| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Advanced training in a specialist field |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Promoted to Engineer/Gunner officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 5 | Switched to Line/Crew at age 34 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Promoted to Line/Crew officer rank 3 |
| 5 | Is now a Lieutenant |
| 6 | Continued as Line/Crew at age 38 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Line/Crew officer rank 4 |
| 6 | Is now a Commander |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 8 | Became a Free Trader at age 46 |
| 8 | A good deal ensures you are living the high life for a few years. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Free Trader at age 50 |
| 9 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 10 | Became a Wanderer at age 54 |
| 10 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 11 | Returned to Colonist at age 58 |
| 11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 12 | Returned to Wanderer at age 62 |
| 12 | Suffer from a life-threatening illness. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |