Crewman Jeremiah Gomez
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
5 (-1) |
3 (-1) |
7 (0) |
1 (-2) |
4 (-1) |
8 (0) |
| Argumentative, Immobile |
| Skills |
| Astrogation 0 |
| Drive 0 |
| Gambler 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Medic 0 |
| Persuade 1 |
| Pilot 0 |
| Science 0 |
| Steward 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
1 |
| Citizen |
Worker |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Entertainer |
Journalist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Worker at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 3 | Voluntarily left Worker |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 5 | Became a Journalist at age 34 |
| 5 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |