| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Free Trader at age 18 |
| 2 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Worker at age 22 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Worker at age 26 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Continued as Worker at age 30 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Forced to muster out. |
| 6 | Became a Field Researcher at age 34 |
| 6 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Gain an Enemy |
| 6 | Promoted to rank 1 |
| 7 | Continued as Field Researcher at age 38 |
| 7 | Advanced training in a specialist field. |
| 8 | Continued as Field Researcher at age 42 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Forced to muster out. |
| 9 | Returned to Free Trader at age 46 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Free Trader at age 50 |
| 10 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |