Petty Officer, 2nd class Haskell Andrews permalink

Age Sex Str Dex End Int Edu Soc
53 M 5 (-1) 2 (-2) 2 (-2) 9 (1) 11 (1) 8 (0)
Splendid
 
Skills
Animals 0
Athletics (Dexterity) 2
Athletics (Strength) 1
Carouse 0
Diplomat 1
Drive 0
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer (Wing) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Mechanic 4
Medic 1
Pilot (Capital Ships) 1
Profession 0
Recon 0
Streetwise 2
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Navy Flight Able Spacehand 1 2
Navy Line/Crew Petty Officer, 2nd class 3 3
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Became a Colonist at age 18
1You gain experience in a technical field as a computer operator or surveyor.
2Voluntarily left Colonist
2Entered Naval Academy at age 22
2War breaks out, triggering a mandatory draft.
2Graduated at age 22.
3Became a Flight at age 22
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Flight rank 1
3Is now a Able Spacehand
4Continued as Flight at age 26
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Returned to Colonist at age 30
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
5Promoted to rank 1
6Continued as Colonist at age 34
6Your business expands, your corporation grows, or the colony thrives.
6Forced to muster out.
7Switched to Line/Crew at age 38
7Vessel participates in a notable military engagement.
8Continued as Line/Crew at age 42
8Vessel participates in a diplomatic mission.
8Promoted to Line/Crew rank 2
8Is now a Petty Officer, 3rd class
9Continued as Line/Crew at age 46
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Promoted to Line/Crew rank 3
9Is now a Petty Officer, 2nd class