| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Drafted into Merchant Marine |
| 1 | Promoted to rank 1 |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Embroiled in legal trouble. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Given advanced training in a specialist field |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Embroiled in legal trouble. |
| 4 | Forced to muster out. |
| 5 | Became a Colonist at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Settler |
| 7 | Continued as Colonist at age 42 |
| 7 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Switched to Worker at age 46 |
| 8 | You gain experience in a technical field as a computer operator or surveyor. |
| 9 | Continued as Worker at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Continued as Worker at age 54 |
| 10 | You befriend a superior in the corporation or the colony. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Worker at age 58 |
| 11 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |