Sublieutenant Johnnie Thorebourne permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 7 (0)
Detached
 
Skills
Art 0
Athletics 0
Deception 1
Drive (Walker) 1
Electronics (Sensors) 1
Flyer (Airship) 1
Gambler 1
Leadership 1
Mechanic 2
Medic 0
Melee (Blade) 2
Recon 0
Stealth 0
Streetwise 0
Survival 0
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Navy Line/Crew Sublieutenant 2 / 0 4
Citizen Colonist 0 1
Navy Engineer/Gunner 2 / 0 1
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
2Continued as Wanderer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Line/Crew at age 26
3Is now a Crewman
3You join a gambling circle on board.
3Commissioned in Navy/Line/Crew
3Is now a Ensign
4Continued as Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Line/Crew officer rank 2
4Is now a Sublieutenant
5Continued as Line/Crew at age 34
5Vessel participates in a notable military engagement.
6Continued as Line/Crew at age 38
6Advanced training in a specialist field
6Forced to muster out.
7Became a Colonist at age 42
7Nearly killed. Fully recovered. Owe 17,500 for medical bills.
8Switched to Engineer/Gunner at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 40,000 for medical bills.