Crewman Beverly Fleming permalink

Age Sex Str Dex End Int Edu Soc
47 M 3 (-1) 9 (1) 10 (1) 4 (-1) 3 (-1) 9 (1)
Plain
 
Skills
Athletics (Endurance) 1
Broker 0
Drive 0
Electronics 0
Explosives 1
Flyer 0
Gambler 1
Gun Combat (Slug) 1
Melee (Unarmed) 1
Persuade 1
Profession 0
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Navy Line/Crew Crewman 0 1
Rogue Enforcer 2 3
Citizen Worker 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Given advanced training in a specialist field
2Voluntarily left Merchant Marine
2Became a Line/Crew at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Returned to Merchant Marine at age 26
3Risk your fortune on a possibility lucrative deal and win.
4Voluntarily left Merchant Marine
4Became a Enforcer at age 30
4Involved in a feud with a rival criminal organization.
4Promoted to rank 1
5Continued as Enforcer at age 34
5Victim of a crime
5Promoted to rank 2
6Continued as Enforcer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Worker at age 42
7Political upheaval strikes your homeworld, and you are caught up in the revolution.