Able Spacehand Easter Carnall permalink

Age Sex Str Dex End Int Edu Soc
39 F 7 (0) 6 (0) 6 (0) 8 (0) 3 (-1) 5 (-1)
Sharp, Insistent
 
Skills
Animals 0
Athletics (Endurance) 1
Deception 1
Flyer 0
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 1
Pilot (Spacecraft) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 1
Navy Line/Crew 1 2
Drifter Barbarian 0 1
Citizen Colonist 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Commanding officer takes an interest in your career.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Voluntarily left Engineer/Gunner
2Switched to Line/Crew at age 22
2You join a gambling circle on board.
3Continued as Line/Crew at age 26
3Vessel participates in a notable military engagement.
4Voluntarily left Line/Crew
4Became a Barbarian at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Colonist at age 34
5Refused to co-operate with investigation by the planetary authorities. Gain an Ally