Chieftain Andrea Crawford permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 2 (-2)
Performer, Efficient
 
Skills
Admin 0
Animals (Training) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 2
Gunner (Screen) 3
Gunner (Turret) 1
Language 0
Leadership 1
Melee (Blade) 1
Profession (Construction) 1
Recon 4
Stealth 1
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Army Infantry Private 0 1
Navy Line/Crew Sublieutenant 2 / 0 4
Citizen Colonist 0 1
Drifter Barbarian Chieftain 4 5
Retired 0 4
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Injured.
2Became a Line/Crew at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Commissioned in Navy/Line/Crew
2Is now a Ensign
2Promoted to Line/Crew officer rank 2
2Is now a Sublieutenant
3Continued as Line/Crew at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Continued as Line/Crew at age 30
4Good fortune
5Continued as Line/Crew at age 34
5You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Became a Colonist at age 38
6Severely injured. Fully recovered. Owe 5,000 for medical bills.
7Became a Barbarian at age 42
7A new romantic starts. Gain an Ally.
7Promoted to rank 1
8Continued as Barbarian at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
8Promoted to rank 2
8Is now a Warrior
9Continued as Barbarian at age 50
9Attempted a risky adventure and was wildly successful.
9Promoted to rank 3
10Continued as Barbarian at age 54
10Promoted to rank 4
10Is now a Chieftain
11Continued as Barbarian at age 58
11Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 60,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 40,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 10,000 for medical bills.