Agent Shelby Greerson permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 6 (0)
Evasive, Enchanting, Logical
 
Skills
Carouse 0
Deception 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Gunner (Ortillery) 1
Investigate 1
Language 0
Melee (Unarmed) 1
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 2
Entertainer Performer 0 1
Navy Line/Crew Crewman 0 1
Drifter Wanderer 0 1
Retired 0 9
 
TermHistory
1Became a Corporate Agent at age 18
1An investigation takes on a dangerous turn.
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Became a Performer at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Line/Crew at age 30
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Wanderer at age 34
5You do not know what happened to you. There is a gap in your memory.
6Aging Crisis. Owe 50,000 for medical bills.
6Retired at age 38
6Gained a contact.
7Find an Alien Artifact.
8Aging Crisis. Owe 60,000 for medical bills.
8Gained a contact.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 60,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.