Crewman Billy Keiler permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 2 (-2) 1 (-2) 5 (-1) 4 (-1) 6 (0)
Outrageous, Unselfish
 
Skills
Animals (Veterinary) 1
Athletics 0
Carouse 1
Drive (Track) 1
Engineer (Power) 1
Gambler 1
Jack-of-All-Trades 1
Mechanic 1
Melee 0
Recon 0
Stealth 2
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Drifter Wanderer 0 1
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 1 3
Merchant Broker 0 2
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1You gain experience in a technical field as a computer operator or surveyor.
1Promoted to rank 1
2Continued as Colonist at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Colonist at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Wanderer at age 30
4Severely injured. Fully recovered. Owe 5,000 for medical bills.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Severely injured. Fully recovered.
6Switched to Barbarian at age 38
6Amnesia.
7Continued as Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Promoted to rank 1
8Continued as Barbarian at age 46
9Voluntarily left Barbarian
9Became a Broker at age 50
9Gained a contact.
10Continued as Broker at age 54
10A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.