Sublieutenant Mellie Saxon permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 11 (1)
Flighty, Creative
 
Skills
Admin 1
Advocate 1
Art 0
Athletics 0
Broker 0
Diplomat 1
Drive (Track) 2
Electronics 0
Engineer (Life Support) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Gunner (Turret) 1
Language 0
Leadership 1
Mechanic 2
Melee (Blade) 1
Persuade 1
Science (Philosophy) 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 3
Drifter Scavenger 0 1
Navy Engineer/Gunner Sublieutenant 2 / 0 2
Citizen Corporate Manager 2 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
3Continued as Merchant Marine at age 26
3Your ship or starport is destroyed by criminals. Gain them as an Enemy.
4Became a Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Commissioned in Navy/Engineer/Gunner
5Is now a Ensign
6Continued as Engineer/Gunner at age 38
6Refuse to abuse your position for profit
6Promoted to Engineer/Gunner officer rank 2
6Is now a Sublieutenant
7Voluntarily left Engineer/Gunner
7Became a Corporate at age 42
7You are rewarded for your diligence or cunning.
8Continued as Corporate at age 46
8Good fortune
8Promoted to rank 1
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Corporate at age 50
9You befriend a superior in the corporation or the colony.
9Promoted to rank 2
9Is now a Manager
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Corporate at age 54
10You gain experience in a technical field as a computer operator or surveyor.
10Forced to muster out.
11Aging Crisis. Owe 10,000 for medical bills.