| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Colonist |
| 2 | Entered Naval Academy at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Graduated at age 22. |
| 3 | Became a Flight at age 22 |
| 3 | Is now a Crewman |
| 3 | Nearly killed. Owe 8,750 for medical bills. |
| 4 | Became a Performer at age 26 |
| 4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Performer at age 30 |
| 5 | Join homeworld’s celebrity circles |
| 6 | Continued as Performer at age 34 |
| 6 | Gained a contact. |
| 6 | Forced to muster out. |
| 7 | Switched to Worker at age 38 |
| 7 | You befriend a superior in the corporation or the colony. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Worker at age 42 |
| 8 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 9 | Switched to Line/Crew at age 46 |
| 9 | Advanced training in a specialist field |
| 10 | Continued as Line/Crew at age 50 |
| 10 | Scarred. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Lightly injured, no permanent damage. Fully recovered. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |
| 16 | Good fortune |
| 17 | Aging Crisis. Owe 40,000 for medical bills. |