Commander Maurice Moreno permalink

Age Sex Str Dex End Int Edu Soc
49 M 7 (0) 11 (1) 11 (1) 8 (0) 12 (2) 8 (0)
Unfeeling, Serious, Active
 
Skills
Art 0
Astrogation 1
Deception 1
Drive (Track) 1
Electronics (Computers) 2
Flyer 0
Gambler 1
Gun Combat 0
Gun Combat 1
Investigate 1
Language (Oynprith (Droyne)) 1
Leadership 1
Medic 0
Melee (Blade) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Stealth 1
Streetwise 0
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 2 3
Navy Line/Crew Commander 4 / 0 3
Navy Engineer/Gunner 4 / 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Established a network of contacts. Gain 1 contacts.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2An investigation takes on a dangerous turn.
2Refused a deal with criminal or other figure under investigation. Gain an Enemy
2Promoted to rank 2
2Is now a Field Agent
3Continued as Corporate Agent at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Line/Crew at age 30
4Is now a Crewman
4You join a gambling circle on board.
4Commissioned in Navy/Line/Crew
4Is now a Ensign
4Promoted to Line/Crew officer rank 2
4Is now a Sublieutenant
5Continued as Line/Crew at age 34
5A new romantic starts. Gain an Ally.
5Promoted to Line/Crew officer rank 3
5Is now a Lieutenant
6Continued as Line/Crew at age 38
6You join a gambling circle on board.
6Promoted to Line/Crew officer rank 4
6Is now a Commander
7Voluntarily left Line/Crew
7Switched to Engineer/Gunner at age 42
7Advanced training in a specialist field