Petty Officer, 3rd class Nathan Clubb
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
6 (0) |
4 (-1) |
4 (-1) |
6 (0) |
6 (0) |
5 (-1) |
| Strong, Flippant, Bewildered |
| Skills |
| Art 0 |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Electronics 0 |
| Engineer (Power) 1 |
| Flyer (Grav) 1 |
| Flyer (Ornithopter) 1 |
| Gunner (Screen) 1 |
| Leadership 0 |
| Mechanic 1 |
| Persuade 0 |
| Steward 0 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Journalist |
|
0 |
1 |
| Citizen |
Corporate |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Petty Officer, 3rd class |
2 |
3 |
| Drifter |
Scavenger |
|
0 |
1 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
|
| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Corporate at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Refuse to abuse your position for profit |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Severely injured. Fully recovered. |
| 6 | Voluntarily left Engineer/Gunner |
| 6 | Became a Scavenger at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Became a Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |