Petty Officer, 3rd class Phil Lette
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
47 |
M |
4 (-1) |
5 (-1) |
3 (-1) |
9 (1) |
3 (-1) |
6 (0) |
Hot Headed, Optimistic |
Skills |
Athletics (Endurance) 1 |
Broker 0 |
Carouse 0 |
Deception 1 |
Drive 0 |
Electronics 0 |
Engineer (Life Support) 1 |
Gambler 1 |
Gun Combat (Energy) 1 |
Mechanic 2 |
Persuade 0 |
Recon 2 |
Science 0 |
Stealth 1 |
Steward 0 |
Tactics (Military) 1 |
Vacc Suit 1 |
|
|
Career | Assignment | Title | Rank | Terms |
Merchant |
Free Trader |
|
0 |
1 |
Rogue |
Thief |
|
2 |
4 |
Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
2 |
|
Term | History |
1 | Became a Free Trader at age 18 |
1 | Imperial trade restrictions force you out of business. |
2 | Became a Thief at age 22 |
2 | Crime pays off. Gain victim as Enemy. |
3 | Continued as Thief at age 26 |
3 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 | Promoted to rank 1 |
4 | Continued as Thief at age 30 |
4 | Crime pays off. Gain victim as Enemy. |
4 | Promoted to rank 2 |
5 | Continued as Thief at age 34 |
5 | A crime lord considers you his protégé. |
6 | Voluntarily left Thief |
6 | Became a Engineer/Gunner at age 38 |
6 | Is now a Crewman |
6 | Vessel participates in a notable military engagement. |
6 | Promoted to Engineer/Gunner rank 1 |
6 | Is now a Able Spacehand |
7 | Continued as Engineer/Gunner at age 42 |
7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 | Promoted to Engineer/Gunner rank 2 |
7 | Is now a Petty Officer, 3rd class |