Able Spacehand Faith Murphy
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
3 (-1) |
1 (-2) |
1 (-2) |
4 (-1) |
7 (0) |
3 (-1) |
| Accomplished, Fearful |
| Skills |
| Athletics (Dexterity) 3 |
| Athletics (Endurance) 3 |
| Drive (Hovercraft) 1 |
| Electronics (Computers) 1 |
| Engineer (Life Support) 1 |
| Gun Combat (Slug) 1 |
| Gunner (Screen) 1 |
| Heavy Weapons (Artillery) 2 |
| Investigate 0 |
| Language (Vilani (1st Imperium)) 1 |
| Mechanic 1 |
| Medic 1 |
| Recon 1 |
| Science (Xenology) 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Infantry |
Private |
0 |
2 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Scout |
Explorer |
|
0 |
1 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
1 |
| Scholar |
Scientist |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Gained a contact. |
| 2 | Continued as Infantry at age 22 |
| 2 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Go undercover to investigate an enemy. |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Voluntarily left Law Enforcement |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 6 | Became a Explorer at age 38 |
| 6 | Severely injured. Fully recovered. Owe 30,000 for medical bills. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |
| 8 | Voluntarily left Merchant Marine |
| 8 | Became a Scientist at age 46 |
| 8 | Make a breakthrough in your field. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scientist at age 50 |
| 9 | Win a prestigious prize for your work. |
| 9 | Promoted to rank 2 |