Crewman Calvin Coghill permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 1 (-2) 3 (-1) 7 (0) 5 (-1) 10 (1)
Belligerent
 
Skills
Admin 1
Art 0
Athletics 0
Broker 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gun Combat 1
Persuade 0
Science (Chemistry) 1
Science (Philosophy) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scholar Scientist 0 6
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Imperial trade restrictions force you out of business.
2Became a Scientist at age 22
2Work for an eccentric but brilliant mentor, who becomes an Ally.
3Continued as Scientist at age 26
3Make a breakthrough in your field.
4Continued as Scientist at age 30
4A new romantic starts. Gain an Ally.
5Continued as Scientist at age 34
5Your work is sabotaged by unknown parties. You start again from scratch.
6Continued as Scientist at age 38
6Make a breakthrough in your field.
7Continued as Scientist at age 42
7Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7Gain an Enemy
7Forced to muster out.
8Became a Engineer/Gunner at age 46
8Special assignment or duty on board ship.
9Aging Crisis. Owe 40,000 for medical bills.