Petty Officer, 1st class Opal Lucas permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 1 (-2)
Nonchalant
 
Skills
Animals 0
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat 0
Gunner (Capital) 1
Gunner (Turret) 3
Heavy Weapons (Man Portable) 1
Heavy Weapons (Vehicle) 1
Language 0
Mechanic 1
Melee (Blade) 1
Pilot 0
Profession (Construction) 1
Survival 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Marine Support Marine 0 1
Scout Courier 0 1
Drifter Scavenger 0 1
Navy Engineer/Gunner Petty Officer, 1st class 4 4
Drifter Barbarian 0 1
Retired 0 7
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
2Became a Courier at age 22
2You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
3Became a Scavenger at age 26
3Suffer from a life-threatening illness.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Advanced training in a specialist field
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Continued as Engineer/Gunner at age 38
6Vessel participates in a notable military engagement.
6Promoted to Engineer/Gunner rank 3
6Is now a Petty Officer, 2nd class
7Continued as Engineer/Gunner at age 42
7You join a gambling circle on board.
7Promoted to Engineer/Gunner rank 4
7Is now a Petty Officer, 1st class
8Voluntarily left Engineer/Gunner
8Switched to Barbarian at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 60,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 30,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 30,000 for medical bills.