| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Find valuable salvage. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Continued as Wanderer at age 26 |
| 3 | Amnesia. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Scarred. Owe 2,500 for medical bills. |
| 5 | Became a Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Courier at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Courier at age 42 |
| 7 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 9 | Became a Scientist at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Scientist at age 54 |
| 10 | Work leads to a considerable breakthrough. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Scientist at age 58 |
| 11 | Win a prestigious prize for your work. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Scientist at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Scientist at age 66 |
| 13 | Make a breakthrough in your field. |
| 13 | Promoted to rank 3 |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Continued as Scientist at age 70 |
| 14 | Make a breakthrough in your field. |
| 14 | Promoted to rank 4 |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Continued as Scientist at age 74 |
| 15 | Make a breakthrough in your field. |
| 15 | Promoted to rank 5 |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |