Able Spacehand Guy May permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 8 (0)
Ill-Bred, Gregarious, Hostile
 
Skills
Art 0
Athletics (Dexterity) 1
Carouse 2
Deception 0
Diplomat 0
Electronics (Remote Ops) 1
Gun Combat (Energy) 1
Gunner (Turret) 1
Language 0
Mechanic 1
Persuade 1
Recon 0
Stealth 0
Streetwise 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 1 2
Scout Explorer 0 3
Scholar Physician 0 2
Drifter Wanderer 0 1
Navy Flight Able Spacehand 1 1
Retired 0 1
 
TermHistory
1Became a Enforcer at age 18
1Involved in a feud with a rival criminal organization.
1Promoted to rank 1
2Continued as Enforcer at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Explorer at age 26
3Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Became a Physician at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Continued as Physician at age 34
5A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
5Scarred. Fully recovered. Owe 2,500 for medical bills.
6Became a Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
7Became a Flight at age 42
7Is now a Crewman
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Attempt at commissioned failed.
7Promoted to Flight rank 1
7Is now a Able Spacehand
8Voluntarily left Flight
8Returned to Explorer at age 46
8Perform an exemplary service for the scouts.
9Aging Crisis. Owe 50,000 for medical bills.
9Continued as Explorer at age 50
9Psychologically damaged by your time in the scouts.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Find Ancient Technology.
11Aging Crisis. Owe 50,000 for medical bills.