Petty Officer, 3rd class Wash Phillips permalink

Age Sex Str Dex End Int Edu Soc
55 M 8 (0) 4 (-1) 2 (-2) 7 (0) 7 (0) 7 (0)
Negligent, Indiscriminate, Naive
 
Skills
Astrogation 1
Deception 0
Diplomat 0
Drive (Hovercraft) 1
Electronics 0
Flyer 0
Gun Combat 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 2
Medic 0
Pilot (Capital Ships) 1
Recon 1
Science 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Agent Corporate Agent 0 2
Navy Line/Crew Petty Officer, 3rd class 2 2
Drifter Scavenger 1 2
Drifter Wanderer 0 1
Navy Engineer/Gunner 2 1
 
TermHistory
1Became a Scientist at age 18
1Severely injured. Fully recovered. Owe 5,000 for medical bills.
2Became a Corporate Agent at age 22
2Go undercover to investigate an enemy.
2Injured. Fully recovered. Owe 2,500 for medical bills.
3Continued as Corporate Agent at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Line/Crew at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
4Gain a contact.
4Attempt at commissioned failed.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to Line/Crew rank 2
5Is now a Petty Officer, 3rd class
6Voluntarily left Line/Crew
6Became a Scavenger at age 38
6Survived a risky adventure but gained nothing.
6Promoted to rank 1
7Continued as Scavenger at age 42
7Suffer from a life-threatening illness.
8Switched to Wanderer at age 46
8Injured. Fully recovered. Owe 1,250 for medical bills.
9Switched to Engineer/Gunner at age 50
9During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.