Chief Minnie Rand permalink

Age Sex Str Dex End Int Edu Soc
51 F 3 (-1) 1 (-2) 1 (-2) 9 (1) 10 (1) 11 (1)
Kind Hearted
 
Skills
Admin 1
Advocate 2
Art 0
Carouse 1
Deception 0
Diplomat 3
Drive 0
Electronics (Remote Ops) 1
Language 0
Mechanic 0
Persuade 1
Recon 1
Stealth 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 3
Citizen Worker 1 1
Noble Administrator Chief 4 4
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies and injured.
1Injured.
1Gain Enemy if you don't already have one.
2Continued as Wanderer at age 22
2Find valuable salvage.
3Continued as Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 1
5Voluntarily left Worker
5Became a Administrator at age 34
5Is now a Assistant
5Refuse to join a conspiracy of nobles. Gain an Enemy.
5Promoted to rank 1
5Is now a Clerk
6Continued as Administrator at age 38
6time as a ruler or playboy gives you a wide range of experiences.
6Promoted to rank 2
6Is now a Supervisor
7Continued as Administrator at age 42
7Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
7Promoted to rank 3
7Is now a Manager
8Aging Crisis. Owe 60,000 for medical bills.
8Continued as Administrator at age 46
8Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
8Promoted to rank 4
8Is now a Chief
9Aging Crisis. Owe 10,000 for medical bills.