Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | Scarred. Fully recovered. |
2 | Became a Wanderer at age 22 |
2 | Suffer from a life-threatening illness. |
3 | Became a Pirate at age 26 |
3 | Is now a Lackey |
3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
4 | Became a Worker at age 30 |
4 | Spent time maintaining and using heavy vehicles. |
5 | Continued as Worker at age 34 |
5 | Betrayal. Convert an Ally into a Rival or Enemy. |
6 | Continued as Worker at age 38 |
6 | Nearly killed. Owe 15,000 for medical bills. |
7 | Continued as Worker at age 42 |
7 | A new romantic starts. Gain an Ally. |
7 | Promoted to rank 1 |
8 | Continued as Worker at age 46 |
8 | Advanced training in a specialist field. |
8 | Promoted to rank 2 |
8 | Is now a Technician |
9 | Aging Crisis. Owe 50,000 for medical bills. |
9 | Continued as Worker at age 50 |
9 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
10 | Aging Crisis. Owe 30,000 for medical bills. |
10 | Retired at age 54 |
10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | Moved to a new world. |
12 | Aging Crisis. Owe 50,000 for medical bills. |