Explorer Edmond Curtis permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 8 (0) 7 (0)
Immature, Embarrassed, Bright
 
Skills
Admin 0
Advocate 0
Animals (Handling) 1
Art 0
Athletics (Strength) 1
Broker 0
Deception 1
Diplomat 0
Drive (Hovercraft) 2
Drive (Mole) 1
Drive (Wheel) 2
Electronics 0
Engineer (M-drive) 1
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gunner (Ortillery) 1
Investigate 0
Leadership 0
Mechanic 1
Navigation 1
Pilot (Capital Ships) 2
Recon 1
Streetwise 2
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Agent Intelligence Agent 1 3
Navy Line/Crew Petty Officer, 2nd class 3 4
Citizen Colonist Explorer 4 5
 
TermHistory
1Became a Corporate at age 18
1Nearly killed. Owe 5,000 for medical bills.
2Became a Intelligence at age 22
2Birth or Death involving a family member or close friend.
3Continued as Intelligence at age 26
3Given specialist training in vehicles.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Lost eye or limb. Fully recovered.
5Became a Line/Crew at age 34
5Is now a Crewman
5Vessel participates in a notable military engagement.
5Attempt at commissioned failed.
5Promoted to Line/Crew rank 1
5Is now a Able Spacehand
6Continued as Line/Crew at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Forced to continue current assignment
6Promoted to Line/Crew rank 2
6Is now a Petty Officer, 3rd class
7Continued as Line/Crew at age 42
7Vessel participates in a diplomatic mission.
7Gain a contact.
8Continued as Line/Crew at age 46
8Birth or Death involving a family member or close friend.
8Promoted to Line/Crew rank 3
8Is now a Petty Officer, 2nd class
9Voluntarily left Line/Crew
9Switched to Colonist at age 50
9Your business expands, your corporation grows, or the colony thrives.
9Promoted to rank 1
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Colonist at age 54
10Spent time maintaining and using heavy vehicles.
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Colonist at age 58
11You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
11Promoted to rank 2
11Is now a Settler
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Colonist at age 62
12You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
12Gain a criminal contact.
12Promoted to rank 3
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Colonist at age 66
13Accused of a crime
13Promoted to rank 4
13Is now a Explorer
14Aging Crisis. Owe 60,000 for medical bills.