| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Given advanced training in a specialist field |
| 2 | Continued as Free Trader at age 22 |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Vessel participates in a notable military engagement. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Became a Intelligence at age 42 |
| 7 | Lost eye or limb. Fully recovered. |
| 8 | Became a Wanderer at age 46 |
| 8 | Nearly killed. Owe 35,000 for medical bills. |
| 9 | Became a Pirate at age 50 |
| 9 | Is now a Lackey |
| 9 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 9 | Promoted to rank 1 |
| 9 | Is now a Henchman |
| 10 | Continued as Pirate at age 54 |
| 10 | Involved in a feud with a rival criminal organization. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Corporal |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Pirate at age 58 |
| 11 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |