| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Ground Assault at age 18 |
| 2 | Is now a Marine |
| 2 | Commissioned in Marine/Ground Assault |
| 2 | Is now a Lieutenant |
| 2 | On the front lines of a planetary assault and occupation. |
| 3 | Voluntarily left Ground Assault |
| 3 | Became a Explorer at age 22 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Became a Scavenger at age 26 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Switched to Surveyor at age 30 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 6 Contacts. Gain 2 Enemies. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Surveyor at age 34 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 2 |
| 7 | Continued as Surveyor at age 38 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 7 | Promoted to rank 3 |
| 7 | Is now a Senior Scout |
| 8 | Continued as Surveyor at age 42 |
| 8 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Promoted to rank 4 |
| 9 | Continued as Surveyor at age 46 |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Victim of a crime |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |