Able Spacehand George Pandy permalink

Age Sex Str Dex End Int Edu Soc
47 M 6 (0) 5 (-1) 6 (0) 4 (-1) 6 (0) 5 (-1)
Reserved, Gullible
 
Skills
Animals 0
Deception 1
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat 2
Gunner (Screen) 2
Gunner (Turret) 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Steward 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Agent Corporate Agent Agent 1 3
Merchant Broker 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
3Became a Corporate Agent at age 26
3Given specialist training in vehicles.
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 30
4An investigation takes on a dangerous turn.
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Continued as Corporate Agent at age 34
5Good fortune
5Forced to muster out.
6Became a Broker at age 38
6A good deal ensures you are living the high life for a few years.
7Continued as Broker at age 42
7Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.