| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Established a network of contacts. Gain 2 contacts. |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Accepted a deal with criminal or other figure under investigation. |
| 4 | Returned to Thief at age 30 |
| 4 | A job goes wrong, forcing you to flee off-planet. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Scavenger at age 38 |
| 6 | Severely injured. Owe 10,000 for medical bills. |
| 7 | Switched to Flight at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Returned to Scavenger at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Accused of a crime |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |