| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
2 (-2) |
5 (-1) |
1 (-2) |
4 (-1) |
6 (0) |
5 (-1) |
| Disaffected |
| Skills |
| Admin 1 |
| Advocate 0 |
| Athletics (Strength) 1 |
| Broker 0 |
| Diplomat 0 |
| Electronics 0 |
| Gambler 1 |
| Gun Combat (Slug) 1 |
| Language 0 |
| Leadership 0 |
| Melee (Natural) 1 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Profession 0 |
| Science 0 |
| Stealth 0 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
1 |
| Merchant |
Free Trader |
|
0 |
1 |
| Rogue |
Enforcer |
|
1 |
5 |
| Prisoner |
Inmate |
|
1 |
1 |
| Prisoner |
Fixer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Free Trader at age 22 |
| 2 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 3 | Became a Enforcer at age 26 |
| 3 | Involved in a gambling ring. |
| 4 | Continued as Enforcer at age 30 |
| 4 | Moved to a new world. |
| 5 | Continued as Enforcer at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 6 | Continued as Enforcer at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Arrested |
| 8 | Became a Inmate at age 46 |
| 8 | The warden takes an interest in your case. |
| 8 | Promoted to rank 1 |
| 9 | Switched to Fixer at age 50 |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |