| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Became a Intelligence at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Advanced training in a specialist field. |
| 3 | Forced to muster out. |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | Display heroism in battle, saving the whole ship. |
| 4 | Commissioned in Navy/Flight |
| 4 | Is now a Ensign |
| 4 | Promoted to Flight officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Voluntarily left Flight |
| 5 | Switched to Engineer/Gunner at age 34 |
| 5 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 6 | Switched to Thief at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Thief at age 42 |
| 7 | You commit a legendary crime. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Thief at age 46 |
| 8 | A crime lord considers you his protégé. |
| 8 | Promoted to rank 3 |
| 9 | Continued as Thief at age 50 |
| 9 | You spend months in the dangerous criminal underworld. |
| 9 | Promoted to rank 4 |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Thief at age 54 |
| 10 | Involved in the planning of an impressive heist. |
| 10 | Forced to continue current assignment |
| 10 | Promoted to rank 5 |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |