Petty Officer, 1st class Ted Wagner permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 4 (-1) 13 (2)
Controlling, Dissatisfied, Passive-Aggressive
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 2
Diplomat 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer (Ornithopter) 1
Gun Combat 2
Gunner (Turret) 2
Mechanic 3
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 1st class 4 7
Scholar Physician 0 1
Scout Courier Scout 1 3
Retired 0 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
2Continued as Engineer/Gunner at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Attempt at commissioned failed.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Refuse to abuse your position for profit
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4Vessel participates in a diplomatic mission.
4Gain a contact.
4Attempt at commissioned failed.
4Promoted to Engineer/Gunner rank 3
4Is now a Petty Officer, 2nd class
5Continued as Engineer/Gunner at age 34
5Advanced training in a specialist field
5Attempt at commissioned failed.
5Forced to muster out.
6Became a Physician at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
7Returned to Engineer/Gunner at age 42
7Moved to a new world.
7Attempt at commissioned failed.
7Promoted to Engineer/Gunner rank 4
7Is now a Petty Officer, 1st class
8Continued as Engineer/Gunner at age 46
8Good fortune
8Attempt at commissioned failed.
8Forced to muster out.
9Became a Courier at age 50
9Perform an exemplary service for the scouts.
10Continued as Courier at age 54
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
10You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
10Promoted to rank 1
10Is now a Scout
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Courier at age 58
11When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
11You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
12Aging Crisis. Owe 50,000 for medical bills.
12Voluntarily left Courier
12Retired at age 62
12Good fortune
13Aging Crisis. Owe 10,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 20,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 30,000 for medical bills.