Scout Elvin Medina permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 1 (-2)
Dogmatic
 
Skills
Animals (Training) 1
Astrogation 0
Athletics 0
Diplomat 1
Drive (Wheel) 1
Electronics (Comms) 1
Flyer (Rotor) 1
Navigation 1
Pilot (Spacecraft) 1
Profession 0
Recon 0
Seafarer 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Scout Courier Scout 2 6
Drifter Scavenger 0 1
Retired 0 6
 
TermHistory
1Became a Colonist at age 18
1Nearly killed. Owe 15,000 for medical bills.
2Became a Courier at age 22
2You spend a great deal of time on the fringes of Charted Space.
2Gain a contact in an alien race.
3Continued as Courier at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Courier at age 30
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Became a Scavenger at age 34
5Suffer from a life-threatening illness.
6Returned to Courier at age 38
6Serve as the courier for an important message from the Imperium.
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7Contact with Government.
7Promoted to rank 2
8Continued as Courier at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Returned to Colonist at age 50
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 30,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 10,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 20,000 for medical bills.
15Birth or Death involving a family member or close friend.
16Aging Crisis. Owe 50,000 for medical bills.