| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 4 | Became a Barbarian at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Barbarian at age 34 |
| 5 | Promoted to rank 2 |
| 5 | Is now a Warrior |
| 6 | Continued as Barbarian at age 38 |
| 6 | Find valuable salvage. |
| 6 | Promoted to rank 3 |
| 7 | Voluntarily left Barbarian |
| 7 | Became a Surveyor at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Voluntarily left Surveyor |
| 8 | Switched to Scavenger at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Survived a risky adventure but gained nothing. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 54 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Returned to Scavenger at age 58 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 12 | Became a Merchant Marine at age 62 |
| 12 | Is now a Crewman |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Merchant Marine at age 66 |
| 13 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |