| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 1 Contacts. Gain 2 Enemies. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Given specialist training in vehicles. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Special Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | An investigation takes on a dangerous turn. |
| 7 | Promoted to rank 5 |
| 7 | Is now a Assistant Director |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Good fortune |
| 8 | Promoted to rank 6 |
| 8 | Is now a Director |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | Involved in a feud with a rival criminal organization. |
| 9 | Promoted to rank 7 |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Rewarded for a successful mission. |
| 10 | Promoted to rank 8 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Voluntarily left Corporate Agent |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |