Able Spacehand Raymond Martin permalink

Age Sex Str Dex End Int Edu Soc
53 M 3 (-1) 1 (-2) 5 (-1) 7 (0) 5 (-1) 8 (0)
Wasteful
 
Skills
Admin 1
Athletics (Dexterity) 1
Broker 2
Electronics 0
Gambler 1
Gun Combat 1
Mechanic 2
Persuade 0
Pilot (Small Craft) 1
Science 0
Steward 1
Vacc Suit 4
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Merchant Merchant Marine Senior Crewman 1 5
Merchant Broker 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Gained a contact.
5Continued as Merchant Marine at age 34
6Continued as Merchant Marine at age 38
6A good deal ensures you are living the high life for a few years.
7Continued as Merchant Marine at age 42
7Embroiled in legal trouble.
7Forced to muster out.
8Switched to Broker at age 46
8Given advanced training in a specialist field
8Promoted to rank 1
9Aging Crisis. Owe 10,000 for medical bills.