| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Field Researcher at age 22 |
| 2 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Refuse to join a cheat in some fashion. |
| 3 | Forced to muster out. |
| 4 | Returned to Scavenger at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Worker at age 38 |
| 6 | You rise to a position of power in your colony or corporation. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Worker |
| 7 | Switched to Barbarian at age 42 |
| 7 | Attacked by enemies that you easily defeat. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Barbarian at age 46 |
| 8 | Offered job by a patron. Now owe him a favor. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Warrior |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 10 | Returned to Barbarian at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Switched to Wanderer at age 58 |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Became a Courier at age 62 |
| 12 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 12 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 12 | Gain 2 Contacts. Gain 3 Enemies. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Courier at age 66 |
| 13 | Spend several years jumping from world to world in your scout ship. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Courier at age 70 |
| 14 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Retired at age 74 |
| 15 | Moved to a new world. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |