Craftsman Vertie Hicks permalink

Age Sex Str Dex End Int Edu Soc
61 F 6 (0) 2 (-2) 4 (-1) 4 (-1) 7 (0) 10 (1)
Light-Hearted
 
Skills
Art 0
Carouse 0
Deception 0
Diplomat 1
Drive (Mole) 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics 0
Engineer (Life Support) 1
Jack-of-All-Trades 2
Mechanic 1
Melee (Blade) 1
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Civil Engineering) 2
Science (Cybernetics) 1
Science (Sophontology) 1
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 0 1
Drifter Scavenger 0 2
Citizen Worker Craftsman 4 7
 
TermHistory
1Became a Performer at age 18
1An investigation, tour, project or expedition goes wrong, stranding you far from home.
2Became a Scavenger at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Scavenger at age 26
3Severely injured. Fully recovered. Owe 2,500 for medical bills.
4Became a Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
5Continued as Worker at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 1
6Continued as Worker at age 38
6Advanced training in a specialist field.
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Continued as Worker at age 46
8Advanced training in a specialist field.
8Promoted to rank 3
9Continued as Worker at age 50
9You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
9Gain a criminal contact.
9Promoted to rank 4
9Is now a Craftsman
10Continued as Worker at age 54
10Co-operate with investigation by the planetary authorities. The business or colony is shut down.