Able Spacehand Dee Hopkins permalink

Age Sex Str Dex End Int Edu Soc
36 M 6 (0) 7 (0) 6 (0) 8 (0) 10 (1) 9 (1)
Dynamic
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 0
Diplomat 1
Drive 0
Electronics 0
Gun Combat 1
Gunner (Ortillery) 1
Language 0
Leadership 0
Mechanic 1
Melee (Natural) 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 3
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Corporate at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Continued as Corporate at age 22
2You rise to a position of power in your colony or corporation.
2Promoted to rank 1
3Continued as Corporate at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand