Able Spacehand Gail Mills permalink

Age Sex Str Dex End Int Edu Soc
41 F 5 (-1) 11 (1) 10 (1) 2 (-2) 8 (0) 9 (1)
Jovial, Silly
 
Skills
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Carouse 0
Electronics 0
Engineer (J-drive) 2
Gun Combat 0
Mechanic 1
Pilot 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Wanderer 0 1
Drifter Barbarian 1 1
 
TermHistory
1Became a Explorer at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 5 Contacts. Gain 3 Enemies.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
4Became a Wanderer at age 30
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Switched to Barbarian at age 34
5Find valuable salvage.
5Promoted to rank 1