Able Spacehand Clint Simmons permalink

Age Sex Str Dex End Int Edu Soc
45 M 7 (0) 1 (-2) 3 (-1) 5 (-1) 9 (1) 8 (0)
Cynical
 
Skills
Athletics 0
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Language 0
Mechanic 2
Medic 0
Pilot (Capital Ships) 1
Recon 0
Streetwise 1
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 3
Drifter Wanderer 1 2
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Lost eye or limb. Fully recovered.
2Switched to Engineer/Gunner at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
3Continued as Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Became a Wanderer at age 34
5Victim of a crime
5Promoted to rank 1
6Continued as Wanderer at age 38
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.