| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 2 | Became a Performer at age 22 |
| 2 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 3 | Became a Intelligence at age 26 |
| 3 | Accepted a deal with criminal or other figure under investigation. |
| 4 | Became a Wanderer at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Attacked by enemies that you easily defeat. |
| 5 | Gain Enemy if you don't already have one. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Attempted a risky adventure and was injured. |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Drafted into Army |
| 7 | Promoted to rank 4 |
| 8 | Became a Cavalry at age 46 |
| 8 | Is now a Private |
| 8 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 8 | Promoted to Cavalry rank 1 |
| 8 | Is now a Lance Corporal |
| 9 | Continued as Cavalry at age 50 |
| 9 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 10 | Returned to Wanderer at age 54 |
| 10 | Forced to continue current assignment |
| 10 | Promoted to rank 5 |
| 11 | Continued as Wanderer at age 58 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Switched to Colonist at age 62 |
| 12 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |