| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 60 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
3 (-1) |
12 (2) |
3 (-1) |
| Vindictive |
| Skills |
| Admin 4 |
| Broker 0 |
| Drive 0 |
| Electronics (Computer) 1 |
| Jack-of-all-Trades 1 |
| Leadership 0 |
| Medic 1 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Recon 0 |
| Science (Linguistics) 1 |
| Steward 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
2 |
4 |
| Citizen |
Colonist |
|
1 |
3 |
| Citizen |
Corporate |
|
0 |
1 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | A good deal ensures you are living the high life for a few years. |
| 3 | Continued as Free Trader at age 26 |
| 3 | Promoted to rank 2 |
| 4 | Continued as Free Trader at age 30 |
| 4 | A good deal ensures you are living the high life for a few years. |
| 4 | Forced to muster out. |
| 5 | Became a Colonist at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Forced to muster out. |
| 7 | Switched to Corporate at age 42 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Returned to Colonist at age 46 |
| 8 | Nearly killed. Owe 10,000 for medical bills. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |