Petty Officer, 2nd class Scott Cox permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 6 (0)
Dumb, Vain
 
Skills
Art (Holography) 1
Art (Instrument) 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 3
Electronics (Sensors) 1
Flyer 0
Gambler 1
Gun Combat 3
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 2
Persuade 1
Pilot (Small craft) 1
Profession 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Flight Able Spacehand 1 2
Entertainer Artist 2 4
Navy Line/Crew Petty Officer, 2nd class 3 4
Scout Surveyor 0 1
Retired 0 4
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Promoted to Flight rank 1
1Is now a Able Spacehand
2Continued as Flight at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Artist at age 26
3Refused to criticise a questionable political leader on your homeworld.
3Promoted to rank 1
4Continued as Artist at age 30
4Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
5Continued as Artist at age 34
5Gain a patron in the arts. Gain an Ally
5Promoted to rank 2
6Continued as Artist at age 38
6Public opinion turns on you.
7Switched to Line/Crew at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Promoted to Line/Crew rank 2
7Is now a Petty Officer, 3rd class
8Continued as Line/Crew at age 46
8Severely injured. Fully recovered.
9Became a Surveyor at age 50
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 1 Contacts. Gain 1 Enemies.
10Returned to Line/Crew at age 54
10You join a gambling circle on board.
10Promoted to Line/Crew rank 3
10Is now a Petty Officer, 2nd class
11Continued as Line/Crew at age 58
11Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.
15Good fortune
16Aging Crisis. Owe 50,000 for medical bills.