Scout Theo Philpot permalink

Age Sex Str Dex End Int Edu Soc
55 F 6 (0) 6 (0) 4 (-1) 11 (1) 5 (-1) 8 (0)
Tacky, Testy
 
Skills
Animals 0
Astrogation 2
Carouse 0
Diplomat 1
Electronics (Sensors) 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee 0
Pilot (Small craft) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Scout Courier Scout 2 7
 
TermHistory
1Became a Barbarian at age 18
2Continued as Barbarian at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Courier at age 26
3When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
3Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
3Gain 1 Contacts. Gain 3 Enemies.
4Continued as Courier at age 30
4Serve as the courier for an important message from the Imperium.
4Promoted to rank 1
4Is now a Scout
5Continued as Courier at age 34
5When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6Continued as Courier at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Promoted to rank 2
7Continued as Courier at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Courier at age 46
8Perform an exemplary service for the scouts.
9Continued as Courier at age 50
9A new romantic starts. Gain an Ally.
9Forced to muster out.