Ingrate Jeannette Beale permalink

Age Sex Str Dex End Int Edu Soc
77 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 9 (1)
Knowledgeable
 
Skills
Admin 1
Advocate 1
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 1
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Gun Combat (Slug) 1
Gunner (Capital) 2
Gunner (Screen) 1
Gunner (Turret) 1
Leadership 1
Mechanic 2
Pilot (Spacecraft) 1
Science (Linguistics) 1
Steward 2
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Wanderer 0 1
Navy Flight 1 1
Noble Dilettante Ingrate 2 2
Merchant Free Trader 0 2
Merchant Broker 1 2
Retired 0 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Voluntarily left Engineer/Gunner
2Became a Wanderer at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Switched to Flight at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Returned to Engineer/Gunner at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Dilettante at age 34
5Is now a Wastrel
5You make an alliance with a powerful and charismatic noble, who becomes an Ally.
5Promoted to rank 1
6Continued as Dilettante at age 38
6Inherit a gift from a rich relative.
6Promoted to rank 2
6Is now a Ingrate
7Voluntarily left Dilettante
7Became a Free Trader at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
8Continued as Free Trader at age 46
8Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
9Switched to Broker at age 50
9Promoted to rank 1
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Broker at age 54
10A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
10Gain rebels as Enemy
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 20,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Moved to a new world.
15Aging Crisis. Owe 40,000 for medical bills.