| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Involved in a feud with a rival criminal organization. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Courier at age 30 |
| 4 | Perform an exemplary service for the scouts. |
| 5 | Continued as Courier at age 34 |
| 5 | You spend a great deal of time on the fringes of Charted Space. |
| 5 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Voluntarily left Courier |
| 6 | Became a Field Researcher at age 38 |
| 6 | Moved to a new world. |
| 7 | Continued as Field Researcher at age 42 |
| 7 | A disaster or war strikes. |
| 7 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 8 | Continued as Field Researcher at age 46 |
| 8 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 8 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 8 | Gain an Enemy |
| 8 | Promoted to rank 1 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 9 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |