| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
4 (-1) |
5 (-1) |
2 (-2) |
8 (0) |
13 (2) |
5 (-1) |
| Temperamental, Furtive |
| Skills |
| Animals 0 |
| Art 1 |
| Art (Write) 1 |
| Athletics 0 |
| Carouse 0 |
| Deception 1 |
| Drive (Walker) 1 |
| Gun Combat 0 |
| Medic 0 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Pilot 0 |
| Profession 0 |
| Recon 0 |
| Science (Archaeology) 2 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
2 |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Education | Graduated |
| University |
Graduated |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Entered University at age 26 |
| 3 | Expand the field of Art, but gain a Rival in your former tutor. |
| 3 | Graduated at age 30. |
| 4 | Voluntarily left Colonist |
| 4 | Became a Intelligence at age 30 |
| 4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Scavenger at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |