Crewman Joy Buckman permalink

Age Sex Str Dex End Int Edu Soc
56 F 2 (-2) 1 (-2) 6 (0) 6 (0) 9 (1) 2 (-2)
Haggling
 
Skills
Athletics 0
Diplomat 0
Drive (Mole) 1
Drive (Wheel) 1
Electronics 0
Flyer (Grav) 1
Gun Combat 0
Investigate 0
Medic 3
Persuade 0
Recon 1
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Citizen Colonist 1 2
Merchant Merchant Marine Crewman 0 2
Citizen Corporate 0 1
Scholar Physician 2 2
 
TermHistory
1Became a Corporate Agent at age 18
1Go undercover to investigate an enemy.
1Severely injured. Fully recovered. Owe 5,000 for medical bills.
2Continued as Corporate Agent at age 22
2Refused a deal with criminal or other figure under investigation. Gain an Enemy
3Became a Colonist at age 26
3Spent time maintaining and using heavy vehicles.
3Promoted to rank 1
4Continued as Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Moved to a new world.
6Continued as Merchant Marine at age 38
6Imperial trade restrictions force you out of business.
7Switched to Corporate at age 42
7Refused to co-operate with investigation by the planetary authorities. Gain an Ally
8Became a Physician at age 46
8Make a breakthrough in your field.
8Promoted to rank 1
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Physician at age 50
9Refuse to join a cheat in some fashion.
9Promoted to rank 2
10Aging Crisis. Owe 30,000 for medical bills.