Settler Cecil Crawford permalink

Age Sex Str Dex End Int Edu Soc
53 F 4 (-1) 1 (-2) 3 (-1) 11 (1) 9 (1) 8 (0)
Temperamental
 
Skills
Animals 0
Athletics (Dexterity) 1
Deception 1
Drive 0
Electronics 0
Engineer (M-drive) 1
Flyer 0
Gun Combat 0
Investigate 0
Medic 0
Melee (Blade) 1
Melee (Natural) 1
Profession (Construction) 1
Profession (Hydroponics) 1
Profession (Polymers) 1
Recon 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 3
Citizen Colonist Settler 2 3
Citizen Worker Technician 2 2
 
TermHistory
1Became a Corporate Agent at age 18
1Moved to a new world.
2Continued as Corporate Agent at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Continued as Corporate Agent at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 1
5Continued as Colonist at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
6Forced to muster out.
7Switched to Worker at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 1
8Continued as Worker at age 46
8Hard times caused by a lack of interstellar trade costs you your job.
8Promoted to rank 2
8Is now a Technician