Crewman Newt Askew permalink

Age Sex Str Dex End Int Edu Soc
44 M 12 (2) 5 (-1) 1 (-2) 7 (0) 7 (0) 9 (1)
Simian, Bossy, Aristocratic
 
Skills
Admin 0
Athletics (Endurance) 1
Athletics (Strength) 1
Electronics (Computers) 1
Engineer (Power) 1
Gun Combat (Energy) 1
Heavy Weapons 0
Investigate 1
Mechanic 3
Pilot (Small Craft) 1
Science (Linguistics) 1
Science (Physics) 1
Science (Planetology) 2
Stealth 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Navy Line/Crew 0 1
Drifter Scavenger 0 1
Scholar Scientist 2 3
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Entered Marine Academy at age 18
1Made lifelong friends. Gain 3 Allies.
1Dropped out of military academy.
2Became a Engineer/Gunner at age 18
2Is now a Crewman
2Scarred. Fully recovered. Owe 2,500 for medical bills.
3Switched to Line/Crew at age 22
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Scavenger at age 26
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Scientist at age 30
5An expedition or voyage goes wrong, leaving you stranded in the wilderness.
5Promoted to rank 1
6Continued as Scientist at age 34
6Advanced training in a specialist field.
6Forced to continue current assignment
6Promoted to rank 2
7Continued as Scientist at age 38
7Advanced training in a specialist field.
8Aging Crisis. Owe 50,000 for medical bills.