Benjiman Shorten permalink

Age Sex Str Dex End Int Edu Soc
59 M 2 (-2) 7 (0) 1 (-2) 6 (0) 7 (0) 7 (0)
Dogmatic, Aloof
 
Skills
Art 0
Athletics (Endurance) 1
Carouse 1
Deception 1
Diplomat 0
Drive 0
Gun Combat (Energy) 1
Melee (Unarmed) 2
Persuade 1
Pilot (Small Craft) 1
Profession 0
Science (Cybernetics) 1
Stealth 1
Steward 0
Streetwise 3
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Entertainer Performer 0 1
Rogue Enforcer 3 4
Drifter Wanderer 2 3
Scholar Field Researcher 0 1
 
TermHistory
1Became a Artist at age 18
1Nearly killed. Owe 7,500 for medical bills.
2Switched to Performer at age 22
2An investigation, tour, project or expedition goes wrong, stranding you far from home.
3Became a Enforcer at age 26
3Involved in a feud with a rival criminal organization.
3Severely injured. Fully recovered. Owe 15,000 for medical bills.
3Promoted to rank 1
4Continued as Enforcer at age 30
4Backstab a fellow rogue for personal gain.
4Promoted to rank 2
5Continued as Enforcer at age 34
5You commit a legendary crime.
5Promoted to rank 3
6Continued as Enforcer at age 38
6Severely injured. Fully recovered. Owe 2,500 for medical bills.
7Became a Wanderer at age 42
7Find an Alien Artifact.
7Promoted to rank 1
8Continued as Wanderer at age 46
8Attacked by enemies and injured.
8Injured.
8Gain Enemy if you don't already have one.
8Promoted to rank 2
9Continued as Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Became a Field Researcher at age 54
10A disaster or war strikes.
10The planetary government interferes with your research for political or religious reasons. You continue working secretely.