Senior Crewman Dave Hare permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 5 (-1)
Fabulous, Communicative, Disillusioned
 
Skills
Advocate 1
Astrogation 1
Broker 0
Deception 1
Drive (Walker) 1
Electronics 0
Jack-of-All-Trades 2
Language 0
Mechanic 2
Persuade 0
Profession (Belter) 1
Recon 2
Seafarer 0
Stealth 0
Steward 0
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 3
Drifter Wanderer 3 4
Citizen Corporate 0 2
Retired 0 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Merchant Marine at age 22
2Embroiled in legal trouble.
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Smuggle illegal items onto a planet.
3Forced to muster out.
4Became a Wanderer at age 30
4Attacked by enemies that you easily defeat.
4Gain Enemy if you don't already have one.
5Continued as Wanderer at age 34
5Promoted to rank 1
6Continued as Wanderer at age 38
6Attacked by enemies that you easily defeat.
6Gain Enemy if you don't already have one.
6Promoted to rank 2
7Continued as Wanderer at age 42
7Promoted to rank 3
8Voluntarily left Wanderer
8Became a Corporate at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Continued as Corporate at age 50
9Political upheaval strikes your homeworld, and you are caught up in the revolution.
9Forced to muster out.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 50,000 for medical bills.