Craftsman Ira Clarke
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
5 (-1) |
5 (-1) |
9 (1) |
6 (0) |
10 (1) |
6 (0) |
| Faithless, Grouchy, Risk-Taking |
| Skills |
| Animals 0 |
| Diplomat 1 |
| Drive (Hovercraft) 1 |
| Drive (Mole) 2 |
| Drive (Walker) 1 |
| Electronics (Computers) 1 |
| Engineer (M-drive) 2 |
| Explosives 1 |
| Flyer (Wing) 1 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Mechanic 1 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Profession (Civil Engineering) 1 |
| Profession (Construction) 1 |
| Science (Archaeology) 1 |
| Science (Sophontology) 1 |
| Seafarer 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Craftsman |
4 |
7 |
| Scholar |
Scientist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Continued as Worker at age 22 |
| 2 | Spent time maintaining and using heavy vehicles. |
| 3 | Continued as Worker at age 26 |
| 3 | You befriend a superior in the corporation or the colony. |
| 4 | Continued as Worker at age 30 |
| 4 | Good fortune |
| 4 | Promoted to rank 1 |
| 5 | Continued as Worker at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Technician |
| 6 | Continued as Worker at age 38 |
| 6 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Worker at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 4 |
| 7 | Is now a Craftsman |
| 8 | Voluntarily left Worker |
| 8 | Became a Scientist at age 46 |
| 8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 8 | Promoted to rank 1 |