Petty Officer, 2nd class Jeff Hall permalink

Age Sex Str Dex End Int Edu Soc
53 M 4 (-1) 3 (-1) 6 (0) 5 (-1) 7 (0) 8 (0)
Controlling
 
Skills
Admin 0
Astrogation 0
Broker 0
Deception 1
Drive 0
Engineer (J-drive) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat 0
Gun Combat 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 2
Pilot 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 4
Scholar Field Researcher 0 1
Citizen Corporate 0 2
 
TermHistory
1Became a Courier at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 2 Contacts. Gain 1 Enemies.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3Advanced training in a specialist field
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Continued as Engineer/Gunner at age 30
4You join a gambling circle on board.
4Promoted to Engineer/Gunner rank 3
4Is now a Petty Officer, 2nd class
5Continued as Engineer/Gunner at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Field Researcher at age 38
6Your work is sabotaged by unknown parties. You may salvage what you can and give up.
7Became a Corporate at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Continued as Corporate at age 46
8Advanced training in a specialist field.