Charles McMillan permalink

Age Sex Str Dex End Int Edu Soc
45 M 1 (-2) 1 (-2) 5 (-1) 10 (1) 10 (1) 7 (0)
Accepting
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 1
Deception 0
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Explosives 0
Gun Combat 0
Heavy Weapons 0
Leadership 0
Science (Planetology) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 2
Drifter Wanderer 1 2
Retired 0 2
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Entered Marine Academy at age 22
2Study Explosives as a hobby.
2Dropped out of military academy.
3Continued as Corporate at age 22
3Severely injured. Owe 10,000 for medical bills.
4Became a Wanderer at age 26
4Birth or Death involving a family member or close friend.
4Promoted to rank 1
5Continued as Wanderer at age 30
5Spend time with an alien race. Gain a contact.
6Aging Crisis. Owe 40,000 for medical bills.
6Voluntarily left Wanderer
6Retired at age 34
6A romantic relationship ends badly. Gain a Rival or Enemy.
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Aging Crisis. Owe 50,000 for medical bills.