| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 5 Contacts. Gain 1 Enemies. |
| 4 | Voluntarily left Courier |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 6 | Became a Performer at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 7 | Continued as Performer at age 42 |
| 7 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Performer at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Performer at age 50 |
| 9 | Moved to a new world. |
| 9 | Promoted to rank 3 |
| 10 | Continued as Performer at age 54 |
| 10 | Find an Alien Artifact. |
| 10 | Forced to continue current assignment |
| 10 | Promoted to rank 4 |
| 11 | Continued as Performer at age 58 |
| 11 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 11 | Forced to muster out. |
| 12 | Became a Flight at age 62 |
| 12 | Is now a Crewman |
| 12 | Severely injured. Fully recovered. Owe 1,250 for medical bills. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |