Crewman Lance Wareham permalink

Age Sex Str Dex End Int Edu Soc
51 M 4 (-1) 5 (-1) 6 (0) 6 (0) 5 (-1) 6 (0)
Changeable, Pacifistic, Impolite
 
Skills
Art (Instrument) 1
Art (Perform) 1
Carouse 1
Deception 1
Diplomat 0
Drive (Track) 1
Electronics 0
Gunner (Turret) 1
Investigate 1
Jack-of-all-Trades 1
Language (Anglic (3rd Imperium)) 1
Mechanic 0
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Recon 1
Science (Archaeology) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Drifter Scavenger 1 1
Entertainer Artist 2 4
Citizen Corporate 1 1
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Scientist at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
2Voluntarily left Scientist
2Became a Scavenger at age 22
2Promoted to rank 1
3Voluntarily left Scavenger
3Became a Artist at age 26
3One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
4Continued as Artist at age 30
4Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
4Promoted to rank 1
5Continued as Artist at age 34
5One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
5Promoted to rank 2
6Continued as Artist at age 38
6An investigation, tour, project or expedition goes wrong, stranding you far from home.
7Became a Corporate at age 42
7You are rewarded for your diligence or cunning.
7Promoted to rank 1
8Voluntarily left Corporate
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Accused of a crime