| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Lost eye or limb. |
| 2 | Became a Corporate at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Promoted to rank 2 |
| 3 | Is now a Manager |
| 4 | Continued as Corporate at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Corporate at age 34 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Senior Manager |
| 6 | Continued as Corporate at age 38 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Voluntarily left Engineer/Gunner |
| 8 | Became a Barbarian at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Became a Field Researcher at age 50 |
| 9 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 9 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Switched to Wanderer at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |