Henchman Stanley Smith permalink

Age Sex Str Dex End Int Edu Soc
55 M 6 (0) 4 (-1) 4 (-1) 3 (-1) 8 (0) 4 (-1)
Tardy, Scary
 
Skills
Astrogation 0
Athletics (Endurance) 1
Deception 0
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gunner (Capital) 1
Medic 0
Pilot (Small craft) 1
Pilot (Small Craft) 1
Profession (Construction) 1
Recon 0
Science (Robotics) 1
Stealth 0
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 3
Rogue Pirate Henchman 1 2
Scout Courier Scout 1 4
 
TermHistory
1Became a Wanderer at age 18
1A new romantic starts. Gain an Ally.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Attacked by enemies that you easily defeat.
2Gain Enemy if you don't already have one.
2Promoted to rank 2
3Continued as Wanderer at age 26
3Suffer from a life-threatening illness.
4Became a Pirate at age 30
4Is now a Lackey
4You commit a legendary crime.
4Forced to continue current assignment
4Promoted to rank 1
4Is now a Henchman
5Continued as Pirate at age 34
5Nearly killed. Owe 40,000 for medical bills.
6Became a Courier at age 38
6Your ship is ambushed by enemy vessels. You successfully ran to the jump point.
7Continued as Courier at age 42
7You survey an alien world.
8Continued as Courier at age 46
8When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
9Continued as Courier at age 50
9Spend several years jumping from world to world in your scout ship.
9Promoted to rank 1
9Is now a Scout