Agent Theo Manning permalink

Age Sex Str Dex End Int Edu Soc
55 M 3 (-1) 7 (0) 4 (-1) 6 (0) 8 (0) 5 (-1)
Careless, Caring
 
Skills
Athletics (Dexterity) 1
Deception 1
Electronics (Computers) 1
Gambler 1
Gun Combat (Slug) 2
Heavy Weapons (Artillery) 1
Investigate 1
Language 0
Melee (Blade) 1
Persuade 1
Profession 0
Science 0
Stealth 1
Streetwise 2
Survival 0
Tactics (Military) 1
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine 0 1
Agent Intelligence Agent 1 3
Citizen Colonist 1 1
Scholar Physician 0 1
Rogue Enforcer 1 3
 
TermHistory
1Became a Ground Assault at age 18
1Is now a Marine
1A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
2Became a Intelligence at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Colonist at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Voluntarily left Colonist
5Returned to Intelligence at age 34
5Hard times caused by a lack of interstellar trade costs you your job.
6Became a Physician at age 38
6Entangled in a bureaucratic or legal morass that distracts you from your work.
7Voluntarily left Physician
7Became a Enforcer at age 42
7Backstab a fellow rogue for personal gain.
7Promoted to rank 1
8Continued as Enforcer at age 46
8Involved in the planning of an impressive heist.
9Continued as Enforcer at age 50
9Crime pays off. Gain victim as Enemy.