Henchman Alf Watson permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 6 (0) 5 (-1) 8 (0) 10 (1) 5 (-1)
Consistent, Rigid
 
Skills
Advocate 1
Art 0
Astrogation 1
Athletics 0
Carouse 0
Deception 0
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 3
Pilot (Spacecraft) 1
Profession (Polymers) 1
Recon 0
Science 0
Stealth 0
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 2
Merchant Merchant Marine Senior Crewman 1 4
Prisoner Thug 0 1
Prisoner Inmate 0 2
Prisoner Fixer 0 1
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Involved in the planning of an impressive heist.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Merchant Marine at age 26
3Is now a Crewman
3A new romantic starts. Gain an Ally.
4Continued as Merchant Marine at age 30
5Continued as Merchant Marine at age 34
5Given advanced training in a specialist field
6Continued as Merchant Marine at age 38
6Accused of a crime
6Promoted to rank 1
6Is now a Senior Crewman
7Became a Thug at age 42
7A guard takes a dislike to you.
8Switched to Inmate at age 46
8A guard takes a dislike to you.
9Switched to Fixer at age 50
9Disgraced. Word of your criminal past reaches your homeworld.
10Returned to Inmate at age 54
10The warden takes an interest in your case.