| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 1 | Graduated at age 18. |
| 2 | Became a Line/Crew at age 18 |
| 2 | Is now a Crewman |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Attempt at commissioned failed. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Voluntarily left Line/Crew |
| 3 | Became a Explorer at age 22 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Continued as Explorer at age 26 |
| 4 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |
| 5 | Became a Intelligence at age 30 |
| 5 | Go undercover to investigate an enemy. |
| 5 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Voluntarily left Intelligence |
| 6 | Became a Scavenger at age 34 |
| 6 | Encounter a Psionic institute. |
| 6 | Tested for psionic powers |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 38 |
| 7 | Scarred. Owe 2,500 for medical bills. |
| 8 | Became a Colonist at age 42 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |