Able Spacehand Philip Hill permalink

Age Sex Str Dex End Int Edu Soc
55 M 6 (0) 4 (-1) 2 (-2) 4 (-1) 6 (0) 11 (1)
Closed
 
Skills
Athletics 1
Athletics (Dexterity) 1
Broker 0
Drive 0
Electronics 0
Flyer (Airship) 1
Flyer (Wing) 1
Gun Combat 0
Gun Combat 1
Heavy Weapons 0
Language (Vilani (1st Imperium)) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Science 0
Stealth 1
Steward 0
Streetwise 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Navy Flight Crewman 0 1
Drifter Wanderer 2 2
Drifter Barbarian 0 2
Navy Engineer/Gunner 0 1
Navy Line/Crew Able Spacehand 1 1
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Became a Free Trader at age 18
1Embroiled in legal trouble.
1Promoted to rank 1
2Voluntarily left Free Trader
2Entered Marine Academy at age 22
2Expand the field of Athletics, but gain a Rival in your former tutor.
2Dropped out of military academy.
3Continued as Free Trader at age 22
3A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
4Became a Flight at age 26
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Wanderer at age 30
5Promoted to rank 1
6Continued as Wanderer at age 34
6Offered job by a patron. Now owe him a favor.
6Promoted to rank 2
7Switched to Barbarian at age 38
7Gained a contact.
8Continued as Barbarian at age 42
8Find valuable salvage.
9Voluntarily left Barbarian
9Switched to Engineer/Gunner at age 46
9Nearly killed. Owe 8,750 for medical bills.
10Switched to Line/Crew at age 50
10A new romantic starts. Gain an Ally.
10Promoted to Line/Crew rank 1
10Is now a Able Spacehand