| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Hard times caused by a lack of interstellar trade costs you your job. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Attempt at commissioned failed. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Forced to muster out. |
| 4 | Became a Wanderer at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Became a Physician at age 38 |
| 6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 6 | Severely injured. Owe 2,500 for medical bills. |
| 7 | Switched to Line/Crew at age 42 |
| 7 | Vessel participates in a diplomatic mission. |
| 7 | Gain a contact. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Line/Crew at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Line/Crew rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Forced to muster out. |
| 10 | Switched to Barbarian at age 54 |
| 10 | Attempted a risky adventure and was wildly successful. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |