Crewman Patsy Moore permalink

Age Sex Str Dex End Int Edu Soc
48 F 2 (-2) 5 (-1) 1 (-2) 5 (-1) 7 (0) 10 (1)
Thick Skinned, Organized, Self-Reliant
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Diplomat 1
Drive 0
Electronics 0
Gun Combat 1
Gunner (Capital) 1
Medic 0
Persuade 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Recon 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Agent Law Enforcement Rookie 0 1
Agent Corporate Agent 0 2
Merchant Broker 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
2Voluntarily left Engineer/Gunner
2Became a Law Enforcement at age 22
2Is now a Rookie
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Switched to Corporate Agent at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Corporate Agent at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Broker at age 34
5A good deal ensures you are living the high life for a few years.
6Continued as Broker at age 38
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.
7Returned to Engineer/Gunner at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Aging Crisis. Owe 50,000 for medical bills.