Sublieutenant Newman Heriot
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
6 (0) |
2 (-2) |
6 (0) |
11 (1) |
3 (-1) |
9 (1) |
| Fleeting |
| Skills |
| Admin 1 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Drive 0 |
| Electronics (Comms) 2 |
| Electronics (Computers) 1 |
| Engineer (J-drive) 1 |
| Gun Combat 3 |
| Gunner (Capital) 1 |
| Investigate 1 |
| Leadership 1 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Pilot (Capital Ships) 1 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
| Science (Cybernetics) 1 |
| Science (Psychology) 1 |
| Tactics (Military) 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Sublieutenant |
2 / 0 |
3 |
| Scholar |
Scientist |
|
2 |
3 |
| Education | Graduated |
| Naval Academy |
Failed |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Commissioned in Navy/Line/Crew |
| 1 | Is now a Ensign |
| 1 | Promoted to Line/Crew officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Commanding officer takes an interest in your career. |
| 3 | Voluntarily left Line/Crew |
| 3 | Entered Naval Academy at age 26 |
| 3 | A prank goes horribly wrong. |
| 3 | Gain a Rival. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Line/Crew at age 26 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Forced to muster out. |
| 5 | Became a Scientist at age 30 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 34 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Continued as Scientist at age 38 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Promoted to rank 2 |