Manager Constance Soto
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
F |
7 (0) |
4 (-1) |
9 (1) |
7 (0) |
3 (-1) |
10 (1) |
| Introverted, Wary, Enigmatic |
| Skills |
| Admin 1 |
| Advocate 0 |
| Broker 0 |
| Diplomat 0 |
| Drive (Walker) 1 |
| Electronics (Computer) 1 |
| Explosives 1 |
| Gambler 1 |
| Leadership 0 |
| Pilot 0 |
| Profession (Biologicals) 1 |
| Science 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
Manager |
2 |
3 |
| Drifter |
Wanderer |
|
0 |
1 |
| Scout |
Courier |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Moved to a new world. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Manager |
| 3 | Continued as Corporate at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Forced to muster out. |
| 4 | Became a Wanderer at age 30 |
| 4 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 3 Contacts. Gain 3 Enemies. |