Able Spacehand Gary Burns permalink

Age Sex Str Dex End Int Edu Soc
51 M 3 (-1) 3 (-1) 2 (-2) 7 (0) 6 (0) 6 (0)
Cruel, Ferocious, Unenthusiastic
 
Skills
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Mechanic 1
Melee (Blade) 1
Profession 0
Recon 0
Science 0
Stealth 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 1
Drifter Wanderer 0 4
Entertainer Performer 0 1
Citizen Worker 0 1
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Wanderer at age 22
2Attacked by enemies and injured.
2Injured. Fully recovered. Owe 5,000 for medical bills.
2Gain Enemy if you don't already have one.
3Continued as Wanderer at age 26
4Continued as Wanderer at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Performer at age 34
5You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6Returned to Wanderer at age 38
6Suffer from a life-threatening illness.
7Became a Worker at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Became a Line/Crew at age 46
8Is now a Crewman
8Refuse to abuse your position for profit
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand