Technician Jimmie Buckman permalink

Age Sex Str Dex End Int Edu Soc
55 F 3 (-1) 3 (-1) 2 (-2) 3 (-1) 7 (0) 8 (0)
Detailed
 
Skills
Admin 0
Art 0
Athletics 0
Carouse 1
Deception 1
Diplomat 1
Drive (Track) 1
Electronics 0
Engineer (M-drive) 1
Flyer (Wing) 1
Investigate 0
Mechanic 1
Persuade 0
Pilot 0
Profession (Polymers) 1
Science 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 4
Rogue Thief 0 1
Merchant Merchant Marine Senior Crewman 1 2
Scholar Field Researcher 0 1
Scout Courier Scout 1 1
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Worker at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Continued as Worker at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Thief at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Make an unexpected connection outside your normal circles. Gain a Contact.
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7A good deal ensures you are living the high life for a few years.
7Forced to muster out.
8Became a Field Researcher at age 46
8Nearly killed. Fully recovered.
9Became a Courier at age 50
9Serve as the courier for an important message from the Imperium.
9Promoted to rank 1
9Is now a Scout