Agent Tennie McRae
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
F |
2 (-2) |
9 (1) |
5 (-1) |
7 (0) |
4 (-1) |
7 (0) |
| Interrupting |
| Skills |
| Art 0 |
| Deception 1 |
| Drive 0 |
| Flyer (Rotor) 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat 1 |
| Mechanic 2 |
| Melee (Unarmed) 2 |
| Profession 0 |
| Recon 0 |
| Stealth 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Drifter |
Scavenger |
|
1 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
3 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Switched to Scavenger at age 22 |
| 2 | Offered job by a patron. Now owe him a favor. |
| 2 | Promoted to rank 1 |
| 3 | Became a Corporate Agent at age 26 |
| 3 | An investigation takes on a dangerous turn. |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Special assignment or duty on board ship. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |