| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Find Ancient Technology. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Given advanced training in a specialist field |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Forced to muster out. |
| 4 | Became a Explorer at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 6 Contacts. Gain 1 Enemies. |
| 5 | Became a Barbarian at age 34 |
| 5 | Drafted into Army |
| 5 | Promoted to rank 1 |
| 6 | Became a Army Support at age 38 |
| 6 | Is now a Private |
| 6 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 6 | Gain rebels as Enemy |
| 7 | Became a Field Researcher at age 42 |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Became a Corporate at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Continued as Corporate at age 54 |
| 10 | You are rewarded for your diligence or cunning. |
| 11 | Continued as Corporate at age 58 |
| 11 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |