| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
F |
4 (-1) |
5 (-1) |
6 (0) |
7 (0) |
12 (2) |
7 (0) |
| Perfectionist |
| Skills |
| Admin 0 |
| Art (Holography) 1 |
| Athletics (Strength) 1 |
| Diplomat 1 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Slug) 1 |
| Heavy Weapons (Artillery) 1 |
| Investigate 1 |
| Medic 1 |
| Profession 0 |
| Science (Chemistry) 1 |
| Science (Economics) 1 |
| Stealth 1 |
| Streetwise 0 |
| Survival 1 |
| Tactics (Military) 2 |
| Tactics (Naval) 2 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Marine |
Star Marine |
Marine |
0 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Scholar |
Field Researcher |
|
3 |
4 |
|
| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Field Researcher at age 26 |
| 3 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 3 | Gain an Enemy |
| 3 | Promoted to rank 1 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |