| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Wanderer at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 3 | Continued as Wanderer at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Switched to Barbarian at age 34 |
| 5 | Nearly killed. Owe 22,500 for medical bills. |
| 6 | Became a Intelligence at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Returned to Wanderer at age 42 |
| 7 | Offered job by a patron. Now owe him a favor. |
| 8 | Switched to Corporate Agent at age 46 |
| 8 | Given specialist training in vehicles. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Befriended by a senior agent. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Hard times caused by a lack of interstellar trade costs you your job. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |