| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Entered University at age 22 |
| 2 | Become leader in social movement. |
| 2 | Gain an Ally and an Enemy. |
| 2 | Graduated at age 26. |
| 3 | Continued as Scavenger at age 26 |
| 3 | Spend time with an alien race. Gain a contact. |
| 4 | Continued as Scavenger at age 30 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Switched to Wanderer at age 34 |
| 5 | Moved to a new world. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Contact with Government. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Intelligence at age 46 |
| 8 | Go undercover to investigate an enemy. |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | Given specialist training in vehicles. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Continued as Intelligence at age 54 |
| 10 | Hard times caused by a lack of interstellar trade costs you your job. |
| 11 | Became a Thief at age 58 |
| 11 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Thief at age 62 |
| 12 | Crime pays off. Gain victim as Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |