Able Spacehand Hobart Webb permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 2 (-2) 2 (-2)
Needy
 
Skills
Athletics 0
Deception 1
Drive 0
Gun Combat (Energy) 1
Mechanic 3
Pilot (Capital Ships) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Drifter Scavenger 0 2
Navy Line/Crew Able Spacehand 1 3
Retired 0 3
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Switched to Scavenger at age 22
2Attacked by enemies that you easily defeat.
2Gain Enemy if you don't already have one.
3Continued as Scavenger at age 26
3Suffer from a life-threatening illness.
4Became a Line/Crew at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Attempt at commissioned failed.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
6Aging Crisis. Owe 20,000 for medical bills.
6Continued as Line/Crew at age 38
6You join a gambling circle on board.
7Voluntarily left Line/Crew
7Retired at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
8Gained a contact.
9Aging Crisis. Owe 40,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.