Crewman Beverly Fleming
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
3 (-1) |
9 (1) |
10 (1) |
4 (-1) |
3 (-1) |
9 (1) |
| Plain |
| Skills |
| Athletics (Endurance) 1 |
| Broker 0 |
| Drive 0 |
| Electronics 0 |
| Explosives 1 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat (Slug) 1 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Profession 0 |
| Steward 0 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Rogue |
Enforcer |
|
2 |
3 |
| Citizen |
Worker |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Line/Crew at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Returned to Merchant Marine at age 26 |
| 3 | Risk your fortune on a possibility lucrative deal and win. |
| 4 | Voluntarily left Merchant Marine |
| 4 | Became a Enforcer at age 30 |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Victim of a crime |
| 5 | Promoted to rank 2 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Worker at age 42 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |