| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Voluntarily left Corporate |
| 2 | Became a Barbarian at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Continued as Barbarian at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Barbarian at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Forced to muster out. |
| 5 | Became a Free Trader at age 34 |
| 5 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 6 | Became a Scientist at age 38 |
| 6 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 6 | Gain an Enemy |
| 7 | Continued as Scientist at age 42 |
| 7 | Advanced training in a specialist field. |
| 8 | Voluntarily left Scientist |
| 8 | Switched to Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Embroiled in legal trouble. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | Moved to a new world. |
| 10 | Continued as Merchant Marine at age 54 |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Amnesia. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |