Senior Crewman Phebe Phillips permalink

Age Sex Str Dex End Int Edu Soc
55 F 8 (0) 2 (-2) 1 (-2) 9 (1) 8 (0) 4 (-1)
Intuitive, Nagging
 
Skills
Astrogation 0
Athletics 0
Broker 1
Electronics (Sensors) 1
Engineer (Power) 1
Gun Combat 0
Mechanic 1
Pilot (Small Craft) 1
Profession (Belter) 2
Science (Cosmology) 1
Science (Cybernetics) 1
Science (History) 1
Science (Robotics) 1
Stealth 1
Steward 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Drifter Scavenger 2 3
Merchant Merchant Marine Senior Crewman 1 2
Scholar Scientist 1 3
 
TermHistory
1Became a Explorer at age 18
1Psychologically damaged by your time in the scouts.
2Became a Scavenger at age 22
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Scavenger at age 26
3Find valuable salvage.
4Continued as Scavenger at age 30
4Drafted into Merchant Marine
4Promoted to rank 2
5Became a Merchant Marine at age 34
5Is now a Crewman
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.
7Became a Scientist at age 42
7A disaster or war strikes.
7Severely injured. Owe 5,000 for medical bills.
7The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
8Continued as Scientist at age 46
8Work for an eccentric but brilliant mentor, who becomes an Ally.
8Promoted to rank 1
9Continued as Scientist at age 50
9Advanced training in a specialist field.
10Aging Crisis. Owe 60,000 for medical bills.