Crewman Margarita Ray permalink

Age Sex Str Dex End Int Edu Soc Psi
56 F 4 (-1) 1 (-2) 1 (-2) 2 (-2) 6 (0) 6 (0) 3 (-1)
Overwhelmed
 
Skills
Athletics (Dexterity) 1
Clairvoyance 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Engineer 0
Gun Combat 2
Gunner (Turret) 1
Investigate 2
Mechanic 0
Medic 1
Persuade 1
Stealth 1
Telekinesis 0
Vacc Suit 4
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Scholar Physician 2 4
Drifter Wanderer 0 2
Citizen Worker 0 1
Drifter Scavenger 1 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Became a Physician at age 22
2Gained a contact.
3Continued as Physician at age 26
3Make a breakthrough in your field.
3Promoted to rank 1
4Continued as Physician at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
4Forced to continue current assignment
4Promoted to rank 2
5Continued as Physician at age 34
5Win a prestigious prize for your work.
5Forced to muster out.
6Became a Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Worker at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Returned to Wanderer at age 46
8Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9Switched to Scavenger at age 50
9Encounter a Psionic institute.
9Tested for psionic powers
9Promoted to rank 1
10Aging Crisis. Owe 40,000 for medical bills.