Manager Sylvester Kirkham permalink

Age Sex Str Dex End Int Edu Soc Psi
64 M 2 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 9 (1) 10 (1)
Frank, Steadfast
 
Skills
Admin 2
Broker 1
Clairvoyance 0
Deception 0
Diplomat 2
Drive 0
Electronics 0
Engineer (Life Support) 2
Jack-of-All-Trades 2
Language (Anglic (3rd Imperium)) 1
Language (Vilani (1st Imperium)) 1
Leadership 0
Persuade 1
Profession (Civil Engineering) 1
Recon 2
Science (Physics) 1
Stealth 1
Streetwise 1
Survival 0
Telepathy 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 4
Scholar Scientist 1 5
Citizen Corporate Manager 2 2
 
TermHistory
1Became a Wanderer at age 18
1Encounter a Psionic institute.
1Tested for psionic powers
1Promoted to rank 1
2Continued as Wanderer at age 22
2Promoted to rank 2
3Continued as Wanderer at age 26
3Injured. Fully recovered. Owe 2,500 for medical bills.
4Became a Scientist at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
5Continued as Scientist at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
6Continued as Scientist at age 38
6Make a breakthrough in your field.
7Continued as Scientist at age 42
7Work leads to a considerable breakthrough.
7Promoted to rank 1
8Continued as Scientist at age 46
8Refuse to join a cheat in some fashion.
8Forced to muster out.
9Returned to Wanderer at age 50
9You do not know what happened to you. There is a gap in your memory.
10Became a Corporate at age 54
10You gain experience in a technical field as a computer operator or surveyor.
10Promoted to rank 1
11Continued as Corporate at age 58
11You befriend a superior in the corporation or the colony.
11Promoted to rank 2
11Is now a Manager
12Aging Crisis. Owe 20,000 for medical bills.