Henry Coleman permalink

Age Sex Str Dex End Int Edu Soc
45 M 7 (0) 8 (0) 4 (-1) 7 (0) 4 (-1) 5 (-1)
Impulsive
 
Skills
Animals 0
Art 0
Astrogation 0
Deception 2
Electronics (Computers) 1
Engineer (M-drive) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 1
Medic 1
Melee (Unarmed) 1
Persuade 0
Pilot 0
Profession 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 3
Drifter Barbarian 1 1
Prisoner Inmate 0 1
Prisoner Fixer 1 1
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Continued as Courier at age 22
2Perform an exemplary service for the scouts.
3Continued as Courier at age 26
3A new romantic starts. Gain an Ally.
4Voluntarily left Courier
4Became a Barbarian at age 30
4Attempted a risky adventure and was sent to prison.
4Promoted to rank 1
5Became a Inmate at age 34
5Vocational Training.
6Switched to Fixer at age 38
6Special Duty.
6Promoted to rank 1
6Paroled from prison.