Field Agent Fred Walker permalink

Age Sex Str Dex End Int Edu Soc
56 M 2 (-2) 5 (-1) 1 (-2) 8 (0) 6 (0) 7 (0)
Plucky
 
Skills
Athletics 0
Broker 0
Carouse 0
Deception 1
Electronics (Comms) 1
Gun Combat (Energy) 1
Gunner (Turret) 1
Investigate 1
Language 0
Mechanic 2
Medic 0
Persuade 1
Recon 2
Stealth 0
Steward 1
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 1
Navy Line/Crew Crewman 0 2
Agent Intelligence Field Agent 2 3
Merchant Merchant Marine Senior Crewman 1 1
Navy Flight Able Spacehand 1 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Enforcer at age 18
1Moved to a new world.
1Promoted to rank 1
2Voluntarily left Enforcer
2Became a Line/Crew at age 22
2Is now a Crewman
2Advanced training in a specialist field
3Continued as Line/Crew at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Intelligence at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Gained a contact.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Intelligence at age 38
6Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Promoted to rank 1
7Is now a Senior Crewman
8Voluntarily left Merchant Marine
8Switched to Flight at age 46
8Vessel participates in a diplomatic mission.
8Promoted to Flight rank 1
8Is now a Able Spacehand
9Voluntarily left Flight
9Became a Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 60,000 for medical bills.