| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
3 (-1) |
4 (-1) |
6 (0) |
6 (0) |
7 (0) |
10 (1) |
| Expert, Nurturing |
| Skills |
| Animals 0 |
| Deception 1 |
| Drive 0 |
| Flyer 0 |
| Investigate 1 |
| Melee (Bludgeon) 1 |
| Melee (Unarmed) 1 |
| Recon 0 |
| Seafarer (Personal) 1 |
| Stealth 1 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Drifter |
Barbarian |
|
1 |
3 |
| Scholar |
Scientist |
|
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 2 | Switched to Barbarian at age 22 |
| 2 | Find valuable salvage. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Barbarian at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Continued as Barbarian at age 30 |
| 4 | Offered job by a patron. Now owe him a favor. |
| 5 | Became a Scientist at age 34 |
| 5 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 5 | Lost eye or limb. Owe 2,500 for medical bills. |
| 6 | Became a Intelligence at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |