Crewman Kirk Fleming permalink

Age Sex Str Dex End Int Edu Soc
51 M 2 (-2) 1 (-2) 8 (0) 2 (-2) 11 (1) 5 (-1)
Polite
 
Skills
Broker 1
Carouse 0
Drive (Walker) 1
Electronics 0
Engineer (Power) 1
Flyer 0
Gun Combat (Slug) 1
Mechanic 1
Persuade 0
Profession 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 5
Army Cavalry Private 0 1
Retired 0 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Given advanced training in a specialist field
2Continued as Merchant Marine at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
3Continued as Merchant Marine at age 26
3Smuggle illegal items onto a planet.
4Continued as Merchant Marine at age 30
4Given advanced training in a specialist field
5Continued as Merchant Marine at age 34
5Risk your fortune on a possibility lucrative deal and win.
5Forced to muster out.
6Became a Cavalry at age 38
6Is now a Private
6Severely injured. Fully recovered. Owe 2,500 for medical bills.
7Aging Crisis. Owe 10,000 for medical bills.
7Retired at age 42
7Gained a contact.
8Aging Crisis. Owe 50,000 for medical bills.
8A new romantic starts. Gain an Ally.