Crewman Kurt Hand permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 10 (1) 3 (-1)
Tall, Average
 
Skills
Admin 1
Advocate 1
Athletics (Dexterity) 1
Drive 0
Electronics 0
Engineer 0
Flyer 0
Gun Combat 0
Mechanic 0
Profession (Polymers) 1
Recon 0
Science 0
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 1 2
Navy Engineer/Gunner Crewman 0 1
Rogue Enforcer 0 2
Navy Flight 0 1
Drifter Wanderer 1 2
Retired 0 4
 
TermHistory
1Became a Worker at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to rank 1
2Voluntarily left Worker
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Nearly killed. Owe 45,000 for medical bills.
3Became a Enforcer at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Enforcer at age 30
4A job goes wrong, forcing you to flee off-planet.
5Returned to Worker at age 34
5Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6Switched to Flight at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Became a Wanderer at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Promoted to rank 1
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Wanderer at age 46
8Severely injured. Fully recovered. Owe 7,500 for medical bills.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Birth or Death involving a family member or close friend.
10Aging Crisis. Owe 50,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.