| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Accepted a deal with criminal or other figure under investigation. |
| 2 | Became a Wanderer at age 22 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Thief at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 5 | Switched to Barbarian at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Commissioned in Navy/Engineer/Gunner |
| 6 | Is now a Ensign |
| 6 | Promoted to Engineer/Gunner officer rank 2 |
| 6 | Is now a Sublieutenant |
| 7 | Aging Crisis. Owe 50,000 for medical bills. |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 8 | Retired at age 46 |
| 8 | Good fortune |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |