Crewman Altha Middlemiss
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
5 (-1) |
4 (-1) |
9 (1) |
3 (-1) |
5 (-1) |
7 (0) |
| Spontaneous, Unkind, Open-Minded |
| Skills |
| Broker 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics 0 |
| Gun Combat (Energy) 1 |
| Heavy Weapons (Artillery) 2 |
| Melee (Natural) 1 |
| Persuade 0 |
| Recon 1 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Broker |
|
0 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Army |
Infantry |
Private |
0 |
3 |
| Scout |
Explorer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Infantry at age 26 |
| 3 | Is now a Private |
| 3 | Assigned to an urbanised planet torn by war. |
| 3 | Attempt at commissioned failed. |
| 4 | Continued as Infantry at age 30 |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Infantry at age 34 |
| 5 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 5 | Gain rebels as Enemy |
| 6 | Became a Explorer at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |