Agent Arnold Craig permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 5 (-1)
Formal, Weird
 
Skills
Animals 0
Broker 0
Carouse 1
Deception 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Persuade 2
Recon 0
Stealth 1
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Merchant Merchant Marine Senior Crewman 1 5
Drifter Barbarian 0 1
Retired 0 5
 
TermHistory
1Became a Intelligence at age 18
1Rewarded for a successful mission.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Merchant Marine at age 26
3Is now a Crewman
3Befriend a useful ally in one sphere. Gain an Ally.
4Continued as Merchant Marine at age 30
4Given advanced training in a specialist field
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Gained a contact.
6Continued as Merchant Marine at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Continued as Merchant Marine at age 42
7Bankrupted by a rival. Gain the other trader as a Rival.
8Became a Barbarian at age 46
8Scarred.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 10,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 50,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.