Crewman Valerie Snyder permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 1 (-2) 2 (-2)
Boorish, Irresolute, Cheerful
 
Skills
Admin 0
Athletics (Endurance) 1
Deception 0
Drive 0
Electronics 0
Gun Combat (Energy) 1
Gun Combat 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Entertainer Artist 0 1
Navy Line/Crew Crewman 0 6
Retired 0 5
 
TermHistory
1Became a Wanderer at age 18
1Suffer from a life-threatening illness.
2Became a Artist at age 22
2You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3Became a Line/Crew at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Gain a contact.
4Continued as Line/Crew at age 30
4Vessel participates in a diplomatic mission.
4Gain a contact.
5Continued as Line/Crew at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
6Continued as Line/Crew at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Aging Crisis. Owe 50,000 for medical bills.
7Continued as Line/Crew at age 42
7Special assignment or duty on board ship.
8Continued as Line/Crew at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Forced to muster out.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 30,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 20,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 10,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 20,000 for medical bills.