| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Free Trader at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Free Trader at age 26 |
| 3 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Diplomat at age 34 |
| 5 | Is now a Intern |
| 5 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 5 | Promoted to rank 1 |
| 5 | Is now a 3rd Secretary |
| 6 | Continued as Diplomat at age 38 |
| 6 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 6 | Promoted to rank 2 |
| 6 | Is now a 2nd Secretary |
| 7 | Continued as Diplomat at age 42 |
| 7 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 7 | Promoted to rank 3 |
| 7 | Is now a 1st Secretary |
| 8 | Continued as Diplomat at age 46 |
| 8 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 8 | Promoted to rank 4 |
| 8 | Is now a Counsellor |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Diplomat at age 50 |
| 9 | An assassin attempts to end your life. |
| 9 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |