Eulah Hall permalink

Age Sex Str Dex End Int Edu Soc
60 F 4 (-1) 2 (-2) 1 (-2) 3 (-1) 5 (-1) 6 (0)
Crabby, Harsh, Quiet
 
Skills
Advocate 1
Art (Holography) 1
Art (Visual Media) 1
Carouse 1
Deception 2
Drive (Track) 1
Electronics 0
Investigate 1
Language (Anglic (3rd Imperium)) 1
Mechanic 0
Persuade 1
Recon 0
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Entertainer Performer 2 6
Agent Corporate Agent 0 1
Citizen Colonist 1 3
 
TermHistory
1Became a Performer at age 18
1Gain a patron in the arts. Gain an Ally
1Promoted to rank 1
2Continued as Performer at age 22
2One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
3Continued as Performer at age 26
3Find Ancient Technology.
3Promoted to rank 2
4Continued as Performer at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Performer at age 34
5Contact with Government.
6Continued as Performer at age 38
6An investigation, tour, project or expedition goes wrong, stranding you far from home.
7Became a Corporate Agent at age 42
7Accepted a deal with criminal or other figure under investigation.
8Became a Colonist at age 46
8Political upheaval strikes your homeworld, and you are caught up in the revolution.
9Continued as Colonist at age 50
9Political upheaval strikes your homeworld, and you are caught up in the revolution.
9Promoted to rank 1
10Continued as Colonist at age 54
10Your business expands, your corporation grows, or the colony thrives.
10Forced to muster out.
11Aging Crisis. Owe 30,000 for medical bills.