Crewman Hermon Finnerty permalink

Age Sex Str Dex End Int Edu Soc
45 M 11 (1) 3 (-1) 5 (-1) 5 (-1) 4 (-1) 5 (-1)
Brutish
 
Skills
Art 0
Athletics (Dexterity) 1
Broker 2
Carouse 1
Deception 0
Drive (Walker) 1
Jack-of-All-Trades 1
Persuade 0
Profession 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Merchant Broker 1 3
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 1 1
 
TermHistory
1Became a Artist at age 18
1Expose or are involved in a scandal of some sort.
2Became a Broker at age 22
2Embroiled in legal trouble.
2Promoted to rank 1
3Continued as Broker at age 26
3Befriend a useful ally in one sphere. Gain an Ally.
4Continued as Broker at age 30
4Your ship or starport is destroyed by criminals. Gain them as an Enemy.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Scavenger at age 38
6Gained a contact.
6Promoted to rank 1