| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Pirate at age 18 |
| 2 | Is now a Lackey |
| 2 | Moved to a new world. |
| 3 | Continued as Pirate at age 22 |
| 3 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 4 | Continued as Pirate at age 26 |
| 4 | Nearly killed. Owe 6,250 for medical bills. |
| 5 | Became a Surveyor at age 30 |
| 5 | Perform an exemplary service for the scouts. |
| 6 | Continued as Surveyor at age 34 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Continued as Surveyor at age 38 |
| 7 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 8 | Continued as Surveyor at age 42 |
| 8 | You spend a great deal of time on the fringes of Charted Space. |
| 8 | Gain a contact in an alien race. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Surveyor at age 46 |
| 9 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 9 | Gain 1 Contacts. Gain 3 Enemies. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Victim of a crime |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |