Master Chief Spurgeon Henry permalink

Age Sex Str Dex End Int Edu Soc
45 M 9 (1) 8 (0) 11 (1) 8 (0) 4 (-1) 6 (0)
Unselfish, Incompetent, Conscientious
 
Skills
Athletics (Dexterity) 1
Deception 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Engineer (Power) 1
Flyer 0
Gun Combat 1
Gunner (Turret) 1
Mechanic 2
Pilot (Spacecraft) 1
Profession 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Master Chief 6 6
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to Engineer/Gunner rank 2
2Is now a Petty Officer, 3rd class
3Continued as Engineer/Gunner at age 26
3Special assignment or duty on board ship.
3Forced to continue current assignment
3Promoted to Engineer/Gunner rank 3
3Is now a Petty Officer, 2nd class
4Continued as Engineer/Gunner at age 30
4Vessel participates in a notable military engagement.
4Promoted to Engineer/Gunner rank 4
4Is now a Petty Officer, 1st class
5Continued as Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner rank 5
5Is now a Chief Petty Officer
6Continued as Engineer/Gunner at age 38
6You join a gambling circle on board.
6Promoted to Engineer/Gunner rank 6
6Is now a Master Chief
6Forced to muster out.