Intern Minnie Clair permalink

Age Str Dex End Int Edu Soc
65 4 (-1) 1 (-2) 1 (-2) 10 (1) 7 (0) 11 (1)
Self-Giving, Scrawny, Temperamental
 
Skills
Advocate 2
Art 0
Athletics 0
Broker 1
Carouse 0
Deception 0
Drive 0
Electronics (Remote Ops) 1
Investigate 0
Medic 0
Persuade 1
Profession 0
Recon 0
Stealth 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Scholar Scientist 0 1
Noble Diplomat Intern 0 1
Citizen Colonist 0 1
Agent Intelligence 0 1
Merchant Free Trader 1 5
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
2Continued as Wanderer at age 22
2Injured
3Became a Scientist at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Voluntarily left Scientist
4Became a Diplomat at age 30
4Is now a Intern
4Join a conspiracy of nobles that were caught.
4Political manoeuvrings usurp your position. Gain a Rival.
5Voluntarily left Diplomat
5Became a Colonist at age 34
5Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6Became a Intelligence at age 38
6Severely injured
7Became a Free Trader at age 42
7Good fortune
8Continued as Free Trader at age 46
8Given advanced training in a specialist field
9Continued as Free Trader at age 50
9Embroiled in legal trouble.
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Free Trader at age 54
10Promoted to rank 1
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Free Trader at age 58
11A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
12Aging Crisis. Owe 50,000 for medical bills.