| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 1 Contacts. Gain 2 Enemies. |
| 2 | Became a Scavenger at age 22 |
| 2 | Find valuable salvage. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Offered job by a patron. Now owe him a favor. |
| 3 | Promoted to rank 2 |
| 4 | Switched to Surveyor at age 30 |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Nearly killed. Owe 15,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Befriended by a senior agent. |
| 7 | Promoted to rank 3 |
| 8 | Voluntarily left Corporate Agent |
| 8 | Became a Administrator at age 46 |
| 8 | Is now a Assistant |
| 8 | Inherit a gift from a rich relative. |
| 9 | Continued as Administrator at age 50 |
| 9 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 9 | Forced to muster out. |
| 10 | Switched to Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |