| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Entered Naval Academy at age 26 |
| 3 | A prank goes horribly wrong. |
| 3 | Gain a Rival. |
| 3 | Dropped out of military academy. |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Injured. Fully recovered. |
| 5 | Became a Ground Assault at age 30 |
| 5 | Is now a Marine |
| 5 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 6 | Became a Colonist at age 34 |
| 6 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 7 | Became a Wanderer at age 38 |
| 7 | Nearly killed. Owe 30,000 for medical bills. |
| 8 | Switched to Corporate at age 42 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Corporate at age 46 |
| 9 | Hard times caused by a lack of interstellar trade costs you your job. |
| 10 | Switched to Line/Crew at age 50 |
| 10 | Vessel participates in a diplomatic mission. |
| 10 | Gain a contact. |
| 10 | Forced to continue current assignment |
| 10 | Promoted to Line/Crew rank 2 |
| 10 | Is now a Petty Officer, 3rd class |