| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Army Support at age 26 |
| 3 | Is now a Private |
| 3 | Assigned to a planet with a hostile or wild environment. |
| 4 | Continued as Army Support at age 30 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Continued as Army Support at age 34 |
| 5 | Gained a contact. |
| 6 | Continued as Army Support at age 38 |
| 6 | Thrown into a brutal ground war |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Promoted to Army Support rank 1 |
| 6 | Is now a Lance Corporal |
| 7 | Continued as Army Support at age 42 |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Army Support rank 2 |
| 7 | Is now a Corporal |
| 8 | Continued as Army Support at age 46 |
| 8 | Thrown into a brutal ground war |
| 8 | Forced to muster out. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Vessel participates in a notable military engagement. |
| 10 | Promoted to Engineer/Gunner rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 12 | Became a Artist at age 62 |
| 12 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |