| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Moved to a new world. |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 3 | Continued as Field Researcher at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Became a Broker at age 30 |
| 4 | A good deal ensures you are living the high life for a few years. |
| 5 | Continued as Broker at age 34 |
| 5 | Embroiled in legal trouble. |
| 5 | Forced to muster out. |
| 6 | Became a Worker at age 38 |
| 6 | Spent time maintaining and using heavy vehicles. |
| 7 | Continued as Worker at age 42 |
| 7 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 8 | Became a Courier at age 46 |
| 8 | Spend several years jumping from world to world in your scout ship. |
| 9 | Continued as Courier at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 9 | Psychologically damaged by your time in the scouts. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Courier at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Spend several years jumping from world to world in your scout ship. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Courier at age 62 |
| 12 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 12 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |