| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Voluntarily left Corporate Agent |
| 4 | Became a Star Marine at age 30 |
| 4 | Is now a Marine |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Star Marine rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Star Marine at age 34 |
| 5 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 5 | Promoted to Star Marine rank 2 |
| 5 | Is now a Corporal |
| 6 | Voluntarily left Star Marine |
| 6 | Became a Wanderer at age 38 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Spend time with an alien race. Gain a contact. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Survived a risky adventure but gained nothing. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Wanderer at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Became a Artist at age 54 |
| 10 | Gain a patron in the arts. Gain an Ally |
| 10 | Promoted to rank 1 |
| 11 | Voluntarily left Artist |
| 11 | Switched to Barbarian at age 58 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Barbarian at age 62 |
| 12 | Survived a risky adventure but gained nothing. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |