Commander Miller Dickman permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 8 (0)
Spendthrift, Deep, Virtuous
 
Skills
Advocate 1
Art 0
Athletics 0
Carouse 2
Deception 0
Drive 0
Electronics (Sensors) 1
Engineer (Power) 1
Gun Combat 0
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Leadership 1
Melee (Blade) 2
Melee (Bludgeon) 1
Pilot (Spacecraft) 2
Recon 0
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Navy Flight Commander 4 / 0 5
Citizen Colonist Settler 2 4
Retired 0 2
 
TermHistory
1Became a Thief at age 18
1Scarred. Fully recovered. Owe 5,000 for medical bills.
2Became a Flight at age 22
2Is now a Crewman
2Betrayal. Convert an Ally into a Rival or Enemy.
2Commissioned in Navy/Flight
2Is now a Ensign
3Continued as Flight at age 26
3Vessel participates in a diplomatic mission.
3Gain a contact.
3Promoted to Flight officer rank 2
3Is now a Sublieutenant
4Continued as Flight at age 30
4Vessel participates in a notable military engagement.
5Continued as Flight at age 34
5Find Ancient Technology.
5Promoted to Flight officer rank 3
5Is now a Lieutenant
6Continued as Flight at age 38
6A new romantic starts. Gain an Ally.
6Promoted to Flight officer rank 4
6Is now a Commander
6Forced to muster out.
7Became a Colonist at age 42
7Your business expands, your corporation grows, or the colony thrives.
8Continued as Colonist at age 46
8Political upheaval strikes your homeworld, and you are caught up in the revolution.
8Promoted to rank 1
9Continued as Colonist at age 50
9You are rewarded for your diligence or cunning.
9Promoted to rank 2
9Is now a Settler
10Continued as Colonist at age 54
10Nearly killed.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 30,000 for medical bills.