| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Infantry at age 22 |
| 2 | Is now a Private |
| 2 | Forced out after co-operating with military investigation in commanding officer's illegal activity. |
| 3 | Became a Surveyor at age 26 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Became a Barbarian at age 30 |
| 4 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Became a Performer at age 34 |
| 5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Performer at age 38 |
| 6 | Public opinion turns on you. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | Special assignment or duty on board ship. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |