Crewman Calvin Coghill
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
1 (-2) |
1 (-2) |
3 (-1) |
7 (0) |
5 (-1) |
10 (1) |
| Belligerent |
| Skills |
| Admin 1 |
| Art 0 |
| Athletics 0 |
| Broker 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Gun Combat 1 |
| Persuade 0 |
| Science (Chemistry) 1 |
| Science (Philosophy) 1 |
| Steward 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Scholar |
Scientist |
|
0 |
6 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Scientist at age 22 |
| 2 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 3 | Continued as Scientist at age 26 |
| 3 | Make a breakthrough in your field. |
| 4 | Continued as Scientist at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Scientist at age 34 |
| 5 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 6 | Continued as Scientist at age 38 |
| 6 | Make a breakthrough in your field. |
| 7 | Continued as Scientist at age 42 |
| 7 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | Gain an Enemy |
| 7 | Forced to muster out. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Special assignment or duty on board ship. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |