Petty Officer, 2nd class Johnnie Hudson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
10 (1) |
10 (1) |
2 (-2) |
3 (-1) |
5 (-1) |
2 (-2) |
| Hopeful, Impulsive |
| Skills |
| Art 0 |
| Athletics (Endurance) 1 |
| Diplomat 1 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Gun Combat 3 |
| Gunner (Capital) 2 |
| Gunner (Ortillery) 1 |
| Gunner (Turret) 1 |
| Mechanic 2 |
| Medic 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Able Spacehand |
1 |
2 |
| Scholar |
Physician |
|
1 |
2 |
| Navy |
Engineer/Gunner |
Petty Officer, 2nd class |
3 |
2 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Abuse your position for profit |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Physician at age 26 |
| 3 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 3 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 3 | Gain an Enemy |
| 3 | Promoted to rank 1 |
| 4 | Continued as Physician at age 30 |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Switched to Engineer/Gunner at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Promoted to Engineer/Gunner rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Engineer/Gunner rank 3 |
| 6 | Is now a Petty Officer, 2nd class |