| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Continued as Explorer at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | Psychologically damaged by your time in the scouts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 26 |
| 3 | Serve as the courier for an important message from the Imperium. |
| 4 | Continued as Explorer at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 4 | Forced to muster out. |
| 5 | Became a Performer at age 34 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 1 |
| 6 | Continued as Performer at age 38 |
| 6 | Works is especially well received and popular, making you a minor celebrity |
| 7 | Voluntarily left Performer |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Became a Star Marine at age 46 |
| 8 | Is now a Marine |
| 8 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 9 | Became a Wanderer at age 50 |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Switched to Barbarian at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Barbarian at age 62 |
| 12 | Find valuable salvage. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Barbarian at age 66 |
| 13 | Promoted to rank 1 |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Continued as Barbarian at age 70 |
| 14 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |