Crewman Leslie Howell permalink

Age Sex Str Dex End Int Edu Soc
53 F 6 (0) 2 (-2) 5 (-1) 4 (-1) 9 (1) 5 (-1)
Glum, Wretched, Gruesome
 
Skills
Advocate 0
Astrogation 1
Athletics (Strength) 1
Gun Combat 0
Gun Combat 2
Language 0
Mechanic 1
Pilot (Spacecraft) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Citizen Corporate 0 2
Navy Flight 0 1
Drifter Scavenger 1 3
Scout Courier 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Corporate at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Corporate at age 26
3Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4Switched to Flight at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Scavenger at age 34
5Find valuable salvage.
6Continued as Scavenger at age 38
6Drafted into Scout
6Promoted to rank 1
7Became a Courier at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Returned to Scavenger at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.