Settler Philip Chapman permalink

Age Sex Str Dex End Int Edu Soc
51 M 5 (-1) 12 (2) 4 (-1) 8 (0) 8 (0) 5 (-1)
Insolent, Interrupting
 
Skills
Admin 0
Animals 0
Art (Holography) 1
Art (Write) 1
Athletics 0
Carouse 0
Deception 0
Drive 0
Electronics (Sensors) 1
Language (Anglic (3rd Imperium)) 1
Melee (Natural) 1
Melee (Unarmed) 1
Persuade 0
Profession 0
Recon 2
Stealth 1
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Citizen Colonist Settler 2 3
Drifter Wanderer 2 3
Prisoner Fixer 0 1
 
TermHistory
1Became a Artist at age 18
1Severely injured. Fully recovered. Owe 15,000 for medical bills.
2Became a Colonist at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 1
3Continued as Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Wanderer at age 34
5Promoted to rank 1
6Continued as Wanderer at age 38
6Promoted to rank 2
7Continued as Wanderer at age 42
7Attempted a risky adventure and was sent to prison.
8Became a Fixer at age 46
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.