| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 2 | Switched to Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Established a network of contacts. Gain 3 contacts. |
| 3 | Voluntarily left Law Enforcement |
| 3 | Became a Barbarian at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Barbarian at age 30 |
| 4 | Survived a risky adventure but gained nothing. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 2 |
| 4 | Is now a Warrior |
| 5 | Continued as Barbarian at age 34 |
| 5 | Moved to a new world. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Barbarian at age 38 |
| 6 | Find an Alien Artifact. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Chieftain |
| 7 | Continued as Barbarian at age 42 |
| 7 | Spend time with an alien race. Gain a contact. |
| 7 | Forced to muster out. |
| 8 | Became a Worker at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Worker at age 50 |
| 9 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 10 | Switched to Colonist at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |