Technician Albina Cameron
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 63 |
F |
1 (-2) |
1 (-2) |
1 (-2) |
5 (-1) |
6 (0) |
9 (1) |
| Fake, Addict, Prim |
| Skills |
| Admin 1 |
| Art 0 |
| Carouse 0 |
| Diplomat 0 |
| Drive (Track) 2 |
| Drive (Wheel) 1 |
| Electronics (Computers) 2 |
| Engineer (Life Support) 1 |
| Investigate 0 |
| Mechanic 0 |
| Medic 0 |
| Profession (Belter) 1 |
| Profession (Hydroponics) 1 |
| Science (Philosophy) 2 |
| Streetwise 2 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
0 |
5 |
| Drifter |
Wanderer |
|
1 |
2 |
| Citizen |
Worker |
Technician |
2 |
3 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 2 | Continued as Scientist at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Continued as Scientist at age 26 |
| 3 | Win a prestigious prize for your work. |
| 4 | Continued as Scientist at age 30 |
| 4 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 5 | Continued as Scientist at age 34 |
| 5 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 5 | Gain an Enemy |
| 5 | Forced to muster out. |
| 6 | Became a Wanderer at age 38 |
| 6 | Victim of a crime |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | You do not know what happened to you. There is a gap in your memory. |
| 8 | Became a Worker at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Worker at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Technician |
| 10 | Continued as Worker at age 54 |
| 10 | Advanced training in a specialist field. |
| 11 | Voluntarily left Worker |
| 11 | Became a Law Enforcement at age 58 |
| 11 | Is now a Rookie |
| 11 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |