Crewman Esta Ray permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 4 (-1)
Level, Frugal
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Drive 0
Electronics 0
Gun Combat 2
Mechanic 1
Persuade 0
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Recon 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Merchant Merchant Marine Crewman 0 1
Agent Corporate Agent 0 2
Drifter Wanderer 0 1
Drifter Scavenger 2 3
Retired 0 7
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Merchant Marine at age 22
2Imperial trade restrictions force you out of business.
3Became a Corporate Agent at age 26
3Go undercover to investigate an enemy.
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Continued as Corporate Agent at age 30
4You go above and beyond the call of duty.
5Voluntarily left Corporate Agent
5Became a Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Switched to Scavenger at age 38
6Attempted a risky adventure and was wildly successful.
6Promoted to rank 1
7Continued as Scavenger at age 42
7Attacked by enemies and injured.
7Nearly killed. Owe 17,500 for medical bills.
7Gain Enemy if you don't already have one.
7Promoted to rank 2
8Aging Crisis. Owe 30,000 for medical bills.
8Continued as Scavenger at age 46
8Attacked by enemies and injured.
8Scarred. Fully recovered. Owe 10,000 for medical bills.
8Gain Enemy if you don't already have one.
9Aging Crisis. Owe 10,000 for medical bills.
9Voluntarily left Scavenger
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 40,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 60,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 50,000 for medical bills.