Agent Theo Manning
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
3 (-1) |
7 (0) |
4 (-1) |
6 (0) |
8 (0) |
5 (-1) |
| Careless, Caring |
| Skills |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Electronics (Computers) 1 |
| Gambler 1 |
| Gun Combat (Slug) 2 |
| Heavy Weapons (Artillery) 1 |
| Investigate 1 |
| Language 0 |
| Melee (Blade) 1 |
| Persuade 1 |
| Profession 0 |
| Science 0 |
| Stealth 1 |
| Streetwise 2 |
| Survival 0 |
| Tactics (Military) 1 |
| Tactics (Naval) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Marine |
Ground Assault |
Marine |
0 |
1 |
| Agent |
Intelligence |
Agent |
1 |
3 |
| Citizen |
Colonist |
|
1 |
1 |
| Scholar |
Physician |
|
0 |
1 |
| Rogue |
Enforcer |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 2 | Became a Intelligence at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Became a Colonist at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Colonist |
| 5 | Returned to Intelligence at age 34 |
| 5 | Hard times caused by a lack of interstellar trade costs you your job. |
| 6 | Became a Physician at age 38 |
| 6 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Voluntarily left Physician |
| 7 | Became a Enforcer at age 42 |
| 7 | Backstab a fellow rogue for personal gain. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Enforcer at age 46 |
| 8 | Involved in the planning of an impressive heist. |
| 9 | Continued as Enforcer at age 50 |
| 9 | Crime pays off. Gain victim as Enemy. |