Crewman Marvin Weakman permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 2 (-2) 6 (0)
Fleeting, Flakey, Graceful
 
Skills
Athletics 0
Deception 0
Drive (Mole) 1
Electronics (Comms) 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Pilot (Spacecraft) 1
Profession (Polymers) 1
Recon 1
Stealth 0
Streetwise 3
Survival 3
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Entertainer Journalist 0 1
Drifter Scavenger 0 2
Prisoner Fixer 0 2
Prisoner Inmate 1 1
Navy Engineer/Gunner Crewman 0 2
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
2Continued as Wanderer at age 22
2Offered job by a patron. Now owe him a favor.
2Promoted to rank 1
3Became a Journalist at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Switched to Scavenger at age 30
5Continued as Scavenger at age 34
5Attempted a risky adventure and was sent to prison.
6Became a Fixer at age 38
6A guard takes a dislike to you.
7Continued as Fixer at age 42
7Persecuted by a prison gang.
8Switched to Inmate at age 46
8You are moved to a lower security prison.
8Promoted to rank 1
8Paroled from prison.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9Vessel participates in a notable military engagement.
10Continued as Engineer/Gunner at age 54
10Special assignment or duty on board ship.
10Forced to muster out.
11Returned to Wanderer at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.