Crewman Barry Barnett permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 3 (-1)
Angry
 
Skills
Athletics (Endurance) 2
Athletics (Strength) 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 0
Recon 0
Seafarer 0
Stealth 3
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Navy Flight Crewman 0 2
Navy Line/Crew 0 1
Drifter Wanderer 2 5
Merchant Free Trader 0 1
Retired 0 3
 
TermHistory
1Became a Corporate Agent at age 18
1Accepted a deal with criminal or other figure under investigation.
2Became a Flight at age 22
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Switched to Line/Crew at age 26
3You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
4Became a Wanderer at age 30
5Continued as Wanderer at age 34
6Continued as Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Free Trader at age 42
7Imperial trade restrictions force you out of business.
8Returned to Wanderer at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
8Promoted to rank 1
9Continued as Wanderer at age 50
9Offered job by a patron. Now owe him a favor.
9Promoted to rank 2
10Returned to Flight at age 54
10During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.