Able Spacehand Joe Green permalink

Age Sex Str Dex End Int Edu Soc
57 F 5 (-1) 3 (-1) 4 (-1) 9 (1) 5 (-1) 2 (-2)
Considerate, Hard Working
Art 0
Deception 0
Drive 0
Electronics (Comms) 1
Gun Combat (Archaic) 1
Gunner (Screen) 1
Mechanic 1
Pilot (Spacecraft) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 3
Drifter Wanderer 0 1
Merchant Merchant Marine Crewman 0 2
Navy Flight Crewman 0 2
Scholar Physician 0 1
Citizen Worker 0 1
Navy Engineer/Gunner 0 1
Navy Line/Crew Able Spacehand 1 1
1Became a Wanderer at age 18
1Suffer from a life-threatening illness.
2Became a Merchant Marine at age 22
2Is now a Crewman
2A good deal ensures you are living the high life for a few years.
3Continued as Merchant Marine at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Flight at age 30
4Vessel participates in a diplomatic mission.
4Gain a contact.
5Continued as Flight at age 34
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Became a Physician at age 38
6A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
7Became a Worker at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Forced to muster out.
8Switched to Engineer/Gunner at age 46
9Switched to Line/Crew at age 50
9Commanding officer takes an interest in your career.
9Forced to continue current assignment
9Promoted to rank 1
9Is now a Able Spacehand