| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Infantry at age 22 |
| 2 | Is now a Private |
| 2 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 3 | Became a Performer at age 26 |
| 3 | Refused to criticise a questionable political leader on your homeworld. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 30 |
| 4 | Spend time with an alien race. Gain a contact. |
| 5 | Continued as Performer at age 34 |
| 5 | Works is especially well received and popular, making you a minor celebrity |
| 5 | Promoted to rank 2 |
| 6 | Continued as Performer at age 38 |
| 6 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | A good deal ensures you are living the high life for a few years. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Merchant Marine at age 50 |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Given advanced training in a specialist field |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | A good deal ensures you are living the high life for a few years. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Victim of a crime |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |