Manager Phillip Carson permalink

Age Sex Str Dex End Int Edu Soc Psi
80 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 1 (-2) None
Dogmatic, Helpful
 
Skills
Admin 1
Art (Perform) 1
Broker 0
Carouse 0
Deception 0
Diplomat 1
Drive (Wheel) 1
Electronics 0
Jack-of-All-Trades 2
Mechanic 0
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession 0
Recon 2
Seafarer 0
Stealth 0
Steward 1
Streetwise 3
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Merchant Free Trader 0 1
Drifter Barbarian 0 1
Merchant Broker 0 2
Entertainer Journalist 0 1
Drifter Scavenger 1 3
Citizen Corporate Manager 2 5
 
TermHistory
1Became a Wanderer at age 18
1Nearly killed. Fully recovered. Owe 50,000 for medical bills.
2Became a Free Trader at age 22
2A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
2Gain rebels as Enemy
3Switched to Barbarian at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Returned to Wanderer at age 30
4Lost eye or limb. Owe 5,000 for medical bills.
5Switched to Broker at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Continued as Broker at age 38
6Given advanced training in a specialist field
6Forced to muster out.
7Became a Journalist at age 42
7Contact with Government.
7Forced to muster out.
8Switched to Scavenger at age 46
8Encounter a Psionic institute.
8Tested for psionic powers
9Continued as Scavenger at age 50
9Find valuable salvage.
9Promoted to rank 1
10Continued as Scavenger at age 54
10A new romantic starts. Gain an Ally.
10Forced to muster out.
11Became a Corporate at age 58
11Advanced training in a specialist field.
12Continued as Corporate at age 62
12Advanced training in a specialist field.
12Promoted to rank 1
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Corporate at age 66
13Spent time maintaining and using heavy vehicles.
13Promoted to rank 2
13Is now a Manager
14Aging Crisis. Owe 60,000 for medical bills.
14Continued as Corporate at age 70
14Your business expands, your corporation grows, or the colony thrives.
15Aging Crisis. Owe 20,000 for medical bills.
15Continued as Corporate at age 74
15Life ruined by a criminal gang. Gain the gang as an Enemy
16Aging Crisis. Owe 20,000 for medical bills.