Crewman Matilda Holland
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
2 (-2) |
10 (1) |
5 (-1) |
11 (1) |
7 (0) |
3 (-1) |
| Decisive |
| Skills |
| Astrogation 1 |
| Deception 0 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Jack-of-all-Trades 1 |
| Medic 0 |
| Recon 0 |
| Science (History) 1 |
| Science (Physics) 1 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Scout |
Courier |
|
0 |
4 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Nearly killed. Fully recovered. |
| 3 | Became a Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 4 Contacts. Gain 3 Enemies. |
| 4 | Continued as Courier at age 30 |
| 4 | You survey an alien world. |
| 5 | Continued as Courier at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Courier at age 38 |
| 6 | You survey an alien world. |
| 6 | Forced to muster out. |