| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
5 (-1) |
1 (-2) |
4 (-1) |
3 (-1) |
8 (0) |
10 (1) |
| Comfortable |
| Skills |
| Athletics 0 |
| Deception 0 |
| Electronics (Comms) 1 |
| Electronics (Sensors) 1 |
| Gun Combat (Energy) 1 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Melee (Bludgeon) 1 |
| Melee (Unarmed) 1 |
| Recon 0 |
| Seafarer 0 |
| Stealth 1 |
| Steward 1 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
2 |
3 |
| Prisoner |
Fixer |
|
1 |
1 |
| Citizen |
Colonist |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Backstab a fellow rogue for personal gain. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Thief at age 26 |
| 3 | Arrested |
| 4 | Became a Fixer at age 30 |
| 4 | The warden takes an interest in your case. |
| 4 | Promoted to rank 1 |
| 4 | Paroled from prison. |
| 5 | Became a Colonist at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Continued as Colonist at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 7 | Continued as Colonist at age 42 |
| 7 | Birth or Death involving a family member or close friend. |
| 7 | Promoted to rank 1 |