Private Jeremiah Hart
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
11 (1) |
7 (0) |
9 (1) |
| Callous |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Gun Combat (Archaic) 1 |
| Gunner (Ortillery) 1 |
| Heavy Weapons (Man Portable) 2 |
| Mechanic 0 |
| Medic 0 |
| Pilot (Small Craft) 2 |
| Profession 0 |
| Recon 1 |
| Seafarer 0 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Cavalry |
Private |
0 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Scholar |
Scientist |
|
0 |
1 |
| Drifter |
Scavenger |
|
1 |
3 |
| Retired |
|
|
0 |
4 |
|
| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Scarred. Fully recovered. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Scientist at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Voluntarily left Scientist |
| 4 | Became a Scavenger at age 30 |
| 4 | Good fortune |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Find Ancient Technology. |
| 6 | Continued as Scavenger at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Aging Crisis. Owe 60,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | Gained a contact. |
| 8 | Birth or Death involving a family member or close friend. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |