| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
3 (-1) |
2 (-2) |
6 (0) |
5 (-1) |
4 (-1) |
6 (0) |
| Gabby, Jackass |
| Skills |
| Admin 0 |
| Advocate 0 |
| Athletics (Endurance) 1 |
| Broker 0 |
| Deception 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Gambler 1 |
| Gun Combat 0 |
| Leadership 0 |
| Mechanic 0 |
| Persuade 1 |
| Recon 1 |
| Stealth 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
1 |
| Rogue |
Enforcer |
|
1 |
2 |
| Scout |
Courier |
|
0 |
1 |
| Rogue |
Thief |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 2 | Became a Enforcer at age 22 |
| 2 | Involved in a gambling ring. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Became a Courier at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Switched to Thief at age 34 |
| 5 | Severely injured. Owe 2,500 for medical bills. |
| 6 | Became a Wanderer at age 38 |
| 6 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 7 | Became a Intelligence at age 42 |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |