Jimmie Rogers permalink

Age Sex Str Dex End Int Edu Soc
57 M 4 (-1) 5 (-1) 3 (-1) 5 (-1) 6 (0) 3 (-1)
Jittery, Disciplined
 
Skills
Admin 1
Art 0
Astrogation 0
Carouse 0
Deception 0
Drive 0
Electronics 0
Language 0
Medic 2
Persuade 0
Profession (Hydroponics) 1
Science (Biology) 1
Science (Genetics) 1
Science (Linguistics) 1
Science (Robotics) 1
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Citizen Colonist 0 1
Drifter Wanderer 0 2
Scout Explorer 0 1
Scholar Scientist 1 4
 
TermHistory
1Became a Journalist at age 18
1Scarred. Fully recovered. Owe 2,500 for medical bills.
2Became a Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Wanderer at age 26
3Attacked by enemies and injured.
3Nearly killed. Fully recovered. Owe 30,000 for medical bills.
3Gain Enemy if you don't already have one.
4Continued as Wanderer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Explorer at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 6 Contacts. Gain 3 Enemies.
6Became a Scientist at age 38
6Assigned to work on a secret project for a patron or organisation.
7Continued as Scientist at age 42
7Entangled in a bureaucratic or legal morass that distracts you from your work.
7Promoted to rank 1
8Continued as Scientist at age 46
8Advanced training in a specialist field.
9Continued as Scientist at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.