Crewman Hessie Frazier permalink

Age Sex Str Dex End Int Edu Soc
55 F 3 (-1) 8 (0) 4 (-1) 7 (0) 6 (0) 3 (-1)
Changeable, Suave, Action Oriented
 
Skills
Athletics (Endurance) 1
Broker 2
Electronics 0
Engineer (Power) 1
Gun Combat 1
Investigate 1
Language 0
Melee (Blade) 1
Melee (Unarmed) 1
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Profession (Civil Engineering) 1
Science (Archaeology) 1
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Drifter Barbarian 1 3
Merchant Merchant Marine Crewman 0 2
Rogue Thief 0 1
Scholar Field Researcher 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Moved to a new world.
2Voluntarily left Engineer/Gunner
2Became a Barbarian at age 22
3Continued as Barbarian at age 26
3Find valuable salvage.
3Promoted to rank 1
4Continued as Barbarian at age 30
4You do not know what happened to you. There is a gap in your memory.
5Became a Merchant Marine at age 34
6Continued as Merchant Marine at age 38
6Imperial trade restrictions force you out of business.
7Became a Thief at age 42
7A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
8Became a Field Researcher at age 46
8Advanced training in a specialist field.
8Promoted to rank 1
9Continued as Field Researcher at age 50
9Birth or Death involving a family member or close friend.