Crewman Freida Bishop permalink

Age Sex Str Dex End Int Edu Soc
56 F 1 (-2) 4 (-1) 3 (-1) 5 (-1) 4 (-1) 12 (2)
Realistic, Enduring, Uncouth
 
Skills
Athletics 0
Deception 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 0
Melee (Unarmed) 2
Profession (Belter) 1
Recon 1
Stealth 2
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Drifter Barbarian 0 2
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 2
Drifter Wanderer 1 2
Rogue Pirate Lackey 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Barbarian at age 22
2Drafted into Navy
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Switched to Scavenger at age 30
4Find valuable salvage.
5Continued as Scavenger at age 34
5You do not know what happened to you. There is a gap in your memory.
6Switched to Wanderer at age 38
6Forced to continue current assignment
6Promoted to rank 1
7Continued as Wanderer at age 42
7You do not know what happened to you. There is a gap in your memory.
8Became a Pirate at age 46
8Is now a Lackey
8A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
9Returned to Barbarian at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.