Technician Coleman Myers permalink

Age Sex Str Dex End Int Edu Soc
52 M 3 (-1) 4 (-1) 2 (-2) 9 (1) 7 (0) 2 (-2)
Satisfied, Grateful
 
Skills
Athletics 0
Carouse 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics 0
Engineer 0
Flyer (Airship) 1
Gun Combat 0
Jack-of-All-Trades 1
Language 0
Mechanic 0
Profession (Biologicals) 1
Science 0
Streetwise 2
CareerAssignmentTitleRankTerms
Citizen Worker Technician 3 7
Scout Courier 0 1
 
TermHistory
1Became a Worker at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Worker at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Continued as Worker at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Continued as Worker at age 30
4You are rewarded for your diligence or cunning.
5Continued as Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Gain a criminal contact.
6Promoted to rank 3
7Continued as Worker at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Became a Courier at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 1 Contacts. Gain 3 Enemies.