Scout Kenneth Fisher
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 35 |
M |
6 (0) |
8 (0) |
7 (0) |
5 (-1) |
8 (0) |
6 (0) |
9 (1) |
| Foolish |
| Skills |
| Admin 0 |
| Art 0 |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Gun Combat 0 |
| Jack-of-all-Trades 2 |
| Medic 1 |
| Persuade 0 |
| Steward 0 |
| Telepathy 0 |
| Teleportation 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Journalist |
|
0 |
1 |
| Scout |
Explorer |
Scout |
1 |
3 |
|
| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Encounter a Psionic institute. |
| 1 | Tested for psionic powers |
| 1 | Forced to muster out. |
| 2 | Became a Explorer at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 3 | Continued as Explorer at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 4 | Continued as Explorer at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Scout |