| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | Advanced training in a specialist field |
| 2 | Promoted to Flight rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Flight at age 26 |
| 3 | Severely injured. Fully recovered. |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 5 | Became a Colonist at age 34 |
| 5 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 6 | Switched to Intelligence at age 38 |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Birth or Death involving a family member or close friend. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | Rewarded for a successful mission. |
| 8 | Forced to muster out. |
| 9 | Became a Surveyor at age 50 |
| 9 | Injured. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Surveyor at age 54 |
| 10 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 11 | Became a Merchant Marine at age 58 |
| 11 | Is now a Crewman |
| 11 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 12 | Became a Scavenger at age 62 |
| 12 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |