Able Spacehand Emmer Sweet permalink

Age Sex Str Dex End Int Edu Soc
40 F 6 (0) 3 (-1) 2 (-2) 9 (1) 4 (-1) 7 (0)
Not Trustworthy
 
Skills
Art 1
Electronics (Computers) 1
Gun Combat 1
Gunner (Ortillery) 2
Mechanic 1
Pilot (Small Craft) 1
Seafarer 0
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 3
Agent Intelligence 0 1
Merchant Broker 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Lost eye or limb. Fully recovered.
2Continued as Engineer/Gunner at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
4Became a Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Broker at age 34
5Given advanced training in a specialist field