Able Spacehand Jeanne Newman permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0)
Good, Sassy, Defective
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Diplomat 1
Drive (Mole) 1
Electronics (Remote Ops) 1
Gunner (Screen) 1
Mechanic 1
Medic 0
Recon 1
Survival 1
Vacc Suit 4
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Drifter Scavenger 0 1
Navy Line/Crew Able Spacehand 1 5
Navy Engineer/Gunner 1 1
Retired 0 5
 
TermHistory
1Became a Colonist at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Colonist at age 22
2Severely injured. Fully recovered. Owe 12,500 for medical bills.
3Became a Scavenger at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Line/Crew at age 30
4Is now a Crewman
4Special assignment or duty on board ship.
5Continued as Line/Crew at age 34
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Continued as Line/Crew at age 38
6Vessel participates in a diplomatic mission.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand
7Continued as Line/Crew at age 42
7Advanced training in a specialist field
8Continued as Line/Crew at age 46
8During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
9Switched to Engineer/Gunner at age 50
9Nearly killed. Fully recovered. Owe 6,250 for medical bills.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Find an Alien Artifact.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.