| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Voluntarily left Courier |
| 3 | Entered Marine Academy at age 26 |
| 3 | Made lifelong friends. Gain 2 Allies. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Courier at age 26 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 2 Contacts. Gain 3 Enemies. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Courier at age 30 |
| 5 | You discover a world, item or information of worth to the Imperium. |
| 5 | Promoted to rank 3 |
| 5 | Is now a Senior Scout |
| 6 | Continued as Courier at age 34 |
| 6 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 7 | Became a Artist at age 38 |
| 7 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Artist at age 42 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Became a Free Trader at age 46 |
| 9 | Risk your fortune on a possibility lucrative deal and win. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 1 |
| 10 | Continued as Free Trader at age 50 |
| 10 | A good deal ensures you are living the high life for a few years. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Free Trader at age 54 |
| 11 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 11 | Gain rebels as Enemy |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |