| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Involved in a gambling ring. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Enforcer |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 3 | Became a Wanderer at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Scarred. Owe 2,500 for medical bills. |
| 5 | Switched to Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 6 | Became a Courier at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 7 | Continued as Courier at age 42 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 1 Contacts. Gain 2 Enemies. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Continued as Courier at age 46 |
| 8 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |