Dee Tow permalink

Age Sex Str Dex End Int Edu Soc
61 M 7 (0) 2 (-2) 1 (-2) 7 (0) 7 (0) 6 (0)
Mad
 
Skills
Animals 0
Art 0
Carouse 1
Deception 0
Drive 0
Electronics 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Melee (Blade) 1
Persuade 0
Recon 1
Science 0
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Entertainer Performer 0 3
Scout Surveyor 0 1
Drifter Wanderer 1 3
Citizen Worker 0 1
Drifter Barbarian 0 1
Retired 0 1
 
TermHistory
1Became a Performer at age 18
1Invited to take part in a controversial event or exhibition that improves your social standing.
2Continued as Performer at age 22
2Gain a patron in the arts. Gain an Ally
3Continued as Performer at age 26
3Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
3Forced to muster out.
4Became a Surveyor at age 30
4Psychologically damaged by your time in the scouts.
5Became a Wanderer at age 34
5Attacked by enemies and injured.
5Injured. Fully recovered. Owe 5,000 for medical bills.
5Gain Enemy if you don't already have one.
5Promoted to rank 1
6Voluntarily left Wanderer
6Became a Worker at age 38
6Co-operate with investigation by the planetary authorities. The business or colony is shut down.
7Switched to Barbarian at age 42
7Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
8Returned to Wanderer at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Continued as Wanderer at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 10,000 for medical bills.