Settler Melissa Ross permalink

Age Sex Str Dex End Int Edu Soc
57 F 8 (0) 4 (-1) 1 (-2) 7 (0) 3 (-1) 10 (1)
Motivated
 
Skills
Animals (Training) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 0
Drive 0
Gun Combat (Slug) 1
Language 0
Melee (Bludgeon) 1
Melee (Unarmed) 1
Profession (Hydroponics) 1
Profession (Polymers) 1
Recon 1
Stealth 1
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Army Cavalry Private 0 1
Drifter Wanderer 1 2
Scout Courier 0 3
 
TermHistory
1Became a Colonist at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Colonist at age 22
2A new romantic starts. Gain an Ally.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Cavalry at age 30
4Is now a Private
4Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4Gain rebels as Enemy
5Became a Wanderer at age 34
5Find valuable salvage.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Nearly killed. Fully recovered. Owe 25,000 for medical bills.
7Became a Courier at age 42
7Perform an exemplary service for the scouts.
8Continued as Courier at age 46
8Perform an exemplary service for the scouts.
9Continued as Courier at age 50
9Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.