| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | Birth or Death involving a family member or close friend. |
| 3 | Continued as Courier at age 26 |
| 3 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 4 | Became a Barbarian at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Switched to Explorer at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 6 | Voluntarily left Explorer |
| 6 | Switched to Wanderer at age 38 |
| 6 | Gained a contact. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Drafted into Navy |
| 8 | Became a Flight at age 46 |
| 8 | Is now a Crewman |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Flight rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Voluntarily left Flight |
| 9 | Retired at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |