| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 1 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 1 | Gain an Enemy |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | Gain an Enemy |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scientist at age 26 |
| 3 | Make a breakthrough in your field. |
| 4 | Voluntarily left Scientist |
| 4 | Became a Corporate at age 30 |
| 4 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Injured. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Special assignment or duty on board ship. |
| 7 | Promoted to Line/Crew rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Advanced training in a specialist field |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Advanced training in a specialist field |
| 9 | Promoted to Line/Crew rank 3 |
| 9 | Is now a Petty Officer, 2nd class |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Vessel participates in a notable military engagement. |
| 10 | Forced to muster out. |
| 11 | Switched to Engineer/Gunner at age 58 |
| 11 | Advanced training in a specialist field |
| 11 | Promoted to Engineer/Gunner rank 4 |
| 11 | Is now a Petty Officer, 1st class |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 12 | Promoted to Engineer/Gunner rank 5 |
| 12 | Is now a Chief Petty Officer |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 66 |
| 13 | Gained a contact. |
| 13 | Promoted to Engineer/Gunner rank 6 |
| 13 | Is now a Master Chief |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Continued as Engineer/Gunner at age 70 |
| 14 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 14 | Promoted to Engineer/Gunner rank 7 |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Continued as Engineer/Gunner at age 74 |
| 15 | Nearly killed. Fully recovered. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |