Lieutenant Palmer Eade permalink

Age Sex Str Dex End Int Edu Soc
56 M 5 (-1) 8 (0) 3 (-1) 5 (-1) 9 (1) 11 (1)
Undesirable, Intimidating, Straight Laced
 
Skills
Admin 1
Animals 0
Astrogation 0
Athletics (Endurance) 1
Broker 2
Deception 1
Drive 0
Electronics 0
Engineer (Life Support) 1
Investigate 1
Leadership 1
Melee (Blade) 2
Melee (Unarmed) 1
Persuade 1
Profession (Biologicals) 1
Recon 0
Science 0
Seafarer 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Agent Intelligence Agent 1 2
Navy Line/Crew Lieutenant 3 / 0 2
Merchant Merchant Marine Crewman 0 3
Drifter Scavenger 0 1
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Intelligence at age 22
2Go undercover to investigate an enemy.
2Lightly injured, no permanent damage. Fully recovered.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Severely injured. Fully recovered. Owe 3,750 for medical bills.
4Became a Line/Crew at age 30
4Is now a Crewman
4Display heroism in battle, saving the whole ship.
4Commissioned in Navy/Line/Crew
4Is now a Ensign
4Promoted to Line/Crew officer rank 2
4Is now a Sublieutenant
5Continued as Line/Crew at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Line/Crew officer rank 3
5Is now a Lieutenant
6Voluntarily left Line/Crew
6Became a Merchant Marine at age 38
6Is now a Crewman
7Continued as Merchant Marine at age 42
8Continued as Merchant Marine at age 46
8A good deal ensures you are living the high life for a few years.
8Forced to muster out.
9Became a Scavenger at age 50
9Suffer from a life-threatening illness.