| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Study Profession (Belter) as a hobby. |
| 1 | Dropped out of military academy. |
| 2 | Became a Intelligence at age 18 |
| 2 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 3 | Became a Merchant Marine at age 22 |
| 3 | Is now a Crewman |
| 3 | A good deal ensures you are living the high life for a few years. |
| 4 | Continued as Merchant Marine at age 26 |
| 4 | Your business or ship thrives. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 30 |
| 5 | Given advanced training in a specialist field |
| 5 | Promoted to rank 2 |
| 5 | Is now a 4th Officer |
| 6 | Voluntarily left Merchant Marine |
| 6 | Switched to Law Enforcement at age 34 |
| 6 | Is now a Rookie |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Corporal |
| 7 | Continued as Law Enforcement at age 38 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Sergeant |
| 8 | Continued as Law Enforcement at age 42 |
| 8 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 9 | Became a Scientist at age 46 |
| 9 | Good fortune |
| 10 | Continued as Scientist at age 50 |
| 10 | Advanced training in a specialist field. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Scientist at age 54 |
| 11 | Make a breakthrough in your field. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Scientist at age 58 |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Scientist at age 62 |
| 13 | Advanced training in a specialist field. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |