Term | History |
1 | Became a Physician at age 18 |
1 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 | Promoted to rank 1 |
2 | Continued as Physician at age 22 |
2 | Win a prestigious prize for your work. |
2 | Promoted to rank 2 |
3 | Voluntarily left Physician |
3 | Became a Thief at age 26 |
3 | Gained a contact. |
4 | Continued as Thief at age 30 |
4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
5 | Switched to Scientist at age 34 |
5 | Advanced training in a specialist field. |
6 | Continued as Scientist at age 38 |
6 | Make a breakthrough in your field. |
7 | Continued as Scientist at age 42 |
7 | Refused to perform research that goes against your conscience. |
8 | Continued as Scientist at age 46 |
8 | A new romantic starts. Gain an Ally. |
8 | Forced to muster out. |
9 | Became a Scavenger at age 50 |
9 | Amnesia. |
9 | Forced to continue current assignment |
9 | Promoted to rank 1 |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | Continued as Scavenger at age 54 |
10 | Attempted a risky adventure and was sent to prison. |
11 | Aging Crisis. Owe 40,000 for medical bills. |
11 | Became a Fixer at age 58 |
11 | Disgraced. Word of your criminal past reaches your homeworld. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Switched to Thug at age 62 |
12 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 | Aging Crisis. Owe 50,000 for medical bills. |
13 | Returned to Fixer at age 66 |
13 | Persecuted by a prison gang. |
14 | Aging Crisis. Owe 60,000 for medical bills. |
14 | Switched to Inmate at age 70 |
14 | Nearly killed. Owe 35,000 for medical bills. |
15 | Aging Crisis. Owe 10,000 for medical bills. |
15 | Returned to Fixer at age 74 |
15 | Defeated a prison gang. Gain an Enemy. |
16 | Aging Crisis. Owe 30,000 for medical bills. |