Able Spacehand Marion Knight permalink

Age Sex Str Dex End Int Edu Soc
51 F 5 (-1) 7 (0) 1 (-2) 5 (-1) 3 (-1) 5 (-1)
Salient, Distant
 
Skills
Astrogation 0
Carouse 0
Diplomat 0
Drive (Hovercraft) 1
Drive (Track) 1
Electronics 0
Engineer (J-drive) 1
Flyer (Wing) 1
Gunner (Ortillery) 1
Investigate 0
Mechanic 1
Medic 0
Persuade 1
Pilot (Small Craft) 1
Science 0
CareerAssignmentTitleRankTerms
Scholar Physician 0 2
Citizen Worker 0 1
Entertainer Journalist 0 1
Scout Courier 0 1
Navy Engineer/Gunner Able Spacehand 1 3
 
TermHistory
1Became a Physician at age 18
1Make a breakthrough in your field.
2Continued as Physician at age 22
2Advanced training in a specialist field.
2Forced to muster out.
3Became a Worker at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Forced to muster out.
4Became a Journalist at age 30
4Public opinion turns on you.
5Became a Courier at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 5 Contacts. Gain 3 Enemies.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Good fortune
7Continued as Engineer/Gunner at age 42
7Advanced training in a specialist field
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
9Aging Crisis. Owe 40,000 for medical bills.