Senior Crewman Ruel Dabs permalink

Age Sex Str Dex End Int Edu Soc
47 M 1 (-2) 4 (-1) 3 (-1) 7 (0) 6 (0) 8 (0)
Engaging, Unhelpful
 
Skills
Art (Instrument) 1
Athletics (Dexterity) 1
Broker 0
Carouse 0
Diplomat 1
Drive 0
Electronics (Remote Ops) 1
Engineer (Life Support) 1
Gun Combat 0
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Profession 0
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 2
Merchant Free Trader 0 1
Scout Explorer 0 1
Drifter Barbarian 0 1
Entertainer Performer 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2Imperial trade restrictions force you out of business.
3Switched to Free Trader at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Explorer at age 30
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Became a Barbarian at age 34
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Became a Performer at age 38
6Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
6Promoted to rank 1
7Continued as Performer at age 42
7Gain a patron in the arts. Gain an Ally