Christian Coleman permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 11 (1) 5 (-1)
Goofy, Cautious, Narrow-Minded
 
Skills
Animals 0
Art (Write) 1
Athletics 0
Broker 0
Drive 0
Engineer (Power) 1
Investigate 1
Jack-of-all-Trades 1
Language 0
Medic 2
Recon 0
Science (Linguistics) 1
Science (Xenology) 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Agent Intelligence 0 1
Merchant Broker 0 1
Scholar Physician 1 4
Drifter Barbarian 0 1
Scholar Scientist 0 2
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1You are rewarded for your diligence or cunning.
1Promoted to rank 1
2Continued as Colonist at age 22
2Refused to co-operate with investigation by the planetary authorities. Gain an Ally
3Became a Intelligence at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Became a Broker at age 30
4Severely injured. Fully recovered. Owe 2,500 for medical bills.
5Became a Physician at age 34
5Refuse to join a cheat in some fashion.
6Continued as Physician at age 38
6Moved to a new world.
7Continued as Physician at age 42
7Refuse to join a cheat in some fashion.
7Promoted to rank 1
8Continued as Physician at age 46
8Assigned to work on a secret project for a patron or organisation.
8Forced to muster out.
9Became a Barbarian at age 50
9Suffer from a life-threatening illness.
10Switched to Scientist at age 54
10Win a prestigious prize for your work.
11Continued as Scientist at age 58
11Work for an eccentric but brilliant mentor, who becomes an Ally.
11Forced to muster out.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 20,000 for medical bills.