Able Spacehand James Campbell permalink

Age Sex Str Dex End Int Edu Soc
45 M 3 (-1) 11 (1) 6 (0) 9 (1) 7 (0) 6 (0)
Pretty
 
Skills
Animals (Handling) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Drive 0
Flyer (Grav) 1
Gunner (Ortillery) 1
Investigate 1
Mechanic 2
Recon 0
Seafarer 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Navy Engineer/Gunner Able Spacehand 1 2
Agent Corporate Agent 0 2
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Colonist at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Forced to muster out.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Vessel participates in a notable military engagement.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Severely injured. Fully recovered. Owe 2,500 for medical bills.
5Became a Corporate Agent at age 34
5Rewarded for a successful mission.
6Continued as Corporate Agent at age 38
6Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.