Explorer Pearl Snyder
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
4 (-1) |
7 (0) |
4 (-1) |
11 (1) |
11 (1) |
8 (0) |
| Passive-Aggressive |
| Skills |
| Advocate 1 |
| Animals 0 |
| Athletics 0 |
| Carouse 1 |
| Deception 1 |
| Diplomat 2 |
| Drive (Hovercraft) 1 |
| Drive (Track) 3 |
| Explosives 1 |
| Flyer (Ornithopter) 1 |
| Gun Combat (Slug) 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Medic 1 |
| Melee (Bludgeon) 1 |
| Navigation 1 |
| Persuade 1 |
| Profession (Biologicals) 1 |
| Recon 0 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
Explorer |
6 |
7 |
| Agent |
Intelligence |
Agent |
1 |
2 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Settler |
| 3 | Continued as Colonist at age 26 |
| 3 | Spent time maintaining and using heavy vehicles. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Colonist at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Explorer |
| 5 | Continued as Colonist at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 5 | Promoted to rank 5 |
| 6 | Continued as Colonist at age 38 |
| 6 | You are rewarded for your diligence or cunning. |
| 6 | Promoted to rank 6 |
| 7 | Continued as Colonist at age 42 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Became a Intelligence at age 46 |
| 8 | Established a network of contacts. Gain 2 contacts. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |