Settler Dean Bailey permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 1 (-2) 2 (-2) 4 (-1) 4 (-1) 5 (-1)
Childish
 
Skills
Animals (Handling) 1
Carouse 0
Deception 1
Drive (Track) 1
Electronics (Comms) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Investigate 1
Jack-of-All-Trades 1
Mechanic 0
Recon 0
Streetwise 3
Survival 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Citizen Colonist Settler 3 4
Agent Corporate Agent Agent 1 1
Retired 0 3
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
2Became a Colonist at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Continued as Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 3
5Continued as Colonist at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Corporate Agent at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Promoted to rank 1
6Is now a Agent
7Aging Crisis. Owe 40,000 for medical bills.
7Voluntarily left Corporate Agent
7Retired at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Aging Crisis. Owe 60,000 for medical bills.
8Moved to a new world.
9Gained a contact.