Able Spacehand Ida McKinnon permalink

Age Sex Str Dex End Int Edu Soc
53 F 3 (-1) 1 (-2) 2 (-2) 2 (-2) 3 (-1) 10 (1)
Serene, Vindictive, Suave
 
Skills
Admin 0
Athletics (Dexterity) 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Flyer 0
Gun Combat (Archaic) 1
Gunner (Capital) 1
Investigate 0
Mechanic 1
Persuade 1
Recon 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Merchant Free Trader 0 1
Marine Star Marine Marine 0 1
Citizen Colonist 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Noble Dilettante Wastrel 0 1
 
TermHistory
1Became a Intelligence at age 18
1Established a network of contacts. Gain 3 contacts.
2Continued as Intelligence at age 22
2Accepted a deal with criminal or other figure under investigation.
3Became a Free Trader at age 26
3Imperial trade restrictions force you out of business.
4Became a Star Marine at age 30
4Is now a Marine
4Lightly injured, no permanent damage. Fully recovered.
5Became a Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Vessel participates in a notable military engagement.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Became a Dilettante at age 46
8Is now a Wastrel
8Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
9Aging Crisis. Owe 40,000 for medical bills.