Crewman Freida Bishop
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
1 (-2) |
4 (-1) |
3 (-1) |
5 (-1) |
4 (-1) |
12 (2) |
| Realistic, Enduring, Uncouth |
| Skills |
| Athletics 0 |
| Deception 0 |
| Drive 0 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Language (Vilani (1st Imperium)) 1 |
| Mechanic 1 |
| Medic 0 |
| Melee (Unarmed) 2 |
| Profession (Belter) 1 |
| Recon 1 |
| Stealth 2 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Drifter |
Scavenger |
|
0 |
2 |
| Drifter |
Wanderer |
|
1 |
2 |
| Rogue |
Pirate |
Lackey |
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Barbarian at age 22 |
| 2 | Drafted into Navy |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 4 | Switched to Scavenger at age 30 |
| 4 | Find valuable salvage. |
| 5 | Continued as Scavenger at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Switched to Wanderer at age 38 |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 9 | Returned to Barbarian at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |