Craftsman Aurore Green permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 9 (1)
Adaptable, Gabby
 
Skills
Admin 1
Art 0
Astrogation 1
Broker 2
Carouse 1
Deception 0
Diplomat 0
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Mechanic 3
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Profession (Civil Engineering) 1
Profession (Polymers) 1
Science (Genetics) 1
Science (History) 1
Steward 2
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Citizen Worker Craftsman 4 4
Merchant Broker 2 2
Citizen Corporate 0 1
Merchant Merchant Marine Senior Crewman 1 6
Retired 0 1
 
TermHistory
1Became a Journalist at age 18
1You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2Became a Worker at age 22
2Severely injured. Fully recovered. Owe 10,000 for medical bills.
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Worker at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4You befriend a superior in the corporation or the colony.
4Promoted to rank 3
5Continued as Worker at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 4
5Is now a Craftsman
6Voluntarily left Worker
6Became a Broker at age 38
6Promoted to rank 1
7Continued as Broker at age 42
7Befriend a useful ally in one sphere. Gain an Ally.
7Promoted to rank 2
8Voluntarily left Broker
8Switched to Corporate at age 46
8Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9Switched to Merchant Marine at age 50
9Is now a Crewman
9Make an unexpected connection outside your normal circles. Gain a Contact.
10Continued as Merchant Marine at age 54
10A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
10Gain rebels as Enemy
11Continued as Merchant Marine at age 58
11Given advanced training in a specialist field
11Promoted to rank 1
11Is now a Senior Crewman
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Merchant Marine at age 62
12Risk your fortune on a possibility lucrative deal and win.
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Merchant Marine at age 66
13Severely injured. Owe 3,750 for medical bills.
14Aging Crisis. Owe 60,000 for medical bills.
14Continued as Merchant Marine at age 70
14A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
14Gain rebels as Enemy
15Aging Crisis. Owe 30,000 for medical bills.
15Retired at age 74
15Good fortune
16Aging Crisis. Owe 60,000 for medical bills.