Agent Albert Cowen permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 3 (-1) 10 (1) 7 (0) 6 (0)
Whimsical, Grieving, Uncoordinated
 
Skills
Athletics 0
Carouse 0
Deception 1
Drive 0
Engineer (J-drive) 1
Flyer (Grav) 1
Flyer (Rotor) 1
Gun Combat 0
Gunner (Turret) 1
Investigate 1
Mechanic 1
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Profession 0
Recon 0
Seafarer (Personal) 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 1
Citizen Worker 0 2
Citizen Colonist 0 1
Scout Courier 0 3
Navy Engineer/Gunner Able Spacehand 1 2
Scout Surveyor 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Given specialist training in vehicles.
1Promoted to rank 1
1Is now a Agent
2Voluntarily left Corporate Agent
2Became a Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Worker at age 26
3Advanced training in a specialist field.
4Voluntarily left Worker
4Switched to Colonist at age 30
4Severely injured. Fully recovered. Owe 2,500 for medical bills.
5Became a Courier at age 34
5Perform an exemplary service for the scouts.
6Continued as Courier at age 38
6Perform an exemplary service for the scouts.
7Continued as Courier at age 42
7Psychologically damaged by your time in the scouts.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Switched to Surveyor at age 50
9Severely injured. Owe 25,000 for medical bills.
10Returned to Engineer/Gunner at age 54
10Advanced training in a specialist field
10Promoted to Engineer/Gunner rank 1
10Is now a Able Spacehand
11Aging Crisis. Owe 20,000 for medical bills.