Ernie Lord permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 2 (-2) 1 (-2) 7 (0) 7 (0) 8 (0)
Deceiving, Cautious, Short
 
Skills
Animals 0
Astrogation 1
Carouse 0
Diplomat 0
Drive (Walker) 1
Electronics 0
Investigate 2
Medic 2
Persuade 1
Pilot 0
Science (Economics) 1
Science (History) 1
Science (Linguistics) 1
Science (Physics) 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Scholar Physician 3 8
Scout Courier 0 3
Drifter Wanderer 0 1
 
TermHistory
1Became a Physician at age 18
1Make a breakthrough in your field.
2Continued as Physician at age 22
2Advanced training in a specialist field.
3Continued as Physician at age 26
3Assigned to work on a secret project for a patron or organisation.
4Continued as Physician at age 30
4A rival researcher blackens your name or steals your research. Gain a Rival.
5Continued as Physician at age 34
5Your work is sabotaged by unknown parties. You start again from scratch.
6Continued as Physician at age 38
6Make a breakthrough in your field.
6Promoted to rank 1
7Continued as Physician at age 42
7Advanced training in a specialist field.
7Promoted to rank 2
8Continued as Physician at age 46
8Work for an eccentric but brilliant mentor, who becomes an Ally.
8Promoted to rank 3
8Forced to muster out.
9Became a Courier at age 50
9When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
9Psychologically damaged by your time in the scouts.
10Continued as Courier at age 54
10Severely injured. Fully recovered. Owe 10,000 for medical bills.
11Became a Wanderer at age 58
11You do not know what happened to you. There is a gap in your memory.
12Returned to Courier at age 62
12You survey an alien world.
13Aging Crisis. Owe 10,000 for medical bills.