| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Cavalry at age 22 |
| 2 | Is now a Private |
| 2 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 3 | Became a Scavenger at age 26 |
| 3 | Survived a risky adventure but gained nothing. |
| 4 | Voluntarily left Scavenger |
| 4 | Switched to Barbarian at age 30 |
| 5 | Continued as Barbarian at age 34 |
| 5 | Attacked by enemies that you easily defeat. |
| 5 | Gain Enemy if you don't already have one. |
| 6 | Continued as Barbarian at age 38 |
| 6 | Contact with Government. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Barbarian at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | Abuse your position for profit |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |