| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Gain a criminal contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Barbarian at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Intelligence at age 30 |
| 4 | Rewarded for a successful mission. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | An investigation takes on a dangerous turn. |
| 5 | Severely injured. Owe 5,000 for medical bills. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Field Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
| 7 | Returned to Barbarian at age 42 |
| 7 | Spend time with an alien race. Gain a contact. |
| 8 | Continued as Barbarian at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Switched to Corporate Agent at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Hard times caused by a lack of interstellar trade costs you your job. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |