4th Officer Arlene Romero permalink

Age Sex Str Dex End Int Edu Soc
60 F 2 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 4 (-1)
Moralistic, Congenial
 
Skills
Athletics (Endurance) 1
Carouse 0
Drive 0
Electronics (Sensors) 1
Engineer 0
Gambler 2
Gun Combat 0
Language (Oynprith (Droyne)) 1
Mechanic 1
Pilot (Small craft) 1
Profession 0
Science 0
Steward 3
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Merchant Merchant Marine 4th Officer 2 5
Scout Courier 0 2
Retired 0 2
 
TermHistory
1Became a Worker at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Merchant Marine at age 22
2Is now a Crewman
2Given advanced training in a specialist field
3Continued as Merchant Marine at age 26
4Continued as Merchant Marine at age 30
4Good fortune
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Risk your fortune on a possibility lucrative deal and win.
5Promoted to rank 2
5Is now a 4th Officer
6Continued as Merchant Marine at age 38
6Imperial trade restrictions force you out of business.
7Became a Courier at age 42
7Perform an exemplary service for the scouts.
8Continued as Courier at age 46
8Spend several years jumping from world to world in your scout ship.
9Aging Crisis. Owe 30,000 for medical bills.
9Voluntarily left Courier
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 40,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.