| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Study Engineer (J-drive) as a hobby. |
| 1 | Graduated at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Spend time with an alien race. Gain a contact. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Voluntarily left Engineer/Gunner |
| 3 | Became a Broker at age 22 |
| 3 | Befriend a useful ally in one sphere. Gain an Ally. |
| 4 | Voluntarily left Broker |
| 4 | Became a Star Marine at age 26 |
| 4 | Is now a Marine |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Star Marine rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Star Marine at age 30 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Star Marine at age 34 |
| 6 | On the front lines of a planetary assault and occupation. |
| 7 | Continued as Star Marine at age 38 |
| 7 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 8 | Switched to Line/Crew at age 42 |
| 8 | Gained a contact. |
| 8 | Promoted to Line/Crew rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Voluntarily left Line/Crew |
| 9 | Became a Courier at age 46 |
| 9 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 10 | Continued as Courier at age 50 |
| 10 | Perform an exemplary service for the scouts. |
| 11 | Continued as Courier at age 54 |
| 11 | Serve as the courier for an important message from the Imperium. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Scout |