| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 3 | Continued as Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Courier at age 30 |
| 4 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 4 | Forced to muster out. |
| 5 | Became a Thief at age 34 |
| 5 | A job goes wrong, forcing you to flee off-planet. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 8 | Switched to Intelligence at age 46 |
| 8 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Intelligence at age 50 |
| 9 | Hard times caused by a lack of interstellar trade costs you your job. |
| 10 | Became a Scavenger at age 54 |
| 10 | Nearly killed. Owe 20,000 for medical bills. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |