| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 2 |
| 3 | Voluntarily left Thief |
| 3 | Became a Explorer at age 26 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | Gain a contact in an alien race. |
| 4 | Continued as Explorer at age 30 |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Imperial trade restrictions force you out of business. |
| 6 | Switched to Broker at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Broker at age 42 |
| 7 | Imperial trade restrictions force you out of business. |
| 8 | Switched to Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | You spend months in the dangerous criminal underworld. |
| 9 | Continued as Pirate at age 50 |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Henchman |
| 10 | Continued as Pirate at age 54 |
| 10 | Nearly killed. Owe 30,000 for medical bills. |
| 11 | Became a Line/Crew at age 58 |
| 11 | Is now a Crewman |
| 11 | You join a gambling circle on board. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Line/Crew at age 62 |
| 12 | Vessel participates in a notable military engagement. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Line/Crew at age 66 |
| 13 | Good fortune |
| 13 | Promoted to Line/Crew rank 1 |
| 13 | Is now a Able Spacehand |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |