| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Flight rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Flight at age 22 |
| 2 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 3 | Became a Artist at age 26 |
| 3 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Artist at age 30 |
| 4 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 4 | Promoted to rank 2 |
| 5 | Continued as Artist at age 34 |
| 5 | Expose or are involved in a scandal of some sort. |
| 6 | Became a Surveyor at age 38 |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Became a Scavenger at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Returned to Artist at age 46 |
| 8 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 8 | Promoted to rank 3 |
| 9 | Continued as Artist at age 50 |
| 9 | Public opinion turns on you. |
| 10 | Became a Free Trader at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Free Trader at age 58 |
| 11 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 12 | Became a Intelligence at age 62 |
| 12 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |