Crewman Beula Hicks permalink

Age Sex Str Dex End Int Edu Soc Psi
60 F 1 (-2) 1 (-2) 5 (-1) 8 (0) 8 (0) 7 (0) None
Anti-Social
 
Skills
Animals 0
Art 0
Athletics (Strength) 1
Broker 0
Deception 1
Drive 0
Electronics 0
Melee (Unarmed) 2
Persuade 0
Science 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Scholar Physician 0 1
Prisoner Inmate 0 1
Prisoner Thug 1 1
Entertainer Journalist 0 1
Drifter Barbarian 1 2
Retired 0 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A good deal ensures you are living the high life for a few years.
2Continued as Merchant Marine at age 22
2Your ship or starport is destroyed by criminals. Gain them as an Enemy.
3Became a Physician at age 26
3Accused of a crime
4Became a Inmate at age 30
4Joined a prison gang
5Switched to Thug at age 34
5Vocational Training.
5Promoted to rank 1
5Paroled from prison.
6Became a Journalist at age 38
6An investigation, tour, project or expedition goes wrong, stranding you far from home.
7Became a Barbarian at age 42
7Encounter a Psionic institute.
7Tested for psionic powers
7Promoted to rank 1
8Continued as Barbarian at age 46
8Suffer from a life-threatening illness.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 10,000 for medical bills.