| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 1 | Gain rebels as Enemy |
| 2 | Entered Army Academy at age 22 |
| 2 | Join a social movement. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Free Trader at age 22 |
| 3 | Embroiled in legal trouble. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 26 |
| 4 | Given advanced training in a specialist field |
| 4 | Promoted to rank 2 |
| 5 | Continued as Free Trader at age 30 |
| 5 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Became a Wanderer at age 34 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Switched to Scavenger at age 38 |
| 7 | Survived a risky adventure but gained nothing. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 42 |
| 8 | Find valuable salvage. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Scavenger at age 46 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |