| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in a gambling ring. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Thief at age 26 |
| 3 | A job goes wrong, forcing you to flee off-planet. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 3 |
| 4 | Continued as Thief at age 30 |
| 4 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Promoted to rank 4 |
| 5 | Continued as Thief at age 34 |
| 5 | A crime lord considers you his protégé. |
| 5 | Promoted to rank 5 |
| 6 | Continued as Thief at age 38 |
| 6 | Arrested and charged. |
| 6 | Successfully defended self. |
| 6 | Promoted to rank 6 |
| 6 | Forced to muster out. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 8 | Became a Scavenger at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Switched to Wanderer at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Became a Courier at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |