Able Spacehand Faith Murphy permalink

Age Sex Str Dex End Int Edu Soc
57 F 3 (-1) 1 (-2) 1 (-2) 4 (-1) 7 (0) 3 (-1)
Accomplished, Fearful
 
Skills
Athletics (Dexterity) 3
Athletics (Endurance) 3
Drive (Hovercraft) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Heavy Weapons (Artillery) 2
Investigate 0
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 1
Recon 1
Science (Xenology) 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private 0 2
Agent Law Enforcement Rookie 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Scout Explorer 0 1
Merchant Merchant Marine Senior Crewman 1 1
Scholar Scientist 2 2
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Gained a contact.
2Continued as Infantry at age 22
2You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
3Became a Law Enforcement at age 26
3Is now a Rookie
3Go undercover to investigate an enemy.
3A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
4Voluntarily left Law Enforcement
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Explorer at age 38
6Severely injured. Fully recovered. Owe 30,000 for medical bills.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7Promoted to rank 1
7Is now a Senior Crewman
8Voluntarily left Merchant Marine
8Became a Scientist at age 46
8Make a breakthrough in your field.
8Promoted to rank 1
9Continued as Scientist at age 50
9Win a prestigious prize for your work.
9Promoted to rank 2