| Term | History |
| 1 | Became a Cavalry at age 18 |
| 1 | Is now a Private |
| 1 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
| 2 | Became a Free Trader at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Free Trader at age 26 |
| 3 | Given advanced training in a specialist field |
| 3 | Promoted to rank 2 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 5 | Became a Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | You go above and beyond the call of duty. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Corporal |
| 6 | Voluntarily left Law Enforcement |
| 6 | Returned to Free Trader at age 38 |
| 6 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 7 | Became a Colonist at age 42 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 8 | Switched to Merchant Marine at age 46 |
| 8 | Is now a Crewman |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Senior Crewman |
| 9 | Continued as Merchant Marine at age 50 |
| 9 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 9 | Gain rebels as Enemy |
| 10 | Became a Wanderer at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | Nearly killed. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Scarred. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |