| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 2 | Became a Scavenger at age 22 |
| 2 | Drafted into Scout |
| 2 | Promoted to rank 1 |
| 3 | Became a Courier at age 26 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 5 Contacts. Gain 2 Enemies. |
| 4 | Continued as Courier at age 30 |
| 4 | You spend a great deal of time on the fringes of Charted Space. |
| 4 | Gain a contact in an alien race. |
| 5 | Continued as Courier at age 34 |
| 5 | You spend a great deal of time on the fringes of Charted Space. |
| 5 | Gain a contact in an alien race. |
| 6 | Continued as Courier at age 38 |
| 6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 7 | Became a Free Trader at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Continued as Free Trader at age 46 |
| 8 | Imperial trade restrictions force you out of business. |
| 9 | Switched to Wanderer at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Switched to Colonist at age 54 |
| 10 | Spent time maintaining and using heavy vehicles. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Colonist at age 58 |
| 11 | You befriend a superior in the corporation or the colony. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Settler |
| 12 | Continued as Colonist at age 62 |
| 12 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |