Dayton Hall permalink

Age Sex Str Dex End Int Edu Soc
59 M 5 (-1) 5 (-1) 1 (-2) 5 (-1) 9 (1) 7 (0)
Enchanting, Fun Loving, Joyous
 
Skills
Art 0
Astrogation 0
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 1
Medic 0
Persuade 0
Recon 0
Science (Cybernetics) 1
Streetwise 0
Survival 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Scout Courier 0 1
Entertainer Journalist 0 1
Scholar Physician 0 2
Retired 0 5
 
TermHistory
1Became a Corporate Agent at age 18
1Nearly killed. Fully recovered. Owe 15,000 for medical bills.
2Became a Courier at age 22
2Psychologically damaged by your time in the scouts.
3Became a Journalist at age 26
3An investigation, tour, project or expedition goes wrong, stranding you far from home.
4Became a Physician at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
5Continued as Physician at age 34
5Work for an eccentric but brilliant mentor, who becomes an Ally.
6Aging Crisis. Owe 60,000 for medical bills.
6Voluntarily left Physician
6Retired at age 38
6Gained a contact.
7Gained a contact.
8Victim of a crime
9Moved to a new world.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.