Henchman Rogers Cumming
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
2 (-2) |
1 (-2) |
1 (-2) |
11 (1) |
7 (0) |
6 (0) |
| Slovenly, Undisciplined |
| Skills |
| Art (Holography) 1 |
| Athletics 0 |
| Deception 0 |
| Drive 0 |
| Engineer (Life Support) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Gunner (Turret) 1 |
| Mechanic 2 |
| Persuade 1 |
| Profession (Belter) 1 |
| Recon 0 |
| Science 0 |
| Stealth 1 |
| Steward 0 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Pirate |
Henchman |
1 |
1 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
1 |
| Agent |
Law Enforcement |
Rookie |
0 |
2 |
| Drifter |
Scavenger |
|
0 |
2 |
| Entertainer |
Artist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Voluntarily left Pirate |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Voluntarily left Merchant Marine |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Go undercover to investigate an enemy. |
| 3 | Involved in a gambling ring. |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Scavenger at age 34 |
| 5 | Find valuable salvage. |
| 6 | Continued as Scavenger at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Artist at age 42 |
| 7 | Amnesia. |
| 8 | Continued as Artist at age 46 |
| 8 | Gained a contact. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |