Able Spacehand George Pandy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
6 (0) |
5 (-1) |
6 (0) |
4 (-1) |
6 (0) |
5 (-1) |
| Reserved, Gullible |
| Skills |
| Animals 0 |
| Deception 1 |
| Drive (Walker) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat 2 |
| Gunner (Screen) 2 |
| Gunner (Turret) 1 |
| Mechanic 1 |
| Medic 0 |
| Persuade 0 |
| Pilot (Capital Ships) 1 |
| Steward 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Agent |
Corporate Agent |
Agent |
1 |
3 |
| Merchant |
Broker |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Good fortune |
| 5 | Forced to muster out. |
| 6 | Became a Broker at age 38 |
| 6 | A good deal ensures you are living the high life for a few years. |
| 7 | Continued as Broker at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |