4th Officer Miller Cook permalink

Age Sex Str Dex End Int Edu Soc
56 M 2 (-2) 3 (-1) 5 (-1) 9 (1) 5 (-1) 3 (-1)
Enthusiastic, Lingering
 
Skills
Animals 0
Art (Instrument) 1
Athletics 0
Broker 1
Carouse 1
Deception 0
Drive (Hovercraft) 1
Electronics (Sensors) 1
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Steward 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Entertainer Artist 1 2
Citizen Corporate 0 1
Merchant Merchant Marine 4th Officer 2 5
Agent Corporate Agent 0 1
 
TermHistory
1Became a Artist at age 18
1Win a prestigious prize.
1Promoted to rank 1
2Continued as Artist at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Corporate at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Merchant Marine at age 30
4Is now a Crewman
4A good deal ensures you are living the high life for a few years.
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Given advanced training in a specialist field
5Promoted to rank 2
5Is now a 4th Officer
6Continued as Merchant Marine at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
7Continued as Merchant Marine at age 42
7Embroiled in legal trouble.
8Continued as Merchant Marine at age 46
8A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
9Became a Corporate Agent at age 50
9Accepted a deal with criminal or other figure under investigation.