| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Thief at age 22 |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | Backstab a fellow rogue for personal gain. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Thief at age 30 |
| 4 | Good fortune |
| 4 | Promoted to rank 3 |
| 5 | Continued as Thief at age 34 |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Thief at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 5 |
| 7 | Voluntarily left Thief |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Promoted to Engineer/Gunner rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Promoted to Engineer/Gunner rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Promoted to Engineer/Gunner rank 3 |
| 9 | Is now a Petty Officer, 2nd class |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Became a Scavenger at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |