Term | History |
1 | Became a Corporate at age 18 |
1 | Your business expands, your corporation grows, or the colony thrives. |
2 | Continued as Corporate at age 22 |
2 | Your business expands, your corporation grows, or the colony thrives. |
2 | Promoted to rank 1 |
3 | Voluntarily left Corporate |
3 | Became a Pirate at age 26 |
3 | Is now a Lackey |
3 | Involved in the planning of an impressive heist. |
3 | Promoted to rank 1 |
3 | Is now a Henchman |
4 | Continued as Pirate at age 30 |
4 | Nearly killed. Fully recovered. Owe 8,750 for medical bills. |
5 | Became a Flight at age 34 |
5 | Is now a Crewman |
5 | Lightly injured, no permanent damage. Fully recovered. |
6 | Became a Merchant Marine at age 38 |
6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 | Switched to Free Trader at age 42 |
7 | Nearly killed. Owe 10,000 for medical bills. |
8 | Became a Surveyor at age 46 |
8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
8 | Gain 4 Contacts. Gain 1 Enemies. |
9 | Became a Barbarian at age 50 |
9 | Forced to muster out. |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | Retired at age 54 |
10 | Gained a contact. |
11 | Aging Crisis. Owe 20,000 for medical bills. |
11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
13 | Aging Crisis. Owe 50,000 for medical bills. |