Settler Erwin Murray permalink

Age Sex Str Dex End Int Edu Soc
45 M 5 (-1) 3 (-1) 6 (0) 4 (-1) 8 (0) 7 (0)
Playful, Indecisive, Thankless
 
Skills
Animals 0
Athletics (Endurance) 1
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Slug) 2
Gunner (Ortillery) 1
Investigate 1
Jack-of-all-Trades 1
Persuade 1
Profession (Civil Engineering) 1
Recon 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 2
Agent Corporate Agent 0 2
Rogue Enforcer 1 2
 
TermHistory
1Became a Colonist at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
1Promoted to rank 1
2Continued as Colonist at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 2
2Is now a Settler
3Voluntarily left Colonist
3Became a Corporate Agent at age 26
3Go undercover to investigate an enemy.
3Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4Continued as Corporate Agent at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Enforcer at age 34
5Involved in the planning of an impressive heist.
5Promoted to rank 1
6Continued as Enforcer at age 38
6A job goes wrong, forcing you to flee off-planet.