Manager Connie Grant permalink

Age Sex Str Dex End Int Edu Soc
55 M 5 (-1) 2 (-2) 1 (-2) 5 (-1) 11 (1) 7 (0)
Sheepish, Communicative, Passive
 
Skills
Admin 1
Animals 0
Deception 1
Drive 0
Electronics 0
Flyer (Rotor) 1
Gambler 1
Investigate 0
Medic 0
Pilot 0
Profession (Belter) 1
Recon 1
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Scout Courier 0 1
Citizen Corporate Manager 2 4
Agent Intelligence 0 1
Drifter Barbarian 0 1
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Courier at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Became a Corporate at age 26
3You are rewarded for your diligence or cunning.
4Continued as Corporate at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Corporate at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 2
5Is now a Manager
6Continued as Corporate at age 38
6Co-operate with investigation by the planetary authorities. The business or colony is shut down.
7Became a Intelligence at age 42
7Life ruined by a criminal gang. Gain the gang as an Enemy
8Switched to Barbarian at age 46
8You do not know what happened to you. There is a gap in your memory.
9Returned to Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 20,000 for medical bills.