| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Pirate at age 26 |
| 3 | Is now a Lackey |
| 3 | Crime pays off. Gain victim as Enemy. |
| 4 | Continued as Pirate at age 30 |
| 4 | Arrested |
| 5 | Became a Inmate at age 34 |
| 5 | Persecuted by a prison gang. |
| 6 | Switched to Thug at age 38 |
| 6 | Defeated a prison gang. Gain an Enemy. |
| 7 | Continued as Thug at age 42 |
| 7 | Assigned to difficult or backbreaking labour. |
| 7 | Promoted to rank 1 |
| 7 | Paroled from prison. |
| 8 | Became a Barbarian at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Became a Surveyor at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Surveyor at age 54 |
| 10 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 11 | Switched to Scavenger at age 58 |
| 11 | You do not know what happened to you. There is a gap in your memory. |
| 12 | Returned to Barbarian at age 62 |
| 12 | Suffer from a life-threatening illness. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |