Crewman Willie Spice permalink

Age Sex Str Dex End Int Edu Soc
53 M 4 (-1) 2 (-2) 3 (-1) 5 (-1) 9 (1) 7 (0)
Hateful
 
Skills
Admin 0
Animals 0
Art 0
Athletics 0
Broker 0
Carouse 1
Drive (Wheel) 1
Electronics (Comms) 1
Persuade 0
Profession (Polymers) 1
Science 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Citizen Worker 0 2
Scholar Field Researcher 0 2
Drifter Barbarian 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Good fortune
2Continued as Merchant Marine at age 22
2Befriend a useful ally in one sphere. Gain an Ally.
3Continued as Merchant Marine at age 26
3Forced to muster out.
4Became a Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
5Continued as Worker at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Field Researcher at age 38
6Injured. Fully recovered. Owe 2,500 for medical bills.
7Became a Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Returned to Field Researcher at age 46
8Win a prestigious prize for your work.