Petty Officer, 2nd class Jimmie Blakely permalink

Age Sex Str Dex End Int Edu Soc
68 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 9 (1)
Mysterious, Immodest, Immature
 
Skills
Astrogation 0
Athletics (Endurance) 1
Athletics (Strength) 2
Carouse 0
Deception 0
Electronics (Comms) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Mechanic 2
Melee (Unarmed) 1
Pilot (Small Craft) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Navy Flight Able Spacehand 1 2
Navy Engineer/Gunner Petty Officer, 2nd class 3 3
Entertainer Performer 1 1
Drifter Barbarian 0 1
Drifter Scavenger 0 1
Retired 0 3
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
2Became a Flight at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Forced to continue current assignment
2Promoted to Flight rank 1
2Is now a Able Spacehand
3Continued as Flight at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Switched to Engineer/Gunner at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5Advanced training in a specialist field
5Promoted to Engineer/Gunner rank 3
5Is now a Petty Officer, 2nd class
6Voluntarily left Engineer/Gunner
6Became a Performer at age 38
6One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
6Promoted to rank 1
7Voluntarily left Performer
7Returned to Engineer/Gunner at age 42
7Advanced training in a specialist field
7Forced to muster out.
8Became a Barbarian at age 46
8Suffer from a life-threatening illness.
9Switched to Scavenger at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.