Senior Crewman Gaylord Mitchell permalink

Age Sex Str Dex End Int Edu Soc
48 M 1 (-2) 8 (0) 6 (0) 6 (0) 11 (1) 10 (1)
Animals 0
Art (Perform) 1
Broker 1
Deception 1
Drive (Mole) 1
Electronics 0
Engineer (M-drive) 1
Flyer 0
Mechanic 1
Medic 1
Persuade 1
Pilot (Spacecraft) 1
Profession (Construction) 1
Science 0
Steward 0
Streetwise 0
Citizen Worker 0 3
Merchant Merchant Marine Senior Crewman 1 2
Agent Intelligence Agent 1 2
1Became a Worker at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
3Continued as Worker at age 26
3Spent time maintaining and using heavy vehicles.
3Forced to muster out.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
5Gain rebels as Enemy
6Became a Intelligence at age 38
6You go above and beyond the call of duty.
6Promoted to rank 1
6Is now a Agent
7Continued as Intelligence at age 42
7Rewarded for a successful mission.