Able Spacehand Ollie Palmer permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 3 (-1) 5 (-1)
Authoritarian, Aggressive, Self-Conscious
 
Skills
Admin 0
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 1
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Gun Combat 2
Heavy Weapons 0
Investigate 1
Mechanic 2
Melee (Blade) 1
Persuade 2
Pilot (Spacecraft) 3
Recon 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 2
Agent Intelligence Agent 1 2
Agent Corporate Agent Agent 1 3
Retired 0 3
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Suffered a deep tragedy.
1Dropped out of military academy.
2Became a Line/Crew at age 18
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 22
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Intelligence at age 26
4A new romantic starts. Gain an Ally.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 30
5Accepted a deal with criminal or other figure under investigation.
6Switched to Corporate Agent at age 34
6Go undercover to investigate an enemy.
6You spend months in the dangerous criminal underworld.
6Promoted to rank 1
7Continued as Corporate Agent at age 38
7Go undercover to investigate an enemy.
7Lightly injured, no permanent damage. Fully recovered.
8Continued as Corporate Agent at age 42
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 46
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 10,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 50,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 40,000 for medical bills.