Senior Crewman Edna Fleming permalink

Age Sex Str Dex End Int Edu Soc Psi
56 M 4 (-1) 6 (0) 1 (-2) 6 (0) 2 (-2) 7 (0) None
Dazzling
 
Skills
Broker 1
Carouse 1
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Steward 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 2
Scout Surveyor 0 1
Navy Line/Crew Crewman 0 1
Entertainer Performer 3 5
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Risk your fortune on a possibility lucrative deal and win.
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
2Gain rebels as Enemy
3Became a Surveyor at age 26
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Became a Line/Crew at age 30
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Performer at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Promoted to rank 1
6Aging Crisis. Owe 10,000 for medical bills.
6Continued as Performer at age 38
6Contact with Government.
7Continued as Performer at age 42
7Good fortune
7Promoted to rank 2
8Aging Crisis. Owe 50,000 for medical bills.
8Continued as Performer at age 46
8Encounter a Psionic institute.
8Tested for psionic powers
8Promoted to rank 3
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Performer at age 50
9Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
9Forced to muster out.