Crewman Gene Carson permalink

Age Sex Str Dex End Int Edu Soc
51 F 4 (-1) 1 (-2) 2 (-2) 11 (1) 5 (-1) 2 (-2)
Successful, Pleasant, Brainy
 
Skills
Athletics (Dexterity) 1
Electronics 0
Gunner (Ortillery) 1
Gunner (Screen) 1
Investigate 0
Mechanic 1
Medic 0
Navigation 1
Pilot (Small Craft) 1
Science (Sophontology) 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scholar Physician 0 1
Drifter Scavenger 0 1
Scout Explorer 0 1
Scholar Field Researcher 0 2
Navy Flight 0 1
Scout Courier 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Physician at age 22
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Injured. Fully recovered. Owe 5,000 for medical bills.
3Became a Scavenger at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Explorer at age 30
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Switched to Field Researcher at age 34
5A rival researcher blackens your name or steals your research. Gain a Rival.
6Continued as Field Researcher at age 38
6A rival researcher blackens your name or steals your research. Gain a Rival.
7Voluntarily left Field Researcher
7Switched to Flight at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Switched to Courier at age 46
8Psychologically damaged by your time in the scouts.
9Aging Crisis. Owe 10,000 for medical bills.