Scout Alberto Johnson permalink

Age Sex Str Dex End Int Edu Soc
59 M 2 (-2) 3 (-1) 2 (-2) 6 (0) 8 (0) 4 (-1)
Domineering, Small-Minded
 
Skills
Art 0
Athletics 0
Deception 1
Drive 0
Flyer 0
Gambler 1
Gun Combat (Energy) 1
Investigate 0
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small craft) 1
Recon 0
Science (History) 1
Science (Robotics) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Drifter Wanderer 0 2
Entertainer Performer 0 1
Scout Explorer Scout 1 4
Rogue Enforcer 1 2
 
TermHistory
1Became a Intelligence at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Wanderer at age 22
2Attacked by enemies and injured.
2Lightly injured, no permanent damage. Fully recovered.
2Gain Enemy if you don't already have one.
3Continued as Wanderer at age 26
3Offered job by a patron. Now owe him a favor.
4Became a Performer at age 30
4Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
5Voluntarily left Performer
5Became a Explorer at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Explorer at age 38
6You survey an alien world.
6Promoted to rank 1
6Is now a Scout
7Continued as Explorer at age 42
7You survey an alien world.
8Continued as Explorer at age 46
8Nearly killed. Fully recovered. Owe 8,750 for medical bills.
9Became a Enforcer at age 50
9Involved in a gambling ring.
9Promoted to rank 1
10Continued as Enforcer at age 54
10You spend months in the dangerous criminal underworld.
10Forced to muster out.