Commander Garnett Smith permalink

Age Sex Str Dex End Int Edu Soc
52 F 9 (1) 8 (0) 1 (-2) 7 (0) 9 (1) 7 (0)
Sociable
 
Skills
Admin 1
Animals (Training) 1
Athletics (Endurance) 1
Carouse 1
Drive (Track) 2
Drive (Wheel) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Jack-of-all-Trades 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Navigation 1
Pilot (Spacecraft) 1
Recon 0
Science 0
Streetwise 1
Survival 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 4
Drifter Wanderer 0 1
Navy Engineer/Gunner Commander 4 / 0 3
 
TermHistory
1Became a Colonist at age 18
1Spent time maintaining and using heavy vehicles.
2Continued as Colonist at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
3Continued as Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Continued as Colonist at age 30
4Advanced training in a specialist field.
4Promoted to rank 2
4Is now a Settler
5Voluntarily left Colonist
5Became a Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Display heroism in battle, saving the whole ship.
6Commissioned in Navy/Engineer/Gunner
6Is now a Ensign
6Promoted to Engineer/Gunner officer rank 2
6Is now a Sublieutenant
7Continued as Engineer/Gunner at age 42
7Vessel participates in a notable military engagement.
7Promoted to Engineer/Gunner officer rank 3
7Is now a Lieutenant
8Continued as Engineer/Gunner at age 46
8Abuse your position for profit
8Promoted to Engineer/Gunner officer rank 4
8Is now a Commander