Scout Judith Clark permalink

Age Sex Str Dex End Int Edu Soc
68 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 5 (-1)
Suspicious, Rash
 
Skills
Athletics 0
Broker 0
Carouse 0
Diplomat 1
Drive 0
Electronics 0
Engineer (Power) 1
Flyer 0
Gun Combat (Slug) 1
Heavy Weapons 0
Language 0
Mechanic 1
Persuade 1
Science (Linguistics) 1
Seafarer (Personal) 1
Stealth 0
Steward 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 1
Entertainer Performer 0 1
Scout Explorer Scout 2 3
Retired 0 7
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Entered Marine Academy at age 18
1Made lifelong friends. Gain 3 Allies.
1Dropped out of military academy.
2Became a Merchant Marine at age 18
2Is now a Crewman
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 1
2Is now a Senior Crewman
3Voluntarily left Merchant Marine
3Became a Performer at age 22
3Join homeworld’s celebrity circles
4Voluntarily left Performer
4Became a Explorer at age 26
4Serve as the courier for an important message from the Imperium.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 30
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5Promoted to rank 2
6Continued as Explorer at age 34
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Aging Crisis. Owe 40,000 for medical bills.
7Retired at age 38
7Moved to a new world.
8Moved to a new world.
9Aging Crisis. Owe 40,000 for medical bills.
9Moved to a new world.
10Aging Crisis. Owe 40,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 30,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 20,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 40,000 for medical bills.
13Find Ancient Technology.
14Aging Crisis. Owe 30,000 for medical bills.