Able Spacehand Terrence Middlemiss
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 35 |
M |
2 (-2) |
2 (-2) |
12 (2) |
8 (0) |
6 (0) |
5 (-1) |
| Mistrusting |
| Skills |
| Athletics (Endurance) 1 |
| Athletics (Strength) 1 |
| Carouse 0 |
| Drive 0 |
| Engineer (Power) 1 |
| Gun Combat 1 |
| Gunner (Turret) 1 |
| Mechanic 2 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Able Spacehand |
1 |
4 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Good fortune |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |