| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Diplomat at age 26 |
| 3 | Is now a Intern |
| 3 | Inherit a gift from a rich relative. |
| 4 | Continued as Diplomat at age 30 |
| 4 | time as a ruler or playboy gives you a wide range of experiences. |
| 4 | Promoted to rank 1 |
| 4 | Is now a 3rd Secretary |
| 5 | Continued as Diplomat at age 34 |
| 5 | Political manoeuvrings usurp your position. Gain a Rival. |
| 6 | Became a Wanderer at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Switched to Scavenger at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Returned to Wanderer at age 46 |
| 8 | Find valuable salvage. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Became a Thief at age 54 |
| 10 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 10 | Promoted to rank 1 |
| 11 | Continued as Thief at age 58 |
| 11 | Crime pays off. Gain victim as Enemy. |
| 11 | Forced to continue current assignment |
| 11 | Promoted to rank 2 |
| 12 | Continued as Thief at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 12 | Forced to muster out. |
| 13 | Returned to Wanderer at age 66 |
| 13 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |