| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
5 (-1) |
6 (0) |
9 (1) |
6 (0) |
11 (1) |
10 (1) |
| Bratty, Malicious, Reserved |
| Skills |
| Astrogation 1 |
| Athletics (Strength) 1 |
| Deception 2 |
| Diplomat 1 |
| Drive 0 |
| Electronics 0 |
| Gun Combat (Slug) 1 |
| Mechanic 0 |
| Medic 0 |
| Pilot 0 |
| Profession 0 |
| Recon 1 |
| Science 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Surveyor |
Scout |
1 |
2 |
| Agent |
Corporate Agent |
Agent |
1 |
3 |
| Entertainer |
Journalist |
|
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Surveyor at age 22 |
| 2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 3 | Became a Corporate Agent at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | Good fortune |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Journalist at age 38 |
| 6 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 7 | Became a Colonist at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |