| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Voluntarily left Merchant Marine |
| 3 | Became a Field Researcher at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Nearly killed. Owe 20,000 for medical bills. |
| 5 | Continued as Pirate at age 34 |
| 5 | Accused of a crime |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Became a Fixer at age 38 |
| 6 | Hire a new lawyer. |
| 7 | Switched to Thug at age 42 |
| 7 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Switched to Inmate at age 46 |
| 8 | Persecuted by a prison gang. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Inmate at age 50 |
| 9 | A guard takes a dislike to you. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Returned to Fixer at age 54 |
| 10 | Make friends with another inmate; gain them as a Contact. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Returned to Inmate at age 58 |
| 11 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Returned to Thug at age 62 |
| 12 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Thug at age 66 |
| 13 | Lightly injured, no permanent damage. Fully recovered. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Returned to Inmate at age 70 |
| 14 | Beaten by a prison gang. |
| 14 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |