Able Spacehand Jo Palmer
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 37 |
F |
5 (-1) |
5 (-1) |
8 (0) |
10 (1) |
10 (1) |
4 (-1) |
| Tacky |
| Skills |
| Animals 0 |
| Art (Holography) 3 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Engineer (Power) 1 |
| Flyer 0 |
| Mechanic 1 |
| Persuade 0 |
| Science (Psionicology) 1 |
| Steward 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Artist |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Education | Graduated |
| University |
Graduated |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Graduated at age 22. |
| 2 | Became a Artist at age 22 |
| 2 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Advanced training in a specialist field |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You join a gambling circle on board. |