| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
3 (-1) |
1 (-2) |
5 (-1) |
6 (0) |
7 (0) |
2 (-2) |
| Gregarious |
| Skills |
| Broker 1 |
| Drive (Mole) 1 |
| Drive (Walker) 1 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Language 0 |
| Leadership 0 |
| Persuade 1 |
| Profession 0 |
| Recon 0 |
| Seafarer 0 |
| Steward 1 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Citizen |
Corporate |
|
0 |
1 |
| Merchant |
Broker |
|
1 |
4 |
| Citizen |
Colonist |
|
1 |
2 |
| Drifter |
Barbarian |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Corporate at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Broker at age 26 |
| 3 | Embroiled in legal trouble. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Broker at age 30 |
| 4 | Given advanced training in a specialist field |
| 5 | Continued as Broker at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Continued as Broker at age 38 |
| 6 | Birth or Death involving a family member or close friend. |
| 6 | Forced to muster out. |
| 7 | Switched to Colonist at age 42 |
| 7 | You are rewarded for your diligence or cunning. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Colonist at age 46 |
| 8 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 9 | Became a Barbarian at age 50 |
| 9 | Drafted into Scout |