| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Switched to Colonist at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Continued as Colonist at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Continued as Colonist at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Performer at age 34 |
| 5 | Join homeworld’s celebrity circles |
| 6 | Continued as Performer at age 38 |
| 6 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 7 | Aging Crisis. Owe 50,000 for medical bills. |
| 7 | Continued as Performer at age 42 |
| 7 | Join homeworld’s celebrity circles |
| 8 | Aging Crisis. Owe 20,000 for medical bills. |
| 8 | Continued as Performer at age 46 |
| 8 | Refused to criticise a questionable political leader on your homeworld. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Performer at age 50 |
| 9 | Gain a patron in the arts. Gain an Ally |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |