Master Technician Maurice Fox permalink

Age Sex Str Dex End Int Edu Soc
56 M 3 (-1) 2 (-2) 10 (1) 7 (0) 11 (1) 6 (0)
Sagely
 
Skills
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Engineer (Power) 1
Flyer (Grav) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat 1
Gunner (Turret) 1
Mechanic 1
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Profession (Belter) 1
Profession (Civil Engineering) 1
Profession (Construction) 1
Profession (Polymers) 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Drifter Wanderer 0 1
Citizen Worker Master Technician 6 6
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Gained a contact.
2Continued as Engineer/Gunner at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Wanderer at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 1
5Continued as Worker at age 34
5You befriend a superior in the corporation or the colony.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 3
7Continued as Worker at age 42
7Advanced training in a specialist field.
7Promoted to rank 4
7Is now a Craftsman
8Continued as Worker at age 46
8Moved to a new world.
8Promoted to rank 5
9Continued as Worker at age 50
9You are rewarded for your diligence or cunning.
9Promoted to rank 6
9Is now a Master Technician