Agent Merritt Black
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 40 |
M |
10 (1) |
9 (1) |
4 (-1) |
4 (-1) |
10 (1) |
9 (1) |
1 (-2) |
| Suave, Knowledgeable |
| Skills |
| Athletics (Endurance) 1 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Flyer (Wing) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Gunner (Screen) 1 |
| Investigate 0 |
| Language 0 |
| Persuade 2 |
| Profession 0 |
| Recon 1 |
| Steward 0 |
| Streetwise 0 |
| Telepathy 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Rogue |
Pirate |
Henchman |
1 |
2 |
| Merchant |
Free Trader |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Given specialist training in vehicles. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Pirate at age 26 |
| 3 | Is now a Lackey |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Henchman |
| 4 | Continued as Pirate at age 30 |
| 4 | Encounter a Psionic institute. |
| 4 | Tested for psionic powers |
| 4 | Forced to muster out. |
| 5 | Became a Free Trader at age 34 |