Term | History |
1 | Became a Thief at age 18 |
1 | Betrayal. Convert an Ally into a Rival or Enemy. |
1 | Promoted to rank 1 |
2 | Continued as Thief at age 22 |
2 | Involved in a feud with a rival criminal organization. |
2 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 | Promoted to rank 2 |
3 | Continued as Thief at age 26 |
3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 | Became a Wanderer at age 30 |
4 | Promoted to rank 1 |
5 | Continued as Wanderer at age 34 |
5 | Drafted into Scout |
5 | Promoted to rank 2 |
6 | Became a Courier at age 38 |
6 | Spend several years jumping from world to world in your scout ship. |
7 | Continued as Courier at age 42 |
7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 | Became a Line/Crew at age 46 |
8 | Is now a Crewman |
8 | Advanced training in a specialist field |
8 | Promoted to Line/Crew rank 1 |
8 | Is now a Able Spacehand |
9 | Continued as Line/Crew at age 50 |
9 | You join a gambling circle on board. |
10 | Continued as Line/Crew at age 54 |
10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 | Promoted to Line/Crew rank 2 |
10 | Is now a Petty Officer, 3rd class |
11 | Continued as Line/Crew at age 58 |
11 | You join a gambling circle on board. |
11 | Promoted to Line/Crew rank 3 |
11 | Is now a Petty Officer, 2nd class |