Agent Dee Dickman permalink

Age Sex Str Dex End Int Edu Soc
47 M 3 (-1) 4 (-1) 6 (0) 6 (0) 7 (0) 10 (1)
Expert, Nurturing
 
Skills
Animals 0
Deception 1
Drive 0
Flyer 0
Investigate 1
Melee (Bludgeon) 1
Melee (Unarmed) 1
Recon 0
Seafarer (Personal) 1
Stealth 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Drifter Barbarian 1 3
Scholar Scientist 0 1
Agent Intelligence Agent 1 2
 
TermHistory
1Became a Wanderer at age 18
1Nearly killed. Fully recovered. Owe 12,500 for medical bills.
2Switched to Barbarian at age 22
2Find valuable salvage.
2Promoted to rank 1
3Continued as Barbarian at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Continued as Barbarian at age 30
4Offered job by a patron. Now owe him a favor.
5Became a Scientist at age 34
5A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
5Lost eye or limb. Owe 2,500 for medical bills.
6Became a Intelligence at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 1
6Is now a Agent
7Continued as Intelligence at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy