Crewman Hershel Perez permalink

Age Sex Str Dex End Int Edu Soc
48 M 4 (-1) 5 (-1) 7 (0) 3 (-1) 4 (-1) 4 (-1)
Placid
 
Skills
Art 0
Athletics (Strength) 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 0
Melee (Blade) 1
Melee (Unarmed) 1
Pilot 0
Recon 0
Science (Linguistics) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Navy Engineer/Gunner Crewman 0 1
Rogue Pirate Lackey 0 1
Drifter Scavenger 0 1
Prisoner Thug 1 1
Scholar Scientist 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Lost eye or limb. Owe 2,500 for medical bills.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Returned to Corporate Agent at age 26
3Injured. Fully recovered. Owe 1,250 for medical bills.
4Became a Pirate at age 30
4Is now a Lackey
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Scavenger at age 34
5Accused of a crime
6Became a Thug at age 38
6Hire a new lawyer.
6Promoted to rank 1
6Paroled from prison.
7Became a Scientist at age 42
7A disaster or war strikes.
7Severely injured.
7The planetary government interferes with your research for political or religious reasons. You continue working secretely.