| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
3 (-1) |
1 (-2) |
1 (-2) |
7 (0) |
4 (-1) |
9 (1) |
| Frank, Dashing, Sensitive |
| Skills |
| Animals 0 |
| Art 0 |
| Athletics (Strength) 1 |
| Broker 0 |
| Drive 0 |
| Electronics 0 |
| Engineer (Life Support) 2 |
| Flyer 0 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Steward 0 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
0 |
1 |
| Citizen |
Worker |
|
0 |
3 |
| Drifter |
Scavenger |
|
0 |
1 |
| Entertainer |
Artist |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Worker at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Continued as Worker at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Continued as Worker at age 30 |
| 4 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Artist at age 38 |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Became a Corporate Agent at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |