| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Corporal |
| 3 | Continued as Pirate at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 4 | Continued as Pirate at age 30 |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Promoted to rank 3 |
| 4 | Is now a Sergeant |
| 5 | Continued as Pirate at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Lieutenant |
| 6 | Continued as Pirate at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 5 |
| 6 | Is now a Leader |
| 7 | Continued as Pirate at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Explorer at age 46 |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 10 | Became a Scavenger at age 54 |
| 10 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Became a Worker at age 58 |
| 11 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 12 | Switched to Wanderer at age 62 |
| 12 | Attacked by enemies and injured. |
| 12 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Gain Enemy if you don't already have one. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Wanderer at age 66 |
| 13 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |