Private Dena Fletcher permalink

Age Sex Str Dex End Int Edu Soc
56 F 7 (0) 3 (-1) 3 (-1) 10 (1) 3 (-1) 3 (-1)
Enthusiastic
 
Skills
Athletics 1
Athletics (Dexterity) 1
Diplomat 1
Electronics 0
Explosives 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Mechanic 1
Recon 4
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Army Army Support Private 0 3
Agent Intelligence 0 1
Agent Law Enforcement Rookie 0 2
Navy Line/Crew Crewman 0 1
Scholar Physician 0 2
 
TermHistory
1Became a Army Support at age 18
1Is now a Private
1Assigned to an urbanised planet torn by war.
2Continued as Army Support at age 22
2Advanced training in a specialist field
3Continued as Army Support at age 26
3Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
3Gain rebels as Enemy
4Became a Intelligence at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Switched to Law Enforcement at age 34
5Is now a Rookie
5Established a network of contacts. Gain 1 contacts.
6Continued as Law Enforcement at age 38
6Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7Became a Line/Crew at age 42
7Is now a Crewman
7Vessel participates in a diplomatic mission.
8Voluntarily left Line/Crew
8Became a Physician at age 46
8Win a prestigious prize for your work.
9Continued as Physician at age 50
9Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
9A rival researcher blackens your name or steals your research. Gain a Rival.
9Gain an Enemy