Scout Sherri Lord permalink

Age Sex Str Dex End Int Edu Soc
40 F 10 (1) 8 (0) 3 (-1) 3 (-1) 7 (0) 7 (0)
Inflexible, Intelligent
 
Skills
Athletics (Endurance) 1
Carouse 0
Deception 0
Gun Combat 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Pilot (Small Craft) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Navy Line/Crew 0 1
Drifter Wanderer 1 2
Scout Explorer Scout 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Switched to Line/Crew at age 22
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
3Became a Wanderer at age 26
3Attacked by enemies and injured.
3Lightly injured, no permanent damage. Fully recovered.
3Gain Enemy if you don't already have one.
3Promoted to rank 1
4Continued as Wanderer at age 30
4Good fortune
5Voluntarily left Wanderer
5Became a Explorer at age 34
5When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
5Nearly killed. Owe 35,000 for medical bills.
5Promoted to rank 1
5Is now a Scout