| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Became a Enforcer at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Gained a contact. |
| 4 | Continued as Enforcer at age 30 |
| 4 | Involved in a gambling ring. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 7 | Became a Broker at age 42 |
| 7 | Find Ancient Technology. |
| 8 | Voluntarily left Broker |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | Advanced training in a specialist field |
| 9 | Voluntarily left Line/Crew |
| 9 | Became a Courier at age 50 |
| 9 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 9 | Nearly killed. Owe 20,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 10 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 11 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Voluntarily left Courier |
| 12 | Retired at age 62 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |