Crewman Christ Sims permalink

Age Sex Str Dex End Int Edu Soc
51 M 3 (-1) 2 (-2) 1 (-2) 4 (-1) 7 (0) 7 (0)
Excited
 
Skills
Advocate 0
Art 0
Broker 0
Deception 0
Electronics 0
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Capital) 2
Gunner (Ortillery) 1
Gunner (Screen) 1
Heavy Weapons (Vehicle) 1
Pilot (Spacecraft) 1
Seafarer 0
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Citizen Corporate 0 1
Entertainer Performer 0 1
Army Army Support Private 0 1
Merchant Free Trader 0 1
Drifter Wanderer 0 1
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Corporate at age 22
2Refused to co-operate with investigation by the planetary authorities. Gain an Ally
3Became a Performer at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Army Support at age 30
4Is now a Private
4Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
5Became a Free Trader at age 34
5Bankrupted by a rival. Gain the other trader as a Rival.
6Became a Wanderer at age 38
6Severely injured. Owe 10,000 for medical bills.
7Aging Crisis. Owe 60,000 for medical bills.
7Retired at age 42
7Birth or Death involving a family member or close friend.
8Aging Crisis. Owe 60,000 for medical bills.
8A new romantic starts. Gain an Ally.