Agent Tennie McRae permalink

Age Sex Str Dex End Int Edu Soc
49 F 2 (-2) 9 (1) 5 (-1) 7 (0) 4 (-1) 7 (0)
Interrupting
 
Skills
Art 0
Deception 1
Drive 0
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat 1
Mechanic 2
Melee (Unarmed) 2
Profession 0
Recon 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Drifter Scavenger 1 1
Agent Corporate Agent Agent 1 3
Navy Line/Crew Able Spacehand 1 2
 
TermHistory
1Became a Wanderer at age 18
1Suffer from a life-threatening illness.
2Switched to Scavenger at age 22
2Offered job by a patron. Now owe him a favor.
2Promoted to rank 1
3Became a Corporate Agent at age 26
3An investigation takes on a dangerous turn.
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Continued as Corporate Agent at age 30
4You go above and beyond the call of duty.
4Forced to continue current assignment
4Promoted to rank 1
4Is now a Agent
5Continued as Corporate Agent at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Became a Line/Crew at age 38
6Is now a Crewman
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Continued as Line/Crew at age 42
7Special assignment or duty on board ship.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand