| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 2 | Voluntarily left Field Researcher |
| 2 | Became a Colonist at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Barbarian at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Returned to Field Researcher at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Field Researcher |
| 6 | Switched to Scavenger at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Courier at age 42 |
| 7 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Continued as Courier at age 46 |
| 8 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 9 | Switched to Explorer at age 50 |
| 9 | Injured. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |