Craftsman Orville Abner permalink

Age Str Dex End Int Edu Soc
52 5 (-1) 1 (-2) 3 (-1) 6 (0) 12 (2) 5 (-1)
Stubborn, Petty
 
Skills
Drive (Track) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 2
Melee (Blade) 1
Melee (Bludgeon) 1
Profession (Hydroponics) 1
Science 0
Steward 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 7
Army Cavalry Private 0 1
 
TermHistory
1Became a Worker at age 18
1Good fortune
1Promoted to rank 1
2Continued as Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to rank 3
4Continued as Worker at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
4Promoted to rank 4
4Is now a Craftsman
5Continued as Worker at age 34
5Spent time maintaining and using heavy vehicles.
6Continued as Worker at age 38
6You are rewarded for your diligence or cunning.
7Continued as Worker at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Forced to muster out.
8Became a Cavalry at age 46
8Is now a Private
8Forced out after co-operating with military investigation in commanding officer's illegal activity.