Crewman Alexander Small permalink

Age Sex Str Dex End Int Edu Soc
48 M 6 (0) 7 (0) 3 (-1) 4 (-1) 8 (0) 7 (0)
Enduring
 
Skills
Athletics 0
Broker 0
Carouse 2
Drive (Wheel) 1
Electronics 0
Engineer (M-drive) 1
Flyer 0
Leadership 0
Persuade 1
Pilot (Spacecraft) 1
Science 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Free Trader 2 3
Citizen Corporate 1 2
Navy Line/Crew Crewman 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Free Trader at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to rank 1
2Continued as Free Trader at age 22
2A good deal ensures you are living the high life for a few years.
2Promoted to rank 2
3Continued as Free Trader at age 26
3Befriend a useful ally in one sphere. Gain an Ally.
4Voluntarily left Free Trader
4Became a Corporate at age 30
4You rise to a position of power in your colony or corporation.
4Promoted to rank 1
5Continued as Corporate at age 34
5Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6Became a Line/Crew at age 38
6Is now a Crewman
6Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
7Became a Wanderer at age 42
7Suffer from a life-threatening illness.