Able Spacehand Guadalupe McIntire
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
F |
1 (-2) |
10 (1) |
2 (-2) |
7 (0) |
5 (-1) |
8 (0) |
| Careful |
| Skills |
| Carouse 0 |
| Diplomat 0 |
| Electronics (Comms) 1 |
| Gun Combat 1 |
| Gunner (Ortillery) 1 |
| Gunner (Turret) 1 |
| Investigate 1 |
| Jack-of-all-Trades 1 |
| Mechanic 1 |
| Medic 0 |
| Pilot (Capital Ships) 2 |
| Pilot (Small Craft) 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Navy |
Line/Crew |
|
1 |
3 |
| Entertainer |
Journalist |
Freelancer |
1 |
2 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 3 | Became a Field Researcher at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Switched to Line/Crew at age 30 |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Gain a contact. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Gained a contact. |
| 6 | Forced to muster out. |
| 7 | Became a Journalist at age 42 |
| 7 | Gain a patron in the arts. Gain an Ally |
| 7 | Promoted to rank 1 |
| 7 | Is now a Freelancer |
| 8 | Continued as Journalist at age 46 |
| 8 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |