Technician Park Chapman permalink

Age Sex Str Dex End Int Edu Soc
63 M 4 (-1) 1 (-2) 1 (-2) 11 (1) 7 (0) 7 (0)
Precise, Enigmatic
 
Skills
Advocate 1
Art 0
Deception 1
Drive (Mole) 1
Electronics 0
Engineer (J-drive) 1
Flyer (Airship) 1
Gambler 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 0
Profession (Biologicals) 1
Recon 0
Science (Philosophy) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 4
Drifter Scavenger 1 2
Scout Explorer 0 1
Drifter Wanderer 0 1
Scholar Field Researcher 0 1
Retired 0 2
 
TermHistory
1Became a Worker at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
2Continued as Worker at age 22
2You rise to a position of power in your colony or corporation.
2Promoted to rank 1
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4Advanced training in a specialist field.
4Forced to muster out.
5Became a Scavenger at age 34
5Nearly killed. Fully recovered. Owe 15,000 for medical bills.
5Promoted to rank 1
6Continued as Scavenger at age 38
6Nearly killed. Owe 7,500 for medical bills.
7Became a Explorer at age 42
7Nearly killed. Fully recovered. Owe 20,000 for medical bills.
8Switched to Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Field Researcher at age 50
9Severely injured. Fully recovered. Owe 5,000 for medical bills.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Spend time with an alien race. Gain a contact.
11Aging Crisis. Owe 50,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 50,000 for medical bills.