Senior Scout Gene Rule permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 5 (-1)
Coarse, Tentative
 
Skills
Animals 0
Astrogation 0
Athletics (Strength) 1
Broker 0
Diplomat 1
Flyer (Rotor) 2
Gun Combat 0
Mechanic 0
Navigation 2
Pilot (Spacecraft) 1
Science (History) 1
Stealth 0
Steward 0
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Courier Senior Scout 3 4
Citizen Corporate 0 1
Drifter Wanderer 0 3
Entertainer Performer 0 1
Scout Explorer 0 1
Retired 0 2
 
TermHistory
1Became a Courier at age 18
1You discover a world, item or information of worth to the Imperium.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2Psychologically damaged by your time in the scouts.
2Promoted to rank 2
3Continued as Courier at age 26
3When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3Promoted to rank 3
3Is now a Senior Scout
4Continued as Courier at age 30
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Became a Corporate at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Wanderer at age 38
6Severely injured. Owe 7,500 for medical bills.
7Became a Performer at age 42
7You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
8Switched to Explorer at age 46
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
9Returned to Wanderer at age 50
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Wanderer at age 54
10Severely injured. Fully recovered. Owe 20,000 for medical bills.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 10,000 for medical bills.
12Victim of a crime
13Aging Crisis. Owe 60,000 for medical bills.