| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Birth or Death involving a family member or close friend. |
| 1 | Graduated at age 18. |
| 2 | Became a Infantry at age 18 |
| 2 | Is now a Private |
| 2 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 3 | Became a Intelligence at age 22 |
| 3 | Accepted a deal with criminal or other figure under investigation. |
| 4 | Became a Wanderer at age 26 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 30 |
| 5 | Attacked by enemies and injured. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Gain Enemy if you don't already have one. |
| 6 | Continued as Wanderer at age 34 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Artist at age 38 |
| 7 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 8 | Continued as Artist at age 42 |
| 8 | Moved to a new world. |
| 9 | Continued as Artist at age 46 |
| 9 | Works is especially well received and popular, making you a minor celebrity |
| 9 | Promoted to rank 1 |
| 10 | Continued as Artist at age 50 |
| 10 | Expose or are involved in a scandal of some sort. |
| 10 | Promoted to rank 2 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Artist at age 54 |
| 11 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 12 | Retired at age 58 |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |