| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Colonist at age 22 |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Imperial trade restrictions force you out of business. |
| 5 | Became a Thief at age 34 |
| 5 | Arrested |
| 6 | Became a Fixer at age 38 |
| 6 | Disgraced. Word of your criminal past reaches your homeworld. |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Switched to Inmate at age 42 |
| 7 | Nearly killed. Owe 30,000 for medical bills. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Continued as Inmate at age 46 |
| 8 | Persecuted by a prison gang. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Inmate at age 50 |
| 9 | Nearly killed. Owe 30,000 for medical bills. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Returned to Fixer at age 54 |
| 10 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |