Settler William Turner permalink

Age Sex Str Dex End Int Edu Soc
51 M 3 (-1) 3 (-1) 5 (-1) 9 (1) 5 (-1) 6 (0)
Tolerant, Intelligent
 
Skills
Athletics (Dexterity) 2
Deception 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat 1
Investigate 1
Jack-of-all-Trades 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Recon 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Citizen Colonist Settler 2 3
Scholar Field Researcher 0 1
Agent Corporate Agent Agent 1 2
Navy Engineer/Gunner Able Spacehand 1 1
 
TermHistory
1Became a Wanderer at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Colonist at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
3Continued as Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Scarred. Fully recovered. Owe 5,000 for medical bills.
5Became a Field Researcher at age 34
5A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
5Nearly killed. Fully recovered. Owe 20,000 for medical bills.
6Became a Corporate Agent at age 38
6Befriended by a senior agent.
6Promoted to rank 1
6Is now a Agent
7Continued as Corporate Agent at age 42
7Established a network of contacts. Gain 3 contacts.
8Voluntarily left Corporate Agent
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand