Petty Officer, 3rd class Nathan Clubb permalink

Age Sex Str Dex End Int Edu Soc
49 M 6 (0) 4 (-1) 4 (-1) 6 (0) 6 (0) 5 (-1)
Strong, Flippant, Bewildered
 
Skills
Art 0
Astrogation 0
Athletics (Dexterity) 1
Carouse 0
Deception 0
Drive 0
Electronics 0
Engineer (Power) 1
Flyer (Grav) 1
Flyer (Ornithopter) 1
Gunner (Screen) 1
Leadership 0
Mechanic 1
Persuade 0
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Citizen Corporate 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Drifter Scavenger 0 1
Agent Law Enforcement Rookie 0 1
 
TermHistory
1Became a Journalist at age 18
1Injured. Fully recovered. Owe 2,500 for medical bills.
2Became a Corporate at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Refuse to abuse your position for profit
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Advanced training in a specialist field
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Continued as Engineer/Gunner at age 34
5Severely injured. Fully recovered.
6Voluntarily left Engineer/Gunner
6Became a Scavenger at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Law Enforcement at age 42
7Is now a Rookie
7Life ruined by a criminal gang. Gain the gang as an Enemy