| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
1 (-2) |
1 (-2) |
1 (-2) |
9 (1) |
8 (0) |
6 (0) |
| Truculent, Apprehensive, Demonic |
| Skills |
| Animals 0 |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Deception 1 |
| Diplomat 1 |
| Engineer (Life Support) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Pilot 0 |
| Seafarer 0 |
| Steward 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Citizen |
Colonist |
|
1 |
3 |
| Citizen |
Worker |
|
0 |
2 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 3 Contacts. Gain 2 Enemies. |
| 2 | Became a Wanderer at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Colonist at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Continued as Colonist at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Severely injured. Owe 2,500 for medical bills. |
| 6 | Switched to Worker at age 38 |
| 6 | You befriend a superior in the corporation or the colony. |
| 7 | Aging Crisis. Owe 50,000 for medical bills. |
| 7 | Continued as Worker at age 42 |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Birth or Death involving a family member or close friend. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |