| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Good fortune |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 2 | Promoted to rank 2 |
| 3 | Continued as Artist at age 26 |
| 3 | Join homeworld’s celebrity circles |
| 3 | Promoted to rank 3 |
| 4 | Continued as Artist at age 30 |
| 4 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 4 | Promoted to rank 4 |
| 5 | Continued as Artist at age 34 |
| 5 | Contact with Government. |
| 5 | Promoted to rank 5 |
| 5 | Is now a Famous Artist |
| 6 | Continued as Artist at age 38 |
| 6 | Works is especially well received and popular, making you a minor celebrity |
| 6 | Promoted to rank 6 |
| 7 | Continued as Artist at age 42 |
| 7 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 7 | Promoted to rank 7 |
| 8 | Continued as Artist at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Became a Thief at age 50 |
| 9 | Backstab a fellow rogue for personal gain. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Thief at age 54 |
| 10 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 11 | Became a Courier at age 58 |
| 11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 11 | Psychologically damaged by your time in the scouts. |
| 12 | Continued as Courier at age 62 |
| 12 | Spend several years jumping from world to world in your scout ship. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Courier at age 66 |
| 13 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |