| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Star Marine at age 18 |
| 2 | Is now a Marine |
| 2 | Gained a contact. |
| 3 | Continued as Star Marine at age 22 |
| 3 | Refused to take part in a black ops mission that goes against the conscience and ejected from the service. |
| 4 | Became a Artist at age 26 |
| 4 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 4 | You are forced out because of censorship or controversy. What truth did you get too close to? |
| 4 | Promoted to rank 1 |
| 5 | Continued as Artist at age 30 |
| 5 | Birth or Death involving a family member or close friend. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Artist at age 34 |
| 6 | Works is especially well received and popular, making you a minor celebrity |
| 6 | Forced to muster out. |
| 7 | Became a Flight at age 38 |
| 7 | Is now a Crewman |
| 7 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 8 | Became a Colonist at age 42 |
| 8 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Colonist at age 46 |
| 9 | You gain experience in a technical field as a computer operator or surveyor. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Settler |
| 10 | Continued as Colonist at age 50 |
| 10 | Spent time maintaining and using heavy vehicles. |
| 10 | Promoted to rank 3 |
| 11 | Continued as Colonist at age 54 |
| 11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 12 | Switched to Line/Crew at age 58 |
| 12 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 13 | Switched to Engineer/Gunner at age 62 |
| 13 | Advanced training in a specialist field |
| 13 | Promoted to Engineer/Gunner rank 1 |
| 13 | Is now a Able Spacehand |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Continued as Engineer/Gunner at age 66 |
| 14 | Lost eye or limb. Fully recovered. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Retired at age 70 |
| 15 | Victim of a crime |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |
| 16 | Birth or Death involving a family member or close friend. |
| 17 | Aging Crisis. Owe 10,000 for medical bills. |