Able Spacehand Wayne Castillo permalink

Age Sex Str Dex End Int Edu Soc
37 M 7 (0) 10 (1) 9 (1) 6 (0) 11 (1) 11 (1)
Rawboned
 
Skills
Art 0
Athletics (Strength) 2
Carouse 0
Diplomat 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Gun Combat 1
Gunner (Ortillery) 1
Jack-of-all-Trades 1
Language 0
Mechanic 1
Pilot (Capital Ships) 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Scout Courier 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Attempt at commissioned failed.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Courier at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Continued as Courier at age 30
4Spend several years jumping from world to world in your scout ship.