Crewman Blair King permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 7 (0) 3 (-1) 7 (0) 9 (1) 11 (1)
Dubious
 
Skills
Admin 1
Advocate 0
Animals 0
Broker 0
Diplomat 0
Drive (Track) 1
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer (Airship) 1
Gambler 1
Investigate 1
Leadership 0
Profession 0
Science (Cybernetics) 1
Science (Economics) 1
Science (Physics) 1
Science (Sophontology) 1
Science (Xenology) 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Scholar Scientist 4 7
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Corporate at age 18
1You gain experience in a technical field as a computer operator or surveyor.
2Continued as Corporate at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 1
3Voluntarily left Corporate
3Became a Scientist at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Scientist at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
4Promoted to rank 1
5Continued as Scientist at age 34
5Advanced training in a specialist field.
6Continued as Scientist at age 38
6Make a breakthrough in your field.
6Promoted to rank 2
7Continued as Scientist at age 42
7Advanced training in a specialist field.
7Promoted to rank 3
8Continued as Scientist at age 46
8Advanced training in a specialist field.
8Promoted to rank 4
9Continued as Scientist at age 50
9Assigned to work on a secret project for a patron or organisation.
9Forced to muster out.
10Became a Merchant Marine at age 54
10Is now a Crewman
11Aging Crisis. Owe 20,000 for medical bills.