Able Spacehand Marsha Black permalink

Age Sex Str Dex End Int Edu Soc
43 F 3 (-1) 9 (1) 6 (0) 7 (0) 6 (0) 4 (-1)
Caustic, Flakey, Plain
 
Skills
Animals 0
Athletics (Dexterity) 1
Electronics (Comms) 1
Engineer (J-drive) 1
Gun Combat 3
Gunner (Capital) 1
Gunner (Screen) 1
Mechanic 1
Profession 0
Science 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 2
Scout Courier 0 3
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Betrayal. Convert an Ally into a Rival or Enemy.
1Attempt at commissioned failed.
2Continued as Line/Crew at age 22
2Scarred. Fully recovered. Owe 2,500 for medical bills.
3Became a Courier at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Courier at age 30
4Perform an exemplary service for the scouts.
5Continued as Courier at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Switched to Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand