Sergeant Alta Hopkins permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 4 (-1) 5 (-1)
Stubborn
 
Skills
Animals 0
Athletics (Strength) 2
Broker 1
Deception 1
Diplomat 1
Flyer (Grav) 1
Gambler 1
Gun Combat 3
Gunner (Capital) 1
Gunner (Turret) 1
Investigate 0
Language (Zdetl (Zhodani)) 1
Mechanic 2
Pilot (Spacecraft) 1
Profession (Civil Engineering) 1
Science (Archaeology) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Agent Law Enforcement Sergeant 2 3
Citizen Colonist 1 2
Merchant Merchant Marine Senior Crewman 1 3
Drifter Scavenger 0 1
Scout Courier 0 3
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Attempt at commissioned failed.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Law Enforcement at age 26
3Is now a Rookie
3Advanced training in a specialist field.
3Promoted to rank 1
3Is now a Corporal
4Continued as Law Enforcement at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to rank 2
4Is now a Sergeant
5Continued as Law Enforcement at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Colonist at age 38
6Moved to a new world.
7Continued as Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 1
8Voluntarily left Colonist
8Became a Merchant Marine at age 46
8Is now a Crewman
8Make an unexpected connection outside your normal circles. Gain a Contact.
8Promoted to rank 1
8Is now a Senior Crewman
9Continued as Merchant Marine at age 50
10Continued as Merchant Marine at age 54
10Your ship or starport is destroyed by criminals. Gain them as an Enemy.
11Became a Scavenger at age 58
11Severely injured. Owe 25,000 for medical bills.
12Became a Courier at age 62
12You survey an alien world.
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Courier at age 66
13Psychologically damaged by your time in the scouts.
14Aging Crisis. Owe 10,000 for medical bills.
14Continued as Courier at age 70
14Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
14Gain 3 Contacts. Gain 1 Enemies.
15Aging Crisis. Owe 20,000 for medical bills.
15Retired at age 74
15Gained a contact.
16Aging Crisis. Owe 20,000 for medical bills.