Able Spacehand Guadalupe McIntire permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 10 (1) 2 (-2) 7 (0) 5 (-1) 8 (0)
Careful
 
Skills
Carouse 0
Diplomat 0
Electronics (Comms) 1
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Investigate 1
Jack-of-all-Trades 1
Mechanic 1
Medic 0
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Scholar Field Researcher 0 1
Navy Line/Crew 1 3
Entertainer Journalist Freelancer 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Became a Field Researcher at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Switched to Line/Crew at age 30
4Vessel participates in a diplomatic mission.
4Gain a contact.
5Continued as Line/Crew at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Continued as Line/Crew at age 38
6Gained a contact.
6Forced to muster out.
7Became a Journalist at age 42
7Gain a patron in the arts. Gain an Ally
7Promoted to rank 1
7Is now a Freelancer
8Continued as Journalist at age 46
8An investigation, tour, project or expedition goes wrong, stranding you far from home.