| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Severely injured. Fully recovered. |
| 2 | Became a Explorer at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Explorer at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 4 Contacts. Gain 2 Enemies. |
| 4 | Became a Scavenger at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Physician at age 34 |
| 5 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 5 | Gain an Enemy |
| 5 | Promoted to rank 1 |
| 6 | Continued as Physician at age 38 |
| 6 | Work leads to a considerable breakthrough. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Physician at age 42 |
| 7 | Win a prestigious prize for your work. |
| 8 | Continued as Physician at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Promoted to rank 3 |
| 9 | Voluntarily left Physician |
| 9 | Switched to Wanderer at age 50 |
| 9 | Find Ancient Technology. |
| 9 | Promoted to rank 1 |
| 10 | Voluntarily left Wanderer |
| 10 | Switched to Line/Crew at age 54 |
| 10 | Special assignment or duty on board ship. |
| 11 | Continued as Line/Crew at age 58 |
| 11 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |