| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Administrator at age 22 |
| 2 | Is now a Assistant |
| 2 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Clerk |
| 3 | Continued as Administrator at age 26 |
| 3 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 3 | Forced to muster out. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a diplomatic mission. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Attempt at commissioned failed. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Accused of a crime |
| 6 | Attempt at commissioned failed. |
| 7 | Became a Fixer at age 42 |
| 7 | Joined a prison gang |
| 7 | Promoted to rank 1 |
| 8 | Continued as Fixer at age 46 |
| 8 | Joined a prison gang |
| 8 | Promoted to rank 2 |
| 9 | Continued as Fixer at age 50 |
| 9 | Failed to escaped from prison. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Fixer at age 54 |
| 10 | Defeated a prison gang. Gain an Enemy. |
| 11 | Switched to Thug at age 58 |
| 11 | Lost eye or limb. Owe 5,000 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Returned to Thug at age 66 |
| 13 | Hire a new lawyer. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Thug at age 70 |
| 14 | Disgraced. Word of your criminal past reaches your homeworld. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Continued as Thug at age 74 |
| 15 | A guard takes a dislike to you. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |