Sublieutenant Shelby Middlemiss permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 2 (-2) 3 (-1)
Apprehensive, Truculent
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Gunner (Turret) 1
Leadership 1
Mechanic 3
Melee (Blade) 2
Melee (Unarmed) 1
Profession (Hydroponics) 1
Recon 0
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 3
Drifter Barbarian 0 1
Scout Explorer 0 3
Navy Line/Crew Sublieutenant 2 / 2 5
Retired 0 3
 
TermHistory
1Became a Wanderer at age 18
2Continued as Wanderer at age 22
2Find valuable salvage.
3Continued as Wanderer at age 26
3Offered job by a patron. Now owe him a favor.
4Switched to Barbarian at age 30
4Amnesia.
5Voluntarily left Barbarian
5Became a Explorer at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Psychologically damaged by your time in the scouts.
6Continued as Explorer at age 38
6When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7Continued as Explorer at age 42
7Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
7Gain 4 Contacts. Gain 3 Enemies.
8Became a Line/Crew at age 46
8Is now a Crewman
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Forced to continue current assignment
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9Special assignment or duty on board ship.
10Continued as Line/Crew at age 54
10Advanced training in a specialist field
10Promoted to Line/Crew rank 2
10Is now a Petty Officer, 3rd class
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Line/Crew at age 58
11Display heroism in battle, saving the whole ship.
11Commissioned in Navy/Line/Crew
11Is now a Ensign
11Promoted to Line/Crew officer rank 2
11Is now a Sublieutenant
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Line/Crew at age 62
12You join a gambling circle on board.
12Forced to muster out.
13Aging Crisis. Owe 10,000 for medical bills.
13Retired at age 66
13Moved to a new world.
14Aging Crisis. Owe 40,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 60,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 20,000 for medical bills.