| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Suffered a deep tragedy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Corporate Agent at age 18 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 22 |
| 3 | Accused of a crime |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Became a Thug at age 26 |
| 4 | Scarred. Owe 5,000 for medical bills. |
| 5 | Continued as Thug at age 30 |
| 5 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 6 | Switched to Fixer at age 34 |
| 6 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Switched to Inmate at age 38 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Continued as Inmate at age 42 |
| 8 | Attacked by another prisoner. |
| 9 | Returned to Fixer at age 46 |
| 9 | The warden takes an interest in your case. |
| 9 | Promoted to rank 1 |
| 9 | Paroled from prison. |
| 10 | Became a Barbarian at age 50 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |