Crewman Charles Black permalink

Age Sex Str Dex End Int Edu Soc
51 M 2 (-2) 5 (-1) 1 (-2) 4 (-1) 9 (1) 2 (-2)
Talkative
 
Skills
Astrogation 0
Carouse 0
Engineer (J-drive) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Melee 0
Pilot (Capital Ships) 1
Seafarer 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 2
Drifter Barbarian 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 1
Retired 0 3
 
TermHistory
1Became a Explorer at age 18
1Perform an exemplary service for the scouts.
2Continued as Explorer at age 22
2Severely injured.
3Became a Barbarian at age 26
3Lost eye or limb. Owe 5,000 for medical bills.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Lost eye or limb. Fully recovered.
5Switched to Scavenger at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Aging Crisis. Owe 60,000 for medical bills.
6Retired at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Betrayal. Convert an Ally into a Rival or Enemy.
8Gained a contact.
9Aging Crisis. Owe 20,000 for medical bills.