Crewman Walton Burton permalink

Age Sex Str Dex End Int Edu Soc Psi
75 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 8 (0) None
Expansive, Disaffected, Creative
 
Skills
Art (Instrument) 1
Art (Write) 1
Astrogation 0
Athletics (Dexterity) 2
Athletics (Endurance) 1
Drive 0
Electronics (Comms) 1
Engineer (J-drive) 1
Gunner (Screen) 1
Gunner (Turret) 1
Investigate 0
Jack-of-All-Trades 2
Language 0
Mechanic 1
Profession (Polymers) 1
Recon 1
Science 0
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Entertainer Artist 2 2
Agent Intelligence 0 2
Scout Courier 0 1
Citizen Colonist 1 3
Retired 0 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
2Voluntarily left Engineer/Gunner
2Became a Artist at age 22
2Works is especially well received and popular, making you a minor celebrity
2Promoted to rank 1
3Continued as Artist at age 26
3Gain a patron in the arts. Gain an Ally
3Promoted to rank 2
4Voluntarily left Artist
4Became a Intelligence at age 30
4Go undercover to investigate an enemy.
4Scarred. Fully recovered. Owe 5,000 for medical bills.
5Continued as Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Courier at age 38
6Psychologically damaged by your time in the scouts.
7Became a Colonist at age 42
7Advanced training in a specialist field.
8Continued as Colonist at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Promoted to rank 1
9Continued as Colonist at age 50
9A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Encounter a Psionic institute.
11Tested for psionic powers
12Aging Crisis. Owe 40,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 10,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.