Private Arthur Boyd permalink

Age Sex Str Dex End Int Edu Soc
39 M 9 (1) 6 (0) 7 (0) 5 (-1) 11 (1) 7 (0)
Unbending, Close, Observant
 
Skills
Athletics 0
Deception 0
Drive (Hovercraft) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Vehicle) 2
Language (Vilani (1st Imperium)) 1
Mechanic 1
Melee 0
Persuade 1
Recon 2
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Drifter Wanderer 1 2
Navy Engineer/Gunner Crewman 0 1
Rogue Enforcer 1 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Dropped out of military academy.
2Became a Cavalry at age 18
2Is now a Private
2Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2Gain rebels as Enemy
3Became a Wanderer at age 22
3Attempted a risky adventure and was injured.
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Promoted to rank 1
4Continued as Wanderer at age 26
4Suffer from a life-threatening illness.
5Became a Engineer/Gunner at age 30
5Is now a Crewman
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Became a Enforcer at age 34
6You commit a legendary crime.
6Promoted to rank 1