| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | A job goes wrong, forcing you to flee off-planet. |
| 2 | Became a Field Researcher at age 22 |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 3 | Entered Naval Academy at age 26 |
| 3 | War breaks out, triggering a mandatory draft. |
| 3 | Fled from the draft. |
| 3 | Dropped out of military academy. |
| 4 | Became a Scavenger at age 26 |
| 4 | Find valuable salvage. |
| 5 | Voluntarily left Scavenger |
| 5 | Became a Line/Crew at age 30 |
| 5 | Is now a Crewman |
| 5 | Moved to a new world. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Line/Crew at age 34 |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Became a Surveyor at age 38 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Voluntarily left Surveyor |
| 8 | Switched to Flight at age 42 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Gain a contact. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Flight at age 46 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Flight rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |