Crewman Jesse Miller
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 36 |
F |
6 (0) |
5 (-1) |
4 (-1) |
9 (1) |
6 (0) |
8 (0) |
| Forceful |
| Skills |
| Animals 0 |
| Astrogation 0 |
| Athletics 0 |
| Drive 0 |
| Engineer (M-drive) 1 |
| Flyer 0 |
| Gunner (Screen) 1 |
| Investigate 0 |
| Recon 0 |
| Steward 1 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
1 |
| Navy |
Flight |
Crewman |
0 |
1 |
| Scout |
Courier |
|
0 |
1 |
| Scholar |
Field Researcher |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You gain experience in a technical field as a computer operator or surveyor. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Colonist |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Severely injured. Fully recovered. |
| 3 | Became a Courier at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Voluntarily left Courier |
| 4 | Became a Field Researcher at age 30 |
| 4 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |