Crewman Fred Beley
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 53 |
M |
4 (-1) |
1 (-2) |
1 (-2) |
8 (0) |
7 (0) |
6 (0) |
2 (-2) |
| Macho, Flippant, Devilish |
| Skills |
| Admin 1 |
| Advocate 1 |
| Animals 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics 0 |
| Engineer 0 |
| Gunner (Screen) 1 |
| Mechanic 0 |
| Medic 0 |
| Profession 0 |
| Recon 0 |
| Science (Biology) 2 |
| Science (Chemistry) 1 |
| Science (Planetology) 1 |
| Seafarer 0 |
| Stealth 1 |
| Telepathy 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
|
0 |
1 |
| Scholar |
Scientist |
|
1 |
4 |
| Drifter |
Barbarian |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Scientist at age 22 |
| 2 | Win a prestigious prize for your work. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Continued as Scientist at age 30 |
| 4 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Continued as Scientist at age 34 |
| 5 | Assigned to work on a secret project for a patron or organisation. |
| 5 | Forced to muster out. |
| 6 | Became a Barbarian at age 38 |
| 6 | Suffer from a life-threatening illness. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | Encounter a Psionic institute. |
| 8 | Tested for psionic powers |
| 8 | Attempt at commissioned failed. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |