America Gregory permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 4 (-1) 1 (-2) 7 (0) 12 (2) 4 (-1)
Self-Conscious
 
Skills
Astrogation 0
Athletics (Strength) 1
Carouse 1
Diplomat 1
Drive (Track) 1
Electronics (Remote Ops) 1
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Language 0
Mechanic 1
Pilot (Small Craft) 1
Profession 0
Recon 2
Science 0
Stealth 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 2
Citizen Corporate 0 3
Rogue Thief 2 3
Retired 0 1
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Entered Naval Academy at age 18
1Made lifelong friends. Gain 1 Allies.
1Dropped out of military academy.
2Became a Scavenger at age 18
2Lightly injured, no permanent damage. Fully recovered.
3Continued as Scavenger at age 22
3You do not know what happened to you. There is a gap in your memory.
4Became a Corporate at age 26
4Advanced training in a specialist field.
5Continued as Corporate at age 30
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Continued as Corporate at age 34
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Became a Thief at age 38
7Backstab a fellow rogue for personal gain.
7Promoted to rank 1
8Continued as Thief at age 42
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Promoted to rank 2
9Continued as Thief at age 46
9Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 50
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.