| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Spent the college years partying. |
| 1 | Dropped out of military academy. |
| 2 | Became a Barbarian at age 18 |
| 2 | Attempted a risky adventure and was wildly successful. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Barbarian at age 22 |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Forced to muster out. |
| 4 | Became a Corporate Agent at age 26 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Nearly killed. Owe 17,500 for medical bills. |
| 5 | Voluntarily left Corporate Agent |
| 5 | Became a Surveyor at age 30 |
| 5 | Serve as the courier for an important message from the Imperium. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Surveyor at age 34 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 2 Contacts. Gain 1 Enemies. |
| 7 | Continued as Surveyor at age 38 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Surveyor at age 42 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 5 Contacts. Gain 3 Enemies. |
| 9 | Continued as Surveyor at age 46 |
| 9 | Perform an exemplary service for the scouts. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |