| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 1 | Gain Enemy if you don't already have one. |
| 2 | Voluntarily left Wanderer |
| 2 | Became a Thief at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Performer at age 26 |
| 3 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Continued as Performer at age 34 |
| 5 | Gain a patron in the arts. Gain an Ally |
| 5 | Promoted to rank 2 |
| 6 | Voluntarily left Performer |
| 6 | Became a Courier at age 38 |
| 6 | Lost eye or limb. Owe 5,000 for medical bills. |
| 7 | Became a Field Researcher at age 42 |
| 7 | Make a breakthrough in your field. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Field Researcher at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Victim of a crime |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |