Crewman Loren Willoby permalink

Age Sex Str Dex End Int Edu Soc
47 M 2 (-2) 5 (-1) 7 (0) 7 (0) 7 (0) 7 (0)
Insipid, Impotent
 
Skills
Athletics (Dexterity) 1
Carouse 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gambler 1
Gun Combat 4
Investigate 1
Mechanic 1
Pilot (Small Craft) 1
Science (Physics) 1
Stealth 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Entertainer Journalist 0 2
Scholar Field Researcher 2 3
Rogue Pirate Lackey 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You join a gambling circle on board.
2Voluntarily left Line/Crew
2Became a Journalist at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Field Researcher at age 26
3Advanced training in a specialist field.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Refuse to join a cheat in some fashion.
4Promoted to rank 2
5Continued as Field Researcher at age 34
5Your work is sabotaged by unknown parties. You may salvage what you can and give up.
6Returned to Journalist at age 38
6An investigation, tour, project or expedition goes wrong, stranding you far from home.
7Became a Pirate at age 42
7Is now a Lackey
7A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.