Agent Merritt Black permalink

Age Sex Str Dex End Int Edu Soc Psi
40 M 10 (1) 9 (1) 4 (-1) 4 (-1) 10 (1) 9 (1) 1 (-2)
Suave, Knowledgeable
 
Skills
Athletics (Endurance) 1
Deception 1
Drive 0
Electronics 0
Flyer (Wing) 1
Gambler 1
Gun Combat 0
Gunner (Screen) 1
Investigate 0
Language 0
Persuade 2
Profession 0
Recon 1
Steward 0
Streetwise 0
Telepathy 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Rogue Pirate Henchman 1 2
Merchant Free Trader 0 1
 
TermHistory
1Became a Intelligence at age 18
1Given specialist training in vehicles.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Pirate at age 26
3Is now a Lackey
3Crime pays off. Gain victim as Enemy.
3Promoted to rank 1
3Is now a Henchman
4Continued as Pirate at age 30
4Encounter a Psionic institute.
4Tested for psionic powers
4Forced to muster out.
5Became a Free Trader at age 34