Lance Corporal Kirk Kuhn
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
4 (-1) |
3 (-1) |
1 (-2) |
3 (-1) |
11 (1) |
6 (0) |
| Hormonal, Mischievous, Sloppy |
| Skills |
| Admin 0 |
| Astrogation 1 |
| Athletics 0 |
| Broker 1 |
| Carouse 1 |
| Drive (Hovercraft) 1 |
| Electronics (Sensors) 1 |
| Engineer (Life Support) 1 |
| Flyer (Wing) 1 |
| Gun Combat (Energy) 2 |
| Heavy Weapons (Artillery) 1 |
| Heavy Weapons (Man Portable) 1 |
| Heavy Weapons (Vehicle) 1 |
| Medic 1 |
| Melee (Blade) 2 |
| Melee (Bludgeon) 1 |
| Pilot 0 |
| Recon 2 |
| Science (Robotics) 1 |
| Seafarer 0 |
| Stealth 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Cavalry |
Lance Corporal |
1 |
2 |
| Rogue |
Thief |
|
1 |
3 |
| Rogue |
Enforcer |
|
0 |
1 |
| Scout |
Courier |
Scout |
1 |
2 |
|
| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Advanced training in a specialist field |
| 1 | Promoted to Cavalry rank 1 |
| 1 | Is now a Lance Corporal |
| 2 | Continued as Cavalry at age 22 |
| 2 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Thief at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Thief at age 30 |
| 4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Thief at age 34 |
| 5 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Switched to Enforcer at age 38 |
| 6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 7 | Became a Courier at age 42 |
| 7 | You survey an alien world. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Continued as Courier at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 2 Contacts. Gain 2 Enemies. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |