Crewman Alois Jack permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 10 (1)
Scary, Caring
 
Skills
Athletics (Dexterity) 1
Deception 1
Flyer 0
Gun Combat (Energy) 1
Gunner (Capital) 1
Medic 1
Recon 0
Science 0
Seafarer 0
Stealth 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 1 2
Navy Line/Crew Crewman 0 1
Scholar Scientist 0 3
Agent Intelligence 0 1
Citizen Colonist 0 1
Drifter Wanderer 0 1
Retired 0 2
 
TermHistory
1Became a Thief at age 18
1Crime pays off. Gain victim as Enemy.
1Promoted to rank 1
2Continued as Thief at age 22
2A job goes wrong, forcing you to flee off-planet.
3Became a Line/Crew at age 26
3Is now a Crewman
3You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
4Became a Scientist at age 30
4Make a breakthrough in your field.
5Continued as Scientist at age 34
5Make a breakthrough in your field.
6Continued as Scientist at age 38
6A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
6Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
7Became a Intelligence at age 42
7Severely injured. Owe 20,000 for medical bills.
8Became a Colonist at age 46
8A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
9Became a Wanderer at age 50
9Severely injured. Fully recovered. Owe 5,000 for medical bills.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11Aging Crisis. Owe 30,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 50,000 for medical bills.