Able Spacehand Julio Halpine permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 7 (0)
Hard, Easygoing, Arrogant
 
Skills
Art 0
Astrogation 1
Athletics (Strength) 1
Carouse 1
Engineer (M-drive) 1
Flyer 0
Gun Combat 1
Leadership 0
Mechanic 1
Medic 0
Persuade 0
Stealth 1
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 2
Citizen Corporate 0 1
Drifter Scavenger 0 2
Entertainer Journalist 0 1
Drifter Barbarian 0 1
Merchant Merchant Marine Crewman 0 1
Retired 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
3Became a Corporate at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Scavenger at age 30
4Suffer from a life-threatening illness.
5Became a Journalist at age 34
5Expose or are involved in a scandal of some sort.
6Switched to Barbarian at age 38
6Suffer from a life-threatening illness.
7Returned to Scavenger at age 42
7Suffer from a life-threatening illness.
8Became a Merchant Marine at age 46
8Is now a Crewman
8A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9Moved to a new world.