| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Arrested |
| 2 | Promoted to rank 2 |
| 2 | Is now a Sergeant |
| 3 | Became a Fixer at age 26 |
| 3 | The warden takes an interest in your case. |
| 3 | Promoted to rank 1 |
| 3 | Paroled from prison. |
| 4 | Became a Field Researcher at age 30 |
| 4 | Refuse to join a cheat in some fashion. |
| 5 | Voluntarily left Field Researcher |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Risk your fortune on a possibility lucrative deal and win. |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Voluntarily left Merchant Marine |
| 7 | Became a Scavenger at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 46 |
| 8 | Attempted a risky adventure and was wildly successful. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Scavenger at age 50 |
| 9 | Encounter a Psionic institute. |
| 9 | Tested for psionic powers |
| 9 | Promoted to rank 3 |
| 10 | Continued as Scavenger at age 54 |
| 10 | Find valuable salvage. |
| 10 | Promoted to rank 4 |
| 11 | Continued as Scavenger at age 58 |
| 11 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 12 | Became a Artist at age 62 |
| 12 | Gain a patron in the arts. Gain an Ally |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Artist at age 66 |
| 13 | Contact with Government. |
| 13 | Promoted to rank 2 |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |