Crewman Newt Nevil permalink

Age Sex Str Dex End Int Edu Soc
52 M 1 (-2) 1 (-2) 2 (-2) 10 (1) 4 (-1) 2 (-2)
Frank, Detached
 
Skills
Athletics (Strength) 1
Drive (Walker) 1
Electronics (Computers) 1
Gun Combat 1
Gunner (Capital) 2
Mechanic 1
Medic 1
Navigation 1
Pilot (Capital Ships) 1
Science (Biology) 1
Science (History) 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 2
Scholar Field Researcher 2 4
Drifter Scavenger 0 1
Citizen Worker 1 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
1Attempt at commissioned failed.
1Forced to muster out.
2Became a Field Researcher at age 22
2A disaster or war strikes.
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2The planetary government interferes with your research for political or religious reasons. You continue working secretely.
3Continued as Field Researcher at age 26
3Make a breakthrough in your field.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Make a breakthrough in your field.
4Promoted to rank 2
5Continued as Field Researcher at age 34
5Birth or Death involving a family member or close friend.
5Forced to muster out.
6Became a Scavenger at age 38
6Nearly killed. Owe 10,000 for medical bills.
7Returned to Flight at age 42
7During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
8Became a Worker at age 46
8Your business expands, your corporation grows, or the colony thrives.
8Promoted to rank 1
9Aging Crisis. Owe 20,000 for medical bills.