| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Continued as Courier at age 26 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | Gain a contact in an alien race. |
| 4 | Continued as Courier at age 30 |
| 4 | Perform an exemplary service for the scouts. |
| 5 | Continued as Courier at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Courier at age 38 |
| 6 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 7 | Became a Worker at age 42 |
| 7 | You befriend a superior in the corporation or the colony. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Worker at age 46 |
| 8 | Advanced training in a specialist field. |
| 9 | Continued as Worker at age 50 |
| 9 | You gain experience in a technical field as a computer operator or surveyor. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Technician |
| 10 | Continued as Worker at age 54 |
| 10 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 11 | Switched to Corporate at age 58 |
| 11 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Corporate at age 62 |
| 12 | You gain experience in a technical field as a computer operator or surveyor. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |