William Chapman permalink

Age Sex Str Dex End Int Edu Soc
59 M 3 (-1) 2 (-2) 2 (-2) 8 (0) 6 (0) 6 (0)
Intellectual, Prudent
 
Skills
Animals 0
Deception 1
Diplomat 1
Drive 0
Electronics (Sensors) 1
Investigate 2
Jack-of-All-Trades 1
Language 0
Medic 2
Persuade 1
Recon 1
Science (Economics) 2
Science (Philosophy) 1
Science (Physics) 1
Science (Psychology) 1
Science (Robotics) 1
Science (Xenology) 1
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 3
Scholar Physician 6 7
 
TermHistory
1Became a Wanderer at age 18
1Moved to a new world.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Find valuable salvage.
2Promoted to rank 2
3Continued as Wanderer at age 26
3Attacked by enemies and injured.
3Scarred. Fully recovered. Owe 5,000 for medical bills.
3Gain Enemy if you don't already have one.
4Voluntarily left Wanderer
4Became a Physician at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
4Promoted to rank 1
5Continued as Physician at age 34
5Assigned to work on a secret project for a patron or organisation.
5Promoted to rank 2
6Continued as Physician at age 38
6Make a breakthrough in your field.
7Continued as Physician at age 42
7Win a prestigious prize for your work.
7Promoted to rank 3
8Continued as Physician at age 46
8Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
8Gain an Enemy
8Promoted to rank 4
9Continued as Physician at age 50
9Make a breakthrough in your field.
9Promoted to rank 5
10Continued as Physician at age 54
10Work for an eccentric but brilliant mentor, who becomes an Ally.
10Promoted to rank 6