Hilma Mcarthy permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 8 (0)
Apologetic
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 2
Deception 0
Drive (Mole) 1
Electronics 0
Explosives 1
Gambler 1
Gun Combat (Slug) 1
Persuade 1
Profession 0
Recon 1
Seafarer 0
Stealth 0
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 2 3
Citizen Colonist 1 2
Entertainer Performer 0 2
Retired 0 6
 
TermHistory
1Became a Enforcer at age 18
1Involved in a gambling ring.
1Promoted to rank 1
2Continued as Enforcer at age 22
2A job goes wrong, forcing you to flee off-planet.
2Promoted to rank 2
3Continued as Enforcer at age 26
3A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
4Became a Colonist at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Promoted to rank 1
5Continued as Colonist at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Performer at age 38
6Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
7Aging Crisis. Owe 60,000 for medical bills.
7Continued as Performer at age 42
7Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
7Forced to muster out.
8Aging Crisis. Owe 40,000 for medical bills.
8Retired at age 46
8A new romantic starts. Gain an Ally.
9Moved to a new world.
10Aging Crisis. Owe 30,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 40,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 30,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 60,000 for medical bills.