Scout Lular Johnston
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
F |
5 (-1) |
4 (-1) |
9 (1) |
7 (0) |
10 (1) |
6 (0) |
| Quixotic, Puzzled |
| Skills |
| Admin 0 |
| Broker 0 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Jack-of-all-Trades 1 |
| Mechanic 1 |
| Navigation 1 |
| Persuade 0 |
| Science (Archaeology) 1 |
| Science (Cosmology) 1 |
| Seafarer 0 |
| Steward 0 |
| Survival 0 |
| Tactics (Military) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Scout |
Courier |
Scout |
2 |
3 |
| Navy |
Flight |
Able Spacehand |
1 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 2 | Became a Courier at age 22 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 5 Contacts. Gain 2 Enemies. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Spend time with an alien race. Gain a contact. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 3 Contacts. Gain 2 Enemies. |
| 5 | Voluntarily left Courier |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Commanding officer takes an interest in your career. |
| 5 | Promoted to Flight rank 1 |
| 5 | Is now a Able Spacehand |