| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 2 | Switched to Scavenger at age 22 |
| 2 | Survived a risky adventure but gained nothing. |
| 3 | Continued as Scavenger at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Enforcer at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Involved in a feud with a rival criminal organization. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Enforcer at age 46 |
| 8 | Crime pays off. Gain victim as Enemy. |
| 9 | Continued as Enforcer at age 50 |
| 9 | Arrested |
| 10 | Became a Fixer at age 54 |
| 10 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Fixer at age 58 |
| 11 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Fixer at age 62 |
| 12 | Hire a new lawyer. |
| 12 | Paroled from prison. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Accused of a crime |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Gained a contact. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |