Crewman Saul Sullivan permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 2 (-2) 7 (0)
Detailed
 
Skills
Athletics (Endurance) 1
Carouse 0
Deception 2
Electronics (Comms) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat 0
Melee (Blade) 1
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 1
Recon 0
Stealth 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 3 4
Merchant Merchant Marine Crewman 0 2
Drifter Barbarian 0 1
Retired 0 6
 
TermHistory
1Became a Enforcer at age 18
1Crime pays off. Gain victim as Enemy.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Involved in a feud with a rival criminal organization.
2Promoted to rank 2
3Continued as Enforcer at age 26
3Involved in a gambling ring.
3Promoted to rank 3
4Continued as Enforcer at age 30
4Involved in the planning of an impressive heist.
4Forced to muster out.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Continued as Merchant Marine at age 38
6A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
7Became a Barbarian at age 42
7Scarred. Fully recovered. Owe 10,000 for medical bills.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Moved to a new world.
9Aging Crisis. Owe 30,000 for medical bills.
9Gained a contact.
10Aging Crisis. Owe 10,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 60,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 60,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.