Craftsman Pierre Carr permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 4 (-1) 12 (2)
Delightful, Proud, Placid
 
Skills
Carouse 0
Drive (Hovercraft) 1
Electronics 0
Engineer (Life Support) 1
Flyer (Grav) 2
Gambler 1
Mechanic 2
Melee (Natural) 1
Persuade 0
Pilot 0
Profession (Civil Engineering) 1
Profession (Hydroponics) 1
Recon 0
Science 0
Steward 2
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 8
Noble Diplomat Intern 0 1
Scout Surveyor 0 1
Citizen Colonist 1 2
 
TermHistory
1Became a Worker at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Worker at age 22
2Moved to a new world.
3Continued as Worker at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Worker at age 30
4Advanced training in a specialist field.
4Forced to continue current assignment
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5Gained a contact.
6Continued as Worker at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Promoted to rank 3
7Continued as Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 4
7Is now a Craftsman
8Continued as Worker at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Forced to muster out.
9Became a Diplomat at age 50
9Is now a Intern
9A disaster or war strikes.
9Injured. Fully recovered.
10Became a Surveyor at age 54
10Psychologically damaged by your time in the scouts.
11Switched to Colonist at age 58
11Your business expands, your corporation grows, or the colony thrives.
11Promoted to rank 1
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Colonist at age 62
12Refused to co-operate with investigation by the planetary authorities. Gain an Ally
13Aging Crisis. Owe 10,000 for medical bills.