Sergeant Sim Mathew
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
6 (0) |
7 (0) |
4 (-1) |
8 (0) |
6 (0) |
5 (-1) |
| Perfect, Sensitive, Lackadaisical |
| Skills |
| Admin 0 |
| Athletics 0 |
| Deception 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Engineer (J-drive) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Gunner (Screen) 1 |
| Investigate 0 |
| Language (Vilani (1st Imperium)) 1 |
| Medic 0 |
| Pilot (Spacecraft) 2 |
| Profession (Construction) 1 |
| Profession (Hydroponics) 1 |
| Science (Cosmology) 1 |
| Science (History) 1 |
| Stealth 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
1 |
2 |
| Drifter |
Scavenger |
|
0 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Rogue |
Pirate |
Sergeant |
3 |
3 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Make a breakthrough in your field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Voluntarily left Scientist |
| 3 | Became a Scavenger at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Returned to Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | Involved in a gambling ring. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Henchman |
| 7 | Continued as Pirate at age 42 |
| 7 | Involved in a gambling ring. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Corporal |
| 8 | Continued as Pirate at age 46 |
| 8 | Crime pays off. Gain victim as Enemy. |
| 8 | Promoted to rank 3 |
| 8 | Is now a Sergeant |