Crewman Jesse Miller permalink

Age Sex Str Dex End Int Edu Soc
36 F 6 (0) 5 (-1) 4 (-1) 9 (1) 6 (0) 8 (0)
Forceful
 
Skills
Animals 0
Astrogation 0
Athletics 0
Drive 0
Engineer (M-drive) 1
Flyer 0
Gunner (Screen) 1
Investigate 0
Recon 0
Steward 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 1
Navy Flight Crewman 0 1
Scout Courier 0 1
Scholar Field Researcher 0 1
 
TermHistory
1Became a Colonist at age 18
1You gain experience in a technical field as a computer operator or surveyor.
1Promoted to rank 1
2Voluntarily left Colonist
2Became a Flight at age 22
2Is now a Crewman
2Severely injured. Fully recovered.
3Became a Courier at age 26
3A new romantic starts. Gain an Ally.
4Voluntarily left Courier
4Became a Field Researcher at age 30
4A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
4Lightly injured, no permanent damage. Fully recovered.