Crewman Margaret Fitzsimons
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 35 |
M |
5 (-1) |
10 (1) |
7 (0) |
10 (1) |
9 (1) |
3 (-1) |
| Jittery, Self-Confident |
| Skills |
| Athletics 0 |
| Broker 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Heavy Weapons 0 |
| Investigate 0 |
| Language 0 |
| Mechanic 1 |
| Medic 0 |
| Melee 0 |
| Recon 0 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Merchant |
Broker |
|
1 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Education | Graduated |
| Army Academy |
Failed |
|
| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Intelligence at age 18 |
| 2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Broker at age 22 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Broker at age 26 |
| 4 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 5 | Became a Engineer/Gunner at age 30 |
| 5 | Is now a Crewman |
| 5 | Gained a contact. |