Master Chief Fay Mcdonalid permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 3 (-1) 4 (-1) 7 (0) 7 (0) 8 (0)
Brash
 
Skills
Athletics (Strength) 1
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Power) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Investigate 1
Language 0
Mechanic 5
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 1
Streetwise 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Line/Crew Master Chief 6 7
Agent Corporate Agent Agent 1 2
Drifter Wanderer 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Abuse your position for profit
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Moved to a new world.
2Promoted to Line/Crew rank 2
2Is now a Petty Officer, 3rd class
3Continued as Line/Crew at age 26
3Vessel participates in a diplomatic mission.
3Promoted to Line/Crew rank 3
3Is now a Petty Officer, 2nd class
4Continued as Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Line/Crew rank 4
4Is now a Petty Officer, 1st class
5Continued as Line/Crew at age 34
5Vessel participates in a notable military engagement.
5Promoted to Line/Crew rank 5
5Is now a Chief Petty Officer
6Continued as Line/Crew at age 38
6Moved to a new world.
6Promoted to Line/Crew rank 6
6Is now a Master Chief
7Continued as Line/Crew at age 42
7You join a gambling circle on board.
7Forced to muster out.
8Became a Corporate Agent at age 46
8Established a network of contacts. Gain 1 contacts.
9Continued as Corporate Agent at age 50
9Established a network of contacts. Gain 2 contacts.
9Promoted to rank 1
9Is now a Agent
10Voluntarily left Corporate Agent
10Became a Wanderer at age 54
10run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.