Settler Jimmie Collins permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0)
Plotting, Persevering
 
Skills
Animals 0
Art 0
Athletics 0
Carouse 1
Drive (Hovercraft) 2
Drive (Walker) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 1
Recon 0
Science 0
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 4
Marine Marine Support Marine 0 1
Citizen Worker 1 3
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1Lost eye or limb.
2Became a Marine Support at age 22
2Is now a Marine
2A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
3Returned to Colonist at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Colonist at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5Severely injured. Fully recovered. Owe 5,000 for medical bills.
6Switched to Worker at age 38
6You rise to a position of power in your colony or corporation.
6Promoted to rank 1
7Continued as Worker at age 42
7Spent time maintaining and using heavy vehicles.
8Aging Crisis. Owe 20,000 for medical bills.
8Continued as Worker at age 46
8Lightly injured, no permanent damage. Fully recovered.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.