Scout Evan Hill permalink

Age Sex Str Dex End Int Edu Soc Psi
52 M 10 (1) 6 (0) 2 (-2) 8 (0) 13 (2) 7 (0) None
Evasive, Rational, Volatile
 
Skills
Admin 0
Animals (Training) 1
Astrogation 0
Athletics 0
Carouse 0
Diplomat 1
Gun Combat (Energy) 1
Mechanic 0
Pilot 0
Profession (Construction) 2
Science (Cybernetics) 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 2 3
Scout Surveyor 0 1
Rogue Thief 0 1
Citizen Corporate 0 2
 
EducationGraduated
University Graduated
 
TermHistory
1Entered University at age 18
1Contacted by an underground psionic group
1Graduated at age 22.
2Became a Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Psychologically damaged by your time in the scouts.
3Continued as Courier at age 26
3Serve as the courier for an important message from the Imperium.
3Promoted to rank 1
3Is now a Scout
4Continued as Courier at age 30
4Serve as the courier for an important message from the Imperium.
4Promoted to rank 2
4Tested for psionic powers
5Voluntarily left Courier
5Switched to Surveyor at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Became a Thief at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Corporate at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
8Continued as Corporate at age 46
8Co-operate with investigation by the planetary authorities. The business or colony is shut down.