Senior Crewman Emerson Mills permalink

Age Sex Str Dex End Int Edu Soc
61 M 3 (-1) 5 (-1) 6 (0) 4 (-1) 9 (1) 9 (1)
Sad, Silly, Silky
 
Skills
Astrogation 2
Carouse 0
Drive 0
Electronics 0
Engineer (M-drive) 2
Flyer 0
Gun Combat (Energy) 1
Heavy Weapons (Man Portable) 1
Investigate 0
Language (Anglic (3rd Imperium)) 1
Mechanic 2
Pilot (Small Craft) 1
Recon 0
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Scout Surveyor 0 4
Army Infantry Private 0 1
Merchant Merchant Marine Senior Crewman 1 1
Drifter Scavenger 0 2
 
EducationGraduated
University Graduated
 
TermHistory
1Entered University at age 18
1A prank goes horribly wrong.
1Gain an Enemy.
1Graduated at age 22.
2Became a Intelligence at age 22
2Severely injured. Fully recovered. Owe 10,000 for medical bills.
3Became a Surveyor at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Surveyor at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5Continued as Surveyor at age 34
5A new romantic starts. Gain an Ally.
6Continued as Surveyor at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 4 Contacts. Gain 3 Enemies.
7Became a Infantry at age 42
7Is now a Private
7You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
8Became a Merchant Marine at age 46
8Is now a Crewman
8A good deal ensures you are living the high life for a few years.
8Promoted to rank 1
8Is now a Senior Crewman
9Voluntarily left Merchant Marine
9Became a Scavenger at age 50
9A new romantic starts. Gain an Ally.
10Continued as Scavenger at age 54
10Find valuable salvage.