| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
2 (-2) |
1 (-2) |
1 (-2) |
8 (0) |
5 (-1) |
6 (0) |
| Narcissistic, Dramatic, Sneaky |
| Skills |
| Athletics 0 |
| Deception 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Investigate 1 |
| Melee (Unarmed) 1 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Recon 0 |
| Science (Linguistics) 1 |
| Science (Physics) 1 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Scholar |
Scientist |
|
1 |
4 |
| Drifter |
Scavenger |
|
0 |
1 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 2 | Became a Colonist at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Scientist at age 30 |
| 4 | Win a prestigious prize for your work. |
| 5 | Continued as Scientist at age 34 |
| 5 | Lost eye or limb. Fully recovered. |
| 6 | Continued as Scientist at age 38 |
| 6 | Work leads to a considerable breakthrough. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scientist at age 42 |
| 7 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |