Able Spacehand Clem Jones
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
3 (-1) |
6 (0) |
5 (-1) |
4 (-1) |
6 (0) |
8 (0) |
| Forgetful |
| Skills |
| Art 0 |
| Athletics (Strength) 3 |
| Drive 0 |
| Engineer (J-drive) 1 |
| Engineer (M-drive) 1 |
| Gun Combat (Archaic) 1 |
| Gunner (Capital) 1 |
| Gunner (Screen) 1 |
| Gunner (Turret) 1 |
| Mechanic 2 |
| Medic 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
3 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Navy |
Line/Crew |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Abuse your position for profit |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Good fortune |
| 3 | Forced to muster out. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Embroiled in legal trouble. |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Imperial trade restrictions force you out of business. |
| 6 | Switched to Line/Crew at age 38 |
| 6 | Special assignment or duty on board ship. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |