| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Moved to a new world. |
| 2 | Continued as Explorer at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Forced to muster out. |
| 5 | Switched to Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 7 | Voluntarily left Courier |
| 7 | Became a Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Corporal |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | Go undercover to investigate an enemy. |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Sergeant |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Returned to Explorer at age 54 |
| 10 | You survey an alien world. |
| 11 | Continued as Explorer at age 58 |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |