| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Voluntarily left Law Enforcement |
| 3 | Became a Wanderer at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 5 | Continued as Wanderer at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 3 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Victim of a crime |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |