4th Officer Nels Purcell
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 68 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
6 (0) |
7 (0) |
6 (0) |
| Self-Serving, Salient, Worldly |
| Skills |
| Admin 1 |
| Athletics 0 |
| Broker 0 |
| Carouse 0 |
| Deception 1 |
| Drive (Walker) 1 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Engineer (M-drive) 2 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat (Slug) 1 |
| Gunner (Capital) 1 |
| Investigate 1 |
| Language (Zdetl (Zhodani)) 1 |
| Mechanic 1 |
| Persuade 0 |
| Pilot (Spacecraft) 1 |
| Recon 1 |
| Steward 0 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
4th Officer |
2 |
4 |
| Agent |
Intelligence |
|
0 |
1 |
| Agent |
Corporate Agent |
Field Agent |
2 |
4 |
| Citizen |
Worker |
|
0 |
2 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A good deal ensures you are living the high life for a few years. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Promoted to rank 2 |
| 3 | Is now a 4th Officer |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Forced to muster out. |
| 5 | Became a Intelligence at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Switched to Corporate Agent at age 38 |
| 6 | Uncover a major conspiracy against your employers. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Good fortune |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Given specialist training in vehicles. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 10 | Became a Worker at age 54 |
| 10 | You gain experience in a technical field as a computer operator or surveyor. |
| 11 | Continued as Worker at age 58 |
| 11 | Nearly killed. Owe 12,500 for medical bills. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |