Able Spacehand Joesph Ahern permalink

Age Sex Str Dex End Int Edu Soc
37 M 4 (-1) 8 (0) 5 (-1) 10 (1) 6 (0) 7 (0)
Bad, Irreverent, Hesitant
 
Skills
Art 0
Astrogation 1
Athletics (Endurance) 1
Athletics (Strength) 1
Diplomat 1
Drive 0
Gun Combat 0
Gun Combat 3
Heavy Weapons 0
Mechanic 2
Melee 0
Recon 0
Seafarer 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Scavenger 1 2
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Become leader in social movement.
1Gain an Ally and an Enemy.
1Dropped out of military academy.
2Became a Engineer/Gunner at age 18
2Is now a Crewman
2Vessel participates in a diplomatic mission.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 22
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Scavenger at age 26
4Find valuable salvage.
4Promoted to rank 1
5Continued as Scavenger at age 30
5Attacked by enemies that you easily defeat.
5Gain Enemy if you don't already have one.