Craftsman Irvin Johnson permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 6 (0)
Flustered, Deferential
 
Skills
Art 0
Athletics (Strength) 1
Broker 0
Carouse 1
Deception 1
Diplomat 1
Drive (Hovercraft) 2
Drive (Mole) 1
Electronics (Remote Ops) 1
Flyer (Rotor) 1
Gun Combat 1
Language 0
Mechanic 3
Melee (Blade) 2
Melee (Bludgeon) 1
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 0
Pilot 0
Profession (Hydroponics) 1
Profession (Polymers) 1
Recon 1
Science (Cybernetics) 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Scout Surveyor 0 1
Citizen Worker Craftsman 4 6
Citizen Colonist 1 2
Drifter Wanderer 0 1
Navy Line/Crew Able Spacehand 1 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Bankrupted by a rival. Gain the other trader as a Rival.
2Became a Surveyor at age 22
2Psychologically damaged by your time in the scouts.
3Became a Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Gain a criminal contact.
3Promoted to rank 1
4Continued as Worker at age 30
4You rise to a position of power in your colony or corporation.
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5Advanced training in a specialist field.
6Continued as Worker at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 3
7Continued as Worker at age 42
7Moved to a new world.
7Promoted to rank 4
7Is now a Craftsman
8Continued as Worker at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Switched to Colonist at age 50
9Spent time maintaining and using heavy vehicles.
9Promoted to rank 1
10Continued as Colonist at age 54
10A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
11Became a Wanderer at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Became a Line/Crew at age 62
12Is now a Crewman
12You join a gambling circle on board.
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Line/Crew at age 66
13Vessel participates in a diplomatic mission.
14Aging Crisis. Owe 10,000 for medical bills.
14Continued as Line/Crew at age 70
14Vessel participates in a diplomatic mission.
14Promoted to Line/Crew rank 1
14Is now a Able Spacehand
15Aging Crisis. Owe 50,000 for medical bills.
15Continued as Line/Crew at age 74
15Advanced training in a specialist field
16Aging Crisis. Owe 50,000 for medical bills.