| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
4 (-1) |
3 (-1) |
3 (-1) |
5 (-1) |
8 (0) |
8 (0) |
| Coy, Inimitable |
| Skills |
| Advocate 1 |
| Deception 2 |
| Drive 0 |
| Mechanic 1 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Recon 0 |
| Science (Physics) 1 |
| Seafarer 0 |
| Stealth 0 |
| Steward 0 |
| Streetwise 2 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
2 |
| Citizen |
Worker |
|
0 |
5 |
| Merchant |
Free Trader |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Worker at age 22 |
| 2 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 3 | Continued as Worker at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Continued as Worker at age 30 |
| 4 | Gained a contact. |
| 5 | Continued as Worker at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Continued as Worker at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Forced to muster out. |
| 7 | Became a Free Trader at age 42 |
| 7 | Given advanced training in a specialist field |
| 7 | Promoted to rank 1 |
| 8 | Continued as Free Trader at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Returned to Wanderer at age 50 |
| 9 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |