Able Spacehand Mary Jones permalink

Age Sex Str Dex End Int Edu Soc
51 F 11 (1) 2 (-2) 2 (-2) 4 (-1) 6 (0) 6 (0)
Timid, Sagely
 
Skills
Art 0
Astrogation 0
Athletics 0
Broker 0
Drive 0
Flyer 0
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Investigate 0
Language 0
Mechanic 1
Recon 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Drifter Wanderer 0 1
Scout Explorer 0 1
Drifter Scavenger 0 1
Navy Engineer/Gunner Able Spacehand 1 3
Merchant Free Trader 0 1
 
TermHistory
1Became a Intelligence at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Wanderer at age 22
2You do not know what happened to you. There is a gap in your memory.
3Became a Explorer at age 26
3Psychologically damaged by your time in the scouts.
4Switched to Scavenger at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Advanced training in a specialist field
5Attempt at commissioned failed.
6Continued as Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Became a Free Trader at age 46
8A series of bad deals and decisions force you into bankruptcy. You salvage what you can.