Gerald Knight permalink

Age Sex Str Dex End Int Edu Soc
47 M 2 (-2) 4 (-1) 1 (-2) 3 (-1) 7 (0) 3 (-1)
Fresh, Sarcastic, Modern
 
Skills
Admin 0
Advocate 0
Athletics 0
Broker 0
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Heavy Weapons 0
Leadership 0
Melee 0
Persuade 1
Pilot 0
Profession (Hydroponics) 1
Recon 1
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 0 2
Drifter Scavenger 0 2
Drifter Barbarian 0 1
Entertainer Performer 1 2
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Dropped out of military academy.
2Became a Corporate at age 18
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Corporate at age 22
3Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4Became a Scavenger at age 26
4Find valuable salvage.
5Continued as Scavenger at age 30
5You do not know what happened to you. There is a gap in your memory.
6Switched to Barbarian at age 34
6run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
7Became a Performer at age 38
7One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
8Aging Crisis. Owe 60,000 for medical bills.
8Continued as Performer at age 42
8One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
8Promoted to rank 1