Crewman Elva Hislop
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
3 (-1) |
1 (-2) |
3 (-1) |
5 (-1) |
8 (0) |
8 (0) |
| Cocky, Frugal |
| Skills |
| Animals (Training) 1 |
| Art 0 |
| Carouse 1 |
| Diplomat 1 |
| Drive (Mole) 1 |
| Electronics 0 |
| Engineer 0 |
| Flyer (Ornithopter) 1 |
| Gambler 1 |
| Language 0 |
| Mechanic 1 |
| Navigation 1 |
| Profession (Hydroponics) 1 |
| Recon 1 |
| Science 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
|
1 |
5 |
| Navy |
Line/Crew |
Crewman |
0 |
3 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Dropped out of university. |
| 2 | Became a Worker at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | You are rewarded for your diligence or cunning. |
| 4 | Continued as Worker at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Vessel participates in a diplomatic mission. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Returned to Worker at age 46 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 9 | Continued as Worker at age 50 |
| 9 | You befriend a superior in the corporation or the colony. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |