Field Agent Fate Turner permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 11 (1) 6 (0)
Anxious, Uncooperative
 
Skills
Advocate 1
Animals (Training) 1
Astrogation 0
Athletics (Dexterity) 2
Athletics (Endurance) 1
Deception 1
Drive 0
Electronics 0
Flyer (Ornithopter) 1
Flyer (Rotor) 1
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Medic 1
Pilot 0
Profession 0
Recon 2
Science (Cybernetics) 2
Science (Sophontology) 1
Seafarer 0
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 3
Drifter Wanderer 1 3
Agent Intelligence Field Agent 2 3
Rogue Thief 0 2
 
EducationGraduated
University Graduated
 
TermHistory
1Became a Scavenger at age 18
1You do not know what happened to you. There is a gap in your memory.
2Entered University at age 22
2Become leader in social movement.
2Gain an Ally and an Enemy.
2Graduated at age 26.
3Continued as Scavenger at age 26
3Spend time with an alien race. Gain a contact.
4Continued as Scavenger at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Switched to Wanderer at age 34
5Moved to a new world.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Contact with Government.
7Continued as Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Intelligence at age 46
8Go undercover to investigate an enemy.
8Life ruined by a criminal gang. Gain the gang as an Enemy
8Promoted to rank 1
8Is now a Agent
9Continued as Intelligence at age 50
9Given specialist training in vehicles.
9Promoted to rank 2
9Is now a Field Agent
10Continued as Intelligence at age 54
10Hard times caused by a lack of interstellar trade costs you your job.
11Became a Thief at age 58
11Refuse to backstab a fellow rogue for personal gain. Gain an Ally
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Thief at age 62
12Crime pays off. Gain victim as Enemy.
13Aging Crisis. Owe 40,000 for medical bills.