| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 2 | Became a Scavenger at age 22 |
| 2 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Ground Assault at age 26 |
| 3 | Is now a Marine |
| 3 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 4 | Switched to Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Returned to Scavenger at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Corporate at age 42 |
| 7 | You gain experience in a technical field as a computer operator or surveyor. |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 1 |
| 8 | Continued as Corporate at age 46 |
| 8 | You are rewarded for your diligence or cunning. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Manager |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Voluntarily left Corporate |
| 9 | Retired at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |