Manager Anner Smith permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 2 (-2) 1 (-2) 8 (0) 7 (0) 5 (-1)
Hardy
 
Skills
Admin 2
Advocate 0
Animals 0
Broker 1
Carouse 1
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Engineer (Life Support) 1
Explosives 1
Gambler 1
Jack-of-all-Trades 1
Jack-of-All-Trades 2
Leadership 0
Medic 0
Profession (Hydroponics) 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager 3 4
Citizen Colonist Settler 2 3
Retired 0 4
 
TermHistory
1Became a Corporate at age 18
1Moved to a new world.
1Promoted to rank 1
2Continued as Corporate at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 2
2Is now a Manager
3Continued as Corporate at age 26
3Advanced training in a specialist field.
3Promoted to rank 3
4Continued as Corporate at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Switched to Colonist at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
5Promoted to rank 1
6Continued as Colonist at age 38
6Advanced training in a specialist field.
6Promoted to rank 2
6Is now a Settler
7Aging Crisis. Owe 40,000 for medical bills.
7Continued as Colonist at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Forced to muster out.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8Gained a contact.
9Aging Crisis. Owe 50,000 for medical bills.
9Moved to a new world.
10Moved to a new world.
11Aging Crisis. Owe 10,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.