| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
3 (-1) |
2 (-2) |
3 (-1) |
10 (1) |
6 (0) |
7 (0) |
| Tough, Worthless, Plotting |
| Skills |
| Athletics (Endurance) 1 |
| Deception 1 |
| Diplomat 0 |
| Drive (Walker) 1 |
| Engineer 0 |
| Language 0 |
| Mechanic 0 |
| Persuade 1 |
| Profession (Belter) 1 |
| Profession (Biologicals) 1 |
| Recon 1 |
| Science (Cybernetics) 1 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
3 |
| Scholar |
Physician |
|
0 |
1 |
| Citizen |
Worker |
|
1 |
3 |
| Scout |
Courier |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Spend time with an alien race. Gain a contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Became a Physician at age 30 |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Became a Worker at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Worker at age 38 |
| 6 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Worker at age 42 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Courier at age 46 |
| 8 | Scarred. Fully recovered. Owe 10,000 for medical bills. |