| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Performer at age 22 |
| 2 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Explorer at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Explorer at age 34 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 2 Contacts. Gain 2 Enemies. |
| 6 | Became a Infantry at age 38 |
| 6 | Is now a Private |
| 6 | Assigned to a planet with a hostile or wild environment. |
| 7 | Continued as Infantry at age 42 |
| 7 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 7 | Gain rebels as Enemy |
| 8 | Became a Barbarian at age 46 |
| 8 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Nearly killed. Owe 35,000 for medical bills. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |