Crewman Betsy Ferguson permalink

Age Sex Str Dex End Int Edu Soc
48 F 8 (0) 8 (0) 2 (-2) 4 (-1) 11 (1) 8 (0)
Strong Willed, Agreeable, Retiring
 
Skills
Admin 0
Drive 0
Electronics 0
Engineer (Life Support) 1
Engineer (M-drive) 1
Flyer (Grav) 1
Gambler 1
Gun Combat 0
Language 0
Mechanic 1
Profession 0
Science 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 1 3
Agent Corporate Agent 0 2
Navy Line/Crew Crewman 0 1
Drifter Scavenger 1 1
 
TermHistory
1Became a Worker at age 18
1Spent time maintaining and using heavy vehicles.
2Continued as Worker at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Continued as Worker at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Corporate Agent at age 30
4You go above and beyond the call of duty.
5Continued as Corporate Agent at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Became a Line/Crew at age 38
6Is now a Crewman
6You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
7Became a Scavenger at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to rank 1