| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A good deal ensures you are living the high life for a few years. |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Infantry at age 22 |
| 2 | Is now a Private |
| 2 | Assigned to a planet with a hostile or wild environment. |
| 2 | Promoted to Infantry rank 1 |
| 2 | Is now a Lance Corporal |
| 3 | Continued as Infantry at age 26 |
| 3 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 4 | Became a Explorer at age 30 |
| 4 | Perform an exemplary service for the scouts. |
| 5 | Continued as Explorer at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Became a Journalist at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Commissioned in Navy/Line/Crew |
| 7 | Is now a Ensign |
| 8 | Continued as Line/Crew at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Line/Crew officer rank 2 |
| 8 | Is now a Sublieutenant |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Line/Crew officer rank 3 |
| 9 | Is now a Lieutenant |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |