Senior Crewman Jasper Saxon permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 7 (0) 8 (0) 11 (1) 4 (-1) 9 (1)
Boring
 
Skills
Broker 0
Drive 0
Electronics (Remote Ops) 1
Engineer (Power) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Leadership 1
Mechanic 2
Melee 0
Persuade 0
Recon 0
Science 0
Stealth 1
Steward 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 3
Marine Marine Support Lance Corporal 1 2
Drifter Barbarian 0 1
Rogue Thief 0 2
Drifter Wanderer 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2Embroiled in legal trouble.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Marine Support at age 30
4Is now a Marine
4On the front lines of a planetary assault and occupation.
4Promoted to Marine Support rank 1
4Is now a Lance Corporal
5Continued as Marine Support at age 34
5A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
6Became a Barbarian at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Thief at age 42
7Involved in a feud with a rival criminal organization.
7Severely injured. Fully recovered. Owe 5,000 for medical bills.
8Continued as Thief at age 46
8A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
9Switched to Wanderer at age 50
9Find valuable salvage.