Crewman Phyllis Connor permalink

Age Sex Str Dex End Int Edu Soc
45 F 6 (0) 9 (1) 3 (-1) 10 (1) 3 (-1) 12 (2)
Nimble, Enigmatic
 
Skills
Diplomat 1
Drive (Mole) 1
Electronics (Computers) 1
Investigate 1
Language (Oynprith (Droyne)) 1
Medic 0
Persuade 1
Science (Chemistry) 1
Science (Linguistics) 1
Science (Philosophy) 1
Science (Xenology) 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 3 5
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Scientist at age 18
1Entangled in a bureaucratic or legal morass that distracts you from your work.
1Promoted to rank 1
2Continued as Scientist at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
2Promoted to rank 2
3Continued as Scientist at age 26
3Refuse to join a cheat in some fashion.
4Continued as Scientist at age 30
4Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4Nearly killed. Fully recovered. Owe 15,000 for medical bills.
4Gain an Enemy
4Promoted to rank 3
5Continued as Scientist at age 34
5Assigned to work on a secret project for a patron or organisation.
5Forced to muster out.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Imperial trade restrictions force you out of business.