| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | War breaks out, triggering a mandatory draft. |
| 1 | Fled from the draft. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Star Marine at age 22 |
| 3 | Is now a Marine |
| 3 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 3 | Report commander and gain an Enemy. |
| 3 | Promoted to Star Marine rank 1 |
| 3 | Is now a Lance Corporal |
| 4 | Continued as Star Marine at age 26 |
| 4 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 4 | Cover for the commander and gain an Ally. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to Star Marine rank 2 |
| 4 | Is now a Corporal |
| 5 | Continued as Star Marine at age 30 |
| 5 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 6 | Became a Law Enforcement at age 34 |
| 6 | Is now a Rookie |
| 6 | Gained a contact. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Corporal |
| 7 | Continued as Law Enforcement at age 38 |
| 7 | Nearly killed. Owe 7,500 for medical bills. |
| 8 | Became a Enforcer at age 42 |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Forced to muster out. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Birth or Death involving a family member or close friend. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |