Scout Beula Cook permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 3 (-1)
Expert
 
Skills
Animals 0
Art 0
Astrogation 1
Broker 1
Diplomat 1
Drive 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat (Archaic) 1
Jack-of-all-Trades 1
Mechanic 1
Persuade 1
Pilot (Small Craft) 1
Seafarer (Submarine) 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Broker 1 2
Entertainer Performer 0 1
Scout Explorer 0 1
Navy Engineer/Gunner Crewman 0 1
Scout Courier Scout 2 7
Retired 0 1
 
TermHistory
1Became a Broker at age 18
1Your business or ship thrives.
1Promoted to rank 1
2Continued as Broker at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Performer at age 26
3Public opinion turns on you.
4Became a Explorer at age 30
4Nearly killed. Fully recovered. Owe 20,000 for medical bills.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Switched to Courier at age 38
6A romantic relationship ends badly. Gain a Rival or Enemy.
7Continued as Courier at age 42
7Serve as the courier for an important message from the Imperium.
7Promoted to rank 1
7Is now a Scout
8Continued as Courier at age 46
8When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9Continued as Courier at age 50
9When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
9Nearly killed. Owe 20,000 for medical bills.
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Courier at age 54
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 3 Contacts. Gain 3 Enemies.
10Promoted to rank 2
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Courier at age 58
11Spend several years jumping from world to world in your scout ship.
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Courier at age 62
12You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
12Forced to muster out.
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.