Master Chief Hazle Barnett permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 6 (0) 8 (0)
Compassionate, Noble, Inefficient
 
Skills
Animals 0
Athletics (Endurance) 2
Athletics (Strength) 1
Carouse 0
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Life Support) 3
Engineer (M-drive) 1
Gun Combat (Archaic) 1
Mechanic 2
Pilot (Capital Ships) 1
Profession 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 1
Navy Engineer/Gunner Master Chief 8 8
Citizen Colonist 0 1
Merchant Merchant Marine Crewman 0 1
Retired 0 4
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Good fortune
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Voluntarily left Line/Crew
2Switched to Engineer/Gunner at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Continued as Engineer/Gunner at age 26
3Vessel participates in a diplomatic mission.
3Gain a contact.
3Promoted to Engineer/Gunner rank 3
3Is now a Petty Officer, 2nd class
4Continued as Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 4
4Is now a Petty Officer, 1st class
5Continued as Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner rank 5
5Is now a Chief Petty Officer
6Continued as Engineer/Gunner at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to Engineer/Gunner rank 6
6Is now a Master Chief
7Continued as Engineer/Gunner at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Promoted to Engineer/Gunner rank 7
8Continued as Engineer/Gunner at age 46
8Advanced training in a specialist field
8Promoted to Engineer/Gunner rank 8
8Forced to muster out.
9Became a Colonist at age 50
9Severely injured. Fully recovered. Owe 6,250 for medical bills.
10Returned to Engineer/Gunner at age 54
10Nearly killed.
11Became a Merchant Marine at age 58
11Is now a Crewman
11A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
11Gain rebels as Enemy
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 20,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 30,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 40,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 40,000 for medical bills.