| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Commissioned in Navy/Flight |
| 1 | Is now a Ensign |
| 1 | Promoted to Flight officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Flight at age 22 |
| 2 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 3 | Became a Thief at age 26 |
| 3 | Involved in a gambling ring. |
| 4 | Continued as Thief at age 30 |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Continued as Thief at age 34 |
| 5 | A job goes wrong, forcing you to flee off-planet. |
| 6 | Became a Intelligence at age 38 |
| 6 | Established a network of contacts. Gain 2 contacts. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | Crime pays off. Gain victim as Enemy. |
| 8 | Continued as Intelligence at age 46 |
| 8 | You go above and beyond the call of duty. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | An investigation takes on a dangerous turn. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Intelligence at age 54 |
| 10 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 11 | Switched to Engineer/Gunner at age 58 |
| 11 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |