Crewman Jeremiah Gomez permalink

Age Sex Str Dex End Int Edu Soc
40 M 5 (-1) 3 (-1) 7 (0) 1 (-2) 4 (-1) 8 (0)
Argumentative, Immobile
 
Skills
Astrogation 0
Drive 0
Gambler 1
Gun Combat 0
Mechanic 0
Medic 0
Persuade 1
Pilot 0
Science 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Citizen Worker 0 1
Merchant Merchant Marine Crewman 0 2
Entertainer Journalist 0 1
 
TermHistory
1Became a Courier at age 18
1Psychologically damaged by your time in the scouts.
2Became a Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
3Voluntarily left Worker
3Became a Merchant Marine at age 26
3Is now a Crewman
4Continued as Merchant Marine at age 30
4Bankrupted by a rival. Gain the other trader as a Rival.
5Became a Journalist at age 34
5You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy