Settler Carleton Young
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
M |
5 (-1) |
7 (0) |
5 (-1) |
6 (0) |
7 (0) |
8 (0) |
| Observant, Strong, Weak |
| Skills |
| Art 0 |
| Astrogation 1 |
| Athletics 0 |
| Carouse 1 |
| Electronics (Sensors) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Pilot 0 |
| Profession 0 |
| Recon 1 |
| Science (Physics) 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
0 |
2 |
| Citizen |
Colonist |
Settler |
2 |
3 |
| Scholar |
Scientist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Scavenger at age 18 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Amnesia. |
| 2 | Forced to muster out. |
| 3 | Became a Colonist at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 2 |
| 4 | Is now a Settler |
| 5 | Continued as Colonist at age 34 |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Became a Scientist at age 38 |
| 6 | Work for an eccentric but brilliant mentor, who becomes an Ally. |