| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | A new romantic starts. Gain an Ally. |
| 1 | Graduated at age 18. |
| 2 | Became a Ground Assault at age 18 |
| 2 | Is now a Marine |
| 2 | Lost eye or limb. Owe 1,250 for medical bills. |
| 3 | Became a Worker at age 22 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 26 |
| 4 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Technician |
| 5 | Continued as Worker at age 30 |
| 5 | You befriend a superior in the corporation or the colony. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Worker at age 34 |
| 6 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Craftsman |
| 7 | Continued as Worker at age 38 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Promoted to rank 5 |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Continued as Worker at age 42 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Gain a criminal contact. |
| 8 | Promoted to rank 6 |
| 8 | Is now a Master Technician |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Continued as Worker at age 46 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Retired at age 50 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |