Settler William Turner
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
3 (-1) |
3 (-1) |
5 (-1) |
9 (1) |
5 (-1) |
6 (0) |
| Tolerant, Intelligent |
| Skills |
| Athletics (Dexterity) 2 |
| Deception 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gun Combat 1 |
| Investigate 1 |
| Jack-of-all-Trades 1 |
| Mechanic 1 |
| Medic 0 |
| Melee (Unarmed) 1 |
| Recon 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Citizen |
Colonist |
Settler |
2 |
3 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
2 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Colonist at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Settler |
| 4 | Continued as Colonist at age 30 |
| 4 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Field Researcher at age 34 |
| 5 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 5 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Befriended by a senior agent. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Established a network of contacts. Gain 3 contacts. |
| 8 | Voluntarily left Corporate Agent |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |