| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Given specialist training in vehicles. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Switched to Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Befriended by a senior agent. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Corporal |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | You go above and beyond the call of duty. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Sergeant |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 3 |
| 6 | Is now a Detective |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 8 | Switched to Intelligence at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 10 | Became a Explorer at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 6 Contacts. Gain 3 Enemies. |
| 11 | Became a Barbarian at age 58 |
| 11 | Encounter a Psionic institute. |
| 11 | Tested for psionic powers |
| 12 | Continued as Barbarian at age 62 |
| 12 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 13 | Became a Line/Crew at age 66 |
| 13 | Is now a Crewman |
| 13 | Lightly injured, no permanent damage. Fully recovered. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |