Field Agent Clair Taylor permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 3 (-1) 7 (0)
Inimitable
 
Skills
Admin 1
Art 0
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 2
Carouse 2
Deception 1
Drive 0
Flyer 0
Gambler 1
Gun Combat 0
Gunner (Ortillery) 1
Investigate 1
Mechanic 2
Persuade 2
Pilot (Small Craft) 1
Recon 1
Seafarer 0
Stealth 2
Steward 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 4 5
Agent Law Enforcement Rookie 0 1
Drifter Wanderer 0 1
Agent Intelligence Field Agent 2 2
Drifter Scavenger 0 1
Navy Line/Crew Petty Officer, 3rd class 2 3
 
TermHistory
1Became a Performer at age 18
1Win a prestigious prize.
1Promoted to rank 1
2Continued as Performer at age 22
2Gain a patron in the arts. Gain an Ally
2Promoted to rank 2
3Continued as Performer at age 26
3Gain a patron in the arts. Gain an Ally
3Promoted to rank 3
4Continued as Performer at age 30
4Gain a patron in the arts. Gain an Ally
4Promoted to rank 4
5Continued as Performer at age 34
5Works is especially well received and popular, making you a minor celebrity
5Forced to muster out.
6Became a Law Enforcement at age 38
6Is now a Rookie
6Lost eye or limb. Owe 1,250 for medical bills.
7Became a Wanderer at age 42
7You do not know what happened to you. There is a gap in your memory.
8Switched to Intelligence at age 46
8Go undercover to investigate an enemy.
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.
8Promoted to rank 1
8Is now a Agent
9Continued as Intelligence at age 50
9Given specialist training in vehicles.
9Promoted to rank 2
9Is now a Field Agent
10Voluntarily left Intelligence
10Switched to Scavenger at age 54
10Suffer from a life-threatening illness.
11Became a Line/Crew at age 58
11Is now a Crewman
11You join a gambling circle on board.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Line/Crew at age 62
12You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
12Promoted to Line/Crew rank 1
12Is now a Able Spacehand
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Line/Crew at age 66
13Commanding officer takes an interest in your career.
13Promoted to Line/Crew rank 2
13Is now a Petty Officer, 3rd class
14Aging Crisis. Owe 40,000 for medical bills.