Crewman Gene Carson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
4 (-1) |
1 (-2) |
2 (-2) |
11 (1) |
5 (-1) |
2 (-2) |
| Successful, Pleasant, Brainy |
| Skills |
| Athletics (Dexterity) 1 |
| Electronics 0 |
| Gunner (Ortillery) 1 |
| Gunner (Screen) 1 |
| Investigate 0 |
| Mechanic 1 |
| Medic 0 |
| Navigation 1 |
| Pilot (Small Craft) 1 |
| Science (Sophontology) 1 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Scholar |
Physician |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Scholar |
Field Researcher |
|
0 |
2 |
| Navy |
Flight |
|
0 |
1 |
| Scout |
Courier |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Physician at age 22 |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Scavenger at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Explorer at age 30 |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Switched to Field Researcher at age 34 |
| 5 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 6 | Continued as Field Researcher at age 38 |
| 6 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 7 | Voluntarily left Field Researcher |
| 7 | Switched to Flight at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Switched to Courier at age 46 |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |