Scout Jewel Snyder permalink

Age Sex Str Dex End Int Edu Soc
61 M 4 (-1) 8 (0) 7 (0) 3 (-1) 4 (-1) 5 (-1)
Threatening, Thoughtful
 
Skills
Astrogation 1
Carouse 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 2
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 2
Navigation 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Polymers) 1
Recon 0
Seafarer 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Drifter Barbarian 0 1
Entertainer Journalist 0 1
Drifter Scavenger 2 3
Agent Law Enforcement Rookie 0 2
Scout Explorer Scout 1 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Barbarian at age 22
2Injured. Fully recovered. Owe 2,500 for medical bills.
3Became a Journalist at age 26
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Switched to Scavenger at age 30
4Find valuable salvage.
4Promoted to rank 1
5Continued as Scavenger at age 34
5Attacked by enemies and injured.
5Scarred. Fully recovered. Owe 5,000 for medical bills.
5Gain Enemy if you don't already have one.
6Continued as Scavenger at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 2
7Voluntarily left Scavenger
7Became a Law Enforcement at age 42
7Is now a Rookie
7You go above and beyond the call of duty.
8Continued as Law Enforcement at age 46
8Injured. Fully recovered. Owe 1,250 for medical bills.
9Became a Explorer at age 50
9Spend several years jumping from world to world in your scout ship.
9Promoted to rank 1
9Is now a Scout
10Continued as Explorer at age 54
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 2 Contacts. Gain 1 Enemies.