Crewman Dick Coleman permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 6 (0)
Nice
 
Skills
Athletics 0
Deception 0
Electronics 0
Flyer (Ornithopter) 1
Gun Combat (Slug) 1
Gun Combat 1
Investigate 0
Language 0
Persuade 1
Profession 0
Recon 0
Science 0
Stealth 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 2
Navy Flight Crewman 0 1
Citizen Worker 1 2
Agent Law Enforcement Rookie 0 1
Drifter Scavenger 0 1
Retired 0 8
 
TermHistory
1Became a Enforcer at age 18
1You spend months in the dangerous criminal underworld.
2Continued as Enforcer at age 22
2Good fortune
2Promoted to rank 1
3Voluntarily left Enforcer
3Became a Flight at age 26
3Is now a Crewman
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Worker at age 30
4You befriend a superior in the corporation or the colony.
4Promoted to rank 1
5Continued as Worker at age 34
5Gained a contact.
5Forced to muster out.
6Became a Law Enforcement at age 38
6Is now a Rookie
6Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7Became a Scavenger at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Victim of a crime
9Aging Crisis. Owe 50,000 for medical bills.
9Gained a contact.
10Aging Crisis. Owe 10,000 for medical bills.
10Victim of a crime
11Aging Crisis. Owe 10,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 40,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 50,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.