Crewman Odile Caldwell permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 3 (-1) 1 (-2) 2 (-2) 4 (-1) 9 (1)
Resourceful, Right
 
Skills
Art (Holography) 1
Art (Instrument) 1
Athletics 0
Carouse 3
Deception 0
Diplomat 0
Drive 0
Gun Combat 1
Navigation 1
Persuade 0
Pilot (Spacecraft) 1
Science (Biology) 1
Science (Cosmology) 1
Steward 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 2 3
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 1
Scholar Field Researcher 1 1
Drifter Wanderer 0 1
Retired 0 2
 
TermHistory
1Became a Artist at age 18
1Spend time with an alien race. Gain a contact.
1Promoted to rank 1
2Continued as Artist at age 22
2Join homeworld’s celebrity circles
2Promoted to rank 2
3Continued as Artist at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Became a Scavenger at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Field Researcher at age 38
6Make a breakthrough in your field.
6Promoted to rank 1
7Voluntarily left Field Researcher
7Switched to Wanderer at age 42
7Scarred. Fully recovered. Owe 5,000 for medical bills.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8Nearly killed. Owe 40,000 for medical bills.
9Aging Crisis. Owe 40,000 for medical bills.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 60,000 for medical bills.