| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Scarred. Owe 5,000 for medical bills. |
| 2 | Became a Thief at age 22 |
| 2 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Switched to Wanderer at age 30 |
| 4 | Victim of a crime |
| 5 | Continued as Wanderer at age 34 |
| 5 | Find valuable salvage. |
| 6 | Continued as Wanderer at age 38 |
| 6 | Severely injured. Owe 5,000 for medical bills. |
| 7 | Switched to Barbarian at age 42 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Continued as Barbarian at age 46 |
| 8 | Scarred. Owe 5,000 for medical bills. |
| 9 | Became a Explorer at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Accused of a crime |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Lightly injured, no permanent damage. Fully recovered. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |