Settler Vernie Armstrong permalink

Age Sex Str Dex End Int Edu Soc
57 M 2 (-2) 1 (-2) 3 (-1) 9 (1) 9 (1) 7 (0)
Deferential
 
Skills
Deception 2
Drive (Mole) 1
Electronics (Remote Ops) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Melee (Natural) 2
Profession 0
Recon 1
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Citizen Colonist Settler 2 3
Army Cavalry Private 0 1
Rogue Thief 2 4
 
TermHistory
1Became a Wanderer at age 18
1Suffer from a life-threatening illness.
2Became a Colonist at age 22
2Birth or Death involving a family member or close friend.
2Promoted to rank 1
3Continued as Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Refused to co-operate with investigation by the planetary authorities. Gain an Ally
5Became a Cavalry at age 34
5Is now a Private
5You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
6Became a Thief at age 38
6Crime pays off. Gain victim as Enemy.
7Continued as Thief at age 42
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 1
8Continued as Thief at age 46
8Involved in a gambling ring.
8Promoted to rank 2
9Continued as Thief at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.