Sublieutenant Johnnie Thorebourne
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
1 (-2) |
1 (-2) |
1 (-2) |
8 (0) |
4 (-1) |
7 (0) |
| Detached |
| Skills |
| Art 0 |
| Athletics 0 |
| Deception 1 |
| Drive (Walker) 1 |
| Electronics (Sensors) 1 |
| Flyer (Airship) 1 |
| Gambler 1 |
| Leadership 1 |
| Mechanic 2 |
| Medic 0 |
| Melee (Blade) 2 |
| Recon 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
| Tactics (Naval) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
2 |
| Navy |
Line/Crew |
Sublieutenant |
2 / 0 |
4 |
| Citizen |
Colonist |
|
0 |
1 |
| Navy |
Engineer/Gunner |
|
2 / 0 |
1 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Find valuable salvage. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | You join a gambling circle on board. |
| 3 | Commissioned in Navy/Line/Crew |
| 3 | Is now a Ensign |
| 4 | Continued as Line/Crew at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Line/Crew officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Vessel participates in a notable military engagement. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Advanced training in a specialist field |
| 6 | Forced to muster out. |
| 7 | Became a Colonist at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 8 | Switched to Engineer/Gunner at age 46 |
| 8 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |