Settler Abe Risewell permalink

Age Sex Str Dex End Int Edu Soc
55 M 2 (-2) 2 (-2) 6 (0) 12 (2) 6 (0) 3 (-1)
Miserly, Performer
 
Skills
Admin 0
Advocate 1
Animals (Veterinary) 1
Athletics (Endurance) 1
Carouse 1
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Drive (Wheel) 2
Electronics 0
Investigate 0
Jack-of-all-Trades 1
Medic 0
Melee 0
Science (Psychology) 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 2
Citizen Colonist Settler 3 4
Drifter Barbarian 1 2
Citizen Corporate 0 1
 
TermHistory
1Became a Field Researcher at age 18
1A disaster or war strikes.
1Severely injured. Fully recovered. Owe 1,250 for medical bills.
1The planetary government interferes with your research for political or religious reasons. You continue working secretely.
2Continued as Field Researcher at age 22
2Nearly killed. Fully recovered. Owe 7,500 for medical bills.
3Became a Colonist at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 1
4Continued as Colonist at age 30
4Advanced training in a specialist field.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 3
6Continued as Colonist at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Forced to muster out.
7Became a Barbarian at age 42
7Attacked by enemies and injured.
7Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Gain Enemy if you don't already have one.
7Promoted to rank 1
8Continued as Barbarian at age 46
8Offered job by a patron. Now owe him a favor.
9Switched to Corporate at age 50
9Life ruined by a criminal gang. Gain the gang as an Enemy