| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Rewarded for a successful mission. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | You go above and beyond the call of duty. |
| 3 | Promoted to rank 3 |
| 4 | Voluntarily left Intelligence |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Gained a contact. |
| 5 | Continued as Pirate at age 34 |
| 5 | You commit a legendary crime. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Continued as Pirate at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Forced to muster out. |
| 7 | Became a Wanderer at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Find an Alien Artifact. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |