Crewman Eric Sanders permalink

Age Sex Str Dex End Int Edu Soc
57 M 4 (-1) 6 (0) 1 (-2) 4 (-1) 4 (-1) 7 (0)
Weird, Wicked, Indiscriminate
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Gun Combat 1
Gunner (Turret) 3
Investigate 0
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 2
Mechanic 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Science (Xenology) 2
Seafarer 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scholar Scientist 0 4
Drifter Scavenger 2 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
2Became a Scientist at age 22
2A disaster or war strikes.
2Severely injured. Fully recovered. Owe 10,000 for medical bills.
2The planetary government interferes with your research for political or religious reasons. You continue working secretely.
3Continued as Scientist at age 26
3Win a prestigious prize for your work.
4Continued as Scientist at age 30
4Refuse to join a cheat in some fashion.
5Continued as Scientist at age 34
5An expedition or voyage goes wrong, leaving you stranded in the wilderness.
6Became a Scavenger at age 38
6Promoted to rank 1
7Continued as Scavenger at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Aging Crisis. Owe 30,000 for medical bills.
8Continued as Scavenger at age 46
8Promoted to rank 2
9Aging Crisis. Owe 60,000 for medical bills.
9Continued as Scavenger at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.