| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Attempted a risky adventure and was wildly successful. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Drafted into Scout |
| 2 | Promoted to rank 2 |
| 3 | Became a Courier at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 3 Contacts. Gain 2 Enemies. |
| 5 | Continued as Courier at age 34 |
| 5 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 6 | Became a Free Trader at age 38 |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |
| 6 | Promoted to rank 1 |
| 7 | Continued as Free Trader at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Free Trader at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 9 | Became a Law Enforcement at age 50 |
| 9 | Is now a Rookie |
| 9 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 10 | Switched to Broker at age 54 |
| 10 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Voluntarily left Broker |
| 11 | Retired at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |