Able Spacehand James Campbell
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
M |
3 (-1) |
11 (1) |
6 (0) |
9 (1) |
7 (0) |
6 (0) |
| Pretty |
| Skills |
| Animals (Handling) 1 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Drive 0 |
| Flyer (Grav) 1 |
| Gunner (Ortillery) 1 |
| Investigate 1 |
| Mechanic 2 |
| Recon 0 |
| Seafarer 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
2 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Agent |
Corporate Agent |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Forced to muster out. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Rewarded for a successful mission. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |