| Term | History |
| 1 | Became a Administrator at age 18 |
| 1 | Is now a Assistant |
| 1 | Good fortune |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Clerk |
| 2 | Continued as Administrator at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Supervisor |
| 3 | Continued as Administrator at age 26 |
| 3 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 3 | Promoted to rank 3 |
| 3 | Is now a Manager |
| 4 | Continued as Administrator at age 30 |
| 4 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Chief |
| 5 | Voluntarily left Administrator |
| 5 | Became a Cavalry at age 34 |
| 5 | Is now a Private |
| 5 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 5 | Gain rebels as Enemy |
| 6 | Became a Enforcer at age 38 |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 7 | Promoted to rank 2 |
| 8 | Continued as Enforcer at age 46 |
| 8 | Arrested and charged. |
| 8 | Successfully defended self. |
| 9 | Continued as Enforcer at age 50 |
| 9 | Crime pays off. Gain victim as Enemy. |
| 9 | Promoted to rank 3 |
| 10 | Voluntarily left Enforcer |
| 10 | Became a Scavenger at age 54 |
| 10 | Suffer from a life-threatening illness. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |