prestigious prize for your work.
8Promoted to rank 1