| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Barbarian at age 22 |
| 2 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Journalist at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Switched to Scavenger at age 30 |
| 4 | Find valuable salvage. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Attacked by enemies and injured. |
| 5 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Gain Enemy if you don't already have one. |
| 6 | Continued as Scavenger at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to rank 2 |
| 7 | Voluntarily left Scavenger |
| 7 | Became a Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | You go above and beyond the call of duty. |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 9 | Became a Explorer at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Explorer at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 2 Contacts. Gain 1 Enemies. |