Commander Harold Sims permalink

Age Sex Str Dex End Int Edu Soc
49 M 7 (0) 6 (0) 3 (-1) 5 (-1) 3 (-1) 11 (1)
Particular
 
Skills
Admin 1
Deception 1
Drive 0
Engineer (Power) 1
Flyer (Grav) 1
Flyer (Wing) 1
Gunner (Capital) 1
Gunner (Screen) 2
Language 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 5
CareerAssignmentTitleRankTerms
Navy Line/Crew Sublieutenant 2 / 1 4
Navy Engineer/Gunner Commander 4 / 1 3
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Advanced training in a specialist field
2Attempt at commissioned failed.
3Continued as Line/Crew at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Commissioned in Navy/Line/Crew
3Is now a Ensign
3Promoted to Line/Crew officer rank 2
3Is now a Sublieutenant
4Continued as Line/Crew at age 30
4Vessel participates in a notable military engagement.
4Forced to muster out.
5Switched to Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner officer rank 3
5Is now a Lieutenant
6Continued as Engineer/Gunner at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Promoted to Engineer/Gunner officer rank 4
6Is now a Commander
7Continued as Engineer/Gunner at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.