Term | History |
1 | Became a Barbarian at age 18 |
1 | Betrayal. Convert an Ally into a Rival or Enemy. |
1 | Promoted to rank 1 |
2 | Continued as Barbarian at age 22 |
3 | Continued as Barbarian at age 26 |
3 | Attacked by enemies and injured. |
3 | Lightly injured, no permanent damage. Fully recovered. |
3 | Gain Enemy if you don't already have one. |
3 | Promoted to rank 2 |
3 | Is now a Warrior |
4 | Continued as Barbarian at age 30 |
4 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 | Became a Merchant Marine at age 34 |
5 | Is now a Crewman |
5 | Promoted to rank 1 |
5 | Is now a Senior Crewman |
6 | Voluntarily left Merchant Marine |
6 | Became a Courier at age 38 |
6 | Betrayal. Convert an Ally into a Rival or Enemy. |
7 | Continued as Courier at age 42 |
7 | Betrayal. Convert an Ally into a Rival or Enemy. |
8 | Continued as Courier at age 46 |
8 | Encounter a Psionic institute. |
8 | Tested for psionic powers |
9 | Continued as Courier at age 50 |
9 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
9 | Gain 3 Contacts. Gain 3 Enemies. |
9 | Forced to muster out. |
10 | Aging Crisis. Owe 30,000 for medical bills. |
10 | Retired at age 54 |
10 | Encounter a Psionic institute. |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | Injured. Fully recovered. Owe 5,000 for medical bills. |
12 | Aging Crisis. Owe 20,000 for medical bills. |