2nd Officer John Kelly permalink

Age Sex Str Dex End Int Edu Soc
52 F 4 (-1) 4 (-1) 1 (-2) 7 (0) 5 (-1) 5 (-1)
Enchanting, Hostile
 
Skills
Athletics (Strength) 1
Broker 3
Drive 0
Engineer (M-drive) 1
Engineer (Power) 1
Gun Combat 1
Gunner (Capital) 1
Leadership 1
Mechanic 2
Melee (Blade) 2
Persuade 1
Pilot (Capital Ships) 2
Pilot (Spacecraft) 1
Recon 1
Steward 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Lieutenant 3 / 0 3
Merchant Merchant Marine 2nd Officer 4 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Commissioned in Navy/Engineer/Gunner
1Is now a Ensign
1Promoted to Engineer/Gunner officer rank 2
1Is now a Sublieutenant
2Continued as Engineer/Gunner at age 22
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Engineer/Gunner officer rank 3
2Is now a Lieutenant
3Continued as Engineer/Gunner at age 26
3Vessel participates in a diplomatic mission.
3Forced to muster out.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Risk your fortune on a possibility lucrative deal and win.
5Promoted to rank 2
5Is now a 4th Officer
6Continued as Merchant Marine at age 38
6Risk your fortune on a possibility lucrative deal and win.
7Continued as Merchant Marine at age 42
7A good deal ensures you are living the high life for a few years.
7Promoted to rank 3
7Is now a 3rd Officer
8Continued as Merchant Marine at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
8Promoted to rank 4
8Is now a 2nd Officer