Agent Wilda Mcarty
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
7 (0) |
1 (-2) |
5 (-1) |
8 (0) |
5 (-1) |
4 (-1) |
| Unsure, Involved |
| Skills |
| Admin 0 |
| Athletics (Endurance) 1 |
| Deception 1 |
| Drive 0 |
| Mechanic 0 |
| Pilot (Small Craft) 1 |
| Profession (Polymers) 1 |
| Recon 0 |
| Stealth 2 |
| Steward 0 |
| Streetwise 2 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
2 |
| Entertainer |
Artist |
|
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Drifter |
Scavenger |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Attempted a risky adventure and was injured. |
| 1 | Nearly killed. Owe 17,500 for medical bills. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Artist at age 26 |
| 3 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 4 | Became a Intelligence at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Switched to Scavenger at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Continued as Scavenger at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |