Prince Reid permalink

Age Sex Str Dex End Int Edu Soc
55 M 6 (0) 1 (-2) 1 (-2) 5 (-1) 8 (0) 6 (0)
Dainty, Performer, Dreamer
 
Skills
Admin 1
Athletics (Endurance) 1
Deception 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Investigate 2
Mechanic 0
Medic 0
Melee (Unarmed) 1
Persuade 1
Pilot 0
Recon 0
Science (Archaeology) 1
Science (Sophontology) 1
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 0 1
Prisoner Fixer 0 1
Prisoner Thug 1 1
Drifter Scavenger 0 1
Scholar Scientist 2 4
Drifter Wanderer 0 1
 
TermHistory
1Became a Enforcer at age 18
1Arrested and charged.
1Failed to defend self. Gain an Enemy and go to prison.
2Became a Fixer at age 22
2Severely injured. Fully recovered. Owe 10,000 for medical bills.
3Switched to Thug at age 26
3Hire a new lawyer.
3Promoted to rank 1
3Paroled from prison.
4Became a Scavenger at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Scientist at age 34
5Gained a contact.
6Continued as Scientist at age 38
6Make a breakthrough in your field.
6Promoted to rank 1
7Continued as Scientist at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Promoted to rank 2
8Continued as Scientist at age 46
8Entangled in a bureaucratic or legal morass that distracts you from your work.
8Forced to muster out.
9Switched to Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 20,000 for medical bills.