| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Severely injured. Owe 5,000 for medical bills. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 4 | Became a Colonist at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Switched to Corporate at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Gain a criminal contact. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Corporate at age 38 |
| 6 | Injured. |
| 7 | Became a Wanderer at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Gain Enemy if you don't already have one. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Spend time with an alien race. Gain a contact. |
| 9 | Voluntarily left Wanderer |
| 9 | Became a Dilettante at age 50 |
| 9 | Is now a Wastrel |
| 9 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Dilettante at age 54 |
| 10 | time as a ruler or playboy gives you a wide range of experiences. |
| 11 | Continued as Dilettante at age 58 |
| 11 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Ingrate |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Dilettante at age 62 |
| 12 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |