Able Spacehand Donna Atkins permalink

Age Sex Str Dex End Int Edu Soc
55 F 2 (-2) 1 (-2) 4 (-1) 8 (0) 5 (-1) 5 (-1)
Hesitant, Understanding, Suspicious
 
Skills
Broker 0
Deception 1
Electronics (Comms) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 2
Melee (Unarmed) 1
Pilot (Small Craft) 2
Science 0
Stealth 1
Steward 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 3
Navy Flight 1 1
Drifter Barbarian 0 1
Drifter Wanderer 0 2
Merchant Merchant Marine Senior Crewman 1 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You join a gambling circle on board.
2Continued as Line/Crew at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3Vessel participates in a notable military engagement.
3Forced to muster out.
4Switched to Flight at age 30
4Scarred. Fully recovered. Owe 2,500 for medical bills.
5Became a Barbarian at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Switched to Wanderer at age 38
6Attacked by enemies that you easily defeat.
6Gain Enemy if you don't already have one.
7Continued as Wanderer at age 42
7Nearly killed. Owe 35,000 for medical bills.
8Became a Merchant Marine at age 46
8Is now a Crewman
8Given advanced training in a specialist field
9Continued as Merchant Marine at age 50
9Given advanced training in a specialist field
9Promoted to rank 1
9Is now a Senior Crewman