Manager Colonel Sim permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 9 (1) 9 (1) 6 (0) 6 (0) 2 (-2)
Appreciative
 
Skills
Admin 1
Athletics (Dexterity) 1
Deception 0
Diplomat 0
Drive 0
Flyer 0
Jack-of-All-Trades 2
Melee (Unarmed) 1
Recon 0
Stealth 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Navy Engineer/Gunner Crewman 0 1
Citizen Corporate Manager 2 3
Retired 0 2
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies and injured.
1Injured. Fully recovered. Owe 5,000 for medical bills.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Find valuable salvage.
3Continued as Wanderer at age 26
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4A new romantic starts. Gain an Ally.
5Voluntarily left Engineer/Gunner
5Became a Corporate at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 1
6Continued as Corporate at age 38
6Advanced training in a specialist field.
6Promoted to rank 2
6Is now a Manager
7Continued as Corporate at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8A new romantic starts. Gain an Ally.
9Gained a contact.
10Aging Crisis. Owe 40,000 for medical bills.