| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
9 (1) |
8 (0) |
7 (0) |
4 (-1) |
6 (0) |
8 (0) |
| Focused, Loves Challenge |
| Skills |
| Broker 1 |
| Deception 0 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Language 0 |
| Persuade 1 |
| Recon 0 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Merchant |
Broker |
|
2 |
3 |
| Rogue |
Enforcer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Intelligence at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Broker at age 26 |
| 3 | Promoted to rank 1 |
| 4 | Continued as Broker at age 30 |
| 4 | Risk your fortune on a possibility lucrative deal and win. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Broker at age 34 |
| 5 | Imperial trade restrictions force you out of business. |
| 6 | Became a Enforcer at age 38 |
| 6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |