| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Forced to continue current assignment |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Free Trader at age 26 |
| 3 | Given advanced training in a specialist field |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Birth or Death involving a family member or close friend. |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Free Trader |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | Backstab a fellow rogue for personal gain. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Voluntarily left Pirate |
| 6 | Switched to Flight at age 38 |
| 6 | Advanced training in a specialist field |
| 6 | Promoted to Flight rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Voluntarily left Flight |
| 7 | Became a Scientist at age 42 |
| 7 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 46 |
| 8 | Make a breakthrough in your field. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Scientist at age 50 |
| 9 | Make a breakthrough in your field. |
| 10 | Continued as Scientist at age 54 |
| 10 | Refused to perform research that goes against your conscience. |
| 11 | Continued as Scientist at age 58 |
| 11 | Win a prestigious prize for your work. |
| 11 | Forced to muster out. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |