| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Commissioned in Navy/Line/Crew |
| 1 | Is now a Ensign |
| 2 | Voluntarily left Line/Crew |
| 2 | Entered Army Academy at age 22 |
| 2 | Made lifelong friends. Gain 3 Allies. |
| 2 | Dropped out of military academy. |
| 3 | Voluntarily left Line/Crew |
| 3 | Became a Journalist at age 22 |
| 3 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 4 | Became a Courier at age 26 |
| 4 | You survey an alien world. |
| 5 | Continued as Courier at age 30 |
| 5 | Gained a contact. |
| 6 | Continued as Courier at age 34 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Injured. |
| 7 | Continued as Courier at age 38 |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 1 Contacts. Gain 1 Enemies. |
| 8 | Became a Scavenger at age 42 |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scavenger at age 46 |
| 9 | Gained a contact. |
| 10 | Continued as Scavenger at age 50 |
| 10 | Drafted into Law Enforcement |
| 10 | Promoted to rank 2 |
| 11 | Became a Law Enforcement at age 54 |
| 11 | Is now a Rookie |
| 11 | Injured. Fully recovered. |
| 12 | Switched to Corporate Agent at age 58 |
| 12 | Hard times caused by a lack of interstellar trade costs you your job. |