Able Spacehand Emmer Sweet
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
F |
6 (0) |
3 (-1) |
2 (-2) |
9 (1) |
4 (-1) |
7 (0) |
| Not Trustworthy |
| Skills |
| Art 1 |
| Electronics (Computers) 1 |
| Gun Combat 1 |
| Gunner (Ortillery) 2 |
| Mechanic 1 |
| Pilot (Small Craft) 1 |
| Seafarer 0 |
| Streetwise 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
3 |
| Agent |
Intelligence |
|
0 |
1 |
| Merchant |
Broker |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Lost eye or limb. Fully recovered. |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 4 | Became a Intelligence at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Broker at age 34 |
| 5 | Given advanced training in a specialist field |