| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 36 |
F |
8 (0) |
6 (0) |
5 (-1) |
6 (0) |
5 (-1) |
7 (0) |
| Genial |
| Skills |
| Animals 0 |
| Athletics 0 |
| Carouse 1 |
| Drive 0 |
| Flyer (Wing) 1 |
| Profession 0 |
| Recon 0 |
| Science (Linguistics) 1 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
2 |
| Agent |
Intelligence |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 2 | Continued as Colonist at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Intelligence at age 26 |
| 3 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 4 | Became a Explorer at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Psychologically damaged by your time in the scouts. |