Lance Corporal Joseph Knight permalink

Age Sex Str Dex End Int Edu Soc
51 F 1 (-2) 3 (-1) 7 (0) 3 (-1) 5 (-1) 4 (-1)
Depressed, Vigorous, Debonair
 
Skills
Animals 0
Athletics 0
Carouse 1
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Wheel) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 2
Language 0
Persuade 1
Profession 0
Recon 1
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Army Cavalry Lance Corporal 1 2
Rogue Enforcer 1 2
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
3Continued as Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Cavalry at age 30
4Is now a Private
4Surrounded and outnumbered by the enemy, you hold out until relief arrives.
4Promoted to Cavalry rank 1
4Is now a Lance Corporal
5Continued as Cavalry at age 34
5Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
6Became a Enforcer at age 38
6Involved in a feud with a rival criminal organization.
6Scarred. Owe 2,500 for medical bills.
7Continued as Enforcer at age 42
7Arrested and charged.
7Hired a lawyer to beat the charges.
7Promoted to rank 1
8Aging Crisis. Owe 20,000 for medical bills.
8Voluntarily left Enforcer
8Retired at age 46
8Moved to a new world.
9Aging Crisis. Owe 30,000 for medical bills.