Crewman Jason Atkins permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1)
Sterile, Wild
 
Skills
Animals 0
Athletics (Endurance) 1
Flyer (Wing) 1
Gun Combat 0
Gunner (Capital) 1
Gunner (Ortillery) 1
Mechanic 2
Medic 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 3
Recon 0
Stealth 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scout Courier 0 4
Drifter Wanderer 0 1
Agent Law Enforcement Rookie 0 1
Citizen Colonist 0 1
Scholar Scientist 0 1
Retired 0 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Became a Courier at age 22
2Good fortune
3Continued as Courier at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3Psychologically damaged by your time in the scouts.
4Continued as Courier at age 30
4Perform an exemplary service for the scouts.
5Continued as Courier at age 34
5Psychologically damaged by your time in the scouts.
6Became a Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Law Enforcement at age 42
7Is now a Rookie
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Became a Colonist at age 46
8A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
9Became a Scientist at age 50
9An expedition or voyage goes wrong, leaving you stranded in the wilderness.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Accused of a crime
11Aging Crisis. Owe 30,000 for medical bills.
11Victim of a crime
12Aging Crisis. Owe 20,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.