| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Intelligence at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Entered Naval Academy at age 26 |
| 3 | Spent the college years partying. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Intelligence at age 26 |
| 4 | Advanced training in a specialist field. |
| 5 | Voluntarily left Intelligence |
| 5 | Became a Merchant Marine at age 30 |
| 5 | Is now a Crewman |
| 6 | Continued as Merchant Marine at age 34 |
| 6 | Befriend a useful ally in one sphere. Gain an Ally. |
| 7 | Continued as Merchant Marine at age 38 |
| 7 | Befriend a useful ally in one sphere. Gain an Ally. |
| 8 | Continued as Merchant Marine at age 42 |
| 8 | Given advanced training in a specialist field |
| 8 | Forced to muster out. |
| 9 | Became a Physician at age 46 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Continued as Physician at age 50 |
| 10 | Assigned to work on a secret project for a patron or organisation. |
| 11 | Voluntarily left Physician |
| 11 | Became a Artist at age 54 |
| 11 | Contact with Government. |
| 12 | Continued as Artist at age 58 |
| 12 | Gain a patron in the arts. Gain an Ally |
| 12 | Promoted to rank 1 |
| 13 | Continued as Artist at age 62 |
| 13 | A new romantic starts. Gain an Ally. |
| 13 | Promoted to rank 2 |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |