Crewman Matilda Holland permalink

Age Sex Str Dex End Int Edu Soc
44 F 2 (-2) 10 (1) 5 (-1) 11 (1) 7 (0) 3 (-1)
Decisive
 
Skills
Astrogation 1
Deception 0
Drive 0
Electronics (Sensors) 1
Jack-of-all-Trades 1
Medic 0
Recon 0
Science (History) 1
Science (Physics) 1
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Navy Flight Crewman 0 1
Scout Courier 0 4
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Flight at age 22
2Is now a Crewman
2Nearly killed. Fully recovered.
3Became a Courier at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 4 Contacts. Gain 3 Enemies.
4Continued as Courier at age 30
4You survey an alien world.
5Continued as Courier at age 34
5Gained a contact.
6Continued as Courier at age 38
6You survey an alien world.
6Forced to muster out.