Crewman Newt Askew
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
12 (2) |
5 (-1) |
1 (-2) |
7 (0) |
7 (0) |
9 (1) |
| Simian, Bossy, Aristocratic |
| Skills |
| Admin 0 |
| Athletics (Endurance) 1 |
| Athletics (Strength) 1 |
| Electronics (Computers) 1 |
| Engineer (Power) 1 |
| Gun Combat (Energy) 1 |
| Heavy Weapons 0 |
| Investigate 1 |
| Mechanic 3 |
| Pilot (Small Craft) 1 |
| Science (Linguistics) 1 |
| Science (Physics) 1 |
| Science (Planetology) 2 |
| Stealth 0 |
| Tactics 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Navy |
Line/Crew |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Scholar |
Scientist |
|
2 |
3 |
| Education | Graduated |
| Marine Academy |
Failed |
|
| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Made lifelong friends. Gain 3 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Switched to Line/Crew at age 22 |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Scavenger at age 26 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Scientist at age 30 |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scientist at age 34 |
| 6 | Advanced training in a specialist field. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 2 |
| 7 | Continued as Scientist at age 38 |
| 7 | Advanced training in a specialist field. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |