| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Established a network of contacts. Gain 2 contacts. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Rewarded for a successful mission. |
| 5 | Forced to muster out. |
| 6 | Became a Journalist at age 38 |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 7 | Switched to Artist at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Barbarian at age 46 |
| 8 | Nearly killed. Owe 12,500 for medical bills. |
| 9 | Switched to Scavenger at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | Scarred. Owe 1,250 for medical bills. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |