Technician Carol Cooper permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 6 (0)
Fierce, Daring
 
Skills
Animals (Handling) 1
Athletics (Endurance) 1
Athletics (Strength) 2
Deception 0
Drive (Walker) 2
Engineer 0
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Pilot (Small Craft) 1
Profession (Biologicals) 1
Recon 0
Science 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 2
Drifter Wanderer 0 1
Scout Courier 0 3
Citizen Worker Technician 2 2
Navy Line/Crew Sublieutenant 2 / 0 1
Drifter Scavenger 1 2
Retired 0 2
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1You spend months in the dangerous criminal underworld.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2A job goes wrong, forcing you to flee off-planet.
3Became a Wanderer at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Courier at age 30
4You survey an alien world.
5Continued as Courier at age 34
5Perform an exemplary service for the scouts.
6Continued as Courier at age 38
6Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
7Became a Worker at age 42
7You befriend a superior in the corporation or the colony.
7Promoted to rank 1
8Continued as Worker at age 46
8Your business expands, your corporation grows, or the colony thrives.
8Promoted to rank 2
8Is now a Technician
9Voluntarily left Worker
9Became a Line/Crew at age 50
9Is now a Crewman
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Commissioned in Navy/Line/Crew
9Is now a Ensign
9Promoted to Line/Crew officer rank 2
9Is now a Sublieutenant
10Voluntarily left Line/Crew
10Switched to Scavenger at age 54
10Attacked by enemies that you easily defeat.
10Gain Enemy if you don't already have one.
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Scavenger at age 58
11Offered job by a patron. Now owe him a favor.
11Promoted to rank 1
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Good fortune
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.