Crewman Ulysses Dart
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
7 (0) |
2 (-2) |
10 (1) |
5 (-1) |
6 (0) |
7 (0) |
| Faith In Self, Tireless, Indecisive |
| Skills |
| Athletics (Strength) 1 |
| Engineer (M-drive) 1 |
| Flyer 0 |
| Gun Combat 2 |
| Gunner (Ortillery) 1 |
| Mechanic 3 |
| Pilot 0 |
| Science (Sophontology) 1 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
1 |
| Scout |
Courier |
|
0 |
3 |
| Rogue |
Pirate |
Lackey |
0 |
1 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Courier at age 22 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | Gain a contact in an alien race. |
| 3 | Continued as Courier at age 26 |
| 3 | You survey an alien world. |
| 4 | Continued as Courier at age 30 |
| 4 | Perform an exemplary service for the scouts. |
| 4 | Forced to muster out. |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |