Crewman Hessie Frazier
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
3 (-1) |
8 (0) |
4 (-1) |
7 (0) |
6 (0) |
3 (-1) |
| Changeable, Suave, Action Oriented |
| Skills |
| Athletics (Endurance) 1 |
| Broker 2 |
| Electronics 0 |
| Engineer (Power) 1 |
| Gun Combat 1 |
| Investigate 1 |
| Language 0 |
| Melee (Blade) 1 |
| Melee (Unarmed) 1 |
| Pilot (Capital Ships) 2 |
| Pilot (Small Craft) 1 |
| Profession (Civil Engineering) 1 |
| Science (Archaeology) 1 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Drifter |
Barbarian |
|
1 |
3 |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Rogue |
Thief |
|
0 |
1 |
| Scholar |
Field Researcher |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Moved to a new world. |
| 2 | Voluntarily left Engineer/Gunner |
| 2 | Became a Barbarian at age 22 |
| 3 | Continued as Barbarian at age 26 |
| 3 | Find valuable salvage. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Barbarian at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Merchant Marine at age 34 |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Imperial trade restrictions force you out of business. |
| 7 | Became a Thief at age 42 |
| 7 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 8 | Became a Field Researcher at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Birth or Death involving a family member or close friend. |