Technician Coleman Myers
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
3 (-1) |
4 (-1) |
2 (-2) |
9 (1) |
7 (0) |
2 (-2) |
| Satisfied, Grateful |
| Skills |
| Athletics 0 |
| Carouse 1 |
| Drive (Hovercraft) 1 |
| Drive (Wheel) 1 |
| Electronics 0 |
| Engineer 0 |
| Flyer (Airship) 1 |
| Gun Combat 0 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Mechanic 0 |
| Profession (Biologicals) 1 |
| Science 0 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Technician |
3 |
7 |
| Scout |
Courier |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Continued as Worker at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Continued as Worker at age 30 |
| 4 | You are rewarded for your diligence or cunning. |
| 5 | Continued as Worker at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Gain a criminal contact. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Technician |
| 6 | Continued as Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Worker at age 42 |
| 7 | Hard times caused by a lack of interstellar trade costs you your job. |
| 8 | Became a Courier at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 1 Contacts. Gain 3 Enemies. |