Able Spacehand Mckinley Fleming permalink

Age Sex Str Dex End Int Edu Soc
52 M 4 (-1) 2 (-2) 2 (-2) 10 (1) 11 (1) 6 (0)
ADHD, Garrulous
 
Skills
Admin 1
Art (Write) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Engineer (M-drive) 3
Engineer (Power) 1
Gunner (Turret) 1
Investigate 1
Mechanic 2
Medic 0
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Profession 0
Science (Psionicology) 1
Science (Robotics) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Merchant Free Trader 0 1
Scholar Scientist 3 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
3Became a Free Trader at age 26
3Lost eye or limb. Owe 1,250 for medical bills.
4Became a Scientist at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
4Promoted to rank 1
5Continued as Scientist at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
5Promoted to rank 2
6Continued as Scientist at age 38
6Find an Alien Artifact.
7Continued as Scientist at age 42
7Assigned to work on a secret project for a patron or organisation.
8Continued as Scientist at age 46
8Refuse to join a cheat in some fashion.
8Forced to continue current assignment
8Promoted to rank 3