Crewman Patsy Moore
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
2 (-2) |
5 (-1) |
1 (-2) |
5 (-1) |
7 (0) |
10 (1) |
| Thick Skinned, Organized, Self-Reliant |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Athletics (Strength) 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics 0 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Medic 0 |
| Persuade 1 |
| Pilot (Small Craft) 2 |
| Pilot (Spacecraft) 1 |
| Recon 1 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
2 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
2 |
| Merchant |
Broker |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 2 | Voluntarily left Engineer/Gunner |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Switched to Corporate Agent at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Broker at age 34 |
| 5 | A good deal ensures you are living the high life for a few years. |
| 6 | Continued as Broker at age 38 |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 7 | Returned to Engineer/Gunner at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |