Crewman Mildred Hopkins permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 7 (0) 5 (-1) 7 (0) 11 (1) 5 (-1)
Childish
 
Skills
Admin 2
Advocate 1
Animals 0
Art 0
Broker 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Gun Combat (Slug) 1
Mechanic 0
Persuade 1
Pilot (Capital Ships) 1
Science (Economics) 1
Seafarer 0
Steward 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 2 4
Drifter Barbarian 0 1
Navy Engineer/Gunner Crewman 0 1
Citizen Worker 0 2
 
TermHistory
1Became a Free Trader at age 18
1Gained a contact.
2Continued as Free Trader at age 22
2Scarred. Fully recovered. Owe 2,500 for medical bills.
2Forced to continue current assignment
2Promoted to rank 1
3Continued as Free Trader at age 26
3Moved to a new world.
3Promoted to rank 2
4Continued as Free Trader at age 30
4A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
4Gain rebels as Enemy
5Became a Barbarian at age 34
5Severely injured. Fully recovered. Owe 10,000 for medical bills.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Became a Worker at age 42
7You gain experience in a technical field as a computer operator or surveyor.
8Continued as Worker at age 46
8Injured. Fully recovered. Owe 2,500 for medical bills.