Petty Officer, 2nd class Nathan Fleming permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 7 (0)
Undependable, Passive
 
Skills
Art 0
Astrogation 0
Athletics (Strength) 1
Carouse 0
Engineer (J-drive) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 2
Melee (Blade) 1
Pilot (Capital Ships) 1
Profession 0
Science 0
Stealth 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 3
Marine Star Marine Marine 0 1
Entertainer Performer 0 2
Navy Flight Crewman 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 3
 
TermHistory
1Became a Scavenger at age 18
2Continued as Scavenger at age 22
2Scarred. Fully recovered. Owe 5,000 for medical bills.
3Became a Star Marine at age 26
3Is now a Marine
3A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
4Became a Performer at age 30
4Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
5Continued as Performer at age 34
5Public opinion turns on you.
6Returned to Scavenger at age 38
6Nearly killed. Fully recovered. Owe 45,000 for medical bills.
7Became a Flight at age 42
7Is now a Crewman
7Lost eye or limb. Fully recovered.
8Switched to Engineer/Gunner at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9Special assignment or duty on board ship.
9Promoted to Engineer/Gunner rank 2
9Is now a Petty Officer, 3rd class
10Continued as Engineer/Gunner at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to Engineer/Gunner rank 3
10Is now a Petty Officer, 2nd class
11Aging Crisis. Owe 30,000 for medical bills.