Crewman Neil Fabble permalink

Age Sex Str Dex End Int Edu Soc
59 M 7 (0) 5 (-1) 2 (-2) 3 (-1) 4 (-1) 8 (0)
Tardy, Crazy
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 2
Deception 2
Drive 0
Flyer (Wing) 1
Gambler 1
Gun Combat (Archaic) 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Mechanic 1
Melee (Natural) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Science 0
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 2
Merchant Broker 0 1
Rogue Enforcer 4 6
Drifter Wanderer 1 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Advanced training in a specialist field
2Continued as Line/Crew at age 22
2You join a gambling circle on board.
2Forced to muster out.
3Became a Broker at age 26
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Enforcer at age 30
4Moved to a new world.
4Promoted to rank 1
5Continued as Enforcer at age 34
5You commit a legendary crime.
5Promoted to rank 2
6Continued as Enforcer at age 38
6A crime lord considers you his protégé.
6Promoted to rank 3
7Continued as Enforcer at age 42
7Crime pays off. Gain victim as Enemy.
8Continued as Enforcer at age 46
8Involved in a gambling ring.
8Promoted to rank 4
9Continued as Enforcer at age 50
9A job goes wrong, forcing you to flee off-planet.
10Became a Wanderer at age 54
10Gained a contact.
10Promoted to rank 1