Wastrel Joy Neal permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 2 (-2) 1 (-2) 3 (-1) 6 (0) 11 (1)
Changeable
 
Skills
Admin 1
Advocate 0
Animals 0
Art (Visual Media) 1
Deception 1
Drive 0
Gun Combat (Slug) 1
Gun Combat 1
Investigate 0
Jack-of-all-Trades 1
Mechanic 0
Profession (Construction) 1
Recon 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Navy Engineer/Gunner Crewman 0 1
Citizen Corporate 1 3
Rogue Thief 0 1
Noble Dilettante Wastrel 1 3
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
3Became a Corporate at age 26
3Your business expands, your corporation grows, or the colony thrives.
4Continued as Corporate at age 30
4Birth or Death involving a family member or close friend.
4Promoted to rank 1
5Continued as Corporate at age 34
5Severely injured. Fully recovered. Owe 1,250 for medical bills.
5Forced to muster out.
6Became a Thief at age 38
6A job goes wrong, forcing you to flee off-planet.
7Became a Dilettante at age 42
7Is now a Wastrel
7Inherit a gift from a rich relative.
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Dilettante at age 46
8time as a ruler or playboy gives you a wide range of experiences.
8Promoted to rank 1
9Aging Crisis. Owe 40,000 for medical bills.
9Continued as Dilettante at age 50
9Refuse to join a conspiracy of nobles. Gain an Enemy.