Crewman Dayton Brook permalink

Age Sex Str Dex End Int Edu Soc
49 M 2 (-2) 5 (-1) 2 (-2) 6 (0) 6 (0) 2 (-2)
Passive, Harmonious, Enigmatic
 
Skills
Athletics 0
Drive (Walker) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Gun Combat 1
Investigate 1
Language 0
Mechanic 1
Medic 2
Profession (Polymers) 1
Science (Biology) 1
Science (Economics) 1
Science (Robotics) 1
Steward 0
CareerAssignmentTitleRankTerms
Citizen Worker 1 1
Navy Flight Crewman 0 1
Citizen Colonist 0 1
Merchant Free Trader 0 1
Scholar Scientist 3 3
 
TermHistory
1Became a Worker at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Voluntarily left Worker
2Became a Flight at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Voluntarily left Flight
3Switched to Colonist at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Free Trader at age 30
4A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
5Became a Scientist at age 34
5Refuse to join a cheat in some fashion.
5Promoted to rank 1
6Continued as Scientist at age 38
6Work leads to a considerable breakthrough.
6Promoted to rank 2
7Continued as Scientist at age 42
7Work leads to a considerable breakthrough.
7Promoted to rank 3