Petty Officer, 3rd class Stacy Jemmy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
7 (0) |
1 (-2) |
2 (-2) |
3 (-1) |
6 (0) |
5 (-1) |
| Fighter, Risk-Taking |
| Skills |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Deception 1 |
| Drive 0 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Mechanic 1 |
| Pilot (Spacecraft) 1 |
| Profession 0 |
| Recon 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
2 |
| Marine |
Marine Support |
Marine |
0 |
1 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
4 |
| Navy |
Flight |
Petty Officer, 3rd class |
2 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Survived a risky adventure but gained nothing. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Drafted into Marine |
| 2 | Promoted to rank 1 |
| 3 | Became a Marine Support at age 26 |
| 3 | Is now a Marine |
| 3 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Line/Crew at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 38 |
| 6 | You join a gambling circle on board. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Switched to Flight at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Gain a contact. |
| 8 | Promoted to Flight rank 2 |
| 8 | Is now a Petty Officer, 3rd class |