Commander Miller Grant permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 3 (-1) 1 (-2) 4 (-1) 9 (1) 9 (1)
Tolerant
 
Skills
Admin 0
Animals 0
Astrogation 1
Athletics (Endurance) 1
Drive (Walker) 2
Electronics (Remote Ops) 2
Language 0
Leadership 2
Mechanic 2
Melee (Blade) 1
Melee (Bludgeon) 1
Navigation 1
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Steward 1
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Navy Engineer/Gunner Sublieutenant 2 / 0 3
Navy Line/Crew Commander 4 / 0 3
Merchant Free Trader 1 2
Drifter Wanderer 0 2
 
TermHistory
1Became a Colonist at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Advanced training in a specialist field
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
3Continued as Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner officer rank 2
3Is now a Sublieutenant
4Continued as Engineer/Gunner at age 30
4During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
5Switched to Line/Crew at age 34
5Vessel participates in a notable military engagement.
5Promoted to Line/Crew officer rank 3
5Is now a Lieutenant
6Continued as Line/Crew at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Line/Crew officer rank 4
6Is now a Commander
7Continued as Line/Crew at age 42
7Nearly killed. Fully recovered. Owe 7,500 for medical bills.
8Became a Free Trader at age 46
8A good deal ensures you are living the high life for a few years.
8Promoted to rank 1
9Continued as Free Trader at age 50
9A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
10Became a Wanderer at age 54
10Severely injured. Fully recovered. Owe 20,000 for medical bills.
11Returned to Colonist at age 58
11Life ruined by a criminal gang. Gain the gang as an Enemy
12Returned to Wanderer at age 62
12Suffer from a life-threatening illness.
13Aging Crisis. Owe 20,000 for medical bills.