Petty Officer, 2nd class Watson Bluit permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 2 (-2)
Inactive, Unenthusiastic, Proud
 
Skills
Art 0
Astrogation 0
Athletics (Strength) 1
Deception 1
Drive 0
Engineer (J-drive) 2
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Gun Combat 3
Gunner (Capital) 1
Heavy Weapons 0
Language 0
Mechanic 1
Melee 0
Persuade 0
Recon 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
Entertainer Performer 0 1
Scout Surveyor 0 2
Drifter Scavenger 0 1
Retired 0 5
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Suffered a deep tragedy.
1Dropped out of military academy.
2Became a Engineer/Gunner at age 18
2Is now a Crewman
2You join a gambling circle on board.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 22
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 26
4Birth or Death involving a family member or close friend.
4Promoted to Engineer/Gunner rank 3
4Is now a Petty Officer, 2nd class
5Continued as Engineer/Gunner at age 30
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Performer at age 34
6You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7Became a Surveyor at age 38
7Psychologically damaged by your time in the scouts.
8Became a Scavenger at age 42
8Scarred. Fully recovered. Owe 10,000 for medical bills.
9Returned to Surveyor at age 46
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 1 Contacts. Gain 3 Enemies.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 50
10Moved to a new world.
11Aging Crisis. Owe 10,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 30,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.