| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
4 (-1) |
7 (0) |
6 (0) |
11 (1) |
10 (1) |
7 (0) |
| Afraid Of Commitment |
| Skills |
| Admin 1 |
| Advocate 1 |
| Art 0 |
| Athletics (Endurance) 1 |
| Diplomat 2 |
| Drive 0 |
| Electronics (Computers) 1 |
| Engineer (Life Support) 1 |
| Gun Combat (Energy) 1 |
| Investigate 1 |
| Medic 1 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Science (Cosmology) 1 |
| Science (Philosophy) 1 |
| Science (Psychology) 1 |
| Steward 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
3 |
7 |
| Merchant |
Free Trader |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 2 | Continued as Scientist at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Scientist at age 30 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Scientist at age 38 |
| 6 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Gain an Enemy |
| 6 | Promoted to rank 3 |
| 7 | Continued as Scientist at age 42 |
| 7 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Forced to muster out. |
| 8 | Became a Free Trader at age 46 |
| 8 | Moved to a new world. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Free Trader at age 50 |
| 9 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |