| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | You go above and beyond the call of duty. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 2 |
| 2 | Is now a Sergeant |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 3 | Forced to muster out. |
| 4 | Became a Diplomat at age 30 |
| 4 | Is now a Intern |
| 4 | Join a conspiracy of nobles that were caught. |
| 4 | Political manoeuvrings usurp your position. Gain a Rival. |
| 4 | Promoted to rank 1 |
| 4 | Is now a 3rd Secretary |
| 5 | Continued as Diplomat at age 34 |
| 5 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 6 | Continued as Diplomat at age 38 |
| 6 | Refused a challenge to a duel for your honour and standing. |
| 7 | Aging Crisis. Owe 60,000 for medical bills. |
| 7 | Continued as Diplomat at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Forced to muster out. |
| 8 | Retired at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Spend time with an alien race. Gain a contact. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |