Able Spacehand Glenn Hill permalink

Age Sex Str Dex End Int Edu Soc
44 F 4 (-1) 4 (-1) 10 (1) 6 (0) 4 (-1) 7 (0)
Dreary, Suave
 
Skills
Animals 0
Athletics (Dexterity) 1
Gun Combat 1
Gunner (Capital) 1
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Stealth 0
Steward 1
Streetwise 1
Vacc Suit 4
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 2
Merchant Free Trader 1 2
Drifter Wanderer 0 1
Citizen Colonist 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Vessel participates in a diplomatic mission.
3Voluntarily left Line/Crew
3Became a Free Trader at age 26
3Befriend a useful ally in one sphere. Gain an Ally.
3Promoted to rank 1
4Continued as Free Trader at age 30
4Birth or Death involving a family member or close friend.
4Forced to muster out.
5Became a Wanderer at age 34
5Offered job by a patron. Now owe him a favor.
6Became a Colonist at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.