| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Become leader in social movement. |
| 1 | Gain an Ally and an Enemy. |
| 1 | Graduated with honors at age 18. |
| 2 | Became a Flight at age 18 |
| 2 | Is now a Crewman |
| 2 | Commissioned in Navy/Flight |
| 2 | Is now a Ensign |
| 2 | Moved to a new world. |
| 2 | Promoted to Flight officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Flight at age 22 |
| 3 | You join a gambling circle on board. |
| 3 | Promoted to Flight officer rank 3 |
| 3 | Is now a Lieutenant |
| 4 | Continued as Flight at age 26 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Flight officer rank 4 |
| 4 | Is now a Commander |
| 5 | Continued as Flight at age 30 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Flight officer rank 5 |
| 5 | Is now a Captain |
| 6 | Voluntarily left Flight |
| 6 | Became a Surveyor at age 34 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Surveyor at age 38 |
| 7 | Gained a contact. |
| 8 | Continued as Surveyor at age 42 |
| 8 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 8 | Psychologically damaged by your time in the scouts. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Surveyor at age 46 |
| 9 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 10 | Became a Scavenger at age 50 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Switched to Engineer/Gunner at age 54 |
| 11 | Display heroism in battle, saving the whole ship. |
| 11 | Promoted to Engineer/Gunner officer rank 6 |
| 11 | Is now a Admiral |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |