Elmo Cameron permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 5 (-1) 5 (-1)
Unsympathetic, Gloomy, Tolerant
 
Skills
Animals 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Language 0
Leadership 1
Mechanic 1
Medic 0
Melee (Unarmed) 3
Profession (Polymers) 1
Recon 0
Science (Cosmology) 1
Seafarer (Sails) 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Worker 1 2
Prisoner Thug 0 1
Prisoner Inmate 1 1
Drifter Wanderer 0 2
Agent Intelligence 0 1
Drifter Barbarian 1 2
Retired 0 4
 
TermHistory
1Became a Worker at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Worker at age 22
2Accused of a crime
2Promoted to rank 1
3Became a Thug at age 26
3Accused of assaulting a prison guard.
4Switched to Inmate at age 30
4Vocational Training.
4Promoted to rank 1
4Paroled from prison.
5Became a Wanderer at age 34
5Injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Intelligence at age 38
6Severely injured. Owe 5,000 for medical bills.
7Switched to Barbarian at age 42
7Promoted to rank 1
8Voluntarily left Barbarian
8Returned to Wanderer at age 46
8Good fortune
8Forced to muster out.
9Returned to Barbarian at age 50
9Attacked by enemies that you easily defeat.
9Gain Enemy if you don't already have one.
9Forced to muster out.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 40,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 50,000 for medical bills.