Field Agent Sandra Curtis permalink

Age Sex Str Dex End Int Edu Soc
64 F 7 (0) 1 (-2) 1 (-2) 11 (1) 4 (-1) 4 (-1)
Unconventional, Verbose
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 3
Deception 1
Drive (Mole) 1
Electronics (Computers) 2
Gun Combat 0
Gun Combat 2
Investigate 1
Mechanic 1
Melee (Natural) 1
Pilot (Capital Ships) 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Agent Corporate Agent Field Agent 3 5
Drifter Barbarian 0 1
Retired 0 3
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Became a Corporate Agent at age 26
3Go undercover to investigate an enemy.
3Life ruined by a criminal gang. Gain the gang as an Enemy
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 30
4Rewarded for a successful mission.
4Promoted to rank 2
4Is now a Field Agent
5Continued as Corporate Agent at age 34
5You go above and beyond the call of duty.
5Promoted to rank 3
6Continued as Corporate Agent at age 38
6Advanced training in a specialist field.
7Continued as Corporate Agent at age 42
7Rewarded for a successful mission.
7Forced to muster out.
8Became a Barbarian at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.
10Victim of a crime
11Aging Crisis. Owe 60,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 20,000 for medical bills.