Senior Crewman Ann Ibbett permalink

Age Sex Str Dex End Int Edu Soc
56 F 5 (-1) 8 (0) 3 (-1) 10 (1) 8 (0) 8 (0)
Thick Skinned, Unbiased
 
Skills
Animals 0
Astrogation 1
Broker 1
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat 1
Investigate 1
Language 0
Mechanic 1
Medic 0
Science (Economics) 1
Science (Philosophy) 1
CareerAssignmentTitleRankTerms
Scholar Scientist 3 5
Merchant Merchant Marine Senior Crewman 1 2
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Scientist at age 18
1A disaster or war strikes.
1The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
2Continued as Scientist at age 22
2Make a breakthrough in your field.
2Promoted to rank 1
3Continued as Scientist at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
4Continued as Scientist at age 30
4Find an Alien Artifact.
4Promoted to rank 3
5Continued as Scientist at age 34
5Win a prestigious prize for your work.
5Forced to muster out.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Risk your fortune on a possibility lucrative deal and win.
7Continued as Merchant Marine at age 42
7Birth or Death involving a family member or close friend.
7Promoted to rank 1
7Is now a Senior Crewman
8Voluntarily left Merchant Marine
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Advanced training in a specialist field
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.