Petty Officer, 3rd class Miriam Morrison permalink

Age Sex Str Dex End Int Edu Soc
53 F 1 (-2) 1 (-2) 1 (-2) 12 (2) 9 (1) 5 (-1)
Strong Willed
 
Skills
Art 0
Astrogation 1
Drive 0
Engineer (J-drive) 1
Engineer (M-drive) 1
Flyer (Airship) 1
Gun Combat 0
Gunner (Turret) 1
Investigate 0
Language 0
Mechanic 2
Pilot (Spacecraft) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Agent Corporate Agent 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 4
Retired 0 2
 
TermHistory
1Became a Explorer at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 5 Contacts. Gain 1 Enemies.
2Became a Corporate Agent at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Vessel participates in a notable military engagement.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Advanced training in a specialist field
5Continued as Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Continued as Engineer/Gunner at age 38
6You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
7Aging Crisis. Owe 50,000 for medical bills.
7Retired at age 42
7Gained a contact.
8Aging Crisis. Owe 50,000 for medical bills.
8Moved to a new world.
9Aging Crisis. Owe 10,000 for medical bills.