| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Wanderer at age 22 |
| 2 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 3 | Switched to Barbarian at age 26 |
| 4 | Continued as Barbarian at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Barbarian at age 34 |
| 5 | Attacked by enemies that you easily defeat. |
| 5 | Gain Enemy if you don't already have one. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Warrior |
| 6 | Continued as Barbarian at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 7 | Switched to Scavenger at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Returned to Intelligence at age 46 |
| 8 | An investigation takes on a dangerous turn. |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |