Senior Crewman Saul Edward permalink

Age Sex Str Dex End Int Edu Soc
51 M 9 (1) 7 (0) 1 (-2) 2 (-2) 10 (1) 8 (0)
Credible, Intuitive
 
Skills
Admin 1
Athletics 0
Broker 0
Deception 1
Drive 0
Electronics (Sensors) 1
Engineer (Life Support) 1
Language (Oynprith (Droyne)) 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 0
Persuade 0
Recon 1
Science 1
Stealth 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 3
Drifter Wanderer 0 1
Scholar Scientist 0 1
Agent Intelligence Agent 1 2
Entertainer Journalist 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Gained a contact.
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Given advanced training in a specialist field
2Forced to muster out.
3Became a Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Scientist at age 30
4Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4A rival researcher blackens your name or steals your research. Gain a Rival.
4Gain an Enemy
4Forced to muster out.
5Returned to Merchant Marine at age 34
5Embroiled in legal trouble.
5Forced to muster out.
6Became a Intelligence at age 38
6Advanced training in a specialist field.
6Promoted to rank 1
6Is now a Agent
7Continued as Intelligence at age 42
7Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8Became a Journalist at age 46
8One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.