| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Gain a patron in the arts. Gain an Ally |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | Win a prestigious prize. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Artist at age 26 |
| 3 | Nearly killed. Fully recovered. |
| 4 | Became a Thief at age 30 |
| 4 | A job goes wrong, forcing you to flee off-planet. |
| 5 | Became a Wanderer at age 34 |
| 5 | Attempted a risky adventure and was wildly successful. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Switched to Journalist at age 42 |
| 7 | Join homeworld’s celebrity circles |
| 7 | Forced to muster out. |
| 8 | Became a Colonist at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Gain a criminal contact. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Colonist at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Continued as Colonist at age 54 |
| 10 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 11 | Returned to Wanderer at age 58 |
| 11 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Accused of a crime |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |