| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 2 | Became a Colonist at age 22 |
| 2 | Advanced training in a specialist field. |
| 3 | Continued as Colonist at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Field Researcher at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 7 | Became a Courier at age 42 |
| 7 | You spend a great deal of time on the fringes of Charted Space. |
| 7 | Gain a contact in an alien race. |
| 8 | Voluntarily left Courier |
| 8 | Became a Wanderer at age 46 |
| 8 | Attacked by enemies and injured. |
| 8 | Nearly killed. Owe 30,000 for medical bills. |
| 8 | Gain Enemy if you don't already have one. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Voluntarily left Wanderer |
| 9 | Retired at age 50 |
| 9 | Moved to a new world. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Spend time with an alien race. Gain a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |