Crewman Len Keiler permalink

Age Sex Str Dex End Int Edu Soc
49 M 9 (1) 4 (-1) 6 (0) 8 (0) 11 (1) 12 (2)
Unfeeling
 
Skills
Astrogation 1
Diplomat 0
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-all-Trades 1
Language 0
Mechanic 1
Medic 0
Persuade 0
Science (Archaeology) 1
Science (Robotics) 1
Seafarer 0
Survival 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 2
Merchant Merchant Marine Crewman 0 2
Scout Explorer 0 3
 
TermHistory
1Became a Field Researcher at age 18
1A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Embroiled in legal trouble.
3Continued as Merchant Marine at age 26
3A good deal ensures you are living the high life for a few years.
4Voluntarily left Merchant Marine
4Became a Explorer at age 30
4You survey an alien world.
5Continued as Explorer at age 34
5Perform an exemplary service for the scouts.
6Continued as Explorer at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 1 Contacts. Gain 3 Enemies.
7Returned to Field Researcher at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Promoted to rank 1