Able Spacehand Jimmie Mckinney permalink

Age Sex Str Dex End Int Edu Soc
53 M 1 (-2) 2 (-2) 7 (0) 3 (-1) 4 (-1) 6 (0)
Blasé, Indifferent, Excited
 
Skills
Animals 0
Diplomat 1
Drive (Walker) 1
Electronics 0
Flyer 0
Investigate 0
Mechanic 2
Medic 0
Persuade 0
Science (Chemistry) 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Entertainer Artist 0 2
Drifter Barbarian 0 2
Navy Line/Crew Able Spacehand 1 3
 
TermHistory
1Became a Field Researcher at age 18
1Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
1Your work is sabotaged by unknown parties. You start again from scratch.
1Gain an Enemy
2Voluntarily left Field Researcher
2Became a Artist at age 22
2Works is especially well received and popular, making you a minor celebrity
3Continued as Artist at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Barbarian at age 30
5Continued as Barbarian at age 34
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Became a Line/Crew at age 38
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Continued as Line/Crew at age 42
7Vessel participates in a diplomatic mission.
8Continued as Line/Crew at age 46
8Advanced training in a specialist field
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand