Able Spacehand Al Hawkins permalink

Age Sex Str Dex End Int Edu Soc
50 M 11 (1) 6 (0) 4 (-1) 7 (0) 7 (0) 8 (0)
Polite, Opportunistic, Flighty
 
Skills
Athletics (Strength) 1
Carouse 1
Deception 1
Drive (Wheel) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Gunner (Screen) 1
Investigate 0
Mechanic 1
Medic 0
Persuade 2
Recon 0
Science (Genetics) 1
Seafarer 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Navy Line/Crew Able Spacehand 1 1
Rogue Enforcer 2 3
Navy Engineer/Gunner 1 2
Scholar Scientist 1 1
 
TermHistory
1Became a Intelligence at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Line/Crew at age 22
2Is now a Crewman
2Refuse to abuse your position for profit
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Voluntarily left Line/Crew
3Became a Enforcer at age 26
3Arrested and charged.
3Hired a lawyer to beat the charges.
3Promoted to rank 1
4Continued as Enforcer at age 30
4Involved in a feud with a rival criminal organization.
4Scarred. Fully recovered. Owe 5,000 for medical bills.
4Forced to continue current assignment
4Promoted to rank 2
5Continued as Enforcer at age 34
5Injured. Fully recovered. Owe 5,000 for medical bills.
6Switched to Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Continued as Engineer/Gunner at age 42
7You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
8Became a Scientist at age 46
8Work leads to a considerable breakthrough.
8Promoted to rank 1