Scout Maurine Roland permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 5 (-1) 7 (0) 3 (-1) 5 (-1) 6 (0)
Decisive
 
Skills
Astrogation 1
Broker 0
Drive (Track) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat (Slug) 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Small craft) 1
Science (Planetology) 1
Science (Robotics) 1
Science (Xenology) 1
Steward 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Scholar Scientist 2 3
Scout Courier Scout 1 3
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Merchant Marine at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Scientist at age 26
3Assigned to work on a secret project for a patron or organisation.
3Promoted to rank 1
4Continued as Scientist at age 30
4Work leads to a considerable breakthrough.
4Promoted to rank 2
5Continued as Scientist at age 34
5Nearly killed. Owe 7,500 for medical bills.
6Became a Courier at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6Scarred. Owe 2,500 for medical bills.
7Continued as Courier at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Courier at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Promoted to rank 1
8Is now a Scout