| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Intelligence at age 22 |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Voluntarily left Intelligence |
| 3 | Became a Wanderer at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Switched to Broker at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Broker at age 34 |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Became a Surveyor at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 4 Contacts. Gain 2 Enemies. |
| 7 | Continued as Surveyor at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Voluntarily left Surveyor |
| 8 | Switched to Barbarian at age 46 |
| 8 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 9 | Became a Corporate at age 50 |
| 9 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Corporate at age 54 |
| 10 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |