Crewman Gilbert Hennessy permalink

Age Sex Str Dex End Int Edu Soc
52 M 3 (-1) 4 (-1) 6 (0) 4 (-1) 7 (0) 5 (-1)
Educated, Insolent, Serious
 
Skills
Animals 0
Art (Instrument) 1
Art (Write) 1
Athletics (Strength) 1
Carouse 0
Drive (Walker) 1
Gun Combat (Archaic) 1
Gunner (Turret) 1
Language 0
Pilot (Small Craft) 1
Recon 0
Science (Genetics) 1
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Rogue Thief 0 1
Navy Flight Crewman 0 1
Entertainer Artist 1 1
Scout Courier 0 2
Navy Line/Crew 0 2
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Thief at age 22
2A job goes wrong, forcing you to flee off-planet.
3Became a Flight at age 26
3Is now a Crewman
3You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
4Became a Artist at age 30
4Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
4Promoted to rank 1
5Voluntarily left Artist
5Became a Courier at age 34
5You survey an alien world.
6Continued as Courier at age 38
6Severely injured. Fully recovered. Owe 25,000 for medical bills.
7Switched to Line/Crew at age 42
7Advanced training in a specialist field
8Continued as Line/Crew at age 46
8Severely injured. Owe 3,750 for medical bills.