Crewman Gerald Ward permalink

Age Sex Str Dex End Int Edu Soc
47 M 6 (0) 7 (0) 9 (1) 5 (-1) 7 (0) 10 (1)
Smart, Tough, Agreeable
 
Skills
Admin 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Drive 0
Gunner (Ortillery) 1
Investigate 0
Leadership 1
Medic 2
Pilot (Capital Ships) 1
Science (Archaeology) 1
Seafarer 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Citizen Colonist 0 1
Scholar Physician 0 3
Drifter Scavenger 0 1
Noble Dilettante Wastrel 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Became a Colonist at age 22
2Nearly killed. Fully recovered. Owe 12,500 for medical bills.
3Became a Physician at age 26
3Work for an eccentric but brilliant mentor, who becomes an Ally.
4Continued as Physician at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
5Continued as Physician at age 34
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Became a Scavenger at age 38
6Scarred. Fully recovered. Owe 5,000 for medical bills.
7Became a Dilettante at age 42
7Is now a Wastrel
7Injured.