Agatha Kim permalink

Age Sex Str Dex End Int Edu Soc
67 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 11 (1) 4 (-1)
Appreciative, Apprehensive
 
Skills
Art (Holography) 1
Art (Write) 1
Deception 0
Diplomat 0
Drive 0
Electronics 0
Flyer (Airship) 1
Investigate 0
Medic 0
Melee (Unarmed) 1
Persuade 1
Profession 0
Science 0
Seafarer 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Agent Intelligence 0 2
Scout Courier 0 1
Entertainer Artist 1 2
Retired 0 6
 
TermHistory
1Became a Field Researcher at age 18
1Severely injured. Owe 12,500 for medical bills.
2Became a Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Courier at age 26
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 2 Contacts. Gain 2 Enemies.
4Returned to Intelligence at age 30
4Refused a deal with criminal or other figure under investigation. Gain an Enemy
5Became a Artist at age 34
5Works is especially well received and popular, making you a minor celebrity
5Promoted to rank 1
6Aging Crisis. Owe 30,000 for medical bills.
6Continued as Artist at age 38
6Severely injured. Fully recovered.
7Retired at age 42
7Victim of a crime
8Aging Crisis. Owe 40,000 for medical bills.
8Accused of a crime
9Aging Crisis. Owe 30,000 for medical bills.
9Good fortune
10Moved to a new world.
11Aging Crisis. Owe 40,000 for medical bills.
11Accused of a crime
12Aging Crisis. Owe 20,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 30,000 for medical bills.