Able Spacehand Zula Farrell permalink

Age Sex Str Dex End Int Edu Soc
47 F 9 (1) 3 (-1) 1 (-2) 6 (0) 4 (-1) 8 (0)
Elated, Foul
 
Skills
Admin 1
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Gun Combat 1
Investigate 0
Mechanic 1
Medic 0
Science (Psychology) 1
Science (Sophontology) 1
Seafarer 0
CareerAssignmentTitleRankTerms
Scholar Scientist 1 3
Navy Engineer/Gunner Able Spacehand 1 3
Merchant Free Trader 0 1
 
TermHistory
1Became a Scientist at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Continued as Scientist at age 22
2Assigned to work on a secret project for a patron or organisation.
3Continued as Scientist at age 26
3Refuse to join a cheat in some fashion.
3Promoted to rank 1
4Voluntarily left Scientist
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Free Trader at age 34
5Your ship or starport is destroyed by criminals. Gain them as an Enemy.
6Returned to Engineer/Gunner at age 38
6A new romantic starts. Gain an Ally.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Aging Crisis. Owe 40,000 for medical bills.