Field Agent Frances Johnson permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 4 (-1) 8 (0)
Hormonal
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Carouse 1
Deception 2
Drive (Mole) 1
Electronics (Computers) 1
Flyer 0
Gun Combat (Slug) 1
Gunner (Capital) 1
Gunner (Screen) 1
Investigate 1
Mechanic 0
Medic 0
Melee (Blade) 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 1
Profession (Civil Engineering) 1
Recon 0
Streetwise 5
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 3 7
Rogue Pirate Sergeant 3 5
Retired 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Go undercover to investigate an enemy.
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Corporate Agent at age 22
2Go undercover to investigate an enemy.
2Injured. Fully recovered. Owe 1,250 for medical bills.
3Continued as Corporate Agent at age 26
3You go above and beyond the call of duty.
3Forced to continue current assignment
3Promoted to rank 1
3Is now a Agent
4Continued as Corporate Agent at age 30
4You go above and beyond the call of duty.
5Continued as Corporate Agent at age 34
5Go undercover to investigate an enemy.
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Corporate Agent at age 38
6Go undercover to investigate an enemy.
6Arrested and charged.
6Hired a lawyer to beat the charges.
6Promoted to rank 3
7Continued as Corporate Agent at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Forced to muster out.
8Became a Pirate at age 46
8Is now a Lackey
8Crime pays off. Gain victim as Enemy.
8Promoted to rank 1
8Is now a Henchman
9Continued as Pirate at age 50
9Refuse to backstab a fellow rogue for personal gain. Gain an Ally
10Continued as Pirate at age 54
10Involved in the planning of an impressive heist.
10Promoted to rank 2
10Is now a Corporal
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Pirate at age 58
11Crime pays off. Gain victim as Enemy.
11Promoted to rank 3
11Is now a Sergeant
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Pirate at age 62
12A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
13Aging Crisis. Owe 10,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.