| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Sergeant |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Colonist at age 38 |
| 6 | Moved to a new world. |
| 7 | Continued as Colonist at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Colonist |
| 8 | Became a Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Continued as Merchant Marine at age 50 |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 11 | Became a Scavenger at age 58 |
| 11 | Severely injured. Owe 25,000 for medical bills. |
| 12 | Became a Courier at age 62 |
| 12 | You survey an alien world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Courier at age 66 |
| 13 | Psychologically damaged by your time in the scouts. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Courier at age 70 |
| 14 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 14 | Gain 3 Contacts. Gain 1 Enemies. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Retired at age 74 |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |