| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Join a social movement. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | Promoted to rank 1 |
| 3 | Voluntarily left Wanderer |
| 3 | Became a Flight at age 22 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Promoted to Flight rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Flight at age 26 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Switched to Line/Crew at age 30 |
| 5 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 6 | Continued as Line/Crew at age 34 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to Line/Crew rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Line/Crew at age 38 |
| 7 | Severely injured. Fully recovered. |
| 8 | Became a Artist at age 42 |
| 8 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 9 | Continued as Artist at age 46 |
| 9 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 9 | Forced to muster out. |
| 10 | Returned to Wanderer at age 50 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Switched to Scavenger at age 54 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |