Term | History |
1 | Became a Corporate at age 18 |
1 | Injured. Fully recovered. |
2 | Switched to Colonist at age 22 |
2 | Nearly killed. Owe 25,000 for medical bills. |
3 | Became a Surveyor at age 26 |
3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
3 | Psychologically damaged by your time in the scouts. |
4 | Continued as Surveyor at age 30 |
4 | You survey an alien world. |
5 | Continued as Surveyor at age 34 |
5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
5 | Gain 4 Contacts. Gain 1 Enemies. |
5 | Forced to muster out. |
6 | Became a Free Trader at age 38 |
6 | Embroiled in legal trouble. |
7 | Continued as Free Trader at age 42 |
7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 | Became a Pirate at age 46 |
8 | Is now a Lackey |
8 | Crime pays off. Gain victim as Enemy. |
9 | Continued as Pirate at age 50 |
9 | Involved in a feud with a rival criminal organization. |
9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
9 | Promoted to rank 1 |
9 | Is now a Henchman |
10 | Aging Crisis. Owe 10,000 for medical bills. |
10 | Continued as Pirate at age 54 |
10 | Crime pays off. Gain victim as Enemy. |
11 | Aging Crisis. Owe 20,000 for medical bills. |