Corporal Irma Mills permalink

Age Sex Str Dex End Int Edu Soc
57 F 2 (-2) 8 (0) 1 (-2) 6 (0) 8 (0) 2 (-2)
Tiresome, Unsympathetic, Sharp-Tongued
 
Skills
Advocate 1
Athletics 0
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Gunner (Turret) 1
Mechanic 0
Pilot (Small craft) 1
Profession 0
Recon 1
Science (Xenology) 1
Stealth 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Pirate Lackey 0 1
Citizen Corporate 0 1
Scout Courier 0 3
Agent Law Enforcement Corporal 1 2
Drifter Wanderer 0 1
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Became a Corporate at age 22
2Scarred. Fully recovered. Owe 2,500 for medical bills.
3Became a Courier at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Courier at age 30
4Spend time with an alien race. Gain a contact.
5Continued as Courier at age 34
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Became a Law Enforcement at age 38
6Is now a Rookie
6Rewarded for a successful mission.
6Promoted to rank 1
6Is now a Corporal
7Continued as Law Enforcement at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Became a Wanderer at age 46
8Gained a contact.
8Forced to muster out.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Scarred. Fully recovered. Owe 10,000 for medical bills.