Petty Officer, 1st class Ethelyn Ray permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 2 (-2) 6 (0)
Fiery, Classy, Melancholy
 
Skills
Astrogation 0
Athletics (Dexterity) 2
Deception 1
Drive 0
Electronics 0
Engineer (Life Support) 2
Engineer (Power) 1
Flyer (Airship) 2
Gunner (Capital) 1
Mechanic 3
Pilot (Spacecraft) 1
Profession 0
Science 0
Tactics 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Worker 0 2
Navy Engineer/Gunner Petty Officer, 1st class 4 6
Agent Corporate Agent Agent 1 2
Drifter Scavenger 0 1
Navy Line/Crew 4 1
Retired 0 2
 
TermHistory
1Became a Worker at age 18
1You gain experience in a technical field as a computer operator or surveyor.
2Continued as Worker at age 22
2Injured.
2Forced to muster out.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Attempt at commissioned failed.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Vessel participates in a diplomatic mission.
4Gain a contact.
5Continued as Engineer/Gunner at age 34
5Special assignment or duty on board ship.
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Continued as Engineer/Gunner at age 38
6Advanced training in a specialist field
6Promoted to Engineer/Gunner rank 3
6Is now a Petty Officer, 2nd class
7Continued as Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Engineer/Gunner rank 4
7Is now a Petty Officer, 1st class
8Continued as Engineer/Gunner at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Became a Corporate Agent at age 50
9An investigation takes on a dangerous turn.
10Continued as Corporate Agent at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Promoted to rank 1
10Is now a Agent
11Voluntarily left Corporate Agent
11Became a Scavenger at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Switched to Line/Crew at age 62
12During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 66
13Gained a contact.
14Aging Crisis. Owe 20,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.