| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
F |
6 (0) |
8 (0) |
7 (0) |
4 (-1) |
5 (-1) |
7 (0) |
| Messy, Self-Confident, Predictable |
| Skills |
| Athletics (Dexterity) 1 |
| Carouse 1 |
| Deception 1 |
| Drive 0 |
| Flyer 0 |
| Gun Combat 0 |
| Heavy Weapons 0 |
| Investigate 1 |
| Jack-of-All-Trades 1 |
| Melee 0 |
| Pilot 0 |
| Profession (Hydroponics) 1 |
| Recon 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
2 |
| Rogue |
Thief |
|
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Education | Graduated |
| Army Academy |
|
|
| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Spent the college years partying. |
| 1 | Kicked out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | Offered job by a patron. Now owe him a favor. |
| 3 | Became a Thief at age 22 |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Became a Intelligence at age 26 |
| 4 | Accepted a deal with criminal or other figure under investigation. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Voluntarily left Intelligence |
| 5 | Returned to Wanderer at age 30 |
| 5 | Offered job by a patron. Now owe him a favor. |
| 5 | Promoted to rank 1 |
| 6 | Switched to Scavenger at age 34 |
| 6 | Drafted into Army |