Term | History |
1 | Became a Performer at age 18 |
1 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
1 | Promoted to rank 1 |
2 | Continued as Performer at age 22 |
2 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
3 | Became a Colonist at age 26 |
3 | Spent time maintaining and using heavy vehicles. |
4 | Continued as Colonist at age 30 |
4 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
4 | Promoted to rank 1 |
5 | Voluntarily left Colonist |
5 | Became a Field Researcher at age 34 |
5 | Advanced training in a specialist field. |
5 | Promoted to rank 1 |
6 | Continued as Field Researcher at age 38 |
6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
6 | Nearly killed. Owe 10,000 for medical bills. |
7 | Returned to Performer at age 42 |
7 | Works is especially well received and popular, making you a minor celebrity |
7 | Promoted to rank 2 |
8 | Aging Crisis. Owe 40,000 for medical bills. |
8 | Continued as Performer at age 46 |
8 | Gain a patron in the arts. Gain an Ally |
8 | Promoted to rank 3 |
9 | Aging Crisis. Owe 10,000 for medical bills. |
9 | Continued as Performer at age 50 |
9 | Betrayal. Convert an Ally into a Rival or Enemy. |
9 | Forced to continue current assignment |
9 | Promoted to rank 4 |
10 | Continued as Performer at age 54 |
10 | Gained a contact. |
10 | Forced to muster out. |
11 | Aging Crisis. Owe 10,000 for medical bills. |