| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Embroiled in legal trouble. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Enforcer at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Intelligence at age 30 |
| 4 | Rewarded for a successful mission. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Voluntarily left Intelligence |
| 5 | Became a Wanderer at age 34 |
| 5 | Forced to muster out. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | Display heroism in battle, saving the whole ship. |
| 6 | Commissioned in Navy/Engineer/Gunner |
| 6 | Is now a Ensign |
| 6 | Promoted to Engineer/Gunner officer rank 2 |
| 6 | Is now a Sublieutenant |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Commanding officer takes an interest in your career. |
| 7 | Promoted to Engineer/Gunner officer rank 3 |
| 7 | Is now a Lieutenant |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Abuse your position for profit |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 10 | Returned to Wanderer at age 54 |
| 10 | Find valuable salvage. |
| 11 | Voluntarily left Wanderer |
| 11 | Became a Colonist at age 58 |
| 11 | You are rewarded for your diligence or cunning. |
| 11 | Promoted to rank 1 |
| 12 | Continued as Colonist at age 62 |
| 12 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |