Agent Ambrose Skidd
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
4 (-1) |
1 (-2) |
6 (0) |
8 (0) |
2 (-2) |
10 (1) |
| Typical, Bratty |
| Skills |
| Art 0 |
| Carouse 1 |
| Deception 1 |
| Diplomat 1 |
| Drive 0 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat 1 |
| Gunner (Screen) 1 |
| Investigate 2 |
| Mechanic 0 |
| Persuade 0 |
| Recon 0 |
| Science (Robotics) 1 |
| Steward 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Journalist |
|
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
3 |
| Scout |
Courier |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Navy |
Line/Crew |
Crewman |
0 |
2 |
|
| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Nearly killed. Owe 7,500 for medical bills. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | You go above and beyond the call of duty. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Rewarded for a successful mission. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Forced to muster out. |
| 5 | Became a Courier at age 34 |
| 5 | You survey an alien world. |
| 5 | Forced to muster out. |
| 6 | Became a Wanderer at age 38 |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | Vessel participates in a diplomatic mission. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Attempt at commissioned failed. |