| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Befriended by a senior agent. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Voluntarily left Corporate Agent |
| 4 | Became a Explorer at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Continued as Explorer at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 6 | Continued as Explorer at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Explorer at age 42 |
| 7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 7 | Promoted to rank 3 |
| 7 | Is now a Senior Scout |
| 8 | Continued as Explorer at age 46 |
| 8 | You survey an alien world. |
| 8 | Promoted to rank 4 |
| 9 | Continued as Explorer at age 50 |
| 9 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 9 | Forced to muster out. |
| 10 | Became a Artist at age 54 |
| 10 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Artist at age 58 |
| 11 | Nearly killed. Fully recovered. |
| 12 | Returned to Corporate Agent at age 62 |
| 12 | You go above and beyond the call of duty. |
| 12 | Promoted to rank 2 |
| 12 | Is now a Field Agent |
| 13 | Continued as Corporate Agent at age 66 |
| 13 | Rewarded for a successful mission. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |