Able Spacehand Adelaide Miller
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 35 |
F |
12 (2) |
10 (1) |
8 (0) |
12 (2) |
4 (-1) |
6 (0) |
| Rebellious, Brilliant |
| Skills |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Deception 2 |
| Engineer (M-drive) 1 |
| Gun Combat 2 |
| Investigate 1 |
| Mechanic 1 |
| Melee (Unarmed) 1 |
| Seafarer 0 |
| Stealth 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Able Spacehand |
1 |
2 |
| Agent |
Corporate Agent |
Agent |
1 |
2 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Vessel participates in a notable military engagement. |
| 3 | Voluntarily left Line/Crew |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Uncover a major conspiracy against your employers. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | An investigation takes on a dangerous turn. |