Manager Prince Gilbert permalink

Age Sex Str Dex End Int Edu Soc
54 M 1 (-2) 4 (-1) 5 (-1) 6 (0) 3 (-1) 3 (-1)
Deceitful
 
Skills
Admin 1
Advocate 0
Astrogation 1
Carouse 1
Deception 1
Diplomat 2
Drive (Mole) 1
Gun Combat 0
Investigate 2
Leadership 1
Mechanic 0
Melee (Natural) 1
Pilot (Small craft) 1
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 4
Citizen Corporate Manager 2 3
Agent Intelligence Agent 1 2
 
TermHistory
1Became a Courier at age 18
1When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Continued as Courier at age 22
2Gained a contact.
3Continued as Courier at age 26
3Serve as the courier for an important message from the Imperium.
4Continued as Courier at age 30
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Voluntarily left Courier
5Became a Corporate at age 34
5Refused to co-operate with investigation by the planetary authorities. Gain an Ally
6Became a Intelligence at age 38
6Befriended by a senior agent.
6Promoted to rank 1
6Is now a Agent
7Continued as Intelligence at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Returned to Corporate at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.
8Forced to continue current assignment
8Promoted to rank 1
9Continued as Corporate at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Promoted to rank 2
9Is now a Manager