Crewman Jules Rice permalink

Age Sex Str Dex End Int Edu Soc Psi
68 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 1 (-2) 2 (-2)
Confident, Dependable
 
Skills
Admin 0
Astrogation 1
Athletics (Dexterity) 1
Broker 0
Clairvoyance 0
Drive 0
Electronics 0
Gambler 2
Jack-of-All-Trades 1
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Belter) 1
Recon 1
Stealth 2
Steward 0
Streetwise 0
Telekinesis 0
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Navy Line/Crew Crewman 0 1
Drifter Scavenger 4 4
Merchant Merchant Marine Crewman 0 2
Retired 0 3
 
TermHistory
1Became a Free Trader at age 18
1Make an unexpected connection outside your normal circles. Gain a Contact.
2Continued as Free Trader at age 22
2Risk your fortune on a possibility lucrative deal and win.
2Promoted to rank 1
3Voluntarily left Free Trader
3Became a Line/Crew at age 26
3Is now a Crewman
3Betrayal. Convert an Ally into a Rival or Enemy.
4Voluntarily left Line/Crew
4Became a Scavenger at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
4Promoted to rank 1
5Continued as Scavenger at age 34
5Survived a risky adventure but gained nothing.
5Promoted to rank 2
6Continued as Scavenger at age 38
6Encounter a Psionic institute.
6Tested for psionic powers
6Promoted to rank 3
7Continued as Scavenger at age 42
7Drafted into Merchant Marine
7Promoted to rank 4
8Switched to Merchant Marine at age 46
8Risk your fortune on a possibility lucrative deal and win.
9Continued as Merchant Marine at age 50
9A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.
11Severely injured. Owe 20,000 for medical bills.
12Aging Crisis. Owe 50,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.