Able Spacehand Elmo Peters permalink

Age Sex Str Dex End Int Edu Soc
57 M 2 (-2) 6 (0) 1 (-2) 4 (-1) 10 (1) 9 (1)
Adaptable
 
Skills
Advocate 2
Astrogation 1
Athletics (Dexterity) 1
Carouse 0
Deception 1
Diplomat 0
Drive (Track) 1
Electronics 0
Engineer (Life Support) 1
Flyer 0
Gambler 2
Gun Combat 0
Mechanic 1
Medic 0
Profession 0
Science 0
Steward 1
Streetwise 0
CareerAssignmentTitleRankTerms
Citizen Worker 0 2
Agent Corporate Agent 0 1
Navy Line/Crew Able Spacehand 1 2
Citizen Corporate 1 3
Drifter Wanderer 0 1
 
TermHistory
1Became a Worker at age 18
1Political upheaval strikes your homeworld, and you are caught up in the revolution.
2Continued as Worker at age 22
2Lost eye or limb. Owe 1,250 for medical bills.
3Became a Corporate Agent at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Line/Crew at age 30
4Is now a Crewman
4You join a gambling circle on board.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Switched to Corporate at age 38
6You are rewarded for your diligence or cunning.
7Continued as Corporate at age 42
7Scarred. Fully recovered. Owe 5,000 for medical bills.
7Promoted to rank 1
8Continued as Corporate at age 46
8Advanced training in a specialist field.
8Forced to muster out.
9Became a Wanderer at age 50
9Severely injured. Fully recovered. Owe 10,000 for medical bills.