Able Spacehand Dee Hopkins
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 36 |
M |
6 (0) |
7 (0) |
6 (0) |
8 (0) |
10 (1) |
9 (1) |
| Dynamic |
| Skills |
| Admin 0 |
| Advocate 0 |
| Athletics 0 |
| Broker 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics 0 |
| Gun Combat 1 |
| Gunner (Ortillery) 1 |
| Language 0 |
| Leadership 0 |
| Mechanic 1 |
| Melee (Natural) 1 |
| Streetwise 2 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
1 |
3 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Continued as Corporate at age 22 |
| 2 | You rise to a position of power in your colony or corporation. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |