Craftsman Bill Brownhill permalink

Age Sex Str Dex End Int Edu Soc
64 M 4 (-1) 4 (-1) 1 (-2) 4 (-1) 11 (1) 10 (1)
Surly, Moping
 
Skills
Animals 1
Art (Perform) 1
Art (Write) 1
Athletics (Dexterity) 1
Diplomat 1
Drive (Mole) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Flyer (Airship) 1
Gambler 2
Gun Combat 0
Investigate 0
Mechanic 1
Profession (Belter) 1
Recon 0
Steward 1
Streetwise 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 4
Citizen Worker Craftsman 4 5
Rogue Enforcer 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Corporate Agent at age 22
2Go undercover to investigate an enemy.
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Continued as Corporate Agent at age 26
3Advanced training in a specialist field.
4Continued as Corporate Agent at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Worker at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 1
6Continued as Worker at age 38
6Advanced training in a specialist field.
6Promoted to rank 2
6Is now a Technician
7Voluntarily left Worker
7Became a Enforcer at age 42
7A job goes wrong, forcing you to flee off-planet.
8Became a Wanderer at age 46
8Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
9Returned to Worker at age 50
9Advanced training in a specialist field.
9Promoted to rank 3
10Continued as Worker at age 54
10You gain experience in a technical field as a computer operator or surveyor.
10Promoted to rank 4
10Is now a Craftsman
11Continued as Worker at age 58
11Your business expands, your corporation grows, or the colony thrives.
11Forced to muster out.