| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Corporate at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Continued as Corporate at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Corporate at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Corporate |
| 5 | Became a Explorer at age 34 |
| 5 | Serve as the courier for an important message from the Imperium. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Explorer at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Switched to Scavenger at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Continued as Merchant Marine at age 50 |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Promoted to rank 1 |
| 10 | Is now a Senior Crewman |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | Given advanced training in a specialist field |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |