| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
M |
9 (1) |
3 (-1) |
9 (1) |
7 (0) |
4 (-1) |
4 (-1) |
| Eccentric, Dumb, Bossy |
| Skills |
| Admin 1 |
| Broker 2 |
| Carouse 1 |
| Deception 1 |
| Drive (Wheel) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 1 |
| Melee (Bludgeon) 1 |
| Persuade 0 |
| Recon 0 |
| Science (Psionicology) 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
3 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
3 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 4 | Returned to Intelligence at age 30 |
| 4 | Given specialist training in vehicles. |
| 5 | Continued as Intelligence at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Voluntarily left Intelligence |
| 6 | Returned to Merchant Marine at age 38 |
| 6 | Befriend a useful ally in one sphere. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |