Crewman Margarita Ray
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 56 |
F |
4 (-1) |
1 (-2) |
1 (-2) |
2 (-2) |
6 (0) |
6 (0) |
3 (-1) |
| Overwhelmed |
| Skills |
| Athletics (Dexterity) 1 |
| Clairvoyance 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Engineer 0 |
| Gun Combat 2 |
| Gunner (Turret) 1 |
| Investigate 2 |
| Mechanic 0 |
| Medic 1 |
| Persuade 1 |
| Stealth 1 |
| Telekinesis 0 |
| Vacc Suit 4 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Scholar |
Physician |
|
2 |
4 |
| Drifter |
Wanderer |
|
0 |
2 |
| Citizen |
Worker |
|
0 |
1 |
| Drifter |
Scavenger |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 2 | Became a Physician at age 22 |
| 2 | Gained a contact. |
| 3 | Continued as Physician at age 26 |
| 3 | Make a breakthrough in your field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Physician at age 30 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 2 |
| 5 | Continued as Physician at age 34 |
| 5 | Win a prestigious prize for your work. |
| 5 | Forced to muster out. |
| 6 | Became a Wanderer at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Worker at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Returned to Wanderer at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Switched to Scavenger at age 50 |
| 9 | Encounter a Psionic institute. |
| 9 | Tested for psionic powers |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |