| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Find valuable salvage. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Intelligence at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Established a network of contacts. Gain 3 contacts. |
| 6 | Continued as Intelligence at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Intelligence at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Forced to muster out. |
| 8 | Became a Diplomat at age 46 |
| 8 | Is now a Intern |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to rank 1 |
| 8 | Is now a 3rd Secretary |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Diplomat at age 50 |
| 9 | Inherit a gift from a rich relative. |
| 9 | Promoted to rank 2 |
| 9 | Is now a 2nd Secretary |
| 10 | Continued as Diplomat at age 54 |
| 10 | An assassin attempts to end your life. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |