| Term | History |
| 1 | Entered University at age 18 |
| 1 | Contacted by an underground psionic group |
| 1 | Graduated with honors at age 22. |
| 2 | Became a Intelligence at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 2 | Tested for psionic powers |
| 3 | Continued as Intelligence at age 26 |
| 3 | You go above and beyond the call of duty. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Intelligence at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Special Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Became a Worker at age 42 |
| 7 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 8 | Continued as Worker at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Worker at age 50 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |