Crewman Melville McDermot permalink

Age Sex Str Dex End Int Edu Soc
44 M 6 (0) 1 (-2) 3 (-1) 3 (-1) 8 (0) 3 (-1)
Cross, Brash
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 2
Deception 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Gun Combat 1
Gunner (Ortillery) 1
Heavy Weapons 0
Melee (Blade) 1
Profession (Hydroponics) 1
Recon 0
Science 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Merchant Merchant Marine Crewman 0 1
Army Cavalry Private 0 1
Drifter Wanderer 0 2
Drifter Barbarian 1 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Merchant Marine at age 22
2Bankrupted by a rival. Gain the other trader as a Rival.
3Entered Army Academy at age 26
3Become leader in social movement.
3Gain an Ally and an Enemy.
3Dropped out of military academy.
4Voluntarily left Merchant Marine
4Became a Cavalry at age 26
4Is now a Private
4Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
5Became a Wanderer at age 30
5Birth or Death involving a family member or close friend.
6Continued as Wanderer at age 34
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Switched to Barbarian at age 38
7Promoted to rank 1
8Aging Crisis. Owe 50,000 for medical bills.