| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Befriend a useful ally in one sphere. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 3 | Became a Courier at age 26 |
| 3 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Barbarian at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Barbarian at age 34 |
| 5 | Encounter a Psionic institute. |
| 5 | Tested for psionic powers |
| 6 | Continued as Barbarian at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Attempt at commissioned failed. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Switched to Explorer at age 50 |
| 9 | Perform an exemplary service for the scouts. |
| 10 | Continued as Explorer at age 54 |
| 10 | Spend several years jumping from world to world in your scout ship. |
| 10 | Forced to continue current assignment |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Continued as Explorer at age 58 |
| 11 | Scarred. Owe 2,500 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |