Crewman Carrie Wood permalink

Age Sex Str Dex End Int Edu Soc
47 F 7 (0) 11 (1) 5 (-1) 10 (1) 2 (-2) 8 (0)
Eager, Lineat
 
Skills
Broker 0
Drive 0
Electronics (Computers) 1
Language 0
Persuade 0
Recon 1
Science (Planetology) 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 1 2
Scholar Scientist 2 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2Became a Wanderer at age 22
2You do not know what happened to you. There is a gap in your memory.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Suffer from a life-threatening illness.
4Became a Scientist at age 30
4Advanced training in a specialist field.
5Continued as Scientist at age 34
5Make a breakthrough in your field.
5Promoted to rank 1
6Continued as Scientist at age 38
6Make a breakthrough in your field.
7Continued as Scientist at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to rank 2