| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Explorer at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Continued as Explorer at age 34 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 5 Contacts. Gain 1 Enemies. |
| 6 | Became a Cavalry at age 38 |
| 6 | Is now a Private |
| 6 | Advanced training in a specialist field |
| 6 | Attempt at commissioned failed. |
| 7 | Continued as Cavalry at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Voluntarily left Cavalry |
| 8 | Switched to Scavenger at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Became a Artist at age 50 |
| 9 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 10 | Returned to Scavenger at age 54 |
| 10 | Contact with Government. |
| 11 | Continued as Scavenger at age 58 |
| 11 | Offered job by a patron. Now owe him a favor. |