| Term | History |
| 1 | Entered University at age 18 |
| 1 | Made lifelong friends. Gain 2 Allies. |
| 1 | Dropped out of university. |
| 2 | Became a Colonist at age 22 |
| 2 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 3 | Became a Scavenger at age 26 |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Spend time with an alien race. Gain a contact. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Drafted into Merchant Marine |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Given advanced training in a specialist field |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Promoted to rank 2 |
| 7 | Is now a 4th Officer |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 8 | Gain rebels as Enemy |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |