| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 1 | Gain rebels as Enemy |
| 2 | Became a Field Researcher at age 22 |
| 2 | Make a breakthrough in your field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Moved to a new world. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Gained a contact. |
| 6 | Forced to muster out. |
| 7 | Became a Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Continued as Courier at age 46 |
| 8 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 9 | Continued as Courier at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | You survey an alien world. |
| 10 | Forced to continue current assignment |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |