| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Expand the field of Heavy Weapons, but gain a Rival in your former tutor. |
| 1 | Graduated at age 18. |
| 2 | Became a Cavalry at age 18 |
| 2 | Is now a Private |
| 2 | Advanced training in a specialist field |
| 2 | Promoted to Cavalry rank 1 |
| 2 | Is now a Lance Corporal |
| 3 | Continued as Cavalry at age 22 |
| 3 | Gained a contact. |
| 3 | Promoted to Cavalry rank 2 |
| 3 | Is now a Corporal |
| 4 | Continued as Cavalry at age 26 |
| 4 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 5 | Became a Corporate Agent at age 30 |
| 5 | You go above and beyond the call of duty. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 34 |
| 6 | Nearly killed. Owe 8,750 for medical bills. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Corporate Agent at age 38 |
| 7 | Go undercover to investigate an enemy. |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Corporate Agent at age 42 |
| 8 | Go undercover to investigate an enemy. |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Continued as Corporate Agent at age 46 |
| 9 | Go undercover to investigate an enemy. |
| 9 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 9 | Promoted to rank 4 |
| 9 | Is now a Special Agent |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |