Able Spacehand Peggy Holt permalink

Age Sex Str Dex End Int Edu Soc
45 F 5 (-1) 9 (1) 7 (0) 8 (0) 8 (0) 4 (-1)
Reclusive, Dependent
 
Skills
Athletics (Endurance) 1
Broker 0
Carouse 0
Deception 0
Drive 0
Electronics 0
Flyer (Wing) 1
Gun Combat (Energy) 1
Mechanic 1
Persuade 0
Pilot 0
Recon 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Agent Corporate Agent 0 2
Drifter Wanderer 0 1
Drifter Scavenger 0 1
Navy Flight Able Spacehand 1 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Corporate Agent at age 22
2You go above and beyond the call of duty.
3Continued as Corporate Agent at age 26
3Nearly killed. Fully recovered. Owe 10,000 for medical bills.
4Became a Wanderer at age 30
4Injured. Fully recovered. Owe 2,500 for medical bills.
5Switched to Scavenger at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Flight at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Forced to continue current assignment
6Promoted to Flight rank 1
6Is now a Able Spacehand