| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Gained a contact. |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Severely injured. Fully recovered. |
| 3 | Became a Scavenger at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Switched to Barbarian at age 30 |
| 4 | Survived a risky adventure but gained nothing. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 5 | Continued as Barbarian at age 34 |
| 5 | Drafted into Law Enforcement |
| 5 | Promoted to rank 2 |
| 5 | Is now a Warrior |
| 6 | Returned to Law Enforcement at age 38 |
| 6 | Rewarded for a successful mission. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Corporal |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Forced to muster out. |
| 8 | Became a Scientist at age 46 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Continued as Scientist at age 50 |
| 9 | Work leads to a considerable breakthrough. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Scientist at age 54 |
| 10 | Refused to perform research that goes against your conscience. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Scientist at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Forced to muster out. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |