| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Graduated at age 18. |
| 2 | Became a Marine Support at age 18 |
| 2 | Is now a Marine |
| 2 | Trapped behind enemy lines. |
| 2 | Attempt at commissioned failed. |
| 3 | Continued as Marine Support at age 22 |
| 3 | Severely injured. Owe 15,000 for medical bills. |
| 4 | Became a Merchant Marine at age 26 |
| 4 | Is now a Crewman |
| 4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 30 |
| 5 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 6 | Switched to Free Trader at age 34 |
| 6 | Embroiled in legal trouble. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Free Trader at age 38 |
| 7 | Embroiled in legal trouble. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Free Trader at age 42 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Promoted to rank 3 |
| 8 | Is now a Experienced Trader |
| 9 | Voluntarily left Free Trader |
| 9 | Became a Explorer at age 46 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Psychologically damaged by your time in the scouts. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Explorer at age 50 |
| 10 | You spend a great deal of time on the fringes of Charted Space. |
| 10 | Gain a contact in an alien race. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Explorer at age 54 |
| 11 | Psychologically damaged by your time in the scouts. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Accused of a crime |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |