Crewman Leopold Connor permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 9 (1)
Discerning
 
Skills
Animals 0
Athletics 0
Carouse 1
Deception 0
Drive 0
Gambler 1
Gun Combat (Energy) 1
Persuade 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 2
Agent Corporate Agent 0 1
Merchant Merchant Marine Crewman 0 2
Citizen Colonist 0 1
Retired 0 7
 
TermHistory
1Became a Enforcer at age 18
1Involved in a gambling ring.
1Promoted to rank 1
2Continued as Enforcer at age 22
2Arrested and charged.
2Hired a lawyer to beat the charges.
2Forced to muster out.
3Became a Corporate Agent at age 26
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Nearly killed. Owe 5,000 for medical bills.
5Became a Colonist at age 34
5Injured. Fully recovered. Owe 2,500 for medical bills.
6Returned to Merchant Marine at age 38
6Nearly killed. Fully recovered. Owe 12,500 for medical bills.
7Aging Crisis. Owe 20,000 for medical bills.
7Retired at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8A new romantic starts. Gain an Ally.
9Gained a contact.
10Aging Crisis. Owe 60,000 for medical bills.
10Find Ancient Technology.
11Aging Crisis. Owe 20,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.