| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Join a social movement. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Became a Surveyor at age 22 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Surveyor at age 26 |
| 4 | You spend a great deal of time on the fringes of Charted Space. |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Continued as Surveyor at age 30 |
| 5 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 6 | Became a Field Researcher at age 34 |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Returned to Surveyor at age 38 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Switched to Scavenger at age 42 |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scavenger at age 46 |
| 9 | Amnesia. |
| 10 | Continued as Scavenger at age 50 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Scavenger at age 54 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 58 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |
| 16 | Moved to a new world. |
| 17 | Aging Crisis. Owe 60,000 for medical bills. |