| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You join a gambling circle on board. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Commanding officer takes an interest in your career. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Victim of a crime |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Special assignment or duty on board ship. |
| 4 | Attempt at commissioned failed. |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Advanced training in a specialist field |
| 5 | Attempt at commissioned failed. |
| 5 | Forced to muster out. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 7 | Switched to Line/Crew at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Promoted to Line/Crew rank 3 |
| 7 | Is now a Petty Officer, 2nd class |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Attempt at commissioned failed. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Voluntarily left Line/Crew |
| 9 | Retired at age 50 |
| 9 | Find Ancient Technology. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |