Crewman Smith Smith permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 1 (-2) 2 (-2) 4 (-1) 8 (0) 11 (1)
Sensual, Changeable, Conscientious
 
Skills
Diplomat 1
Drive 0
Electronics (Computers) 3
Investigate 0
Medic 2
Persuade 1
Pilot (Small Craft) 1
Profession 0
Science (Xenology) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Scholar Physician 1 3
Merchant Free Trader 0 2
Scout Courier 0 1
Navy Engineer/Gunner Crewman 0 1
Noble Diplomat Intern 0 1
Retired 0 1
 
TermHistory
1Became a Physician at age 18
1Work leads to a considerable breakthrough.
1Promoted to rank 1
2Continued as Physician at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
3Continued as Physician at age 26
3Advanced training in a specialist field.
4Voluntarily left Physician
4Became a Free Trader at age 30
4Given advanced training in a specialist field
5Continued as Free Trader at age 34
5A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
6Became a Courier at age 38
6You survey an alien world.
7Voluntarily left Courier
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Diplomat at age 46
8Is now a Intern
8An assassin attempts to end your life.
8Severely injured. Fully recovered. Owe 7,500 for medical bills.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.