Able Spacehand Earl Lee permalink

Age Sex Str Dex End Int Edu Soc
52 M 7 (0) 4 (-1) 10 (1) 7 (0) 8 (0) 8 (0)
Excellent, Charismatic
 
Skills
Athletics (Dexterity) 1
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 3
Flyer 0
Investigate 1
Mechanic 1
Medic 0
Navigation 1
Profession 0
Recon 0
Science (Biology) 1
Science (Linguistics) 1
Science (Psionicology) 1
Science (Robotics) 1
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Merchant Broker 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Scholar Field Researcher 4 4
 
TermHistory
1Became a Wanderer at age 18
1Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Became a Broker at age 22
2Imperial trade restrictions force you out of business.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Gain a contact.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
5Became a Field Researcher at age 34
5Assigned to work on a secret project for a patron or organisation.
5Promoted to rank 1
6Continued as Field Researcher at age 38
6Advanced training in a specialist field.
6Promoted to rank 2
7Continued as Field Researcher at age 42
7Refuse to join a cheat in some fashion.
7Promoted to rank 3
8Continued as Field Researcher at age 46
8Work for an eccentric but brilliant mentor, who becomes an Ally.
8Promoted to rank 4