Agent Miller Mason
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
10 (1) |
2 (-2) |
3 (-1) |
9 (1) |
5 (-1) |
11 (1) |
| Formal, Fanciful |
| Skills |
| Admin 1 |
| Advocate 1 |
| Animals 0 |
| Athletics 0 |
| Carouse 1 |
| Deception 2 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Mechanic 0 |
| Recon 0 |
| Stealth 1 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
1 |
2 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Drifter |
Barbarian |
|
0 |
1 |
| Noble |
Administrator |
Clerk |
1 |
1 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Intelligence at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 5 | Became a Barbarian at age 34 |
| 5 | Suffer from a life-threatening illness. |
| 6 | Became a Administrator at age 38 |
| 6 | Is now a Assistant |
| 6 | time as a ruler or playboy gives you a wide range of experiences. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Clerk |