| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Commissioned in Navy/Line/Crew |
| 1 | Is now a Ensign |
| 1 | Promoted to Line/Crew officer rank 2 |
| 1 | Is now a Sublieutenant |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Advanced training in a specialist field |
| 3 | Voluntarily left Line/Crew |
| 3 | Became a Infantry at age 26 |
| 3 | Is now a Private |
| 3 | Assigned to a planet with a hostile or wild environment. |
| 4 | Continued as Infantry at age 30 |
| 4 | Given a special assignment or duty in your unit. |
| 5 | Continued as Infantry at age 34 |
| 5 | Advanced training in a specialist field |
| 6 | Continued as Infantry at age 38 |
| 6 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 6 | Promoted to Infantry rank 1 |
| 6 | Is now a Lance Corporal |
| 7 | Continued as Infantry at age 42 |
| 7 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 8 | Became a Enforcer at age 46 |
| 8 | You spend months in the dangerous criminal underworld. |
| 9 | Continued as Enforcer at age 50 |
| 9 | Crime pays off. Gain victim as Enemy. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Enforcer at age 54 |
| 10 | Crime pays off. Gain victim as Enemy. |
| 10 | Promoted to rank 2 |
| 11 | Continued as Enforcer at age 58 |
| 11 | A job goes wrong, forcing you to flee off-planet. |
| 12 | Became a Colonist at age 62 |
| 12 | Hard times caused by a lack of interstellar trade costs you your job. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |