| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Nearly killed. Fully recovered. |
| 3 | Returned to Intelligence at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Switched to Line/Crew at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Line/Crew at age 34 |
| 5 | You join a gambling circle on board. |
| 5 | Promoted to Line/Crew rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Line/Crew at age 38 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Line/Crew rank 3 |
| 6 | Is now a Petty Officer, 2nd class |
| 7 | Continued as Line/Crew at age 42 |
| 7 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Commanding officer takes an interest in your career. |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 9 | Promoted to Line/Crew rank 4 |
| 9 | Is now a Petty Officer, 1st class |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Line/Crew at age 54 |
| 10 | Vessel participates in a diplomatic mission. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |