Crewman Helen Mitchell permalink

Age Sex Str Dex End Int Edu Soc
59 F 2 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 5 (-1)
Insecure, Decent
 
Skills
Admin 1
Astrogation 1
Broker 1
Drive 0
Electronics 0
Engineer (Power) 1
Gunner (Turret) 1
Investigate 1
Medic 0
Navigation 1
Persuade 0
Science (Sophontology) 1
Science (Xenology) 1
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Navy Line/Crew Crewman 0 1
Scout Surveyor 0 1
Scholar Field Researcher 1 5
Navy Engineer/Gunner 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Smuggle illegal items onto a planet.
2Continued as Merchant Marine at age 22
2Forced to muster out.
3Became a Line/Crew at age 26
3Nearly killed. Fully recovered. Owe 7,500 for medical bills.
4Became a Surveyor at age 30
4Spend several years jumping from world to world in your scout ship.
5Voluntarily left Surveyor
5Became a Field Researcher at age 34
5Win a prestigious prize for your work.
6Continued as Field Researcher at age 38
6Your work is sabotaged by unknown parties. You start again from scratch.
7Continued as Field Researcher at age 42
7Make a breakthrough in your field.
7Promoted to rank 1
8Continued as Field Researcher at age 46
8A rival researcher blackens your name or steals your research. Gain a Rival.
9Continued as Field Researcher at age 50
9Entangled in a bureaucratic or legal morass that distracts you from your work.
9Forced to muster out.
10Switched to Engineer/Gunner at age 54
10Severely injured.
11Aging Crisis. Owe 10,000 for medical bills.