| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
2 (-2) |
7 (0) |
6 (0) |
8 (0) |
5 (-1) |
2 (-2) |
| Manipulative |
| Skills |
| Admin 0 |
| Astrogation 1 |
| Broker 0 |
| Carouse 1 |
| Deception 0 |
| Drive (Track) 1 |
| Engineer (M-drive) 1 |
| Gun Combat 0 |
| Language 0 |
| Mechanic 0 |
| Melee (Natural) 1 |
| Persuade 1 |
| Pilot (Small craft) 1 |
| Stealth 1 |
| Survival 2 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
Scout |
1 |
2 |
| Rogue |
Enforcer |
|
1 |
3 |
| Citizen |
Corporate |
|
0 |
1 |
| Drifter |
Barbarian |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Enforcer at age 26 |
| 3 | Involved in a feud with a rival criminal organization. |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Continued as Enforcer at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 34 |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 6 | Became a Corporate at age 38 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Became a Barbarian at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Gain Enemy if you don't already have one. |
| 8 | Continued as Barbarian at age 46 |
| 8 | Attacked by enemies that you easily defeat. |
| 8 | Gain Enemy if you don't already have one. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Barbarian at age 50 |
| 9 | Gained a contact. |