Crewman Jerome Sullivan permalink

Age Sex Str Dex End Int Edu Soc
44 M 7 (0) 6 (0) 9 (1) 3 (-1) 8 (0) 4 (-1)
Responsible, Vulnerable
 
Skills
Animals 0
Athletics 0
Carouse 0
Drive (Walker) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 2
Gunner (Screen) 1
Mechanic 1
Persuade 0
Profession 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Army Cavalry Private 0 2
Entertainer Artist 0 1
Citizen Colonist 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
2Became a Cavalry at age 22
2Is now a Private
2Given a special assignment or duty in your unit.
3Continued as Cavalry at age 26
3Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3Gain rebels as Enemy
4Became a Artist at age 30
4Expose or are involved in a scandal of some sort.
5Became a Colonist at age 34
5Severely injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Scavenger at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.