Able Spacehand Arvilla Gregory permalink

Age Sex Str Dex End Int Edu Soc
53 F 4 (-1) 1 (-2) 1 (-2) 8 (0) 9 (1) 5 (-1)
Action Oriented, Brutish
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 2
Broker 1
Deception 0
Drive (Walker) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Profession (Civil Engineering) 1
Science (Robotics) 1
Stealth 1
Steward 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 1
Drifter Wanderer 1 3
Merchant Merchant Marine Senior Crewman 1 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Voluntarily left Line/Crew
2Became a Wanderer at age 22
2Spend time with an alien race. Gain a contact.
3Continued as Wanderer at age 26
3Attacked by enemies and injured.
3Lost eye or limb. Owe 2,500 for medical bills.
3Gain Enemy if you don't already have one.
3Promoted to rank 1
4Continued as Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Given advanced training in a specialist field
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6A good deal ensures you are living the high life for a few years.
7Aging Crisis. Owe 40,000 for medical bills.
7Continued as Merchant Marine at age 42
8Continued as Merchant Marine at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 30,000 for medical bills.