Able Spacehand Meyer Rand permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 4 (-1) 1 (-2) 5 (-1) 8 (0) 6 (0)
Unreceptive
 
Skills
Advocate 1
Animals 0
Astrogation 1
Broker 1
Deception 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 2
Mechanic 1
Navigation 1
Persuade 0
Stealth 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 0 1
Navy Engineer/Gunner Able Spacehand 1 3
Scout Surveyor 0 1
Agent Corporate Agent Agent 1 2
Merchant Merchant Marine Crewman 0 2
Drifter Barbarian 0 1
Retired 0 1
 
TermHistory
1Became a Broker at age 18
1Severely injured. Fully recovered. Owe 7,500 for medical bills.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
4Became a Surveyor at age 30
4Injured. Fully recovered. Owe 2,500 for medical bills.
5Became a Corporate Agent at age 34
5Go undercover to investigate an enemy.
5Injured. Fully recovered. Owe 2,500 for medical bills.
5Forced to continue current assignment
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Switched to Merchant Marine at age 42
7Is now a Crewman
7Given advanced training in a specialist field
8Continued as Merchant Marine at age 46
8Bankrupted by a rival. Gain the other trader as a Rival.
9Returned to Engineer/Gunner at age 50
9Scarred. Fully recovered. Owe 2,500 for medical bills.
10Became a Barbarian at age 54
10Lost eye or limb. Owe 5,000 for medical bills.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 60,000 for medical bills.