| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
3 (-1) |
9 (1) |
5 (-1) |
6 (0) |
8 (0) |
6 (0) |
| Committed, Dashing, Understanding |
| Skills |
| Astrogation 0 |
| Deception 1 |
| Drive 0 |
| Gun Combat 0 |
| Investigate 0 |
| Language 0 |
| Mechanic 0 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Profession 0 |
| Science 0 |
| Seafarer 0 |
| Steward 0 |
| Survival 2 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
0 |
2 |
| Agent |
Intelligence |
|
0 |
1 |
| Entertainer |
Journalist |
|
0 |
1 |
| Entertainer |
Performer |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Scavenger at age 18 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Intelligence at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Journalist at age 30 |
| 4 | Join homeworld’s celebrity circles |
| 5 | Voluntarily left Journalist |
| 5 | Switched to Performer at age 34 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Switched to Barbarian at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |