Term | History |
1 | Became a Intelligence at age 18 |
1 | Gained a contact. |
1 | Promoted to rank 1 |
1 | Is now a Agent |
2 | Continued as Intelligence at age 22 |
2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 | Became a Engineer/Gunner at age 26 |
3 | Is now a Crewman |
3 | Display heroism in battle, saving the whole ship. |
3 | Commissioned in Navy/Engineer/Gunner |
3 | Is now a Ensign |
3 | Promoted to Engineer/Gunner officer rank 2 |
3 | Is now a Sublieutenant |
4 | Continued as Engineer/Gunner at age 30 |
4 | Advanced training in a specialist field |
4 | Promoted to Engineer/Gunner officer rank 3 |
4 | Is now a Lieutenant |
5 | Continued as Engineer/Gunner at age 34 |
5 | Display heroism in battle, saving the whole ship. |
5 | Promoted to Engineer/Gunner officer rank 4 |
5 | Is now a Commander |
6 | Continued as Engineer/Gunner at age 38 |
6 | Advanced training in a specialist field |
7 | Continued as Engineer/Gunner at age 42 |
7 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
8 | Returned to Intelligence at age 46 |
8 | Established a network of contacts. Gain 1 contacts. |
8 | Promoted to rank 2 |
8 | Is now a Field Agent |
9 | Aging Crisis. Owe 40,000 for medical bills. |
9 | Continued as Intelligence at age 50 |
9 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
10 | Aging Crisis. Owe 20,000 for medical bills. |
10 | Retired at age 54 |
10 | Gained a contact. |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | Betrayal. Convert an Ally into a Rival or Enemy. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
13 | Aging Crisis. Owe 60,000 for medical bills. |