Crewman Melville Jack permalink

Age Sex Str Dex End Int Edu Soc
51 M 4 (-1) 4 (-1) 1 (-2) 5 (-1) 5 (-1) 8 (0)
Strange
 
Skills
Art (Visual Media) 1
Broker 0
Carouse 2
Drive (Mole) 1
Drive (Walker) 1
Electronics 0
Gunner (Capital) 1
Language (Zdetl (Zhodani)) 1
Persuade 1
Profession (Construction) 1
Recon 1
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 0 1
Entertainer Artist 1 4
Merchant Free Trader 2 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Severely injured. Owe 6,250 for medical bills.
2Became a Wanderer at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Became a Artist at age 26
3Gain a patron in the arts. Gain an Ally
4Continued as Artist at age 30
4Gained a contact.
5Continued as Artist at age 34
5One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
5Promoted to rank 1
6Continued as Artist at age 38
6Public opinion turns on you.
7Switched to Free Trader at age 42
7A good deal ensures you are living the high life for a few years.
7Forced to continue current assignment
7Promoted to rank 1
8Continued as Free Trader at age 46
8Given advanced training in a specialist field
8Promoted to rank 2