Lance Sergeant Delbert Shelton permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 5 (-1)
Low Confidence
 
Skills
Astrogation 1
Athletics (Dexterity) 3
Athletics (Strength) 1
Electronics (Sensors) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Man Portable) 1
Leadership 1
Mechanic 1
Melee (Unarmed) 1
Science 0
Stealth 2
Steward 0
Survival 1
Tactics (Military) 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Marine Marine Support Lance Sergeant 3 5
Scout Courier Scout 1 3
Merchant Merchant Marine Crewman 0 1
Agent Law Enforcement Rookie 0 1
Scholar Field Researcher 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Retired 0 1
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1Trapped behind enemy lines.
1Attempt at commissioned failed.
2Continued as Marine Support at age 22
2Advanced training in a specialist field
2Promoted to Marine Support rank 1
2Is now a Lance Corporal
3Continued as Marine Support at age 26
3Assigned to the security staff of a space station.
3Promoted to Marine Support rank 2
3Is now a Corporal
4Continued as Marine Support at age 30
4Advanced training in a specialist field
4Promoted to Marine Support rank 3
4Is now a Lance Sergeant
5Continued as Marine Support at age 34
5A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive.
5Cover for the commander and gain an Ally.
5Forced to muster out.
6Became a Courier at age 38
6You discover a world, item or information of worth to the Imperium.
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Courier at age 46
8Spend several years jumping from world to world in your scout ship.
8Forced to muster out.
9Became a Merchant Marine at age 50
9Is now a Crewman
9Your ship or starport is destroyed by criminals. Gain them as an Enemy.
10Became a Law Enforcement at age 54
10Is now a Rookie
10Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
11Became a Field Researcher at age 58
11A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
11Injured. Fully recovered. Owe 2,500 for medical bills.
12Became a Engineer/Gunner at age 62
12Is now a Crewman
12Birth or Death involving a family member or close friend.
12Promoted to Engineer/Gunner rank 1
12Is now a Able Spacehand
13Continued as Engineer/Gunner at age 66
13During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
14Aging Crisis. Owe 40,000 for medical bills.
14Retired at age 70
14Good fortune
15Aging Crisis. Owe 40,000 for medical bills.