Field Agent Leora Graham permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 6 (0)
Respectful, Unforgiving, Funny
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 1
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Gunner (Turret) 1
Investigate 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Natural) 1
Pilot (Spacecraft) 1
Recon 3
Stealth 0
Steward 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie 0 1
Agent Corporate Agent Field Agent 2 3
Drifter Wanderer 1 3
Entertainer Performer 0 1
Navy Engineer/Gunner Sublieutenant 2 / 0 2
Retired 0 3
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Lightly injured, no permanent damage. Fully recovered.
2Switched to Corporate Agent at age 22
2Given specialist training in vehicles.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Field Agent
4Continued as Corporate Agent at age 30
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Became a Wanderer at age 34
5Attempted a risky adventure and was wildly successful.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
7Became a Performer at age 42
7You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Commissioned in Navy/Engineer/Gunner
8Is now a Ensign
8Promoted to Engineer/Gunner officer rank 2
8Is now a Sublieutenant
9Continued as Engineer/Gunner at age 50
9During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
10Returned to Wanderer at age 54
10A new romantic starts. Gain an Ally.
10Forced to muster out.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 50,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 30,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.