| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Diplomat at age 22 |
| 2 | Is now a Intern |
| 2 | Severely injured. Fully recovered. Owe 3,750 for medical bills. |
| 3 | Became a Star Marine at age 26 |
| 3 | Is now a Marine |
| 3 | Commanding officer takes an interest in your career. |
| 3 | Promoted to Star Marine rank 1 |
| 3 | Is now a Lance Corporal |
| 4 | Voluntarily left Star Marine |
| 4 | Became a Cavalry at age 30 |
| 4 | Is now a Private |
| 4 | Advanced training in a specialist field |
| 4 | Attempt at commissioned failed. |
| 5 | Continued as Cavalry at age 34 |
| 5 | Assigned to an urbanised planet torn by war. |
| 6 | Continued as Cavalry at age 38 |
| 6 | Advanced training in a specialist field |
| 6 | Attempt at commissioned failed. |
| 6 | Promoted to Cavalry rank 1 |
| 6 | Is now a Lance Corporal |
| 7 | Continued as Cavalry at age 42 |
| 7 | Thrown into a brutal ground war |
| 7 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Promoted to Cavalry rank 2 |
| 7 | Is now a Corporal |
| 8 | Continued as Cavalry at age 46 |
| 8 | Assigned to a planet with a hostile or wild environment. |
| 8 | Promoted to Cavalry rank 3 |
| 8 | Is now a Lance Sergeant |
| 9 | Continued as Cavalry at age 50 |
| 9 | Good fortune |
| 9 | Promoted to Cavalry rank 4 |
| 9 | Is now a Sergeant |
| 10 | Continued as Cavalry at age 54 |
| 10 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 10 | Promoted to Cavalry rank 5 |
| 10 | Is now a Gunnery Sergeant |
| 10 | Forced to muster out. |
| 11 | Became a Barbarian at age 58 |
| 11 | Find Ancient Technology. |
| 11 | Promoted to rank 1 |
| 12 | Continued as Barbarian at age 62 |
| 12 | Lightly injured, no permanent damage. Fully recovered. |
| 13 | Switched to Corporate at age 66 |
| 13 | Severely injured. Fully recovered. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |