Field Agent Myrtie Roland
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 35 |
F |
7 (0) |
9 (1) |
3 (-1) |
9 (1) |
5 (-1) |
4 (-1) |
| Unbiased, Sedate |
| Skills |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Flyer (Ornithopter) 1 |
| Gun Combat (Slug) 1 |
| Investigate 1 |
| Recon 1 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Intelligence |
Field Agent |
2 |
3 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Intelligence at age 22 |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Gained a contact. |
| 4 | Continued as Intelligence at age 30 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Field Agent |