Commander Armand Moore permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 6 (0) 6 (0) 9 (1) 8 (0) 10 (1)
Frank, Authoritative
 
Skills
Admin 1
Art (Holography) 1
Athletics 0
Deception 1
Drive (Hovercraft) 1
Electronics (Comms) 1
Gambler 1
Gun Combat (Energy) 2
Gun Combat (Slug) 2
Gunner (Turret) 1
Jack-of-all-Trades 1
Leadership 1
Melee (Blade) 1
Recon 0
Science 0
Stealth 1
Streetwise 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 2 3
Navy Flight Commander 4 / 0 4
Entertainer Artist 2 2
 
TermHistory
1Became a Thief at age 18
1Involved in a feud with a rival criminal organization.
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
1Promoted to rank 1
2Continued as Thief at age 22
2You spend months in the dangerous criminal underworld.
2Promoted to rank 2
3Continued as Thief at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Flight at age 30
4Is now a Crewman
4You join a gambling circle on board.
4Commissioned in Navy/Flight
4Is now a Ensign
4Promoted to Flight officer rank 2
4Is now a Sublieutenant
5Continued as Flight at age 34
5Lost eye or limb.
5Promoted to Flight officer rank 3
5Is now a Lieutenant
6Continued as Flight at age 38
6You join a gambling circle on board.
6Promoted to Flight officer rank 4
6Is now a Commander
7Continued as Flight at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Artist at age 46
8Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
8Promoted to rank 1
9Continued as Artist at age 50
9Refused to criticise a questionable political leader on your homeworld.
9Promoted to rank 2