| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Courier at age 18 |
| 2 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 3 | Became a Wanderer at age 22 |
| 3 | Spend time with an alien race. Gain a contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 26 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Continued as Wanderer at age 30 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Performer at age 34 |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 7 | Continued as Performer at age 38 |
| 7 | Gain a patron in the arts. Gain an Ally |
| 7 | Promoted to rank 1 |
| 8 | Continued as Performer at age 42 |
| 8 | Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Performer at age 46 |
| 9 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |