Crewman Ellie Weakman permalink

Age Sex Str Dex End Int Edu Soc
43 F 8 (0) 4 (-1) 8 (0) 11 (1) 2 (-2) 6 (0)
Confident, Fabulous
 
Skills
Athletics (Strength) 1
Deception 1
Diplomat 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Heavy Weapons 0
Navigation 1
Persuade 1
Pilot (Capital Ships) 2
Science (Archaeology) 1
Science (Robotics) 1
Stealth 0
Survival 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 3
Scholar Field Researcher 2 3
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You join a gambling circle on board.
2Continued as Engineer/Gunner at age 22
2Vessel participates in a notable military engagement.
2Forced to muster out.
3Entered Marine Academy at age 26
3Made lifelong friends. Gain 1 Allies.
3Dropped out of military academy.
4Continued as Engineer/Gunner at age 26
4You join a gambling circle on board.
4Forced to muster out.
5Became a Field Researcher at age 30
5Entangled in a bureaucratic or legal morass that distracts you from your work.
5Promoted to rank 1
6Continued as Field Researcher at age 34
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 2
7Continued as Field Researcher at age 38
7A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
7Scarred. Fully recovered.