Technician Heber Carr permalink

Age Sex Str Dex End Int Edu Soc
55 M 2 (-2) 7 (0) 1 (-2) 4 (-1) 4 (-1) 9 (1)
Courteous, Retiring
 
Skills
Astrogation 0
Diplomat 1
Drive (Walker) 1
Electronics 0
Engineer 0
Gambler 1
Gunner (Capital) 1
Jack-of-All-Trades 1
Mechanic 1
Pilot (Small craft) 1
Profession (Biologicals) 1
Recon 0
Science (Planetology) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 3
Scout Explorer 0 2
Navy Engineer/Gunner Crewman 0 1
Navy Flight Able Spacehand 1 2
Drifter Wanderer 0 1
 
TermHistory
1Became a Worker at age 18
1A new romantic starts. Gain an Ally.
1Promoted to rank 1
2Continued as Worker at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Explorer at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Injured. Fully recovered. Owe 2,500 for medical bills.
5Continued as Explorer at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Switched to Flight at age 42
7Advanced training in a specialist field
7Attempt at commissioned failed.
7Promoted to Flight rank 1
7Is now a Able Spacehand
8Continued as Flight at age 46
8Vessel participates in a diplomatic mission.
8Forced to muster out.
9Became a Wanderer at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 20,000 for medical bills.