Settler Erwin Murray
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
M |
5 (-1) |
3 (-1) |
6 (0) |
4 (-1) |
8 (0) |
7 (0) |
| Playful, Indecisive, Thankless |
| Skills |
| Animals 0 |
| Athletics (Endurance) 1 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Flyer 0 |
| Gun Combat (Slug) 2 |
| Gunner (Ortillery) 1 |
| Investigate 1 |
| Jack-of-all-Trades 1 |
| Persuade 1 |
| Profession (Civil Engineering) 1 |
| Recon 0 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
Settler |
2 |
2 |
| Agent |
Corporate Agent |
|
0 |
2 |
| Rogue |
Enforcer |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Voluntarily left Colonist |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Enforcer at age 34 |
| 5 | Involved in the planning of an impressive heist. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Enforcer at age 38 |
| 6 | A job goes wrong, forcing you to flee off-planet. |