Craftsman Gale Weakman permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 3 (-1) 4 (-1) 8 (0) 7 (0)
Sedate, Fleeting, Energetic
 
Skills
Animals 0
Athletics 0
Carouse 4
Drive (Hovercraft) 1
Flyer (Ornithopter) 1
Gambler 1
Mechanic 1
Melee (Bludgeon) 1
Profession (Civil Engineering) 1
Profession (Polymers) 1
Seafarer (Sails) 1
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 2
Citizen Worker Craftsman 5 7
Retired 0 1
 
TermHistory
1Became a Barbarian at age 18
1Contact with Government.
1Promoted to rank 1
2Continued as Barbarian at age 22
2Severely injured. Fully recovered. Owe 10,000 for medical bills.
3Became a Worker at age 26
3A new romantic starts. Gain an Ally.
4Continued as Worker at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 1
5Continued as Worker at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6Spent time maintaining and using heavy vehicles.
6Promoted to rank 3
7Continued as Worker at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Forced to continue current assignment
7Promoted to rank 4
7Is now a Craftsman
8Continued as Worker at age 46
8You befriend a superior in the corporation or the colony.
8Promoted to rank 5
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Worker at age 50
9Hard times caused by a lack of interstellar trade costs you your job.
10Retired at age 54
10Gained a contact.