Able Spacehand Jo Palmer permalink

Age Sex Str Dex End Int Edu Soc
37 F 5 (-1) 5 (-1) 8 (0) 10 (1) 10 (1) 4 (-1)
Tacky
 
Skills
Animals 0
Art (Holography) 3
Carouse 0
Deception 1
Drive 0
Electronics (Remote Ops) 1
Engineer (Power) 1
Flyer 0
Mechanic 1
Persuade 0
Science (Psionicology) 1
Steward 0
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Navy Engineer/Gunner Able Spacehand 1 2
 
EducationGraduated
University Graduated
 
TermHistory
1Entered University at age 18
1Made lifelong friends. Gain 2 Allies.
1Graduated at age 22.
2Became a Artist at age 22
2You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Advanced training in a specialist field
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4You join a gambling circle on board.