Able Spacehand Arnold Gardiner permalink

Age Sex Str Dex End Int Edu Soc
45 M 8 (0) 11 (1) 5 (-1) 12 (2) 4 (-1) 5 (-1)
Purposeful
 
Skills
Admin 0
Athletics 0
Carouse 0
Deception 0
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Gunner (Ortillery) 1
Gunner (Screen) 1
Mechanic 1
Recon 0
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Rogue Thief 1 1
Drifter Barbarian 0 1
Navy Engineer/Gunner Able Spacehand 1 3
 
TermHistory
1Became a Enforcer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Switched to Thief at age 22
2Crime pays off. Gain victim as Enemy.
2Promoted to rank 1
3Voluntarily left Thief
3Became a Barbarian at age 26
3Scarred. Fully recovered. Owe 2,500 for medical bills.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a notable military engagement.
5Continued as Engineer/Gunner at age 34
5Special assignment or duty on board ship.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Vessel participates in a diplomatic mission.