Able Spacehand Vicky Neal permalink

Age Str Dex End Int Edu Soc
48 10 (1) 3 (-1) 3 (-1) 3 (-1) 6 (0) 9 (1)
Art 0
Athletics 0
Diplomat 1
Drive (Track) 1
Electronics 0
Engineer 0
Flyer 0
Jack-of-all-Trades 1
Mechanic 2
Pilot (Capital Ships) 1
Profession 0
Science 0
Streetwise 0
Survival 0
Citizen Worker 0 1
Scout Courier 0 2
Agent Intelligence 0 2
Navy Engineer/Gunner Able Spacehand 1 1
Scholar Physician 0 1
1Became a Worker at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Courier at age 22
2Serve as the courier for an important message from the Imperium.
3Voluntarily left Courier
3Became a Intelligence at age 26
3Rewarded for a successful mission.
4Continued as Intelligence at age 30
4Established a network of contacts. Gain 1 contacts.
4Forced to muster out.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Refuse to abuse your position for profit
5Promoted to rank 1
5Is now a Able Spacehand
6Voluntarily left Engineer/Gunner
6Returned to Courier at age 38
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Became a Physician at age 42
7Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7Lost eye or limb
7Gain an Enemy