| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
2 (-2) |
4 (-1) |
9 (1) |
9 (1) |
11 (1) |
5 (-1) |
| Overwhelmed |
| Skills |
| Athletics 0 |
| Deception 0 |
| Diplomat 1 |
| Drive 0 |
| Explosives 1 |
| Jack-of-all-Trades 2 |
| Language 0 |
| Mechanic 1 |
| Persuade 0 |
| Recon 0 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Scout |
Surveyor |
Scout |
2 |
5 |
| Merchant |
Free Trader |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Surveyor at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Continued as Surveyor at age 26 |
| 3 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 4 | Became a Free Trader at age 30 |
| 4 | Nearly killed. Owe 17,500 for medical bills. |
| 5 | Returned to Surveyor at age 34 |
| 5 | Good fortune |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Surveyor at age 38 |
| 6 | Good fortune |
| 6 | Promoted to rank 2 |
| 7 | Continued as Surveyor at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | Psychologically damaged by your time in the scouts. |