| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | A crime lord considers you his protégé. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Switched to Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 6 | Switched to Intelligence at age 38 |
| 6 | Nearly killed. Owe 10,000 for medical bills. |
| 7 | Became a Scavenger at age 42 |
| 7 | Find valuable salvage. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 46 |
| 8 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Became a Corporate at age 50 |
| 9 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 10 | Switched to Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Switched to Barbarian at age 58 |
| 11 | Suffer from a life-threatening illness. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Encounter a Psionic institute. |
| 12 | Tested for psionic powers |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |