Crewman Mart Foster permalink

Age Sex Str Dex End Int Edu Soc
59 M 2 (-2) 4 (-1) 1 (-2) 2 (-2) 8 (0) 8 (0)
Scheming, Fake
 
Skills
Advocate 1
Athletics (Dexterity) 1
Deception 0
Electronics 0
Flyer 0
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 3
Melee 0
Seafarer (Sails) 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Citizen Colonist 1 2
Drifter Scavenger 0 2
Drifter Wanderer 0 1
Citizen Corporate 0 2
Drifter Barbarian 0 1
Retired 0 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Colonist at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Continued as Colonist at age 26
3Lost eye or limb. Fully recovered.
4Became a Scavenger at age 30
4You do not know what happened to you. There is a gap in your memory.
5Switched to Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Switched to Corporate at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
7Continued as Corporate at age 42
7Refused to co-operate with investigation by the planetary authorities. Gain an Ally
8Returned to Scavenger at age 46
8Injured. Fully recovered. Owe 2,500 for medical bills.
9Switched to Barbarian at age 50
9You do not know what happened to you. There is a gap in your memory.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.