Sublieutenant Myrtie Finnerty
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
F |
4 (-1) |
4 (-1) |
3 (-1) |
9 (1) |
3 (-1) |
8 (0) |
| Covetous, Tentative |
| Skills |
| Athletics (Strength) 1 |
| Deception 1 |
| Flyer (Airship) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Gunner (Screen) 1 |
| Leadership 1 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Recon 2 |
| Science (Planetology) 1 |
| Stealth 2 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
1 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
2 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Navy |
Line/Crew |
Sublieutenant |
2 / 1 |
2 |
| Drifter |
Wanderer |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Moved to a new world. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Thief |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Nearly killed. Fully recovered. |
| 6 | Became a Scavenger at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Switched to Line/Crew at age 42 |
| 7 | Refuse to abuse your position for profit |
| 7 | Commissioned in Navy/Line/Crew |
| 7 | Is now a Ensign |
| 7 | Promoted to Line/Crew officer rank 2 |
| 7 | Is now a Sublieutenant |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Advanced training in a specialist field |
| 9 | Voluntarily left Line/Crew |
| 9 | Switched to Wanderer at age 50 |
| 9 | Spend time with an alien race. Gain a contact. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 54 |
| 10 | Scarred. Fully recovered. Owe 10,000 for medical bills. |