Manager Connie Grant
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
5 (-1) |
2 (-2) |
1 (-2) |
5 (-1) |
11 (1) |
7 (0) |
| Sheepish, Communicative, Passive |
| Skills |
| Admin 1 |
| Animals 0 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Flyer (Rotor) 1 |
| Gambler 1 |
| Investigate 0 |
| Medic 0 |
| Pilot 0 |
| Profession (Belter) 1 |
| Recon 1 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
2 |
| Scout |
Courier |
|
0 |
1 |
| Citizen |
Corporate |
Manager |
2 |
4 |
| Agent |
Intelligence |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Courier at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Corporate at age 26 |
| 3 | You are rewarded for your diligence or cunning. |
| 4 | Continued as Corporate at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Manager |
| 6 | Continued as Corporate at age 38 |
| 6 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 7 | Became a Intelligence at age 42 |
| 7 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 8 | Switched to Barbarian at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Returned to Wanderer at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |