| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Thief at age 18 |
| 2 | Arrested |
| 3 | Became a Thug at age 22 |
| 3 | A guard takes a dislike to you. |
| 4 | Switched to Fixer at age 26 |
| 4 | Disgraced. Word of your criminal past reaches your homeworld. |
| 5 | Returned to Thug at age 30 |
| 5 | Offended a prison gang you tried to join. Gain an Enemy. |
| 5 | Promoted to rank 1 |
| 6 | Switched to Inmate at age 34 |
| 6 | Disgraced. Word of your criminal past reaches your homeworld. |
| 7 | Returned to Thug at age 38 |
| 7 | Joined a prison gang |
| 8 | Returned to Fixer at age 42 |
| 8 | Escaped from prison. |
| 8 | Promoted to rank 1 |
| 9 | Became a Wanderer at age 46 |
| 9 | Attacked by enemies and injured. |
| 9 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Gain Enemy if you don't already have one. |
| 10 | Continued as Wanderer at age 50 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |