| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Continued as Worker at age 22 |
| 2 | You rise to a position of power in your colony or corporation. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Forced to muster out. |
| 5 | Became a Scavenger at age 34 |
| 5 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scavenger at age 38 |
| 6 | Nearly killed. Owe 7,500 for medical bills. |
| 7 | Became a Explorer at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 8 | Switched to Wanderer at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Became a Field Researcher at age 50 |
| 9 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Spend time with an alien race. Gain a contact. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |