Corporal Irma Mills
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
2 (-2) |
8 (0) |
1 (-2) |
6 (0) |
8 (0) |
2 (-2) |
| Tiresome, Unsympathetic, Sharp-Tongued |
| Skills |
| Advocate 1 |
| Athletics 0 |
| Carouse 0 |
| Deception 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Gun Combat 0 |
| Gunner (Turret) 1 |
| Mechanic 0 |
| Pilot (Small craft) 1 |
| Profession 0 |
| Recon 1 |
| Science (Xenology) 1 |
| Stealth 0 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Pirate |
Lackey |
0 |
1 |
| Citizen |
Corporate |
|
0 |
1 |
| Scout |
Courier |
|
0 |
3 |
| Agent |
Law Enforcement |
Corporal |
1 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Corporate at age 22 |
| 2 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Courier at age 30 |
| 4 | Spend time with an alien race. Gain a contact. |
| 5 | Continued as Courier at age 34 |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Rewarded for a successful mission. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Corporal |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Became a Wanderer at age 46 |
| 8 | Gained a contact. |
| 8 | Forced to muster out. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |