| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Continued as Worker at age 22 |
| 2 | Accused of a crime |
| 2 | Promoted to rank 1 |
| 3 | Became a Thug at age 26 |
| 3 | Accused of assaulting a prison guard. |
| 4 | Switched to Inmate at age 30 |
| 4 | Vocational Training. |
| 4 | Promoted to rank 1 |
| 4 | Paroled from prison. |
| 5 | Became a Wanderer at age 34 |
| 5 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Intelligence at age 38 |
| 6 | Severely injured. Owe 5,000 for medical bills. |
| 7 | Switched to Barbarian at age 42 |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Barbarian |
| 8 | Returned to Wanderer at age 46 |
| 8 | Good fortune |
| 8 | Forced to muster out. |
| 9 | Returned to Barbarian at age 50 |
| 9 | Attacked by enemies that you easily defeat. |
| 9 | Gain Enemy if you don't already have one. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |