Craftsman Ira Clarke permalink

Age Sex Str Dex End Int Edu Soc
53 M 5 (-1) 5 (-1) 9 (1) 6 (0) 10 (1) 6 (0)
Faithless, Grouchy, Risk-Taking
 
Skills
Animals 0
Diplomat 1
Drive (Hovercraft) 1
Drive (Mole) 2
Drive (Walker) 1
Electronics (Computers) 1
Engineer (M-drive) 2
Explosives 1
Flyer (Wing) 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Profession (Civil Engineering) 1
Profession (Construction) 1
Science (Archaeology) 1
Science (Sophontology) 1
Seafarer 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 7
Scholar Scientist 1 1
 
TermHistory
1Became a Worker at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Worker at age 22
2Spent time maintaining and using heavy vehicles.
3Continued as Worker at age 26
3You befriend a superior in the corporation or the colony.
4Continued as Worker at age 30
4Good fortune
4Promoted to rank 1
5Continued as Worker at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Promoted to rank 3
7Continued as Worker at age 42
7Advanced training in a specialist field.
7Promoted to rank 4
7Is now a Craftsman
8Voluntarily left Worker
8Became a Scientist at age 46
8Work for an eccentric but brilliant mentor, who becomes an Ally.
8Promoted to rank 1