Crewman Kitty Kelley permalink

Age Sex Str Dex End Int Edu Soc
69 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 3 (-1) 7 (0)
Needy, Vacant
 
Skills
Art (Write) 1
Astrogation 0
Carouse 1
Deception 1
Diplomat 1
Engineer 0
Gun Combat 0
Mechanic 0
Persuade 3
Pilot (Capital Ships) 1
Science (Robotics) 1
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Navy Flight Crewman 0 1
Drifter Wanderer 0 1
Entertainer Artist 2 3
Citizen Worker 0 2
Retired 0 4
 
TermHistory
1Became a Courier at age 18
1Psychologically damaged by your time in the scouts.
2Became a Flight at age 22
2Is now a Crewman
2Lightly injured, no permanent damage. Fully recovered.
3Became a Wanderer at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Artist at age 30
4Gain a patron in the arts. Gain an Ally
4Promoted to rank 1
5Continued as Artist at age 34
5Works is especially well received and popular, making you a minor celebrity
5Promoted to rank 2
6Continued as Artist at age 38
6Nearly killed. Fully recovered. Owe 6,250 for medical bills.
7Became a Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Continued as Worker at age 46
8You befriend a superior in the corporation or the colony.
8Forced to muster out.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.