Major Ervin Foy permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0) 7 (0)
Romantic, Gentle
 
Skills
Admin 0
Animals 0
Art 1
Athletics (Strength) 2
Broker 0
Drive (Wheel) 1
Electronics (Sensors) 1
Gun Combat (Archaic) 1
Gun Combat 2
Heavy Weapons (Vehicle) 1
Leadership 1
Mechanic 1
Medic 0
Navigation 1
Pilot (Capital Ships) 1
Steward 2
Streetwise 1
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Army Cavalry Major 3 / 0 2
Citizen Corporate 1 2
Scout Courier 0 1
Citizen Colonist 0 1
Navy Engineer/Gunner Able Spacehand 1 1
Merchant Merchant Marine Crewman 0 1
Retired 0 4
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Advanced training in a specialist field
2Voluntarily left Flight
2Became a Cavalry at age 22
2Is now a Private
2Surrounded and outnumbered by the enemy, you hold out until relief arrives.
2Commissioned in Army/Cavalry
2Is now a Lieutenant
2Promoted to Cavalry officer rank 2
2Is now a Captain
3Continued as Cavalry at age 26
3Surrounded and outnumbered by the enemy, you hold out until relief arrives.
3Promoted to Cavalry officer rank 3
3Is now a Major
4Voluntarily left Cavalry
4Became a Corporate at age 30
4You befriend a superior in the corporation or the colony.
4Promoted to rank 1
5Continued as Corporate at age 34
5Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6Became a Courier at age 38
6Psychologically damaged by your time in the scouts.
7Switched to Colonist at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Switched to Engineer/Gunner at age 46
8Commanding officer takes an interest in your career.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Voluntarily left Engineer/Gunner
9Became a Merchant Marine at age 50
9Is now a Crewman
9Make an unexpected connection outside your normal circles. Gain a Contact.
10Aging Crisis. Owe 40,000 for medical bills.
10Voluntarily left Merchant Marine
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.