| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Scavenger at age 22 |
| 2 | Moved to a new world. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scavenger at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Switched to Barbarian at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Drafted into Scout |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Became a Explorer at age 50 |
| 9 | You spend a great deal of time on the fringes of Charted Space. |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Explorer at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 1 Contacts. Gain 3 Enemies. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |