Crewman Duke Ray permalink

Age Sex Str Dex End Int Edu Soc
56 M 2 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 6 (0)
Narcissistic, Dramatic, Sneaky
 
Skills
Athletics 0
Deception 0
Drive 0
Electronics (Computers) 1
Investigate 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Science (Linguistics) 1
Science (Physics) 1
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Citizen Colonist 0 1
Navy Engineer/Gunner Crewman 0 1
Scholar Scientist 1 4
Drifter Scavenger 0 1
Retired 0 1
 
TermHistory
1Became a Wanderer at age 18
1Severely injured. Fully recovered. Owe 25,000 for medical bills.
2Became a Colonist at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Scientist at age 30
4Win a prestigious prize for your work.
5Continued as Scientist at age 34
5Lost eye or limb. Fully recovered.
6Continued as Scientist at age 38
6Work leads to a considerable breakthrough.
6Promoted to rank 1
7Continued as Scientist at age 42
7Scarred. Fully recovered. Owe 5,000 for medical bills.
8Switched to Scavenger at age 46
8Suffer from a life-threatening illness.
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 40,000 for medical bills.