Crewman Maurice Lawrence permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 6 (0)
Ill-Bred, Unusual
 
Skills
Astrogation 0
Athletics (Strength) 1
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Gunner (Screen) 1
Mechanic 0
Pilot (Spacecraft) 1
Science (Cybernetics) 1
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 4
Agent Intelligence 0 1
Navy Line/Crew Crewman 0 2
Navy Flight 0 1
Drifter Barbarian 0 2
Retired 0 3
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Injured. Fully recovered. Owe 2,500 for medical bills.
2Continued as Courier at age 22
2Gained a contact.
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Psychologically damaged by your time in the scouts.
4Continued as Courier at age 30
4Nearly killed. Owe 30,000 for medical bills.
5Became a Intelligence at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Became a Line/Crew at age 38
6Is now a Crewman
6Gained a contact.
7Continued as Line/Crew at age 42
7Vessel participates in a notable military engagement.
7Forced to muster out.
8Switched to Flight at age 46
8You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
9Became a Barbarian at age 50
9Moved to a new world.
10Continued as Barbarian at age 54
10Suffer from a life-threatening illness.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Injured. Fully recovered. Owe 5,000 for medical bills.
12Aging Crisis. Owe 50,000 for medical bills.
12Spend time with an alien race. Gain a contact.
13Aging Crisis. Owe 50,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 10,000 for medical bills.