| Term | History |
| 1 | Became a Scavenger at age 18 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Find valuable salvage. |
| 2 | Forced to muster out. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Voluntarily left Merchant Marine |
| 4 | Returned to Scavenger at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Returned to Scavenger at age 38 |
| 6 | Survived a risky adventure but gained nothing. |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Scavenger |
| 7 | Became a Cavalry at age 42 |
| 7 | Is now a Private |
| 7 | Assigned to a peacekeeping role. |
| 7 | Promoted to Cavalry rank 1 |
| 7 | Is now a Lance Corporal |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Cavalry at age 46 |
| 8 | Display heroism in battle. |
| 8 | Commissioned in Army/Cavalry |
| 8 | Is now a Lieutenant |
| 8 | Promoted to Cavalry officer rank 2 |
| 8 | Is now a Captain |
| 9 | Continued as Cavalry at age 50 |
| 9 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 9 | Gain rebels as Enemy |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |