Crewman Harper Head permalink

Age Sex Str Dex End Int Edu Soc
55 M 6 (0) 2 (-2) 2 (-2) 11 (1) 6 (0) 4 (-1)
Discerning
 
Skills
Admin 0
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 2
Broker 1
Drive 0
Electronics 0
Flyer 0
Gunner (Capital) 1
Jack-of-All-Trades 2
Melee (Unarmed) 1
Persuade 1
Profession (Belter) 1
Steward 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 2 2
Prisoner Fixer 1 2
Prisoner Thug 2 2
Prisoner Inmate 1 2
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Free Trader at age 18
1Moved to a new world.
1Promoted to rank 1
2Continued as Free Trader at age 22
2Embroiled in legal trouble.
2Promoted to rank 2
3Became a Fixer at age 26
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Switched to Thug at age 30
4A guard takes a dislike to you.
4Promoted to rank 1
5Switched to Inmate at age 34
5Hire a new lawyer.
6Continued as Inmate at age 38
6Failed to escaped from prison.
6Promoted to rank 1
7Returned to Thug at age 42
7Failed to escaped from prison.
7Promoted to rank 2
8Returned to Fixer at age 46
8You gain a new Rival among the inmates or guards.
8Promoted to rank 1
8Paroled from prison.
9Became a Line/Crew at age 50
9Is now a Crewman
9Advanced training in a specialist field