Able Spacehand Johnny Cooper
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
4 (-1) |
5 (-1) |
3 (-1) |
4 (-1) |
8 (0) |
8 (0) |
| Vengeful, Valiant |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Athletics (Strength) 2 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Language 0 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Melee (Natural) 1 |
| Stealth 1 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Marine |
Ground Assault |
Marine |
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
2 |
| Citizen |
Colonist |
|
1 |
2 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
1 |
|
| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | You are ordered to take part in a black ops mission that goes against your conscience. Gain the lone survivor as an Enemy. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | You go above and beyond the call of duty. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Became a Colonist at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |