Able Spacehand Clem Jones permalink

Age Sex Str Dex End Int Edu Soc
48 M 3 (-1) 6 (0) 5 (-1) 4 (-1) 6 (0) 8 (0)
Forgetful
 
Skills
Art 0
Athletics (Strength) 3
Drive 0
Engineer (J-drive) 1
Engineer (M-drive) 1
Gun Combat (Archaic) 1
Gunner (Capital) 1
Gunner (Screen) 1
Gunner (Turret) 1
Mechanic 2
Medic 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 3
Merchant Merchant Marine Crewman 0 2
Navy Line/Crew 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Abuse your position for profit
2Continued as Engineer/Gunner at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Good fortune
3Forced to muster out.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Embroiled in legal trouble.
5Continued as Merchant Marine at age 34
5Imperial trade restrictions force you out of business.
6Switched to Line/Crew at age 38
6Special assignment or duty on board ship.
7Continued as Line/Crew at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.