Detective Winfield Spice permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 2 (-2)
Straight Laced
 
Skills
Admin 0
Advocate 1
Animals 0
Art (Instrument) 1
Art (Perform) 1
Astrogation 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Diplomat 1
Drive (Hovercraft) 2
Electronics (Computers) 1
Engineer (J-drive) 1
Explosives 1
Flyer (Grav) 2
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Gunner (Capital) 1
Heavy Weapons (Man Portable) 1
Investigate 2
Language 0
Mechanic 1
Navigation 1
Pilot 0
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Marine Ground Assault Lance Corporal 1 2
Navy Line/Crew Able Spacehand 1 2
Agent Law Enforcement Detective 3 5
Citizen Colonist Settler 2 4
Retired 0 1
 
TermHistory
1Became a Explorer at age 18
1Nearly killed. Fully recovered. Owe 25,000 for medical bills.
2Became a Ground Assault at age 22
2Is now a Marine
2Advanced training in a specialist field
2Forced to continue current assignment
2Promoted to Ground Assault rank 1
2Is now a Lance Corporal
3Continued as Ground Assault at age 26
3A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
4Became a Line/Crew at age 30
4Is now a Crewman
4Abuse your position for profit
5Continued as Line/Crew at age 34
5Vessel participates in a notable military engagement.
5Promoted to Line/Crew rank 1
5Is now a Able Spacehand
6Voluntarily left Line/Crew
6Became a Law Enforcement at age 38
6Is now a Rookie
6Befriended by a senior agent.
6Promoted to rank 1
6Is now a Corporal
7Continued as Law Enforcement at age 42
7Go undercover to investigate an enemy.
7A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
8Continued as Law Enforcement at age 46
8Uncover a major conspiracy against your employers.
8Promoted to rank 2
8Is now a Sergeant
9Continued as Law Enforcement at age 50
9Established a network of contacts. Gain 1 contacts.
9Promoted to rank 3
9Is now a Detective
10Continued as Law Enforcement at age 54
10Go undercover to investigate an enemy.
10A job goes wrong, forcing you to flee off-planet.
10Forced to muster out.
11Became a Colonist at age 58
11Good fortune
11Promoted to rank 1
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Colonist at age 62
12You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
12Gain a criminal contact.
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Colonist at age 66
13Advanced training in a specialist field.
13Promoted to rank 2
13Is now a Settler
14Aging Crisis. Owe 60,000 for medical bills.
14Continued as Colonist at age 70
14A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
15Aging Crisis. Owe 50,000 for medical bills.
15Retired at age 74
15Moved to a new world.
16Aging Crisis. Owe 30,000 for medical bills.