Crewman Smith Edwards permalink

Age Sex Str Dex End Int Edu Soc
45 M 4 (-1) 2 (-2) 4 (-1) 3 (-1) 11 (1) 6 (0)
Lovable, Gruesome, Fuddy Duddy
 
Skills
Advocate 0
Animals 0
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Diplomat 1
Gun Combat 0
Gun Combat 1
Language 0
Mechanic 2
Pilot (Capital Ships) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 0 1
Citizen Corporate 0 2
Scout Courier 0 1
Agent Corporate Agent 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Lost eye or limb. Fully recovered.
2Became a Barbarian at age 22
2Suffer from a life-threatening illness.
3Became a Corporate at age 26
3Your business expands, your corporation grows, or the colony thrives.
4Continued as Corporate at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Courier at age 34
5Psychologically damaged by your time in the scouts.
6Became a Corporate Agent at age 38
6Hard times caused by a lack of interstellar trade costs you your job.