Warrior Nanie Wilson permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 3 (-1)
Uncooperative, Loudmouth
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Diplomat 1
Electronics (Sensors) 1
Gambler 1
Gun Combat 0
Jack-of-all-Trades 1
Language 0
Mechanic 1
Medic 0
Melee (Blade) 1
Melee (Unarmed) 2
Pilot 0
Profession (Hydroponics) 1
Science (Linguistics) 1
Seafarer (Personal) 1
Stealth 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 1 3
Scholar Field Researcher 0 2
Citizen Worker 1 1
Drifter Barbarian Warrior 2 3
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 1
Scout Courier 0 3
Retired 0 1
 
TermHistory
1Became a Scavenger at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Field Researcher at age 22
2Work for an eccentric but brilliant mentor, who becomes an Ally.
3Continued as Field Researcher at age 26
3Refuse to join a cheat in some fashion.
3Forced to muster out.
4Returned to Scavenger at age 30
4Attacked by enemies and injured.
4Nearly killed. Fully recovered. Owe 25,000 for medical bills.
4Gain Enemy if you don't already have one.
4Promoted to rank 1
5Continued as Scavenger at age 34
5Scarred. Fully recovered. Owe 5,000 for medical bills.
6Became a Worker at age 38
6You rise to a position of power in your colony or corporation.
6Promoted to rank 1
7Voluntarily left Worker
7Switched to Barbarian at age 42
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.
7Promoted to rank 1
8Continued as Barbarian at age 46
8Offered job by a patron. Now owe him a favor.
8Promoted to rank 2
8Is now a Warrior
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
10Returned to Barbarian at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11Switched to Wanderer at age 58
11Lightly injured, no permanent damage. Fully recovered.
12Became a Courier at age 62
12When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
12Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
12Gain 2 Contacts. Gain 3 Enemies.
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Courier at age 66
13Spend several years jumping from world to world in your scout ship.
14Aging Crisis. Owe 10,000 for medical bills.
14Continued as Courier at age 70
14You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
15Aging Crisis. Owe 10,000 for medical bills.
15Retired at age 74
15Moved to a new world.
16Aging Crisis. Owe 60,000 for medical bills.