| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Field Researcher at age 22 |
| 2 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 3 | Voluntarily left Field Researcher |
| 3 | Became a Surveyor at age 26 |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Switched to Barbarian at age 30 |
| 4 | Offered job by a patron. Now owe him a favor. |
| 4 | Promoted to rank 1 |
| 5 | Became a Corporate at age 34 |
| 5 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Switched to Wanderer at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 7 | Returned to Scavenger at age 42 |
| 7 | Amnesia. |
| 7 | Forced to muster out. |
| 8 | Returned to Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Returned to Scavenger at age 50 |
| 9 | Attacked by enemies and injured. |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Gain Enemy if you don't already have one. |
| 9 | Promoted to rank 1 |
| 10 | Voluntarily left Scavenger |
| 10 | Returned to Wanderer at age 54 |
| 10 | Lost eye or limb. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |