Famous Performer Roy Gregory permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 7 (0)
High Self Esteem
 
Skills
Art (Performer) 1
Astrogation 0
Athletics (Strength) 1
Carouse 1
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Flyer (Ornithopter) 2
Gun Combat (Energy) 1
Gunner (Screen) 1
Investigate 0
Recon 1
Stealth 1
Steward 2
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Army Cavalry Private 0 1
Navy Line/Crew Crewman 0 1
Entertainer Performer Famous Performer 5 6
Scout Courier 0 3
Retired 0 2
 
TermHistory
1Became a Intelligence at age 18
1Accepted a deal with criminal or other figure under investigation.
2Became a Cavalry at age 22
2Is now a Private
2You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3Became a Line/Crew at age 26
3Is now a Crewman
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Became a Performer at age 30
4Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
4You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Promoted to rank 1
5Continued as Performer at age 34
5Refused to criticise a questionable political leader on your homeworld.
5Forced to continue current assignment
5Promoted to rank 2
6Continued as Performer at age 38
6Contact with Government.
6Promoted to rank 3
7Continued as Performer at age 42
7Join homeworld’s celebrity circles
7Promoted to rank 4
8Continued as Performer at age 46
8Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
8Promoted to rank 5
8Is now a Famous Performer
9Continued as Performer at age 50
9Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
9Forced to muster out.
10Returned to Intelligence at age 54
10Scarred. Fully recovered.
11Became a Courier at age 58
11When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
11You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Courier at age 62
12Spend several years jumping from world to world in your scout ship.
13Aging Crisis. Owe 30,000 for medical bills.
13Continued as Courier at age 66
13You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
14Aging Crisis. Owe 50,000 for medical bills.
14Retired at age 70
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 30,000 for medical bills.