| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Good fortune |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 3 | Continued as Courier at age 26 |
| 3 | Serve as the courier for an important message from the Imperium. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 30 |
| 4 | Gained a contact. |
| 5 | Continued as Courier at age 34 |
| 5 | Serve as the courier for an important message from the Imperium. |
| 6 | Continued as Courier at age 38 |
| 6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 6 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Forced to muster out. |
| 7 | Became a Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | Rewarded for a successful mission. |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | Rewarded for a successful mission. |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Forced to muster out. |
| 10 | Returned to Courier at age 54 |
| 10 | Spend time with an alien race. Gain a contact. |
| 10 | Forced to muster out. |
| 11 | Switched to Corporate Agent at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Agent |
| 12 | Continued as Corporate Agent at age 62 |
| 12 | You go above and beyond the call of duty. |
| 12 | Promoted to rank 2 |
| 12 | Is now a Field Agent |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |