Hughie Peterson permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 10 (1)
Right, Excellent, Childish
 
Skills
Deception 0
Drive (Mole) 1
Electronics (Comms) 2
Medic 0
Recon 1
Science (Biology) 1
Science (Xenology) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 4
Scholar Scientist 1 4
Retired 0 5
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
2Continued as Wanderer at age 22
2Promoted to rank 1
3Continued as Wanderer at age 26
3Attacked by enemies and injured.
3Nearly killed. Owe 25,000 for medical bills.
3Gain Enemy if you don't already have one.
4Continued as Wanderer at age 30
4Severely injured. Fully recovered. Owe 2,500 for medical bills.
5Became a Scientist at age 34
5Win a prestigious prize for your work.
6Continued as Scientist at age 38
6Refuse to join a cheat in some fashion.
7Continued as Scientist at age 42
7Work leads to a considerable breakthrough.
7Promoted to rank 1
8Continued as Scientist at age 46
8Advanced training in a specialist field.
8Forced to muster out.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Birth or Death involving a family member or close friend.
10Aging Crisis. Owe 40,000 for medical bills.
10Find Ancient Technology.
11Aging Crisis. Owe 40,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 50,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.