| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | A crime lord considers you his protégé. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Gain a contact. |
| 3 | Attempt at commissioned failed. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Commanding officer takes an interest in your career. |
| 6 | Commissioned in Navy/Engineer/Gunner |
| 6 | Is now a Ensign |
| 6 | Promoted to Engineer/Gunner officer rank 2 |
| 6 | Is now a Sublieutenant |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Special assignment or duty on board ship. |
| 7 | Promoted to Engineer/Gunner officer rank 3 |
| 7 | Is now a Lieutenant |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Forced to muster out. |
| 9 | Became a Colonist at age 50 |
| 9 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 10 | Became a Barbarian at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |