Corporal Fronie Johnson permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 6 (0)
Static, Quixotic, Nibbler
 
Skills
Advocate 1
Animals 0
Athletics (Dexterity) 2
Athletics (Endurance) 3
Athletics (Strength) 1
Deception 1
Drive (Mole) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer (Airship) 1
Flyer (Rotor) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Gunner (Turret) 2
Heavy Weapons (Vehicle) 1
Investigate 1
Mechanic 1
Melee (Unarmed) 1
Recon 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Army Infantry Corporal 2 2
Agent Corporate Agent Field Agent 2 4
Navy Line/Crew Able Spacehand 1 2
Retired 0 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Study Flyer (Rotor) as a hobby.
1Dropped out of military academy.
2Became a Flight at age 18
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Infantry at age 22
3Is now a Private
3Surrounded and outnumbered by the enemy, you hold out until relief arrives.
3Promoted to Infantry rank 1
3Is now a Lance Corporal
4Continued as Infantry at age 26
4Advanced training in a specialist field
4Promoted to Infantry rank 2
4Is now a Corporal
5Voluntarily left Infantry
5Became a Corporate Agent at age 30
5You go above and beyond the call of duty.
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 34
6Go undercover to investigate an enemy.
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Continued as Corporate Agent at age 38
7Rewarded for a successful mission.
7Promoted to rank 2
7Is now a Field Agent
8Continued as Corporate Agent at age 42
8Given specialist training in vehicles.
8Forced to muster out.
9Switched to Line/Crew at age 46
9Special assignment or duty on board ship.
9Forced to continue current assignment
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Continued as Line/Crew at age 50
10You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 54
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.