Captain Allison McDadden
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
F |
2 (-2) |
8 (0) |
4 (-1) |
8 (0) |
7 (0) |
7 (0) |
| Matter-Of-Fact |
| Skills |
| Admin 0 |
| Athletics (Strength) 1 |
| Deception 0 |
| Drive (Hovercraft) 2 |
| Drive (Walker) 1 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Gun Combat 1 |
| Gunner (Ortillery) 1 |
| Language 0 |
| Leadership 2 |
| Mechanic 1 |
| Melee (Natural) 1 |
| Persuade 1 |
| Pilot (Spacecraft) 2 |
| Profession (Hydroponics) 1 |
| Seafarer 0 |
| Stealth 1 |
| Steward 0 |
| Streetwise 2 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Able Spacehand |
1 |
1 |
| Rogue |
Enforcer |
|
3 |
4 |
| Entertainer |
Journalist |
|
0 |
1 |
| Army |
Infantry |
Captain |
2 / 0 |
2 |
| Citizen |
Corporate |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Refuse to abuse your position for profit |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Voluntarily left Line/Crew |
| 2 | Became a Enforcer at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Involved in a gambling ring. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Enforcer at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 5 | Forced to muster out. |
| 6 | Became a Journalist at age 38 |
| 6 | Severely injured. Fully recovered. |
| 7 | Became a Infantry at age 42 |
| 7 | Is now a Private |
| 7 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 7 | Commissioned in Army/Infantry |
| 7 | Is now a Lieutenant |
| 7 | Promoted to Infantry officer rank 2 |
| 7 | Is now a Captain |
| 8 | Continued as Infantry at age 46 |
| 8 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 8 | Gain rebels as Enemy |
| 9 | Became a Corporate at age 50 |
| 9 | Gained a contact. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Corporate at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |