| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 2 | Continued as Enforcer at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 3 | Continued as Enforcer at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Enforcer at age 30 |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Nearly killed. Owe 22,500 for medical bills. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Promoted to rank 2 |
| 6 | Voluntarily left Enforcer |
| 6 | Became a Corporate at age 38 |
| 6 | Spent time maintaining and using heavy vehicles. |
| 7 | Continued as Corporate at age 42 |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Became a Intelligence at age 46 |
| 8 | Rewarded for a successful mission. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Intelligence at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Continued as Intelligence at age 54 |
| 10 | Hard times caused by a lack of interstellar trade costs you your job. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |