| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
10 (1) |
12 (2) |
12 (2) |
10 (1) |
6 (0) |
9 (1) |
| Cuddly, Passionate |
| Skills |
| Athletics (Endurance) 1 |
| Drive (Hovercraft) 1 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Engineer (Life Support) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Recon 0 |
| Science (Philosophy) 1 |
| Science (Planetology) 1 |
| Science (Sophontology) 2 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
1 |
| Scholar |
Scientist |
|
2 |
4 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Scientist at age 22 |
| 2 | Make a breakthrough in your field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 4 | Continued as Scientist at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Gain an Enemy |