| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in a feud with a rival criminal organization. |
| 1 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 2 | Continued as Enforcer at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Colonist at age 26 |
| 3 | You rise to a position of power in your colony or corporation. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 5 | Became a Dilettante at age 34 |
| 5 | Is now a Wastrel |
| 5 | Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
| 6 | Continued as Dilettante at age 38 |
| 6 | Inherit a gift from a rich relative. |
| 6 | Forced to muster out. |
| 7 | Became a Scavenger at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Switched to Corporate at age 46 |
| 8 | Advanced training in a specialist field. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Corporate at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Gain a criminal contact. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Corporate at age 54 |
| 10 | Advanced training in a specialist field. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |