Technician Curtis Doyle permalink

Age Sex Str Dex End Int Edu Soc
39 M 7 (0) 6 (0) 8 (0) 2 (-2) 3 (-1) 7 (0)
Relaxed, Accommodating, Feisty
 
Skills
Animals 0
Astrogation 0
Carouse 1
Diplomat 0
Drive (Wheel) 1
Electronics 0
Engineer (Power) 1
Investigate 0
Language (Anglic (3rd Imperium)) 1
Medic 0
Profession (Polymers) 1
Science 0
Survival 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 2
Citizen Worker Technician 2 2
Drifter Scavenger 0 1
 
TermHistory
1Became a Scientist at age 18
1Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
1Gain an Enemy
2Continued as Scientist at age 22
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Became a Worker at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Worker at age 30
4You rise to a position of power in your colony or corporation.
4Promoted to rank 2
4Is now a Technician
5Voluntarily left Worker
5Became a Scavenger at age 34
5Contact with Government.