Senior Crewman Edna McDermot permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 4 (-1) 7 (0)
Thoughtful
 
Skills
Art (Visual Media) 1
Broker 1
Carouse 1
Deception 0
Diplomat 0
Drive (Track) 1
Engineer (J-drive) 1
Flyer 0
Gun Combat 0
Investigate 1
Mechanic 1
Medic 0
Persuade 2
Profession 0
Recon 1
Science (Xenology) 1
Stealth 0
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Entertainer Artist 1 3
Scholar Physician 0 1
Citizen Corporate 0 2
Scholar Field Researcher 1 2
Drifter Scavenger 0 1
Drifter Wanderer 0 1
Drifter Barbarian 0 1
Merchant Merchant Marine Senior Crewman 1 3
Retired 0 1
 
TermHistory
1Became a Artist at age 18
1A new romantic starts. Gain an Ally.
2Continued as Artist at age 22
2Invited to take part in a controversial event or exhibition that injures your social standing.
2Promoted to rank 1
3Continued as Artist at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Physician at age 30
4Your work is sabotaged by unknown parties. You may salvage what you can and give up.
5Became a Corporate at age 34
5Advanced training in a specialist field.
6Continued as Corporate at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Switched to Field Researcher at age 42
7Make a breakthrough in your field.
7Promoted to rank 1
8Continued as Field Researcher at age 46
8A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
8Nearly killed. Owe 10,000 for medical bills.
9Became a Scavenger at age 50
9You do not know what happened to you. There is a gap in your memory.
10Switched to Wanderer at age 54
10Suffer from a life-threatening illness.
11Switched to Barbarian at age 58
11run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
12Became a Merchant Marine at age 62
12Is now a Crewman
12Smuggle illegal items onto a planet.
13Aging Crisis. Owe 60,000 for medical bills.
13Continued as Merchant Marine at age 66
13Befriend a useful ally in one sphere. Gain an Ally.
13Forced to continue current assignment
13Promoted to rank 1
13Is now a Senior Crewman
14Aging Crisis. Owe 20,000 for medical bills.
14Continued as Merchant Marine at age 70
14Bankrupted by a rival. Gain the other trader as a Rival.
15Aging Crisis. Owe 20,000 for medical bills.
15Retired at age 74
15Gained a contact.
16Aging Crisis. Owe 60,000 for medical bills.