Henchman Alice Duncan permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 5 (-1) 9 (1) 3 (-1) 9 (1) 5 (-1)
Downtrodden, Aloof
 
Skills
Athletics (Endurance) 1
Deception 0
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Heavy Weapons 0
Investigate 0
Mechanic 1
Medic 0
Melee (Natural) 1
Navigation 1
Pilot (Spacecraft) 1
Profession 0
Recon 1
Science (History) 1
Stealth 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Rogue Pirate Henchman 1 3
Drifter Barbarian 0 1
Navy Engineer/Gunner Able Spacehand 1 3
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Study Heavy Weapons (Artillery) as a hobby.
1Dropped out of university.
2Became a Corporate Agent at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Pirate at age 26
3Is now a Lackey
3Crime pays off. Gain victim as Enemy.
4Continued as Pirate at age 30
4Backstab a fellow rogue for personal gain.
4Promoted to rank 1
4Is now a Henchman
5Continued as Pirate at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Barbarian at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Vessel participates in a notable military engagement.
8Continued as Engineer/Gunner at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.